Na én nem annyira értek hozzá de ha ugy érted hogy amikor belép és skin választás közbe jön egy textdraw és amikor spawnol eltünik .
public OnPlayerRequestClass(playerid, classid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
return 1;
}
Ha jó lessz az én saját spawn kiirásom odaadom tess . Szerintem a többire rájössz:D
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
public OnFilterScriptInit()
{
print(\"Textdraw file generated by\");
print(\" Zamaroht\'s textdraw editor was loaded.\");
// Create the textdraws:
Textdraw0 = TextDrawCreate(680.000000, 0.000000, \". . . . . . . . . \");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 1.000000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, -16776961);
TextDrawTextSize(Textdraw0, 3.000000, 50.000000);
Textdraw1 = TextDrawCreate(3.000000, 140.000000, \"Koszontelek a StuntAndDrift\");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 0);
TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
TextDrawColor(Textdraw1, 16711935);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
Textdraw2 = TextDrawCreate(674.000000, 376.000000, \". . . . . . . . . . . .\");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, -16776961);
TextDrawTextSize(Textdraw2, -7.000000, 62.000000);
Textdraw3 = TextDrawCreate(4.000000, 161.000000, \"Mielott jaccanal olvasd el a\");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 0);
TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
TextDrawColor(Textdraw3, 16711935);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
Textdraw4 = TextDrawCreate(3.000000, 150.000000, \"szerveren remelem tecceni fog\");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 0);
TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
TextDrawColor(Textdraw4, 16711935);
TextDrawSetOutline(Textdraw4, 0);
TextDrawSetProportional(Textdraw4, 1);
TextDrawSetShadow(Textdraw4, 1);
Textdraw5 = TextDrawCreate(3.000000, 171.000000, \"parancsokat:/szabaly/segitseg\");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 0);
TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
TextDrawColor(Textdraw5, 16711935);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
Textdraw6 = TextDrawCreate(2.000000, 181.000000, \"/tamogatas/keszito/ctele/tele\");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 0);
TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
TextDrawColor(Textdraw6, 16711935);
TextDrawSetOutline(Textdraw6, 0);
TextDrawSetProportional(Textdraw6, 1);
TextDrawSetShadow(Textdraw6, 1);
Textdraw7 = TextDrawCreate(3.000000, 171.000000, \"parancsokat:/szabaly/segitseg\");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 0);
TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
TextDrawColor(Textdraw7, 16711935);
TextDrawSetOutline(Textdraw7, 0);
TextDrawSetProportional(Textdraw7, 1);
TextDrawSetShadow(Textdraw7, 1);
Textdraw8 = TextDrawCreate(680.000000, 0.000000, \". . . . . . . . . \");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 1);
TextDrawLetterSize(Textdraw8, 0.500000, 1.000000);
TextDrawColor(Textdraw8, -1);
TextDrawSetOutline(Textdraw8, 0);
TextDrawSetProportional(Textdraw8, 1);
TextDrawSetShadow(Textdraw8, 1);
TextDrawUseBox(Textdraw8, 1);
TextDrawBoxColor(Textdraw8, -16776961);
TextDrawTextSize(Textdraw8, -84.000000, 141.000000);
Textdraw9 = TextDrawCreate(674.000000, 376.000000, \". . . . . . . . . . . .\");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 1);
TextDrawLetterSize(Textdraw9, 0.500000, 1.000000);
TextDrawColor(Textdraw9, -1);
TextDrawSetOutline(Textdraw9, 0);
TextDrawSetProportional(Textdraw9, 1);
TextDrawSetShadow(Textdraw9, 1);
TextDrawUseBox(Textdraw9, 1);
TextDrawBoxColor(Textdraw9, -16776961);
TextDrawTextSize(Textdraw9, -7.000000, 62.000000);
Textdraw10 = TextDrawCreate(680.000000, 0.000000, \". . . . . . . . . \");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 1);
TextDrawLetterSize(Textdraw10, 0.500000, 1.000000);
TextDrawColor(Textdraw10, -1);
TextDrawSetOutline(Textdraw10, 0);
TextDrawSetProportional(Textdraw10, 1);
TextDrawSetShadow(Textdraw10, 1);
TextDrawUseBox(Textdraw10, 1);
TextDrawBoxColor(Textdraw10, -16776961);
TextDrawTextSize(Textdraw10, -84.000000, 141.000000);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
TextDrawHideForAll(Textdraw8);
TextDrawDestroy(Textdraw8);
TextDrawHideForAll(Textdraw9);
TextDrawDestroy(Textdraw9);
TextDrawHideForAll(Textdraw10);
TextDrawDestroy(Textdraw10);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw9);
TextDrawHideForPlayer(playerid, Textdraw10);
return 1;
}