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Üzenetek - inhofd2002

Oldalak: [1] 2 3
1
SA-MP: Szerverfejlesztés / Jármű Index
« Dátum: 2014. december 11. - 21:15:35 »
Sziasztok!A régi filterscriptek között megtaláltam az Index-et úgyhogy most publikálom!
Erről annyit kell tudni , hogy sok RPG szerveren van!
A használata: Q - E (Q = Bal oldali index, E = Jobb oldali index!)
Néhány kép:\"618581893sa-mp-001_www.kepfeltoltes.hu_.png\"
\"830519670sa-mp-004_www.kepfeltoltes.hu_.png\"
Pawn code:
 
#include <a_samp>
enum index2
{
obj1,
obj2,
bool:indexing
}
#define VEHICLE_NONE 0
#define VEHICLE_CAR 1
#define VEHICLE_BOAT 2
#define VEHICLE_TRAIN 3
#define VEHICLE_HELI 4
#define VEHICLE_PLANE 5
#define VEHICLE_BIKE 6
#define VEHICLE_MONSTERTRUCK 7
#define VEHICLE_QUADBIKE 8
#define VEHICLE_BMX 9
#define VEHICLE_TRAILER 10
new gs_vehicleTypes [] = {
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR,
    VEHICLE_BOAT, VEHICLE_HELI, VEHICLE_BIKE, VEHICLE_TRAIN, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BOAT,
    VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE,
    VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_PLANE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_BIKE, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_QUADBIKE, VEHICLE_BOAT, VEHICLE_BOAT, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BMX, VEHICLE_BMX, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_PLANE,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_BIKE,
    VEHICLE_BIKE, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN,
    VEHICLE_TRAIN, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_PLANE,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_HELI, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_TRAIN, VEHICLE_TRAIN, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_MONSTERTRUCK, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_BIKE, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_TRAIN,
    VEHICLE_TRAILER, VEHICLE_PLANE, VEHICLE_PLANE, VEHICLE_CAR, VEHICLE_BOAT, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR, VEHICLE_CAR,
    VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_TRAILER, VEHICLE_CAR, VEHICLE_TRAILER, VEHICLE_TRAILER
};
stock indexcompatible(veh)
{
new model=GetVehicleModel(veh);
/*
new compatible=1;
switch(model)
{
    case 460,476,511,512,513,519,520,553,577,592,593,548,425,417,487,488,497,563,447,469,509,481,510,462,448,581,522,461,521,523,463,586,468,471,435,450,569,570,584,590,591,606,607,608,610,611,485,538,457,532,486,406,530,537,571,572,574,449,525,583,539,441,464,465,501,564,594,472..473,493,595,484,430,452..453,446,454:
    {
        compatible=0;
    }
}
*/
return (gs_vehicleTypes[model-400]==VEHICLE_CAR)?1:0;
}
new index[MAX_VEHICLES][index2];
forward indexf(vehicleid,oldal);
public indexf(vehicleid,oldal)
{
new v=vehicleid;
if(v!=INVALID_VEHICLE_ID)
{
index[v][obj1]=CreateObject(19294,0,0,0,0,0,0);
AttachObjectToVehicle(index[v][obj1],v,(oldal==0)?1:-1, 2.5, -0.2, 0,0,0);
index[v][obj2]=CreateObject(19294,0,0,0,0,0,0);
AttachObjectToVehicle(index[v][obj2],v,(oldal==0)?1:-1, -2.5, -0.2, 0,0,0);
index[v][indexing]=true;
}
return 1;
}
// PRESSED(keys)
#define PRESSED(%0) \\
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER)
{
    if(PRESSED(KEY_LOOK_LEFT)||PRESSED(KEY_LOOK_RIGHT))
    {
    new veh=GetPlayerVehicleID(playerid);
    if(index[veh][indexing])
    {
        DestroyObject(index[veh][obj1]);
        DestroyObject(index[veh][obj2]);
        index[veh][indexing]=false;
    } else {
        if(indexcompatible(veh))
        {
               new oldal2=(PRESSED(KEY_LOOK_LEFT))?1:0;
               indexf(veh,oldal2);
      }
   }
}
}
return 1;
}

 
Eredeti téma: http://sampforum.hu/index.php?topic=20101
Letöltési link(.PWN): http://www.solidfiles.com/d/e0303f9580/index.pwn
Letöltési link(.AMX): http://www.solidfiles.com/d/522b696a5e/index.amx
Ha valami baj van vele csak szólj!

2
SA-MP: Szerverfejlesztés / NEW! = ÚJ!Admin Rendszer By:->Blaise
« Dátum: 2014. december 11. - 20:52:54 »
Nem rossz de szerintem picit írd tovább :)

3
SA-MP: Szerverfejlesztés / Ékezetes karakter(GameText, TextDraw-ban!)
« Dátum: 2014. december 11. - 20:45:13 »
Sziasztok találtam egy include -ot ami működik is 100% -osan(teszteltem)!
A lényege:szeretnél csinálni egy TextDrawot a szerveren például legyen ez a(z) Ásd RPG!
A szerveren ha felmész és teszteled akkor az Á helyett lessz egy mit tudom én jel például:~!
Az include -ot erre találták fel. Ha  az buggos a mód elejére be írod #include <letter> és viszont látásra!
Ha hiba van benne írj Privibe!
Szerverem/Pawno/Include <--- ide tedd ne a Szerverem/include -ba! Köszönöm!  :yes:
Letöltő link: http://www.solidfiles.com/d/19b0a2a1ec/letter.inc
Pawn code:
 
//------------------------------------------------------------------------------
// Ez a függvénykönyvtár jaívtja a hibás magyar karaktereket a képernyőre megje-
// lenő szövegekben (lásd GameText,TextDraw stb), tesztelve lett, és működik.
static chlist[][0]={
\"¨\",\"‘\",\"ö\",\"Ö\",
    \"¬\",\"\",\"ü\",\"Ü\",
\"¦\",\"Ź\",\"ó\",\"Ó\",
\"§\",\"\",\"ő\",\"Ő\",
\"Ş\",\"“\",\"ú\",\"Ú\",
\"ž\",\"‡\",\"é\",\"É\",
\"\",\"\",\"á\",\"Á\",
\"«\",\"·\",\"ű\",\"Ű\",
\"˘\",\"‹\",\"í\",\"Í\"
};
stock fixchars_GameTextForPlayer(playerid,text[],time,style)
{
return GameTextForPlayer(playerid,FixGameString(text),time,style);
}
#define GameTextForPlayer fixchars_GameTextForPlayer
//*******************
stock fixchars_GameTextForAll(text[],time,style)
{
return GameTextForAll(FixGameString(text),time,style);
}
#define GameTextForAll fixchars_GameTextForAll
//*******************
stock Text:fixchars_TextDrawCreate(Float:x, Float:y, text[])
{
return TextDrawCreate(x,y,FixGameString(text));
}
#define TextDrawCreate fixchars_TextDrawCreate
//*******************
stock Menu:fixchars_CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0)
{
return CreateMenu(FixGameString(title),columns,x,y,col1width,col2width);
}
#define CreateMenu fixchars_CreateMenu
//*******************
stock fixchars_SetMenuColumnHeader(Menu:menuid, column, const columnheader[])
{
return SetMenuColumnHeader(menuid, column, FixGameString(columnheader));
}
#define SetMenuColumnHeader fixchars_SetMenuColumnHeader
//*******************
stock fixchars_AddMenuItem(Menu:menuid, column, const menutext[])
{
return AddMenuItem(menuid, column, FixGameString(menutext));
}
#define AddMenuItem fixchars_AddMenuItem
//*******************
stock fixchars_TextDrawSetString(Text:text, string[])
{
return TextDrawSetString(text,FixGameString(string));
}
#define TextDrawSetString fixchars_TextDrawSetString
//*******************
stock FixGameString(const string[])
{
// Tárolók létrehozása
new index,
    dest[256];
// Karakterlánc átmásolása
strmid(dest,string,0,strlen(string),sizeof dest);
// Végiglépkedünk a karaktereken
for(index = 0; index < strlen(dest); index++)
{
    // Végiglépkedünk a karaktertömbön
for(new idx = 0; idx < sizeof(chlist); idx++)
{
    // Ha az indexelt karakterek egyeznek
    if(dest[index] == chlist[idx][0])
    {
        // Javítjuk
        dest[index] = chlist[idx-2][0];
   }
}
}
// Visszatérés
return dest;
}

4
SA-MP: Szerverfejlesztés / Bigjump szkript
« Dátum: 2014. december 11. - 18:25:19 »
Nekem tetszik, ötletes!
(Pont ilyet kerestem! :) )
 :kosz:

5
SA-MP: Szerverfejlesztés / Színek
« Dátum: 2014. december 09. - 20:43:39 »
Azért raktam (volna) INC be mert az a 23-24 sor is megtakarítás!

6
SA-MP: Szerverfejlesztés / Színek
« Dátum: 2014. december 08. - 21:03:08 »
Hali!
Tessék itt van pár szín!
 

#define COLOR_ACTIVEBORDER 0xB4B4B4FF
#define COLOR_ACTIVECAPTION 0x99B4D1FF
#define COLOR_ACTIVECAPTIONTEXT 0x000000FF
#define COLOR_APPWORKSPACE 0xABABABFF
#define COLOR_CONTROL 0xF0F0F0FF
#define COLOR_CONTROLDARK 0xA0A0A0FF
#define COLOR_CONTROLDARKDARK 0x696969FF
#define COLOR_CONTROLLIGHT 0xE3E3E3FF
#define COLOR_CONTROLLIGHTLIGHT 0xFFFFFFFF
#define COLOR_CONTROLTEXT 0x000000FF
#define COLOR_DESKTOP 0x000000FF
#define COLOR_GRAYTEXT 0x808080FF
#define COLOR_HIGHLIGHT 0x3399FFFF
#define COLOR_HIGHLIGHTTEXT 0xFFFFFFFF
#define COLOR_HOTTRACK 0x0066CCFF
#define COLOR_INACTIVEBORDER 0xF4F7FCFF
#define COLOR_INACTIVECAPTION 0xBFCDDBFF
#define COLOR_INACTIVECAPTIONTEXT 0x434E54FF
#define COLOR_INFO 0xFFFFE1FF
#define COLOR_INFOTEXT 0x000000FF
#define COLOR_MENU 0xF0F0F0FF
#define COLOR_MENUTEXT 0x000000FF
#define COLOR_SCROLLBAR 0xC8C8C8FF
#define COLOR_WINDOW 0xFFFFFFFF
#define COLOR_WINDOWFRAME 0x646464FF
#define COLOR_WINDOWTEXT 0x000000FF
#define COLOR_TRANSPARENT 0xFFFFFF00
#define COLOR_ALICEBLUE 0xF0F8FFFF
#define COLOR_ANTIQUEWHITE 0xFAEBD7FF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_AQUAMARINE 0x7FFFD4FF
#define COLOR_AZURE 0xF0FFFFFF
#define COLOR_BEIGE 0xF5F5DCFF
#define COLOR_BISQUE 0xFFE4C4FF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLANCHEDALMOND 0xFFEBCDFF
#define COLOR_BLUE 0x0000FFFF
#define COLOR_BLUEVIOLET 0x8A2BE2FF
#define COLOR_BROWN 0xA52A2AFF
#define COLOR_BURLYWOOD 0xDEB887FF
#define COLOR_CADETBLUE 0x5F9EA0FF
#define COLOR_CHARTREUSE 0x7FFF00FF
#define COLOR_CHOCOLATE 0xD2691EFF
#define COLOR_CORAL 0xFF7F50FF
#define COLOR_CORNFLOWERBLUE 0x6495EDFF
#define COLOR_CORNSILK 0xFFF8DCFF
#define COLOR_CRIMSON 0xDC143CFF
#define COLOR_CYAN 0x00FFFFFF
#define COLOR_DARKBLUE 0x00008BFF
#define COLOR_DARKCYAN 0x008B8BFF
#define COLOR_DARKGOLDENROD 0xB8860BFF
#define COLOR_DARKGRAY 0xA9A9A9FF
#define COLOR_DARKGREEN 0x006400FF
#define COLOR_DARKKHAKI 0xBDB76BFF
#define COLOR_DARKMAGENTA 0x8B008BFF
#define COLOR_DARKOLIVEGREEN 0x556B2FFF
#define COLOR_DARKORANGE 0xFF8C00FF
#define COLOR_DARKORCHID 0x9932CCFF
#define COLOR_DARKRED 0x8B0000FF
#define COLOR_DARKSALMON 0xE9967AFF
#define COLOR_DARKSEAGREEN 0x8FBC8BFF
#define COLOR_DARKSLATEBLUE 0x483D8BFF
#define COLOR_DARKSLATEGRAY 0x2F4F4FFF
#define COLOR_DARKTURQUOISE 0x00CED1FF
#define COLOR_DARKVIOLET 0x9400D3FF
#define COLOR_DEEPPINK 0xFF1493FF
#define COLOR_DEEPSKYBLUE 0x00BFFFFF
#define COLOR_DIMGRAY 0x696969FF
#define COLOR_DODGERBLUE 0x1E90FFFF
#define COLOR_FIREBRICK 0xB22222FF
#define COLOR_FLORALWHITE 0xFFFAF0FF
#define COLOR_FORESTGREEN 0x228B22FF
#define COLOR_FUCHSIA 0xFF00FFFF
#define COLOR_GAINSBORO 0xDCDCDCFF
#define COLOR_GHOSTWHITE 0xF8F8FFFF
#define COLOR_GOLD 0xFFD700FF
#define COLOR_GOLDENROD 0xDAA520FF
#define COLOR_GRAY 0x808080FF
#define COLOR_GREEN 0x008000FF
#define COLOR_GREENYELLOW 0xADFF2FFF
#define COLOR_HONEYDEW 0xF0FFF0FF
#define COLOR_HOTPINK 0xFF69B4FF
#define COLOR_INDIANRED 0xCD5C5CFF
#define COLOR_INDIGO 0x4B0082FF
#define COLOR_IVORY 0xFFFFF0FF
#define COLOR_KHAKI 0xF0E68CFF
#define COLOR_LAVENDER 0xE6E6FAFF
#define COLOR_LAVENDERBLUSH 0xFFF0F5FF
#define COLOR_LAWNGREEN 0x7CFC00FF
#define COLOR_LEMONCHIFFON 0xFFFACDFF
#define COLOR_LIGHTBLUE 0xADD8E6FF
#define COLOR_LIGHTCORAL 0xF08080FF
#define COLOR_LIGHTCYAN 0xE0FFFFFF
#define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF
#define COLOR_LIGHTGRAY 0xD3D3D3FF
#define COLOR_LIGHTGREEN 0x90EE90FF
#define COLOR_LIGHTPINK 0xFFB6C1FF
#define COLOR_LIGHTSALMON 0xFFA07AFF
#define COLOR_LIGHTSEAGREEN 0x20B2AAFF
#define COLOR_LIGHTSKYBLUE 0x87CEFAFF
#define COLOR_LIGHTSLATEGRAY 0x778899FF
#define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF
#define COLOR_LIGHTYELLOW 0xFFFFE0FF
#define COLOR_LIME 0x00FF00FF
#define COLOR_LIMEGREEN 0x32CD32FF
#define COLOR_LINEN 0xFAF0E6FF
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_MAROON 0x800000FF
#define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF
#define COLOR_MEDIUMBLUE 0x0000CDFF
#define COLOR_MEDIUMORCHID 0xBA55D3FF
#define COLOR_MEDIUMPURPLE 0x9370DBFF
#define COLOR_MEDIUMSEAGREEN 0x3CB371FF
#define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF
#define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF
#define COLOR_MEDIUMTURQUOISE 0x48D1CCFF
#define COLOR_MEDIUMVIOLETRED 0xC71585FF
#define COLOR_MIDNIGHTBLUE 0x191970FF
#define COLOR_MINTCREAM 0xF5FFFAFF
#define COLOR_MISTYROSE 0xFFE4E1FF
#define COLOR_MOCCASIN 0xFFE4B5FF
#define COLOR_NAVAJOWHITE 0xFFDEADFF
#define COLOR_NAVY 0x000080FF
#define COLOR_OLDLACE 0xFDF5E6FF
#define COLOR_OLIVE 0x808000FF
#define COLOR_OLIVEDRAB 0x6B8E23FF
#define COLOR_ORANGE 0xFFA500FF
#define COLOR_ORANGERED 0xFF4500FF
#define COLOR_ORCHID 0xDA70D6FF
#define COLOR_PALEGOLDENROD 0xEEE8AAFF
#define COLOR_PALEGREEN 0x98FB98FF
#define COLOR_PALETURQUOISE 0xAFEEEEFF
#define COLOR_PALEVIOLETRED 0xDB7093FF
#define COLOR_PAPAYAWHIP 0xFFEFD5FF
#define COLOR_PEACHPUFF 0xFFDAB9FF
#define COLOR_PERU 0xCD853FFF
#define COLOR_PINK 0xFFC0CBFF
#define COLOR_PLUM 0xDDA0DDFF
#define COLOR_POWDERBLUE 0xB0E0E6FF
#define COLOR_PURPLE 0x800080FF
#define COLOR_RED 0xFF0000FF
#define COLOR_ROSYBROWN 0xBC8F8FFF
#define COLOR_ROYALBLUE 0x4169E1FF
#define COLOR_SADDLEBROWN 0x8B4513FF
#define COLOR_SALMON 0xFA8072FF
#define COLOR_SANDYBROWN 0xF4A460FF
#define COLOR_SEAGREEN 0x2E8B57FF
#define COLOR_SEASHELL 0xFFF5EEFF
#define COLOR_SIENNA 0xA0522DFF
#define COLOR_SILVER 0xC0C0C0FF
#define COLOR_SKYBLUE 0x87CEEBFF
#define COLOR_SLATEBLUE 0x6A5ACDFF
#define COLOR_SLATEGRAY 0x708090FF
#define COLOR_SNOW 0xFFFAFAFF
#define COLOR_SPRINGGREEN 0x00FF7FFF
#define COLOR_STEELBLUE 0x4682B4FF
#define COLOR_TAN 0xD2B48CFF
#define COLOR_TEAL 0x008080FF
#define COLOR_THISTLE 0xD8BFD8FF
#define COLOR_TOMATO 0xFF6347FF
#define COLOR_TURQUOISE 0x40E0D0FF
#define COLOR_VIOLET 0xEE82EEFF
#define COLOR_WHEAT 0xF5DEB3FF
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_WHITESMOKE 0xF5F5F5FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_YELLOWGREEN 0x9ACD32FF
#define COLOR_BUTTONFACE 0xF0F0F0FF
#define COLOR_BUTTONHIGHLIGHT 0xFFFFFFFF
#define COLOR_BUTTONSHADOW 0xA0A0A0FF
#define COLOR_GRADIENTACTIVECAPTION 0xB9D1EAFF
#define COLOR_GRADIENTINACTIVECAPTION 0xD7E4F2FF
#define COLOR_MENUBAR 0xF0F0F0FF
#define COLOR_MENUHIGHLIGHT 0x3399FFFF
#define COLOR_TEDDY 0x8A946BFF
#define COLOR_ACTIVEBORDER 0xB4B4B4FF
#define COLOR_ACTIVECAPTION 0x99B4D1FF
#define COLOR_ACTIVECAPTIONTEXT 0x000000FF
#define COLOR_ALICEBLUE 0xF0F8FFFF
#define COLOR_ANTIQUEWHITE 0xFAEBD7FF
#define COLOR_APPWORKSPACE 0xABABABFF
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_AQUAMARINE 0x7FFFD4FF
#define COLOR_AZURE 0xF0FFFFFF
#define COLOR_BEIGE 0xF5F5DCFF
#define COLOR_BISQUE 0xFFE4C4FF
#define COLOR_BLACK 0x000000FF
#define COLOR_BLANCHEDALMOND 0xFFEBCDFF
#define COLOR_BLUE 0x0000FFFF
#define COLOR_BLUEVIOLET 0x8A2BE2FF
#define COLOR_BROWN 0xA52A2AFF
#define COLOR_BURLYWOOD 0xDEB887FF
#define COLOR_BUTTONFACE 0xF0F0F0FF
#define COLOR_BUTTONHIGHLIGHT 0xFFFFFFFF
#define COLOR_BUTTONSHADOW 0xA0A0A0FF
#define COLOR_CADETBLUE 0x5F9EA0FF
#define COLOR_CHARTREUSE 0x7FFF00FF
#define COLOR_CHOCOLATE 0xD2691EFF
#define COLOR_CONTROL 0xF0F0F0FF
#define COLOR_CONTROLDARK 0xA0A0A0FF
#define COLOR_CONTROLDARKDARK 0x696969FF
#define COLOR_CONTROLLIGHT 0xE3E3E3FF
#define COLOR_CONTROLLIGHTLIGHT 0xFFFFFFFF
#define COLOR_CONTROLTEXT 0x000000FF
#define COLOR_CORAL 0xFF7F50FF
#define COLOR_CORNFLOWERBLUE 0x6495EDFF
#define COLOR_CORNSILK 0xFFF8DCFF
#define COLOR_CRIMSON 0xDC143CFF
#define COLOR_CYAN 0x00FFFFFF
#define COLOR_DARKBLUE 0x00008BFF
#define COLOR_DARKCYAN 0x008B8BFF
#define COLOR_DARKGOLDENROD 0xB8860BFF
#define COLOR_DARKGRAY 0xA9A9A9FF
#define COLOR_DARKGREEN 0x006400FF
#define COLOR_DARKKHAKI 0xBDB76BFF
#define COLOR_DARKMAGENTA 0x8B008BFF
#define COLOR_DARKOLIVEGREEN 0x556B2FFF
#define COLOR_DARKORANGE 0xFF8C00FF
#define COLOR_DARKORCHID 0x9932CCFF
#define COLOR_DARKRED 0x8B0000FF
#define COLOR_DARKSALMON 0xE9967AFF
#define COLOR_DARKSEAGREEN 0x8FBC8BFF
#define COLOR_DARKSLATEBLUE 0x483D8BFF
#define COLOR_DARKSLATEGRAY 0x2F4F4FFF
#define COLOR_DARKTURQUOISE 0x00CED1FF
#define COLOR_DARKVIOLET 0x9400D3FF
#define COLOR_DEEPPINK 0xFF1493FF
#define COLOR_DEEPSKYBLUE 0x00BFFFFF
#define COLOR_DESKTOP 0x000000FF
#define COLOR_DIMGRAY 0x696969FF
#define COLOR_DODGERBLUE 0x1E90FFFF
#define COLOR_FIREBRICK 0xB22222FF
#define COLOR_FLORALWHITE 0xFFFAF0FF
#define COLOR_FORESTGREEN 0x228B22FF
#define COLOR_FUCHSIA 0xFF00FFFF
#define COLOR_GAINSBORO 0xDCDCDCFF
#define COLOR_GHOSTWHITE 0xF8F8FFFF
#define COLOR_GOLD 0xFFD700FF
#define COLOR_GOLDENROD 0xDAA520FF
#define COLOR_GRADIENTACTIVECAPTION 0xB9D1EAFF
#define COLOR_GRADIENTINACTIVECAPTION 0xD7E4F2FF
#define COLOR_GRAY 0x808080FF
#define COLOR_GRAYTEXT 0x808080FF
#define COLOR_GREEN 0x008000FF
#define COLOR_GREENYELLOW 0xADFF2FFF
#define COLOR_HIGHLIGHT 0x3399FFFF
#define COLOR_HIGHLIGHTTEXT 0xFFFFFFFF
#define COLOR_HONEYDEW 0xF0FFF0FF
#define COLOR_HOTPINK 0xFF69B4FF
#define COLOR_HOTTRACK 0x0066CCFF
#define COLOR_INACTIVEBORDER 0xF4F7FCFF
#define COLOR_INACTIVECAPTION 0xBFCDDBFF
#define COLOR_INACTIVECAPTIONTEXT 0x434E54FF
#define COLOR_INDIANRED 0xCD5C5CFF
#define COLOR_INDIGO 0x4B0082FF
#define COLOR_INFO 0xFFFFE1FF
#define COLOR_INFOTEXT 0x000000FF
#define COLOR_IVORY 0xFFFFF0FF
#define COLOR_KHAKI 0xF0E68CFF
#define COLOR_LAVENDER 0xE6E6FAFF
#define COLOR_LAVENDERBLUSH 0xFFF0F5FF
#define COLOR_LAWNGREEN 0x7CFC00FF
#define COLOR_LEMONCHIFFON 0xFFFACDFF
#define COLOR_LIGHTBLUE 0xADD8E6FF
#define COLOR_LIGHTCORAL 0xF08080FF
#define COLOR_LIGHTCYAN 0xE0FFFFFF
#define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF
#define COLOR_LIGHTGRAY 0xD3D3D3FF
#define COLOR_LIGHTGREEN 0x90EE90FF
#define COLOR_LIGHTPINK 0xFFB6C1FF
#define COLOR_LIGHTSALMON 0xFFA07AFF
#define COLOR_LIGHTSEAGREEN 0x20B2AAFF
#define COLOR_LIGHTSKYBLUE 0x87CEFAFF
#define COLOR_LIGHTSLATEGRAY 0x778899FF
#define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF
#define COLOR_LIGHTYELLOW 0xFFFFE0FF
#define COLOR_LIME 0x00FF00FF
#define COLOR_LIMEGREEN 0x32CD32FF
#define COLOR_LINEN 0xFAF0E6FF
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_MAROON 0x800000FF
#define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF
#define COLOR_MEDIUMBLUE 0x0000CDFF
#define COLOR_MEDIUMORCHID 0xBA55D3FF
#define COLOR_MEDIUMPURPLE 0x9370DBFF
#define COLOR_MEDIUMSEAGREEN 0x3CB371FF
#define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF
#define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF
#define COLOR_MEDIUMTURQUOISE 0x48D1CCFF
#define COLOR_MEDIUMVIOLETRED 0xC71585FF
#define COLOR_MENU 0xF0F0F0FF
#define COLOR_MENUBAR 0xF0F0F0FF
#define COLOR_MENUHIGHLIGHT 0x3399FFFF
#define COLOR_MENUTEXT 0x000000FF
#define COLOR_MIDNIGHTBLUE 0x191970FF
#define COLOR_MINTCREAM 0xF5FFFAFF
#define COLOR_MISTYROSE 0xFFE4E1FF
#define COLOR_MOCCASIN 0xFFE4B5FF
#define COLOR_NAVAJOWHITE 0xFFDEADFF
#define COLOR_NAVY 0x000080FF
#define COLOR_OLDLACE 0xFDF5E6FF
#define COLOR_OLIVE 0x808000FF
#define COLOR_OLIVEDRAB 0x6B8E23FF
#define COLOR_ORANGE 0xFFA500FF
#define COLOR_ORANGERED 0xFF4500FF
#define COLOR_ORCHID 0xDA70D6FF
#define COLOR_PALEGOLDENROD 0xEEE8AAFF
#define COLOR_PALEGREEN 0x98FB98FF
#define COLOR_PALETURQUOISE 0xAFEEEEFF
#define COLOR_PALEVIOLETRED 0xDB7093FF
#define COLOR_PAPAYAWHIP 0xFFEFD5FF
#define COLOR_PEACHPUFF 0xFFDAB9FF
#define COLOR_PERU 0xCD853FFF
#define COLOR_PINK 0xFFC0CBFF
#define COLOR_PLUM 0xDDA0DDFF
#define COLOR_POWDERBLUE 0xB0E0E6FF
#define COLOR_PURPLE 0x800080FF
#define COLOR_RED 0xFF0000FF
#define COLOR_ROSYBROWN 0xBC8F8FFF
#define COLOR_ROYALBLUE 0x4169E1FF
#define COLOR_SADDLEBROWN 0x8B4513FF
#define COLOR_SALMON 0xFA8072FF
#define COLOR_SANDYBROWN 0xF4A460FF
#define COLOR_SCROLLBAR 0xC8C8C8FF
#define COLOR_SEAGREEN 0x2E8B57FF
#define COLOR_SEASHELL 0xFFF5EEFF
#define COLOR_SIENNA 0xA0522DFF
#define COLOR_SILVER 0xC0C0C0FF
#define COLOR_SKYBLUE 0x87CEEBFF
#define COLOR_SLATEBLUE 0x6A5ACDFF
#define COLOR_SLATEGRAY 0x708090FF
#define COLOR_SNOW 0xFFFAFAFF
#define COLOR_SPRINGGREEN 0x00FF7FFF
#define COLOR_STEELBLUE 0x4682B4FF
#define COLOR_TAN 0xD2B48CFF
#define COLOR_TEAL 0x008080FF
#define COLOR_THISTLE 0xD8BFD8FF
#define COLOR_TOMATO 0xFF6347FF
#define COLOR_TRANSPARENT 0xFFFFFF00
#define COLOR_TURQUOISE 0x40E0D0FF
#define COLOR_VIOLET 0xEE82EEFF
#define COLOR_WHEAT 0xF5DEB3FF
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_WHITESMOKE 0xF5F5F5FF
#define COLOR_WINDOW 0xFFFFFFFF
#define COLOR_WINDOWFRAME 0x646464FF
#define COLOR_WINDOWTEXT 0x000000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_YELLOWGREEN 0x9ACD32FF

 
Javítva!(Hozzáadtam több színt!)
Színeket innen szedtem: http://pastebin.com/f4e7c6d99
Letöltés(.INC): http://www.solidfiles.com/d/bf328f8a0f/szinek.inc

7
SA-MP: Szerverfejlesztés / Cool Disco
« Dátum: 2014. december 08. - 19:09:46 »
Nekem tetszik , látom dolgoztál vele!

8
Szkript kérések / Ajándék csomag küldés másik játékosnak!
« Dátum: 2014. november 29. - 21:32:55 »
Ez jó kérdés,  én sem tudom. :)

9
SA-MP: Szerverfejlesztés / |Global Drift Stunt Szerver|
« Dátum: 2014. november 29. - 20:22:36 »
Jó lett ;)
Legjobban a magyar névnap lista teszik :D
Ui. : Mivel mappolsz? :D

10
Fórum Archívum (Témák/Fórumok) / Re:|Global Drift Stunt Szerver|
« Dátum: 2014. november 29. - 20:16:18 »
Pill kipróbálom :D

11
SA-MP: Szerverfejlesztés / Storm RPG(Larp edit!)
« Dátum: 2014. november 29. - 16:39:29 »
Utána néztem az editnek, hát ennyit találtam!
Nem fogadjátok el akkor nem  :wave:

12
SA-MP: Szerverfejlesztés / Storm RPG(Larp edit!)
« Dátum: 2014. november 29. - 14:02:06 »
Hát ugy is lehet :D
Szerencsés vagyok hogy nem én készítettem! :D :carrot:

13
SA-MP: Szerverfejlesztés / Storm RPG(Larp edit!)
« Dátum: 2014. november 29. - 13:08:37 »
Igazatok, van írok még pár dolgot róla :D (de nem nagyon néztem meg a modot, nem bírom a los santosi rpg-ket)
 ::|

14
Szkript kérések / Ajándék csomag küldés másik játékosnak!
« Dátum: 2014. november 29. - 04:31:30 »
Sziasztok.
Lenne egy kedves hapsi aki írna nekem egy scriptet?
Ami kéne bele:
-Ne csak magamnak tudjak küldeni ajándékot!
-Timer az ajándék küldés-nél!(30perc)
-Pénz(5millió),Minigun,God legyen az ajándékba!
Na hát ennyi aki megcsinálja annak nagyon megköszönném =)   :kosz:

15
Fórum Archívum (Témák/Fórumok) / Re:szerver készítés(nagyon kezdő)
« Dátum: 2014. november 29. - 02:26:26 »
Én segítenék, de csak akkor ha van teamspeak3-ad :)

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