Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Témák - Lester

Oldalak: [1]
1
Szkript kérések / random spawn [dmhez]
« Dátum: 2014. április 26. - 13:30:36 »
olyan kéne nekem, hogy a /dm parancs használatára több beállított pozícióból random egy helyre spawnolja az illetõt. Illetve ha megoldható, akkor halálnál, ha dm zónában van, akkor újra random lespawnolja egy random beállított pozra

2
Szkript kérések / Bizonyos zónában parancs tiltás
« Dátum: 2014. április 25. - 20:38:06 »

Hali, hogyan tudok bizonyos zónákon belül parancsokat letiltani?

PL én beírom hogy /derby ekkor elvinne egy derby mappra, és ott mondjuk ne lehessen a /car parancsot használni amíg ott vagyok!

 

[mod]Máskor ne használj ilyen rikító színeket.[/mod]

3
Archívum / [HuN] Cloud MTA DayZ
« Dátum: 2014. március 22. - 16:20:04 »
Csõõõõ nyitottam egy DayZ MTA Szerót gyertek sokan játszani
MTA IP : -

5
Nice Work  ;)

6
Milyen mód?

7
Fórum Archívum (Témák/Fórumok) / Re:Star Life RPG
« Dátum: 2013. szeptember 30. - 10:06:03 »
Azosztigen.. Az már leírás..

8
Hivatalos fórumról áthozott szkriptek / Super Power
« Dátum: 2013. szeptember 28. - 11:51:20 »
Csáó!

Hiv. forumon találtam ezt a Super Power scriptet, a fordítása nem volt nagy munka, de gondoltam elhozom nektek! :)


Készítõ : xGANYx


Parancsok : /poweron  /poweroff


includek : zcmd


Sorok Száma : 124


Képek :
\"229880986sa-mp-001_www.kepfeltoltes.hu_.png\"\"sa-mp-002_www.kepfeltoltes.hu_.png\"\"sa-mp-003_www.kepfeltoltes.hu_.png\"
Videó( A készítõtõl )

A script:



#include <a_samp>
#include <zcmd>
#pragma tabsize 0//By Lester Oka : 12 warning
new pname[MAX_PLAYERS][MAX_PLAYER_NAME];
new Power[MAX_PLAYERS] = -1;
new Fires[MAX_PLAYERS];
new Float: round[MAX_PLAYERS]/* = 100.0*/;
new Timer[MAX_PLAYERS];
new Float: PEX[3][MAX_PLAYERS];
new Float: P[4][MAX_PLAYERS];
forward sPower(playerid);
public OnFilterScriptInit()
{
        print(\"    Super Power FS by xGanyx Loaded\");
        for(new i; i < GetMaxPlayers(); i++)Power = -1;
        return 1;
}
public OnFilterScriptExit()
{
    for(new i; i < GetMaxPlayers(); i++)KillTimer(Timer);
        return 1;
}
public OnPlayerConnect(playerid)
{
    Power[playerid] = -1;
    Fires[playerid] = 0;
        return 1;
}
CMD:poweron(playerid,params[])
{
            new string[128];
                if(Power[playerid] > -1)return SendClientMessage(playerid,-1,\"Super Power Bekapcsolva! Kikapcsoláshoz : /poweroff\");
                Power[playerid] = 1;
                Fires[playerid] = 1;
                SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
                SendClientMessage(playerid,-1,\"Super Power Aktív! Használathoz : Üss!\");
                GetPlayerName(playerid,pname[playerid],MAX_PLAYER_NAME);
                format(string,sizeof(string),\"%s bekapcsolta a Super Power-t!\",pname[playerid]);
                SendClientMessageToAll(0xFFFF00AA,string);
                return 1;
}
CMD:poweroff(playerid,params[])
{
        new string[128];
                Power[playerid] = -1;
                Fires[playerid] = 0;
                for ( new i = 0; i < 4; i++ )
                if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) )
                RemovePlayerAttachedObject( playerid, i );
                GetPlayerName(playerid, pname[playerid], MAX_PLAYER_NAME);
                format(string,sizeof(string),\"%s kikapcsolta a Super Power-t!\",pname[playerid]);
                SendClientMessageToAll(0xFFFF00AA,string);
                return 1;
}
public sPower(playerid)
{
        if(round[playerid] >= 90.0)
        {
                KillTimer(Timer[playerid]);
                //round[playerid] = 100.0;
                if(Fires[playerid] == 0)
                {
               Power[playerid] = -1;
               return 1;
                }
                Power[playerid] = 1;
                return 1;
        }
    GetXYInFrontOfPoint(P[0][playerid],P[1][playerid], PEX[0][playerid], PEX[1][playerid], P[3][playerid], round[playerid]);
    CreateExplosion(PEX[0][playerid],PEX[1][playerid],P[2][playerid],1,5);
    for(new i; i < GetMaxPlayers(); i ++)
    {
                if(!IsPlayerConnected(i))continue;
                if(GetPlayerDistanceFromPoint(i,PEX[0][playerid],PEX[1][playerid],P[2][playerid]) < 1.5)
                {
             new Float:hp;
                         GetPlayerHealth(i,hp);
                         if(hp <= 0)continue;
                         SetPlayerHealth(i,-1);
       }
    }
        for(new v; v < MAX_VEHICLES; v ++)
        {
           if(GetVehicleDistanceFromPoint(v,PEX[0][playerid],PEX[1][playerid],P[2][playerid]) <= 4.0)SetVehicleHealth(v,0);
        }
    round[playerid] += 3.0;
        return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
        if(newkeys & KEY_FIRE)
        {
                            if(GetPlayerWeapon(playerid) != 0)return 1;
                                if(Power[playerid] == -1 ||Power[playerid] == 0)return 1;
                                    if(IsPlayerInAnyVehicle(playerid))return 1;
                        round[playerid] = 13.0;
                        GetPlayerPos(playerid,P[0][playerid],P[1][playerid],P[2][playerid]);
                        GetPlayerFacingAngle(playerid,P[3][playerid]);
                        Timer[playerid] = SetTimerEx(\"sPower\",20,1,\"d\",playerid);
                        Power[playerid] = 0;
                        PlayerPlaySound(playerid,1039,0,0,0);
        }
        return 1;
}
stock GetXYInFrontOfPoint(Float:x, Float:y, &Float:x2, &Float:y2, Float:A, Float:distance)
{
    x2 = x + (distance * floatsin(-A, degrees));
    y2 = y + (distance * floatcos(-A, degrees));
}

9
SA-MP: Szerverfejlesztés / Jármûlehívó
« Dátum: 2013. szeptember 26. - 20:00:47 »
Csáó

A lehívót nem én készítettem ! Csak gyorsan összedobtam include formájába!


Tudom hogy ez nem nagy munka, és azt is hogy vannak sokkal egyszerûbb megoldások, viszont kezdõknek nagyon sokan segíthet!


Hogyan is tudod használni?


A módod elejére beírod ezt :

#include <jarmu>

 
Majd a pawno mappán belül az include mappába berakod ezt a fájlt:Katt
Megnyomod a módodban az F5 billentyût, tehát lefordítod a módod, és mûködni is fog :)

Használat: /[kocsinév]


Példa :


/infernus - és lehív egy infernust :)


Majdnem minden jármû mûködik ( Ha valami kimaradt szólj, és belerakom :) )

Szkript:
 
#include <zcmd>
new Car;
CMD:huntley(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579\",2500,3);
Car = CreateVehicle(579,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:landstalker(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400\",2500,3);
Car = CreateVehicle(400,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:perrenial(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404\",2500,3);
Car = CreateVehicle(404,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:rancher(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489\",2500,3);
Car = CreateVehicle(489,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:rancher2(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505\",2500,3);
Car = CreateVehicle(505,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:regina(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479\",2500,3);
Car = CreateVehicle(479,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:romero(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442\",2500,3);
Car = CreateVehicle(442,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:solair(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458\",2500,3);
Car = CreateVehicle(458,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:alpha(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602\",2500,3);
Car = CreateVehicle(602,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:blista(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496\",2500,3);
Car = CreateVehicle(496,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bravura(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401\",2500,3);
Car = CreateVehicle(401,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:buccaneer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518\",2500,3);
Car = CreateVehicle(518,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:cadrona(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527\",2500,3);
Car = CreateVehicle(527,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:club(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589\",2500,3);
Car = CreateVehicle(589,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:esperanto(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419\",2500,3);
Car = CreateVehicle(419,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:feltzer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533\",2500,3);
Car = CreateVehicle(533,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:fortune(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526\",2500,3);
Car = CreateVehicle(526,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hermes(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474\",2500,3);
Car = CreateVehicle(474,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hustler(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545\",2500,3);
Car = CreateVehicle(545,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:manana(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410\",2500,3);
Car = CreateVehicle(410,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:picador(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600\",2500,3);
Car = CreateVehicle(600,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:previon(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436\",2500,3);
Car = CreateVehicle(436,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:stafford(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580\",2500,3);
Car = CreateVehicle(580,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:stallion(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439\",2500,3);
Car = CreateVehicle(439,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tampa(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549\",2500,3);
Car = CreateVehicle(549,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:virgo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491\",2500,3);
Car = CreateVehicle(491,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:admiral(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445\",2500,3);
Car = CreateVehicle(445,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:elegant(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507\",2500,3);
Car = CreateVehicle(507,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:emperor(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585\",2500,3);
Car = CreateVehicle(585,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:euros(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587\",2500,3);
Car = CreateVehicle(587,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:glendale(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466\",2500,3);
Car = CreateVehicle(466,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:greenwood(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492\",2500,3);
Car = CreateVehicle(492,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:intruder(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546\",2500,3);
Car = CreateVehicle(546,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:merit(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551\",2500,3);
Car = CreateVehicle(551,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:nebula(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516\",2500,3);
Car = CreateVehicle(516,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:oceanic(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467\",2500,3);
Car = CreateVehicle(467,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:premier(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426\",2500,3);
Car = CreateVehicle(426,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:primo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547\",2500,3);
Car = CreateVehicle(547,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sentinel(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405\",2500,3);
Car = CreateVehicle(405,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:stretch(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409\",2500,3);
Car = CreateVehicle(409,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sunrise(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550\",2500,3);
Car = CreateVehicle(550,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tahoma(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566\",2500,3);
Car = CreateVehicle(566,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:vincent(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540\",2500,3);
Car = CreateVehicle(540,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:washington(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421\",2500,3);
Car = CreateVehicle(421,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:willard(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529\",2500,3);
Car = CreateVehicle(529,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:majestic(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517\",2500,3);
Car = CreateVehicle(517,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:buffalo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402\",2500,3);
Car = CreateVehicle(402,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:clover(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542\",2500,3);
Car = CreateVehicle(542,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:phoenix(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603\",2500,3);
Car = CreateVehicle(603,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sabre(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475\",2500,3);
Car = CreateVehicle(475,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:elegy(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z;
new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562\",2500,3);
    GetPlayerFacingAngle(playerid,A);
Car = Car = CreateVehicle(562,X,Y,Z,A,-1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
PutPlayerInVehicle(playerid, Car, 0);
return 1;
}
CMD:flash(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565\",2500,3);
Car = CreateVehicle(565,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:jester(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559\",2500,3);
Car = CreateVehicle(559,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:stratum(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561\",2500,3);
Car = CreateVehicle(561,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sultan(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560\",2500,3);
Car = CreateVehicle(560,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:uranus(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558\",2500,3);
Car = CreateVehicle(558,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:banshee(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429\",2500,3);
Car = CreateVehicle(429,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bullet(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541\",2500,3);
Car = CreateVehicle(541,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:cheetah(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415\",2500,3);
Car = CreateVehicle(415,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:comet(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~COMET~n~~h~~w~ID:~h~~r~480\",2500,3);
Car = CreateVehicle(480,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotknife(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434\",2500,3);
Car = CreateVehicle(434,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotring(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494\",2500,3);
Car = CreateVehicle(494,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotringa(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502\",2500,3);
Car = CreateVehicle(502,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotringb(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503\",2500,3);
Car = CreateVehicle(503,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:infernus(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411\",2500,3);
Car = CreateVehicle(411,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:supergt(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506\",2500,3);
Car = CreateVehicle(506,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:turismo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451\",2500,3);
Car = CreateVehicle(451,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:windsor(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555\",2500,3);
Car = CreateVehicle(555,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:zr350(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477\",2500,3);
Car = CreateVehicle(477,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:benson(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499\",2500,3);
Car = CreateVehicle(499,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:boxville(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498\",2500,3);
Car = CreateVehicle(498,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:boxville2(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609\",2500,3);
Car = CreateVehicle(609,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:cementtruck(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524\",2500,3);
Car = CreateVehicle(524,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:combine(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532\",2500,3);
Car = CreateVehicle(532,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:dft30(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578\",2500,3);
Car = CreateVehicle(578,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:dozer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486\",2500,3);
Car = CreateVehicle(486,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:dumper(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406\",2500,3);
Car = CreateVehicle(406,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:dune(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573\",2500,3);
Car = CreateVehicle(573,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:flatbed(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455\",2500,3);
Car = CreateVehicle(455,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hotdog(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588\",2500,3);
Car = CreateVehicle(588,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:linerunner(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403\",2500,3);
Car = CreateVehicle(403,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mrwoopee(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423\",2500,3);
Car = CreateVehicle(423,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mule(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MULE~n~~h~~w~ID:~h~~r~414\",2500,3);
Car = CreateVehicle(414,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:packer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443\",2500,3);
Car = CreateVehicle(443,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:roadtrain(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515\",2500,3);
Car = CreateVehicle(515,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tanker(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514\",2500,3);
Car = CreateVehicle(514,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tractor(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531\",2500,3);
Car = CreateVehicle(531,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:yankee(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456\",2500,3);
Car = CreateVehicle(456,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:topfun(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459\",2500,3);
Car = CreateVehicle(459,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bobcat(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422\",2500,3);
Car = CreateVehicle(422,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:burrito(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482\",2500,3);
Car = CreateVehicle(482,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:forklift(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530\",2500,3);
Car = CreateVehicle(530,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:moonbeam(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418\",2500,3);
Car = CreateVehicle(418,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mower(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572\",2500,3);
Car = CreateVehicle(572,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:newsvan(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582\",2500,3);
Car = CreateVehicle(582,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:pony(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PONY~n~~h~~w~ID:~h~~r~413\",2500,3);
Car = CreateVehicle(413,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:rumpo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440\",2500,3);
Car = CreateVehicle(440,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sadler(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543\",2500,3);
Car = CreateVehicle(543,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tug(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TUG~n~~h~~w~ID:~h~~r~583\",2500,3);
Car = CreateVehicle(583,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:walton(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478\",2500,3);
Car = CreateVehicle(478,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:yosemite(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554\",2500,3);
Car = CreateVehicle(554,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:blade(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536\",2500,3);
Car = CreateVehicle(536,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:broadway(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575\",2500,3);
Car = CreateVehicle(575,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:remington(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534\",2500,3);
Car = CreateVehicle(534,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:savanna(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567\",2500,3);
Car = CreateVehicle(567,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:slamvan(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535\",2500,3);
Car = CreateVehicle(535,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:tornado(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576\",2500,3);
Car = CreateVehicle(576,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:voodoo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412\",2500,3);
Car = CreateVehicle(412,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bandito(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568\",2500,3);
Car = CreateVehicle(568,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bfinjection(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424\",2500,3);
Car = CreateVehicle(424,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bloodringbanger(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504\",2500,3);
Car = CreateVehicle(504,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:caddy(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457\",2500,3);
Car = CreateVehicle(457,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:camper(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483\",2500,3);
Car = CreateVehicle(483,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:journey(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508\",2500,3);
Car = CreateVehicle(508,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:kart(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~KART~n~~h~~w~ID:~h~~r~571\",2500,3);
Car = CreateVehicle(571,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mesa(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MESA~n~~h~~w~ID:~h~~r~500\",2500,3);
Car = CreateVehicle(500,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:monster(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444\",2500,3);
Car = CreateVehicle(444,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:monstera(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556\",2500,3);
Car = CreateVehicle(556,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:monsterb(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557\",2500,3);
Car = CreateVehicle(557,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:quad(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471\",2500,3);
Car = CreateVehicle(471,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sandking(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495\",2500,3);
Car = CreateVehicle(495,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:vortex(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539\",2500,3);
Car = CreateVehicle(539,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bmx(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BMX~n~~h~~w~ID:~h~~r~481\",2500,3);
Car = CreateVehicle(481,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bike(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509\",2500,3);
Car = CreateVehicle(509,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:mountainbike(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510\",2500,3);
Car = CreateVehicle(510,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bf400(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581\",2500,3);
Car = CreateVehicle(581,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:faggio(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462\",2500,3);
Car = CreateVehicle(462,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:fcr900(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521\",2500,3);
Car = CreateVehicle(521,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:freeway(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463\",2500,3);
Car = CreateVehicle(463,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:nrg500(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522\",2500,3);
Car = CreateVehicle(522,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:pcj600(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461\",2500,3);
Car = CreateVehicle(461,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:pizzaboy(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448\",2500,3);
Car = CreateVehicle(448,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sanchez(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468\",2500,3);
Car = CreateVehicle(468,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:wayfarer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586\",2500,3);
Car = CreateVehicle(586,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:baggage(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485\",2500,3);
Car = CreateVehicle(485,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:bus(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BUS~n~~h~~w~ID:~h~~r~431\",2500,3);
Car = CreateVehicle(431,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:cabbie(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438\",2500,3);
Car = CreateVehicle(438,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:coach(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~COACH~n~~h~~w~ID:~h~~r~437\",2500,3);
Car = CreateVehicle(437,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:sweeper(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574\",2500,3);
Car = CreateVehicle(574,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:taxi(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420\",2500,3);
Car = CreateVehicle(420,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:towtruck(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525\",2500,3);
Car = CreateVehicle(525,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:trashmaster(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408\",2500,3);
Car = CreateVehicle(408,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:utilityvan(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552\",2500,3);
Car = CreateVehicle(552,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:ambulance(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416\",2500,3);
Car = CreateVehicle(416,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:barracks(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433\",2500,3);
Car = CreateVehicle(433,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:enforcer(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427\",2500,3);
Car = CreateVehicle(427,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:fbirancher(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490\",2500,3);
Car = CreateVehicle(490,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:fbitruck(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528\",2500,3);
Car = CreateVehicle(528,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:firetruck(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407\",2500,3);
Car = CreateVehicle(407,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:firetrucka(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544\",2500,3);
Car = CreateVehicle(544,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:hpv1000(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523\",2500,3);
Car = CreateVehicle(523,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:patriot(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470\",2500,3);
Car = CreateVehicle(470,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:policels(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596\",2500,3);
Car = CreateVehicle(596,X,Y+5,Z,1,1,0,90000);
return 1;
}
CMD:policesf(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597\",2500,3);
Car = CreateVehicle(597,X,Y+5,Z,1,1,0,90000);
return 1;
}
CMD:policelv(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598\",2500,3);
Car = CreateVehicle(598,X,Y+5,Z,1,1,0,90000);
return 1;
}
CMD:policeranger(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599\",2500,3);
Car = CreateVehicle(599,X,Y+5,Z,1,1,0,90000);
return 1;
}
CMD:rhino(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432\",2500,3);
Car = CreateVehicle(432,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:securicar(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428\",2500,3);
Car = CreateVehicle(428,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:swattank(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601\",2500,3);
Car = CreateVehicle(601,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0);
return 1;
}
CMD:andromada(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592\",2500,3);
Car = CreateVehicle(592,X,Y+20,Z,1,1,1,90000);
return 1;
}
CMD:at400(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577\",2500,3);
Car = CreateVehicle(577,X,Y+20,Z,1,1,1,90000);
return 1;
}
CMD:beagle(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511\",2500,3);
Car = CreateVehicle(511,X,Y+20,Z,1,1,1,90000);
return 1;
}
CMD:cargobob(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548\",2500,3);
Car = CreateVehicle(548,X,Y+10,Z,1,1,1,90000);
return 1;
}
CMD:cropduster(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512\",2500,3);
Car = CreateVehicle(512,X,Y+10,Z,1,1,1,90000);
return 1;
}
CMD:dodo(playerid, params[])
{
new Float:X;
new Float:Y;
new Float:Z; new Float:A;
GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A);
GameTextForPlayer(playerid,\"~h~~w~DODO~n~~h~~w~ID:~h~~r~593\",2500,3);
Car = CreateVehicle(593,X,Y+10,Z,1,1,1,90000);
return 1;
}

10
RP/RPG kérések / DTRPG kérdések [Ház/Kocsi]
« Dátum: 2013. szeptember 17. - 19:14:44 »
Halika a DTRPG móddal kapcsolatosan lenne 2 kérdésem!

1. Eladó kocsinak az árát hogy állítom be?


2. Eladó házat hogy teszek le?

11
Segítségkérés / NPC készítés a 0.3x-es sampba
« Dátum: 2013. szeptember 17. - 17:54:23 »
Csáó! Nekem egy teljes leírás kéne, hogy hogyan csináljam meg / készítsem el az NPC-met ( A felvétel megvan! ) Mivel találtam a sampforumon egy 2011-eset azalapján mindent megcsináltam de valamit nemspawnolja le az npc-t ( ergó rágotozok és blueberrynél a farm alá ledob.. )

Elõre is köszönöm!

12
Segítségkérés / loose indentation
« Dátum: 2013. szeptember 15. - 10:00:06 »
Hali! A loose indentation warningeket hogy javítsam ki, vagy mitõl fordulhatnak elõ? 50warningem van, egy DTRP módot szedtem le editelés céljából!

13
Segítségkérés / Dialogból Dialogba
« Dátum: 2013. augusztus 16. - 05:28:05 »

Dialogból Dialogba

Szóval a Dialogokat egésszé jól tudom kezelni, viszont a tele rendszerem valahogy úgy képzelem el, hogy bedob egy DIALOG_STYLE_LIST -et és ott Pl : Stuntok - Parkourok - DMek stb.. Nos ehhez kellene nekem egy olyan help, hogy hogy oldjam meg a dialogból dialogba lépést, ergó hogy ha a dilogomba én rámegyek a Stuntokra akkor a stuntokat adja be :)

 


Dupla hozzászólás automatikusan összefûzve. ( 2013. augusztus 16. - 06:29:39 )

Rájöttem, de valamiért keveredik a tuning dialoggal, mert amikorkiválasztom hogy Pisztolyok ( fegyver lekérõ dialog ) beadja hogy fényezés 1-2-3 ... Wtf? XD ez mért lehet?

Dupla hozzászólás automatikusan összefûzve. ( 2013. augusztus 16. - 06:43:00 )

Ezis megoldva!

14
Fórum Archívum (Témák/Fórumok) / Re:talán streamer
« Dátum: 2013. augusztus 15. - 14:56:01 »
Idézetet írta: huhboy date=1376571166\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"41389\" data-ipsquote-contentclass=\"forums_Topic
csáá mindenki....olyat szeretnék kérdezni, hogy az mitõl van, hogy a szerveren vannak akik nem látják az objecteket, vagyis szimplán átmennek rajta, mintha ott sem lennének ötlet?
 
lagg

15
Segítségkérés / Dialog problémák és jármû kérdések.
« Dátum: 2013. augusztus 15. - 13:48:43 »
Helló, szükségem lenne pár leírásra, nagyon meg köszönném, ha be linkelgetnétek 1-1 leírást :-)Azzért kérem ezt, mert ti biztos tudjátok a profi, mûködõ, egyszerû leírásokat :D
 



Jármû Kezelés

Szükségem lenne egy olyan leírásra, vagy scriptre [Amit úgy is át editelek] amiben a jármûvet tudom kezelni.. Ezalatt azt értem, hogy lámpák kapcsolása, motorjának beindítása, csomagtartó és motorháztetõ fel nyitása - le csukása

 




Dialogból Dialogba

Szóval a Dialogokat egésszé jól tudom kezelni, viszont a tele rendszerem valahogy úgy képzelem el, hogy bedob egy DIALOG_STYLE_LIST -et és ott Pl : Stuntok - Parkourok - DMek stb.. Nos ehhez kellene nekem egy olyan help, hogy hogy oldjam meg a dialogból dialogba lépést, ergó hogy ha a dilogomba én rámegyek a Stuntokra akkor a stuntokat adja be :)

 




Pár értelmes map

Ha ismertek jó, hasznos mappokat FuN szerverre, akkor azokat is szívesen elfogadnám :)

 
 
Elõre is köszönöm a segítségeteket :-)

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