Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - ZSOLTI99
Oldalak: 1 ... 69 70 [71] 72 73 ... 117
1051
« Dátum: 2013. szeptember 20. - 17:08:44 »
Hali.valaki tudna segíteni kaptam két warningot D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\index.pwn(99) : warning 204: symbol is assigned a value that is never used: \"lights\" D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\index.pwn(132) : warning 204: symbol is assigned a value that is never used: \"lights\" D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\index.pwn(166) : warning 217: loose indentation D:\\GTA modok\\Mod\\mod\\Moddddd\\Mod\\régi\\régi\\filterscripts\\index.pwn(270) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Warnings.
#include <a_samp> #define BLINK_RATE 400 #define PFLASH_RATE 300 #define LIGHT_KEY KEY_SUBMISSION #undef MAX_PLAYERS #define MAX_PLAYERS 50 #define PRESSED(%0) \\ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) new BlinkTime[MAX_PLAYERS]; public OnPlayerDisconnect(playerid, reason) { KillTimer(BlinkTime[playerid]); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER) { new panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); lights = encode_lights(1, 1, 1, 1); SetPVarInt(playerid, \"vMainOn\", 0); UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); } else if(newstate == PLAYER_STATE_ONFOOT) { KillTimer(BlinkTime[playerid]); SetPVarInt(playerid, \"CopFlash\", 0); } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(PRESSED(LIGHT_KEY)) { if(IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0) { if(GetPVarInt(playerid, \"CopFlash\") == 0) { new panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); switch(GetPVarInt(playerid, \"vMainOn\")) { case 0:{ lights = encode_lights(0, 0, 0, 0); SetPVarInt(playerid, \"vMainOn\", 1); } case 1:{ lights = encode_lights(1, 1, 1, 1); SetPVarInt(playerid, \"vMainOn\", 0); } } UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); } } } if(PRESSED(KEY_CROUCH)) { if(IsPublicService(GetPlayerVehicleID(playerid)) && GetPlayerVehicleSeat(playerid) == 0) { switch(GetPVarInt(playerid, \"CopFlash\")) { case 0:{ KillTimer(BlinkTime[playerid]); BlinkTime[playerid] = SetTimerEx(\"vBlinker\", PFLASH_RATE, 1, \"i\", playerid); SetPVarInt(playerid, \"CopFlash\", 1); } case 1:{ KillTimer(BlinkTime[playerid]); new panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); lights = encode_lights(1, 1, 1, 1); UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); SetPVarInt(playerid, \"CopFlash\", 0); } } } } if(PRESSED(KEY_LOOK_LEFT)) { if(GetPlayerVehicleSeat(playerid) == 0) { if(GetPVarInt(playerid, \"vBLeft\") == 0) { new lights; KillTimer(BlinkTime[playerid]); BlinkTime[playerid] = SetTimerEx(\"vBlinker\", BLINK_RATE, 1, \"i\", playerid); lights = encode_lights(1, 1, 1, 1); SetPVarInt(playerid, \"vBLeft\", 1); SetPVarInt(playerid, \"vBRight\", 0); }else{ KillTimer(BlinkTime[playerid]); new panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); switch(GetPVarInt(playerid, \"vMainOn\")){ case 0:{ lights = encode_lights(1, 1, 1, 1); } case 1:{ lights = encode_lights(0, 0, 0, 0); } } UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); lights = encode_lights(0, 0, 0, 0); SetPVarInt(playerid, \"vBLeft\", 0); } } } if(PRESSED(KEY_LOOK_RIGHT)) { if(GetPlayerVehicleSeat(playerid) == 0) { if(GetPVarInt(playerid, \"vBRight\") == 0) { new lights; KillTimer(BlinkTime[playerid]); BlinkTime[playerid] = SetTimerEx(\"vBlinker\", BLINK_RATE, 1, \"i\", playerid); SetPVarInt(playerid, \"vBRight\", 1); lights = encode_lights(1, 1, 1, 1); lights = encode_lights(0, 0, 0, 0); SetPVarInt(playerid, \"vBLeft\", 0); }else{ KillTimer(BlinkTime[playerid]); new panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); switch(GetPVarInt(playerid, \"vMainOn\")){ case 0:{ lights = encode_lights(1, 1, 1, 1); } case 1:{ lights = encode_lights(0, 0, 0, 0); } } UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); lights = encode_lights(0, 0, 0, 0); SetPVarInt(playerid, \"vBRight\", 0); } } } return 1; } forward vBlinker(playerid); public vBlinker(playerid) { if(IsPlayerInAnyVehicle(playerid) && GetPVarInt(playerid, \"CopFlash\") != 1) { new Keys, ud, lr, panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetPlayerKeys(playerid, Keys, ud, lr); GetVehicleDamageStatus(carid, panels, doors, lights, tires); if(lr > 0) { if(GetPVarInt(playerid, \"vBLeft\") == 1) { KillTimer(BlinkTime[playerid]); switch(GetPVarInt(playerid, \"vMainOn\")){ case 0:{ lights = encode_lights(1, 1, 1, 1); } case 1:{ lights = encode_lights(0, 0, 0, 0); } } UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); SetPVarInt(playerid, \"vBLeft\", 0); return 1; } } else if(lr < 0) { if(GetPVarInt(playerid, \"vBRight\") == 1) { KillTimer(BlinkTime[playerid]); switch(GetPVarInt(playerid, \"vMainOn\")){ case 0:{ lights = encode_lights(1, 1, 1, 1); } case 1:{ lights = encode_lights(0, 0, 0, 0); } } UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); SetPVarInt(playerid, \"vBRight\", 0); return 1; } } if(GetPVarInt(playerid, \"vBRight\") == 1) { switch(GetPVarInt(playerid, \"vMainOn\")){ case 0:{ switch(GetPVarInt(playerid, \"vBlinkOn\")){ case 0:{ lights = encode_lights(1, 1, 0, 0); SetPVarInt(playerid, \"vBlinkOn\", 1); } case 1:{ lights = encode_lights(1, 1, 1, 1); SetPVarInt(playerid, \"vBlinkOn\", 0); } } } case 1:{ switch(GetPVarInt(playerid, \"vBlinkOn\")){ case 0:{ lights = encode_lights(0, 0, 1, 1); SetPVarInt(playerid, \"vBlinkOn\", 1); } case 1:{ lights = encode_lights(0, 0, 0, 0); SetPVarInt(playerid, \"vBlinkOn\", 0); } } } } } if(GetPVarInt(playerid, \"vBLeft\") == 1) { switch(GetPVarInt(playerid, \"vMainOn\")){ case 0:{ switch(GetPVarInt(playerid, \"vBlinkOn\")){ case 0:{ lights = encode_lights(0, 0, 1, 1); SetPVarInt(playerid, \"vBlinkOn\", 1); } case 1:{ lights = encode_lights(1, 1, 1, 1); SetPVarInt(playerid, \"vBlinkOn\", 0); } } } case 1:{ switch(GetPVarInt(playerid, \"vBlinkOn\")){ case 0:{ lights = encode_lights(1, 1, 0, 0); SetPVarInt(playerid, \"vBlinkOn\", 1); } case 1:{ lights = encode_lights(0, 0, 0, 0); SetPVarInt(playerid, \"vBlinkOn\", 0); } } } } } UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); } else if(GetPVarInt(playerid, \"CopFlash\") == 1) { new d[4]; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, d[0], d[1], d[2], d[3]); switch(GetPVarInt(playerid, \"vBlinkOn\")) { case 0:{ d[2] = encode_lights(1, 1, 0, 0); SetPVarInt(playerid, \"vBlinkOn\", 1); } case 1:{ d[2] = encode_lights(0, 0, 1, 1); SetPVarInt(playerid, \"vBlinkOn\", 0); } } UpdateVehicleDamageStatus(carid, d[0], d[1], d[2], d[3]); return 1; } return 1; } encode_lights(light1, light2, light3, light4) { return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3); } IsPublicService(carid) { new PS[11] = { 416, 427, 490, 528, 407, 544, 596, 598, 597, 599, 601 }; for(new i = 0; i < sizeof(PS); i++) { if(GetVehicleModel(carid) == PS) return 1; } return 0; }
1052
« Dátum: 2013. szeptember 20. - 15:17:16 »
Zárok kösz a segítséget. találtam hasonlót.
1053
« Dátum: 2013. szeptember 19. - 20:07:25 »
Vagy esetleg: http://forum.sa-mp.com/showthread.php?t=169023http://samp-scripts.com/post/FS_CountDown_System_With_textDraw-RenisiL-filterscript-systems-9226/ #include < a_samp > #include < sscanf2 > #include < zcmd > new szamlalo; new bool:aktiv[MAX_PLAYERS]; new counttimer[MAX_PLAYERS]; new Float:X, Float:Y, Float:Z; new str[128]; main() { } CMD:count(playerid, params[]) { new count, string[80], pName[24]; GetPlayerName(playerid, pName, 24); GetPlayerPos(playerid, X, Y, Z); if(sscanf(params, \"i\", count)) return SendClientMessage(playerid, 0xeda023AA, \">> /count [3-10] <<\"); if(count > 10 || count < 3) return SendClientMessage(playerid, 0xeb1717AA, \"A visszaszámlálási idõ csak 3 és 10 között lehet!\"); if(aktiv[playerid] == true) return SendClientMessage(playerid, 0xeb1717AA, \"Már folyamatban van egy visszaszámlálás a közeledben..!\"); for(new p = 0; p < MAX_PLAYERS; p++) { if(IsPlayerInRangeOfPoint(p, 15, X, Y, Z)) { aktiv[p] = true; szamlalo = count; counttimer[p] = SetTimerEx(\"szamlalas\", 1000, true, \"i\", p); TogglePlayerControllable(p, 0); format(str, 128, \"~g~%d\", szamlalo); format(string, 80, \"%s elindított egy %d másodperces visszaszámlálást.\", pName, count); SendClientMessage(p, 0x17e0ebAA, string); GameTextForPlayer(p, str, 1500, 4); PlayerPlaySound(playerid, 1056, 0, 0, 0); --szamlalo; } } return 1; } forward szamlalas(playerid); public szamlalas(playerid) { format(str, 128, \"~g~%d\", szamlalo); if(szamlalo == 0) { GameTextForPlayer(playerid, \"~w~GO-GO-GO\", 1500, 4); KillTimer(counttimer[playerid]); szamlalo = -1; aktiv[playerid] = false; TogglePlayerControllable(playerid, 1); PlayerPlaySound(playerid, 1057, 0, 0, 0); } else { GameTextForPlayer(playerid, str, 1500, 4); --szamlalo; PlayerPlaySound(playerid, 1056, 0, 0, 0); } }
1054
« Dátum: 2013. szeptember 18. - 17:09:13 »
Kösz
1055
« Dátum: 2013. szeptember 17. - 21:36:52 »
Hali.Láttam angol fórumon hogy törölve lett a ppc mód.NEm tudja valaki mért? Vagy azért mert sok kamcsis szeró van?
1056
« Dátum: 2013. szeptember 17. - 20:09:05 »
Tudom de felnézek a másik fórumra ott is szokott lenni ilyesmi
1057
« Dátum: 2013. szeptember 17. - 18:22:59 »
Kösz de még nyitva hagyom hátha tud még valaki..
1058
« Dátum: 2013. szeptember 16. - 19:12:24 »
Hali.Láttam itt fórumon vagy gtafórumon egy olyan nitrót ami bal oldalt méri egy kis csíkba és színes csak nem találom ha valaki belinkelné jó lenne.... Elõre is köszönöm a segítséget..
1059
« Dátum: 2013. szeptember 16. - 18:30:35 »
gtainside.com ha skint akarsz cserélni.... De van külön samp objekt azokba van óra sapka cucc de azok nem dff -txd fájlba vannak
1060
« Dátum: 2013. szeptember 16. - 16:26:20 »
#include <a_samp> #include <a_players> CMD:adminduty(playerid, params[]) { if(PlayerInfo[playerid][AdminLevel] >= 1) { if(PlayerInfo[playerid][AdminDuty] == false) { new string[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); string, sizeof(string), \" %s Adminszolgálatba lépett, ha segítség kell õt zaklasd\", name); //erre a sorra írja az errorokat SendClientMessageToAll(BANNEDMESSAGE, string); PlayerInfo[playerid][Adminduty] = Create3DTextLabel(\">> Adminszolgálatban! <<\", 0xFFFFFFFF, 30.0, 40.0, 50.0, 40.0, 0); PlayerInfo[playerid][Adminduty2] = Create3DTextLabel(\">> Most ne üsd meg! <<\", 0xFFFFFFFF, 30.0, 40.0, 50.0, 40.0, 0); Attach3DTextLabelToPlayer(PlayerInfo[playerid][Adminduty], playerid, 0.0, 0.0, 0.7); Attach3DTextLabelToPlayer(PlayerInfo[playerid][Adminduty2], playerid, 0.0, 0.0, 0.9); PlayerInfo[playerid][AdminDuty] = true; SetPlayerHealth(playerid, 9999999); SendCommandToAdmins(playerid,\"/adminduty\"); } else if(PlayerInfo[playerid][AdminDuty] == true) { new string[128], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), \"Admin %s kilépett az adminszolgálatból ne zavard kérdésekkel!\", name); SendClientMessageToAll(BANNEDMESSAGE, string); Delete3DTextLabel(PlayerInfo[playerid][Adminduty]); Delete3DTextLabel(PlayerInfo[playerid][Adminduty2]); PlayerInfo[playerid][AdminDuty] = false; SetPlayerHealth(playerid, 100); SendCommandToAdmins(playerid,\"/adminduty\"); } } else return SendClientMessage(playerid, COLOR_RED, \"Hiba: Minimum 1-es adminnak kell lenned ahhoz, hogy tudd használni ezt a parancsot!\"); return 1; } CMD:wantedall(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000AA, \"Ezt a parancsot csak RCON Adminisztrátorok használhatják!\"); new szint; if(sscanf(params, \"i\", szint)) return SendClientMessage(playerid, 0xFF0000AA, \"Használat: /wantedall <szint 0-30>\"); if(szint < 0 || szint > 30) return SendClientMessage(playerid, 0xFF0000AA, \"Körözési szint minimum 0 maximum 30\"); for(new i = 0; i < MAX_PLAYERS; i++) { SetPlayerWantedLevel(i,szint); } return 1; }
1061
« Dátum: 2013. szeptember 15. - 19:25:18 »
Hali. Valamért nem jó a neon ppc módba pedig benne így van benne. PPC_Defines.inc Definesnél. #define DialogNeon 109 enum TVehicleData { bool:MafiaLoad, // Holds True if the vehicle (or trailer) is carrying a mafia-wanted load Fuel, // Holds the amount of fuel for this vehicle BelongsToHouse, // Holds the HouseID to which this vehicle belongs bool:StaticVehicle, // Holds true if this is a static vehicle bool:Owned, // Holds true if the vehicle is owned by somebody Owner[24], // Holds the name of the owned of the vehicle Model, // Holds the vehicle-model of this vehicle PaintJob, // Holds the ID of the paintjob applied to the vehicle Components[14], // Holds all Component-ID\'s for all components on the vehicle Color1, // Holds the primary color for this vehicle Color2, // Holds the secundairy color for this vehicle NeonLeft, // Holds the neon-object on the left side NeonRight, // Holds the neon-object on the right side Float:SpawnX, // Holds the X-coordinate of the parking spot for this vehicle Float:SpawnY, // Holds the Y-coordinate of the parking spot for this vehicle Float:SpawnZ, // Holds the Z-coordinate of the parking spot for this vehicle Float:SpawnRot, // Holds the rotation of the parking spot for this vehicle bool:Clamped // Holds \"true\" if the vehicle is clamped by an admin } // Setup an array which holds all data for every vehicleid, max 2000 vehicles (server limit) new AVehicleData[2000][TVehicleData];
PPC_Dialog.inc Dialog_Neon(playerid, response, listitem) { // Just close the dialog if the player clicked \"Cancel\" if(!response) return 1; // Setup local variables new vehicleid; // Get the player\'s vehicle vehicleid = GetPlayerVehicleID(playerid); // Check if the player chose anothet option than \"Remove neons\" if (listitem != 7) { // Check if the vehicle already has neon lights attached if (AVehicleData[vehicleid][NeonLeft] != 0) { // Delete the current neon-lights and clear the variables DestroyObject(AVehicleData[vehicleid][NeonLeft]); DestroyObject(AVehicleData[vehicleid][NeonRight]); AVehicleData[vehicleid][NeonLeft] = 0; AVehicleData[vehicleid][NeonRight] = 0; } } // Process the option chosen from the dialog if (listitem == 0) // Police Light { AVehicleData[vehicleid][NeonLeft] = CreateObject(18646,0,0,0,0,0,0); AVehicleData[vehicleid][NeonRight] = CreateObject(18646,0,0,0,0,0,0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonLeft], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonRight], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, \"~p~Rendör Neon~w~ Szerelve felszerelve a jármûvedre!\", 3500, 5); } if (listitem == 1) // piros light { AVehicleData[vehicleid][NeonLeft] = CreateObject(18647,0,0,0,0,0,0); AVehicleData[vehicleid][NeonRight] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonLeft], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonRight], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, \"~p~Piros Neon~w~ Szerelve felszerelve a jármûvedre!\", 3500, 5); } if (listitem == 2) // kék light { AVehicleData[vehicleid][NeonLeft] = CreateObject(18648,0,0,0,0,0,0); AVehicleData[vehicleid][NeonRight] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonLeft], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonRight], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, \"~p~Kék Neon~w~ Szerelve felszerelve a jármûvedre!\", 3500, 5); } if (listitem == 3) // zöld Light { AVehicleData[vehicleid][NeonLeft] = CreateObject(18649,0,0,0,0,0,0); AVehicleData[vehicleid][NeonRight] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonLeft], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonRight], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, \"~p~Zöld Neon~w~ Szerelve felszerelve a jármûvedre!\", 3500, 5); } if (listitem == 4) // sárga Light { AVehicleData[vehicleid][NeonLeft] = CreateObject(18650,0,0,0,0,0,0); AVehicleData[vehicleid][NeonRight] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonLeft], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonRight], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, \"~p~Sárga Neon~w~ Szerelve felszerelve a jármûvedre!\", 3500, 5); } if (listitem == 5) // rózsaszin Light { AVehicleData[vehicleid][NeonLeft] = CreateObject(18651,0,0,0,0,0,0); AVehicleData[vehicleid][NeonRight] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonLeft], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonRight], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, \"~p~Rózsaszin neon~w~ Szerelve felszerelve a jármûvedre!\", 3500, 5); } if (listitem == 6) // fehér Light { AVehicleData[vehicleid][NeonLeft] = CreateObject(18652,0,0,0,0,0,0); AVehicleData[vehicleid][NeonRight] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonLeft], vehicleid, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(AVehicleData[vehicleid][NeonRight], vehicleid, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, \"~p~Fehér neon~w~ Szerelve felszerelve a jármûvedre!\", 3500, 5); } if (listitem == 7) // Remove neons { // Delete the current neon-lights and clear the variables DestroyObject(AVehicleData[vehicleid][NeonLeft]); DestroyObject(AVehicleData[vehicleid][NeonRight]); AVehicleData[vehicleid][NeonLeft] = 0; AVehicleData[vehicleid][NeonRight] = 0; GameTextForPlayer(playerid, \"Neon-t törölted a jármûröl!\", 3500, 5); } return 1; } PPC_PlayerCommand.inc COMMAND:neon(playerid, params[]) { // Setup local variables new OptionsList[200], DialogTitle[200]; // Send the command to all admins so they can see it SendAdminText(playerid, \"/neon\", params); // Check if the player has logged in if (APlayerData[playerid][LoggedIn] == true) { // Check if the player is the driver of a vehicle if (GetPlayerVehicleSeat(playerid) == 0) { format(DialogTitle, sizeof(DialogTitle), \"Neon Lista:\"); format(OptionsList, sizeof(OptionsList), \"%sRendör Neon\\n\", OptionsList); format(OptionsList, sizeof(OptionsList), \"%sPiros Neon\\n\", OptionsList); format(OptionsList, sizeof(OptionsList), \"%sKék Neon\\n\", OptionsList); format(OptionsList, sizeof(OptionsList), \"%sZöld Neon\\n\", OptionsList); format(OptionsList, sizeof(OptionsList), \"%sSárga Neon\\n\", OptionsList); format(OptionsList, sizeof(OptionsList), \"%sRózsaszin Neon\\n\", OptionsList); format(OptionsList, sizeof(OptionsList), \"%sFehér Neon\\n\", OptionsList); format(OptionsList, sizeof(OptionsList), \"%sTörli a Neon-t\\n\", OptionsList); // Show the neon menu ShowPlayerDialog(playerid, DialogNeon, DIALOG_STYLE_LIST, DialogTitle, OptionsList, \"Rátesz\", \"Nem\"); } else SendClientMessage(playerid, 0xFF0000FF, \"Nem vagy jármûben!!\"); } else return 0; // Let the server know that this was a valid command return 1; } És a módba. respone alatt case DialogNeon: Dialog_Neon(playerid, response, listitem);
1062
« Dátum: 2013. szeptember 15. - 19:14:27 »
1063
« Dátum: 2013. szeptember 15. - 17:08:40 »
ha jóltudom van itt forumon olyan hogy nyelv rendszer ha azt bele írod a gm be akkor 2. nyelven fog futni
1064
« Dátum: 2013. szeptember 15. - 12:14:04 »
Tök faja ez a cucc
1065
« Dátum: 2013. szeptember 15. - 11:09:26 »
Töröld a parancsot......
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