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Témák - ClimaCool

#1
Off Telep / Boldog Halloween-t
2013. november 02. - 20:35:51
Hali

Így Utólag is Boldog Halloween-t


Leírás:




A halloween õsi kelta hagyományokból kialakult ünnep, amit elsõsorban az angolszász országokban tartanak meg október 31. éjszakáján, bár mára már az egész világon elterjedt.

Az ünnep õse a pogány kelta boszorkányok, kísértetek és egyéb szellemek ünnepe a samhain volt október 31-én, amely egy kelta halálisten, a druidák istene Crom Cruach(en) kultuszában gyökerezik. A május 1-jei beltane ünnep az október 31-ei samhain ünnep ,,ellenpontjaként" az esztendõ ,,napos" felének eljövetelét jelentette, amin emberáldozatokat is bemutattak a druidák. [1]


Searchtool right.svg     Lásd még: Lindow-i férfi


A Halloween ünnepben idõvel összemosódott a római Pomona, a gyümölcsfák és kertek istennõjének ünnepe és a Parentalia, a holtak tiszteletének szánt nap, a Lemuralia ünnep, ami a római vallásban olyan ünnep volt, amelynek során az ókori rómaiak ördögûzési rítusokat hajtottak végre, hogy kiûzzék a halottak rosszakaratú és félelmetes szellemeit a házaikból, valamint a pogány kelta samhain ünnep, amit október 31-én tartottak, amit õk az óév utolsó napjának is tekintettek. A druidák hite szerint a szellemek, azok közül is inkább a gonoszak, ilyenkor látogattak fel az élõ emberekhez az alvilágból. [2]


Ehhez a naphoz közel ünneplik a katolikus keresztények a Mindenszentek napját (november 1-jén) és protestánsokkal együtt a Halottak napját (november 2-án).


A kereszténység terjedésével az ókerkeresztény szokásokat a pogány ünnepekhez igazították az õsi szokások betiltása helyett. Így a egykori kelta halottkultuszhoz kapcsolódó téli napéjegyenlõség idõpontjában megtartott pogány ünnep a keresztény mindenszentek ünnepe lett (omnium sanctorum). III. Gergely pápa a 800-as években ,,a Szent Szûz, minden apostol, vértanú, hitvalló, s a földkerekségen elhunyt minden tökéletes igaz ember" emléknapját november 1-re helyezte át. [3]


Szent Patrik mûködésének hatására, aki az 5. század második felében tevékenykedett misszionáriusként Írországban, a kereszténység és a kelta pogányság keveréke, a Culdee-i kelta kereszténység (en) jött létre. Az õsi druida hit megfért az új tanításokkal és egészen addig virágzott, míg az angol hódítók el nem foglalták és meg nem semmisítették. Írországban október 31. éjszakája a mindenszentek éjszakája All Hallow\'s Eve nevet kapta. November elsõ napja volt a keresztény ünnepnap a mindenszentek napja All Saints\' Day vagy All Hallow\'s Day.

 


[hs width=300 height=300]http://blog.ibs-b.hu/wp-content/uploads/2012/10/halloween-haunted-house.jpg\" rel=\"external nofollow\">http://blog.ibs-b.hu/wp-content/uploads/2012/10/halloween-haunted-house.jpg[/hs]
Üdv ClimaCool http://blog.e-shopmarket.com/wp-content/uploads/2010/10/noche-de-Halloween-150x150.jpg\" alt=\"noche-de-Halloween-150x150.jpg\" />
#2
Használható karakterek / Csecsur Adrián
2013. november 02. - 14:09:38
>>>>>>> GTA:SA FRPG Karakterlap <<<<<<
 

<<>>
 
Név:
Kor:35
Nem:Férfi
Bõrszín:Fehér
Származás:Ukrajnába Született.
Testsúly:90
Magasság:182
Hovatartozás:Civil
Személyleírás:


<<>>
 
Általános Jellemrajz:
Nem fogyaszt alkoholt,Nem Cigizik.
Pozitív Tulajdonságok:Becsületes,Barátságos,Beszédes,Jókedvû
Negatív tulajdonságok:Türelmetlen,Erõszakos.


<<>>
 
Elõnyök:Barátok,Üzlet tulaj,Nem iszik,Család.
Hátrányok:Idegen


<<<Élettörténet:>>>
 


San Andreasba érkezett egy repülõvel,A Los Santos Reptérre.
Azóta a Los Santos Tengerparton Lakik a Feleségével és a három Gyermekével.
 

<<>>
#3
Segítségkérés / Tuning kocsi bug?
2013. november 02. - 10:21:35
Hali

A minap készítettem 20db tuning kocsit :)


De nem jó 20db bõl csak 5 van tuningolva mér?



 
new kocsi1;
new kocsi2;
new kocsi3;
new kocsi4;
new kocsi5;
new kocsi6;
new kocsi7;
new kocsi8;
new kocsi9;
new kocsi10;
new kocsi11;
new kocsi12;
new kocsi13;
new kocsi14;
new kocsi15;
new kocsi16;
new kocsi17;
new kocsi18;
new kocsi19;
new kocsi20;
public OnFilterScriptInit()
{
//Kocsik
kocsi1 = CreateVehicle(562,1204.4794900,-2062.0271000,68.6113700,90.0000000,255,255,15); //Elegy
kocsi2 = CreateVehicle(560,1204.3659700,-2017.4575200,68.6628000,90.0000000,255,23,15); //Sultan
kocsi3 = CreateVehicle(558,1204.0285600,-2021.5223400,68.6366000,90.0000000,193,140,15); //Uranus
kocsi4 = CreateVehicle(559,1204.3322800,-2025.7032500,68.7618800,90.0000000,201,-1,15); //Jester
kocsi5 = CreateVehicle(561,1204.4005100,-2029.5636000,68.8568200,90.0000000,247,-1,15); //Stratum
kocsi6 = CreateVehicle(560,1204.3652300,-2058.1059600,68.6628000,90.0000000,255,23,15); //Sultan
kocsi7 = CreateVehicle(558,1204.0283200,-2054.2883300,68.6366000,90.0000000,193,140,15); //Uranus
kocsi8 = CreateVehicle(559,1204.3320300,-2050.3747600,68.7618800,90.0000000,201,-1,15); //Jester
kocsi9 = CreateVehicle(561,1204.4003900,-2046.0605500,68.8568200,90.0000000,247,-1,15); //Stratum
kocsi10 = CreateVehicle(562,1196.0065900,-2062.0263700,68.6113700,90.0000000,255,255,15); //Elegy
kocsi11 = CreateVehicle(560,1196.0407700,-2058.1059600,68.6628000,90.0000000,255,23,15); //Sultan
kocsi12 = CreateVehicle(558,1195.7028800,-2054.2880900,68.6366000,90.0000000,193,140,15); //Uranus
kocsi13 = CreateVehicle(559,1195.7082500,-2050.3740200,68.7618800,90.0000000,201,-1,15); //Jester
kocsi14 = CreateVehicle(561,1195.7766100,-2046.0605500,68.8568200,90.0000000,247,-1,15); //Stratum
kocsi16 = CreateVehicle(561,1195.7766100,-2029.5634800,68.8568200,90.0000000,247,-1,15); //Stratum
kocsi17 = CreateVehicle(559,1195.2578100,-2025.7032500,68.7618800,90.0000000,201,-1,15); //Jester
kocsi18 = CreateVehicle(558,1194.8039600,-2021.5214800,68.6366000,90.0000000,193,140,15); //Uranus
kocsi19 = CreateVehicle(560,1195.1418500,-2017.4570300,68.6628000,90.0000000,255,23,15); //Sultan
kocsi20 = CreateVehicle(562,1195.2556200,-2013.3544900,68.6113700,90.0000000,255,255,15); //Elegy
//Tuning
//Kocsi1
AddVehicleComponent(kocsi1,1038);
AddVehicleComponent(kocsi1,1147);
AddVehicleComponent(kocsi1,1010);
AddVehicleComponent(kocsi1,1087);
AddVehicleComponent(kocsi1,1039);
AddVehicleComponent(kocsi1,1079);
AddVehicleComponent(kocsi1,1034);
AddVehicleComponent(kocsi1,1171);
AddVehicleComponent(kocsi1,1148);
ChangeVehiclePaintjob(kocsi1, 1);
//Kocsi2
AddVehicleComponent(kocsi2,1038);
AddVehicleComponent(kocsi2,1147);
AddVehicleComponent(kocsi2,1010);
AddVehicleComponent(kocsi2,1039);
AddVehicleComponent(kocsi2,1079);
AddVehicleComponent(kocsi2,1034);
AddVehicleComponent(kocsi2,1171);
AddVehicleComponent(kocsi2,1148);
ChangeVehiclePaintjob(kocsi2, 1);
//Kocsi3
AddVehicleComponent(kocsi3,1138);
AddVehicleComponent(kocsi3,1032);
AddVehicleComponent(kocsi3,1010);
AddVehicleComponent(kocsi3,1087);
AddVehicleComponent(kocsi3,1079);
AddVehicleComponent(kocsi3,1028);
AddVehicleComponent(kocsi3,1169);
AddVehicleComponent(kocsi3,1140);
ChangeVehiclePaintjob(kocsi3, 2);
//Kocsi4
AddVehicleComponent(kocsi4,1164);
AddVehicleComponent(kocsi4,1088);
AddVehicleComponent(kocsi4,1010);
AddVehicleComponent(kocsi4,1087);
AddVehicleComponent(kocsi4,1079);
AddVehicleComponent(kocsi4,1092);
AddVehicleComponent(kocsi4,1166);
AddVehicleComponent(kocsi4,1167);
ChangeVehiclePaintjob(kocsi4, 2);
//Kocsi5
AddVehicleComponent(kocsi5,1162);
AddVehicleComponent(kocsi5,1067);
AddVehicleComponent(kocsi5,1010);
AddVehicleComponent(kocsi5,1087);
AddVehicleComponent(kocsi5,1079);
AddVehicleComponent(kocsi5,1065);
AddVehicleComponent(kocsi5,1160);
AddVehicleComponent(kocsi5,1161);
ChangeVehiclePaintjob(kocsi5, 1);
//Kocsi6
AddVehicleComponent(kocsi6,1060);
AddVehicleComponent(kocsi6,1056);
AddVehicleComponent(kocsi6,1055);
AddVehicleComponent(kocsi6,1010);
AddVehicleComponent(kocsi6,1087);
AddVehicleComponent(kocsi6,1079);
AddVehicleComponent(kocsi6,1064);
AddVehicleComponent(kocsi6,1155);
AddVehicleComponent(kocsi6,1156);
ChangeVehiclePaintjob(kocsi6, 2);
//Kocsi7
AddVehicleComponent(kocsi7,1138);
AddVehicleComponent(kocsi7,1032);
AddVehicleComponent(kocsi7,1010);
AddVehicleComponent(kocsi7,1087);
AddVehicleComponent(kocsi7,1079);
AddVehicleComponent(kocsi7,1028);
AddVehicleComponent(kocsi7,1169);
AddVehicleComponent(kocsi7,1140);
ChangeVehiclePaintjob(kocsi7, 2);
//Kocsi8
AddVehicleComponent(kocsi8,1164);
AddVehicleComponent(kocsi8,1090);
AddVehicleComponent(kocsi8,1088);
AddVehicleComponent(kocsi8,1010);
AddVehicleComponent(kocsi8,1087);
AddVehicleComponent(kocsi8,1079);
AddVehicleComponent(kocsi8,1092);
AddVehicleComponent(kocsi8,1166);
AddVehicleComponent(kocsi8,1167);
ChangeVehiclePaintjob(kocsi8, 2);
//Kocsi9
AddVehicleComponent(kocsi9,1162);
AddVehicleComponent(kocsi9,1069);
AddVehicleComponent(kocsi9,1067);
AddVehicleComponent(kocsi9,1010);
AddVehicleComponent(kocsi9,1087);
AddVehicleComponent(kocsi9,1079);
AddVehicleComponent(kocsi9,1065);
AddVehicleComponent(kocsi9,1160);
AddVehicleComponent(kocsi9,1161);
ChangeVehiclePaintjob(kocsi9, 1);
//Kocsi10
AddVehicleComponent(kocsi10,1060);
AddVehicleComponent(kocsi10,1056);
AddVehicleComponent(kocsi10,1055);
AddVehicleComponent(kocsi10,1010);
AddVehicleComponent(kocsi10,1087);
AddVehicleComponent(kocsi10,1079);
AddVehicleComponent(kocsi10,1064);
AddVehicleComponent(kocsi10,1155);
AddVehicleComponent(kocsi10,1156);
ChangeVehiclePaintjob(kocsi10, 2);
//Kocsi11
AddVehicleComponent(kocsi11,1038);
AddVehicleComponent(kocsi11,1147);
AddVehicleComponent(kocsi11,1010);
AddVehicleComponent(kocsi11,1087);
AddVehicleComponent(kocsi11,1039);
AddVehicleComponent(kocsi11,1079);
AddVehicleComponent(kocsi11,1034);
AddVehicleComponent(kocsi11,1171);
AddVehicleComponent(kocsi11,1148);
ChangeVehiclePaintjob(kocsi11, 1);
//Kocsi12
AddVehicleComponent(kocsi12,1138);
AddVehicleComponent(kocsi12,1010);
AddVehicleComponent(kocsi12,1087);
AddVehicleComponent(kocsi12,1079);
AddVehicleComponent(kocsi12,1028);
AddVehicleComponent(kocsi12,1169);
AddVehicleComponent(kocsi12,1140);
ChangeVehiclePaintjob(kocsi12, 2);
//Kocsi13
AddVehicleComponent(kocsi13,1164);
AddVehicleComponent(kocsi13,1090);
AddVehicleComponent(kocsi13,1088);
AddVehicleComponent(kocsi13,1010);
AddVehicleComponent(kocsi13,1087);
AddVehicleComponent(kocsi13,1079);
AddVehicleComponent(kocsi13,1092);
AddVehicleComponent(kocsi13,1166);
AddVehicleComponent(kocsi13,1167);
ChangeVehiclePaintjob(kocsi13, 2);
//Kocsi14
AddVehicleComponent(kocsi14,1162);
AddVehicleComponent(kocsi14,1067);
AddVehicleComponent(kocsi14,1010);
AddVehicleComponent(kocsi14,1087);
AddVehicleComponent(kocsi14,1079);
AddVehicleComponent(kocsi14,1065);
AddVehicleComponent(kocsi14,1160);
AddVehicleComponent(kocsi14,1161);
ChangeVehiclePaintjob(kocsi14, 1);
//Kocsi15
AddVehicleComponent(kocsi15,1060);
AddVehicleComponent(kocsi15,1055);
AddVehicleComponent(kocsi15,1010);
AddVehicleComponent(kocsi15,1087);
AddVehicleComponent(kocsi15,1079);
AddVehicleComponent(kocsi15,1064);
AddVehicleComponent(kocsi15,1155);
AddVehicleComponent(kocsi15,1156);
ChangeVehiclePaintjob(kocsi15, 2);
//Kocsi16
AddVehicleComponent(kocsi16,1060);
AddVehicleComponent(kocsi16,1056);
AddVehicleComponent(kocsi16,1010);
AddVehicleComponent(kocsi16,1087);
AddVehicleComponent(kocsi16,1079);
AddVehicleComponent(kocsi16,1064);
AddVehicleComponent(kocsi16,1155);
AddVehicleComponent(kocsi16,1156);
ChangeVehiclePaintjob(kocsi16, 2);
//Kocsi17
AddVehicleComponent(kocsi17,1162);
AddVehicleComponent(kocsi17,1069);
AddVehicleComponent(kocsi17,1010);
AddVehicleComponent(kocsi17,1087);
AddVehicleComponent(kocsi17,1065);
AddVehicleComponent(kocsi17,1160);
AddVehicleComponent(kocsi17,1161);
ChangeVehiclePaintjob(kocsi17, 1);
//Kocsi18
AddVehicleComponent(kocsi18,1164);
AddVehicleComponent(kocsi18,1090);
AddVehicleComponent(kocsi18,1088);
AddVehicleComponent(kocsi18,1010);
AddVehicleComponent(kocsi18,1087);
AddVehicleComponent(kocsi18,1079);
AddVehicleComponent(kocsi18,1092);
AddVehicleComponent(kocsi18,1166);
AddVehicleComponent(kocsi18,1167);
ChangeVehiclePaintjob(kocsi18, 2);
//Kocsi19
AddVehicleComponent(kocsi19,1138);
AddVehicleComponent(kocsi19,1032);
AddVehicleComponent(kocsi19,1010);
AddVehicleComponent(kocsi19,1087);
AddVehicleComponent(kocsi19,1079);
AddVehicleComponent(kocsi19,1028);
AddVehicleComponent(kocsi19,1169);
AddVehicleComponent(kocsi19,1140);
ChangeVehiclePaintjob(kocsi19, 2);
//Kocsi20
AddVehicleComponent(kocsi20,1038);
AddVehicleComponent(kocsi20,1147);
AddVehicleComponent(kocsi20,1010);
AddVehicleComponent(kocsi20,1087);
AddVehicleComponent(kocsi20,1039);
AddVehicleComponent(kocsi20,1079);
AddVehicleComponent(kocsi20,1034);
AddVehicleComponent(kocsi20,1171);
AddVehicleComponent(kocsi20,1148);
ChangeVehiclePaintjob(kocsi20, 1);
       return 1;
}

 
Üdv
#4
Játékok / Android ill Java Játékok
2013. október 31. - 16:56:25
Hali

Avassuk fel ezt a témát is


Itt vannak letölthetõ ingyenes android játékok:
http://android.mob.org/\" rel=\"external nofollow\">Katt

Itt pedig vannak java játékok:
http://java.mob.org/\" rel=\"external nofollow\">Katt

Akár ki is lehetne emelni a témát és hozzászólásba adni még több legális linkeket


Üdv
#5
Hali

Kéne sürgõsen egy ruhán átlátó program vagy esetleg photoshop-ba meglehet csinálni próbáltam de csak fehér ruhán sikerült


Nem lehet valahogy megoldani piros/rózsaszín ruhán?
#6
Segítség / gta_sa.exe leállt
2013. október 27. - 07:26:20
Hali
Szóval nem indul se a SP se a MP de tegnap este még játszottam mi lehet a baja?
Este még ment ma meg már nem :(
Üdv ClimaCool
#7
Hali
Elõször is bocs ha rossz helyre nyitottam a témát.Akkor megkérem a kedves moderátorokat hogy helyezzék át.
Na szóval nektek melyik a top számítógépes multi player játék?
Olyanra gondolok hogy nem kell megvenni hanem szabadon lelehet tölteni az internetrõl!
Eddig amit ismerek
LoL(League Of Legends)
Borderlanders
Team Fortress 2
Legyetek szívesek komolyan venni a kérdésemet.
Mert nagyon unatkozom samp mellet
Üdv ClimaCool
#8
OFF:Áldóóóó
Te ujra itt?De hiányoztál már nem birtam ki ...
ON:Egyébként ez egy 3 perces code és bárki megtudja csinálni felesleges...
#9
Kérdések, Segítség / Zenét nem találom :(
2013. október 21. - 16:50:08
Hali
Tegnap szólt a mixrádión egy friss magyar zene ilyen paraszt féle volt de a nevét sehol se találom
Esetleg valaki hallodta már?nagyon sokat segítene :)
Köszi
#10
Hali

Elõször is bocsi ha rossz helyre nyitottam.Akkor megkérném a moderátorokat helyezzék át.


Na kérdésem a következõ:


Hogyan tudnám játszani multiplayerbe a következõ játékokat :


FarCry3,


BF3,


Black Ops 2,


MW1-2,


Assasins Creed 3,Brotherhood,


Arma3,


The Witcher 2,


Crysis 1-3+warhead,


Medal Of Honor,


Medal Of Honor Warfighter,


Na szóval milyen program kell hozzá


Illetve jó lenne ha valaki skypen segítene


MW1-2 hoz van multi crack és Black Ops 1-2 höz is


Üdv ClimaCool
#11
Kihívások / ClimaCool VS Flash. Party
2013. október 20. - 14:45:30
Hali

Megint mapper csata Flash. -al


Biró:cappsy(persze csak ha vállalod)


Map:legyen discó/party helység :)


Határidõ:jövõvasárnap jó lesz ?Nekem talán még ma meglesz a mapp!

E:Megbeszéltük hogy Santa Maria Beachre mappolunk egy partyházat/discot
#12
Hali

Ezt a mappot a Flash elleni csatára készítettem !Megtekintés:
http://sampforum.hu/index.php?topic=47799.msg468376#new\" rel=\"external nofollow\">Itt

Mivel nem használom fel ezért nem kell nekem(Már)


Nyertes ClimaCool


Leírás:


Készitõ:Én


Készítési idõ:5-6 óra


Objectek száma:1668


Készítési program:MTA


0.3c Objectekkel


Videó:http://www.youtube.com/watch?feature=player_embedded&v=RNRBjmHKCbo


A zene bugos az eminem - survival miatt :(


Üdv ClimaCool






CreateDynamicObject(3491,-1356.3867188,-239.5146484,21.4687538,0.0000000,0.0000000,135.0000000); //object(vegass_hanger2) (1)
CreateDynamicObject(18783,-1381.4537354,-239.6070862,12.9406319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (1)
CreateDynamicObject(18783,-1367.3554688,-253.7063904,12.9406319,0.0000000,0.0000000,44.9945068); //object(kickramp04) (2)
CreateDynamicObject(18783,-1353.2583008,-267.8062744,12.9406319,0.0000000,0.0000000,44.9945068); //object(kickramp04) (3)
CreateDynamicObject(18783,-1339.1601562,-253.7055054,12.9406319,0.0000000,0.0000000,44.9945068); //object(kickramp04) (4)
CreateDynamicObject(18783,-1353.2604980,-239.6050110,12.9406319,0.0000000,0.0000000,44.9945068); //object(kickramp04) (5)
CreateDynamicObject(18783,-1367.3596191,-225.5045776,12.9406319,0.0000000,0.0000000,44.9945068); //object(kickramp04) (6)
CreateDynamicObject(18784,-1353.3422852,-211.3689728,12.9484444,0.0000000,0.0000000,225.0000000); //object(rings) (1)
CreateDynamicObject(18784,-1339.2441406,-225.4677734,12.9484444,0.0000000,0.0000000,225.0000000); //object(rings) (2)
CreateDynamicObject(18784,-1325.1450195,-239.5676880,12.9484444,0.0000000,0.0000000,225.0000000); //object(rings) (3)
CreateDynamicObject(3437,-1332.5136719,-223.2080078,13.0090160,90.0000000,0.0000000,44.9945068); //object(ballypllr01_lvs) (1)
CreateDynamicObject(3437,-1340.0856934,-215.6331024,13.0070000,90.0000000,0.0000000,225.0000000); //object(ballypllr01_lvs) (2)
CreateDynamicObject(18646,-1328.6456299,-227.1966400,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (1)
CreateDynamicObject(18646,-1329.0952148,-226.8213043,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (2)
CreateDynamicObject(18646,-1329.6943359,-226.2963104,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (3)
CreateDynamicObject(18646,-1330.5187988,-225.8459167,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (4)
CreateDynamicObject(18646,-1331.1931152,-224.7207489,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (5)
CreateDynamicObject(18646,-1331.8669434,-224.1207275,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (6)
CreateDynamicObject(18646,-1332.4658203,-223.5951385,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (7)
CreateDynamicObject(18646,-1332.9904785,-222.9947510,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (8)
CreateDynamicObject(18646,-1333.5898438,-222.3941650,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (9)
CreateDynamicObject(18646,-1334.2644043,-221.7935791,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (10)
CreateDynamicObject(18646,-1335.0131836,-221.0429993,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (11)
CreateDynamicObject(18646,-1335.6872559,-220.3679962,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (12)
CreateDynamicObject(18646,-1336.5859375,-219.8422089,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (13)
CreateDynamicObject(18646,-1337.0356445,-219.0918274,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (14)
CreateDynamicObject(18646,-1337.6347656,-218.4168243,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (15)
CreateDynamicObject(18646,-1338.3093262,-217.5910492,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (16)
CreateDynamicObject(18646,-1338.8332520,-217.0658417,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (17)
CreateDynamicObject(18646,-1339.3576660,-216.6154480,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (18)
CreateDynamicObject(18646,-1339.8820801,-216.0902557,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (19)
CreateDynamicObject(18646,-1340.6313477,-215.4148712,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (20)
CreateDynamicObject(18646,-1341.3054199,-214.7390900,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (21)
CreateDynamicObject(18646,-1341.9042969,-213.9883118,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (22)
CreateDynamicObject(18646,-1342.5039062,-213.3883057,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (23)
CreateDynamicObject(18646,-1343.5532227,-212.8627167,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (24)
CreateDynamicObject(18646,-1343.5527344,-212.1873322,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (25)
CreateDynamicObject(18646,-1344.1523438,-212.1865234,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (26)
CreateDynamicObject(18646,-1344.1523438,-211.7365417,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (27)
CreateDynamicObject(18646,-1344.1523438,-211.7363281,13.2421875,0.0000000,0.0000000,0.0000000); //object(girders11) (28)
CreateDynamicObject(18647,-1328.2539062,-225.8632812,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (1)
CreateDynamicObject(18647,-1329.6030273,-224.5133362,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (2)
CreateDynamicObject(18647,-1330.9516602,-223.1627502,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (3)
CreateDynamicObject(18647,-1332.3002930,-221.8121643,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (4)
CreateDynamicObject(18647,-1333.6489258,-220.4615784,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (5)
CreateDynamicObject(18647,-1334.9975586,-219.1109924,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (6)
CreateDynamicObject(18647,-1336.3461914,-217.7604065,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (7)
CreateDynamicObject(18647,-1337.6948242,-216.4098206,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (8)
CreateDynamicObject(18647,-1339.0434570,-215.0592346,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (9)
CreateDynamicObject(18647,-1340.3916016,-213.7080078,13.1718750,0.0000000,0.0000000,44.9890137); //object(bar2) (10)
CreateDynamicObject(18647,-1341.7407227,-212.3580627,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (11)
CreateDynamicObject(18647,-1342.7145996,-211.3824615,13.1718750,0.0000000,0.0000000,44.9945068); //object(bar2) (12)
CreateDynamicObject(18649,-1329.8920898,-227.4468231,13.1718750,0.0000000,0.0000000,45.0000000); //object(bench1) (1)
CreateDynamicObject(18649,-1331.2407227,-226.0963440,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (2)
CreateDynamicObject(18649,-1332.5893555,-224.7457581,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (3)
CreateDynamicObject(18649,-1333.9379883,-223.3951721,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (4)
CreateDynamicObject(18649,-1335.2866211,-222.0445862,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (5)
CreateDynamicObject(18649,-1336.6352539,-220.6940002,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (6)
CreateDynamicObject(18649,-1337.9838867,-219.3434143,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (7)
CreateDynamicObject(18649,-1339.3325195,-217.9928284,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (8)
CreateDynamicObject(18649,-1340.6811523,-216.6422424,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (9)
CreateDynamicObject(18649,-1342.0297852,-215.2916565,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (10)
CreateDynamicObject(18649,-1343.3784180,-213.9410706,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (11)
CreateDynamicObject(18649,-1344.3522949,-212.9654694,13.1718750,0.0000000,0.0000000,44.9945068); //object(bench1) (12)
CreateDynamicObject(18718,-1343.7309570,-211.9756012,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (1)
CreateDynamicObject(18718,-1342.6811523,-213.1755371,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (3)
CreateDynamicObject(18718,-1341.6313477,-213.9997711,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (4)
CreateDynamicObject(18718,-1340.5815430,-214.8989868,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (5)
CreateDynamicObject(18718,-1339.6816406,-215.9483948,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (6)
CreateDynamicObject(18718,-1338.7072754,-216.8482056,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (7)
CreateDynamicObject(18718,-1337.7326660,-217.9726105,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (8)
CreateDynamicObject(18718,-1336.8330078,-218.8716431,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (9)
CreateDynamicObject(18718,-1335.5588379,-219.8460541,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (10)
CreateDynamicObject(18718,-1334.8090820,-220.8956604,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (11)
CreateDynamicObject(18718,-1333.6843262,-221.7204742,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (12)
CreateDynamicObject(18718,-1332.7841797,-222.8446808,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (13)
CreateDynamicObject(18718,-1331.8098145,-223.8187103,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (14)
CreateDynamicObject(18718,-1330.8352051,-224.7183228,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (15)
CreateDynamicObject(18718,-1329.9355469,-225.7677307,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (16)
CreateDynamicObject(18718,-1329.0361328,-226.6675415,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (17)
CreateDynamicObject(18718,-1328.4365234,-227.3419647,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (18)
CreateDynamicObject(18718,-1344.1816406,-211.5171356,11.6238813,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (19)
CreateDynamicObject(18720,-1343.6545410,-211.8027496,21.8984585,0.0000000,0.0000000,0.0000000); //object(carls_moms_kit1) (1)
CreateDynamicObject(18720,-1328.5024414,-226.7276459,21.8984585,0.0000000,0.0000000,0.0000000); //object(carls_moms_kit1) (2)
CreateDynamicObject(18721,-1336.2532959,-219.0787354,21.8234596,0.0000000,0.0000000,0.0000000); //object(mansionlights2) (1)
CreateDynamicObject(18740,-1343.9951172,-212.4277344,13.1984377,0.0000000,0.0000000,0.0000000); //object(stand03) (1)
CreateDynamicObject(18740,-1328.7751465,-226.9771423,13.1984377,0.0000000,0.0000000,0.0000000); //object(stand03) (2)
CreateDynamicObject(18750,-1340.5963135,-220.1844025,48.6396332,90.0000000,0.0000000,135.0000000); //object(sumoring) (1)
CreateDynamicObject(18809,-1229.5272217,28.5422001,18.1234093,0.0000000,90.0000000,45.0000000); //object(monkeyman) (1)
CreateDynamicObject(18822,-1195.2904053,62.7926941,25.2531395,0.0000000,292.7500000,225.0000000); //object(immy_rooms2) (1)
CreateDynamicObject(18809,-1167.6569824,90.4169769,54.6484833,0.0000000,45.0000000,45.0000000); //object(monkeyman) (2)
CreateDynamicObject(18822,-1140.0932617,118.2918701,83.9780579,0.0000000,112.5000000,225.6929321); //object(immy_rooms2) (2)
CreateDynamicObject(18809,-1106.1555176,152.6666870,90.9485474,0.0000000,90.0000000,44.9945068); //object(monkeyman) (3)
CreateDynamicObject(18809,-1070.8288574,187.9907074,90.9485474,0.0000000,90.0000000,44.9945068); //object(monkeyman) (4)
CreateDynamicObject(18809,-1035.5021973,223.3147278,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (5)
CreateDynamicObject(18809,-1000.1755371,258.6387329,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (6)
CreateDynamicObject(18809,-964.8488770,293.9627686,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (7)
CreateDynamicObject(18809,-929.5222168,329.2868042,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (8)
CreateDynamicObject(18809,-894.1955566,364.6108093,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (9)
CreateDynamicObject(18809,-858.8688965,399.9348145,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (10)
CreateDynamicObject(18809,-823.5422363,435.2588501,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (11)
CreateDynamicObject(18809,-788.2155762,470.5828857,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (12)
CreateDynamicObject(18809,-752.8886719,505.9062500,90.9485474,0.0000000,90.0000000,44.9945068); //object(monkeyman) (13)
CreateDynamicObject(18809,-717.5615234,541.2304688,90.9485474,0.0000000,90.0000000,44.9945068); //object(monkeyman) (14)
CreateDynamicObject(18838,-688.5937500,558.9169922,90.9442139,90.0000000,0.0000000,225.0000000); //object(int3int_brothel04) (1)
CreateDynamicObject(18809,-706.1607666,530.0553589,90.9485474,0.0000000,90.0000000,44.9945068); //object(monkeyman) (15)
CreateDynamicObject(18809,-741.4885254,494.7306519,90.9485474,0.0000000,90.0000000,44.9945068); //object(monkeyman) (16)
CreateDynamicObject(18809,-776.8162842,459.4059448,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (17)
CreateDynamicObject(18809,-812.1440430,424.0812378,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (18)
CreateDynamicObject(18809,-847.4718018,388.7565308,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (19)
CreateDynamicObject(18809,-882.7995605,353.4318237,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (20)
CreateDynamicObject(18809,-918.1273193,318.1071167,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (21)
CreateDynamicObject(18809,-953.4550781,282.7824097,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (22)
CreateDynamicObject(18809,-988.7828369,247.4577026,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (23)
CreateDynamicObject(18809,-1024.1105957,212.1329956,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (24)
CreateDynamicObject(18809,-1059.4383545,176.8082886,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (25)
CreateDynamicObject(18809,-1094.7661133,141.4835815,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (26)
CreateDynamicObject(18809,-1130.0938721,106.1588745,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (27)
CreateDynamicObject(18809,-1165.4216309,70.8341675,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (28)
CreateDynamicObject(18809,-1200.7493896,35.5094604,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (29)
CreateDynamicObject(18809,-1236.0771484,0.1847534,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (30)
CreateDynamicObject(18809,-1271.4049072,-35.1399536,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (31)
CreateDynamicObject(18809,-1306.7326660,-70.4646606,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (32)
CreateDynamicObject(18809,-1342.0604248,-105.7893677,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (33)
CreateDynamicObject(18809,-1377.3876953,-141.1132812,90.9485474,0.0000000,90.0000000,44.9945068); //object(monkeyman) (34)
CreateDynamicObject(18837,-1399.7070312,-170.0175476,90.9996185,90.0000000,180.0000000,180.0000000); //object(int_5kb_flykiller) (1)
CreateDynamicObject(18809,-1377.4626465,-198.8631287,90.9485474,0.0000000,90.0000000,135.0000000); //object(monkeyman) (35)
CreateDynamicObject(18809,-1342.1379395,-234.1871185,90.9485474,0.0000000,90.0000000,135.0000000); //object(monkeyman) (36)
CreateDynamicObject(18809,-1306.8132324,-269.5111084,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (37)
CreateDynamicObject(18809,-1271.4885254,-304.8350830,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (38)
CreateDynamicObject(18809,-1236.1638184,-340.1590881,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (39)
CreateDynamicObject(18809,-1200.8391113,-375.4830933,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (40)
CreateDynamicObject(18809,-1165.5144043,-410.8070679,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (41)
CreateDynamicObject(18809,-1130.1896973,-446.1310425,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (42)
CreateDynamicObject(18809,-1094.8649902,-481.4550476,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (43)
CreateDynamicObject(18809,-1059.5402832,-516.7790527,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (44)
CreateDynamicObject(18809,-1024.2155762,-552.1030273,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (45)
CreateDynamicObject(18809,-988.8908691,-587.4270020,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (46)
CreateDynamicObject(18809,-1306.8132324,-269.5111084,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (47)
CreateDynamicObject(18809,-1271.4885254,-304.8350830,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (48)
CreateDynamicObject(18809,-1236.1638184,-340.1590881,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (49)
CreateDynamicObject(18809,-1200.8391113,-375.4830933,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (50)
CreateDynamicObject(18809,-1165.5144043,-410.8070679,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (51)
CreateDynamicObject(18809,-1130.1896973,-446.1310425,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (52)
CreateDynamicObject(18809,-1094.8649902,-481.4550476,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (53)
CreateDynamicObject(18809,-1059.5402832,-516.7790527,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (54)
CreateDynamicObject(18809,-1024.2155762,-552.1030273,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (55)
CreateDynamicObject(18809,-988.8908691,-587.4270020,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (56)
CreateDynamicObject(18837,-959.9209595,-609.7548218,90.9614258,90.0000000,179.9945068,270.0000000); //object(int_5kb_flykiller) (2)
CreateDynamicObject(18809,-1306.8132324,-269.5111084,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (57)
CreateDynamicObject(18809,-1271.4885254,-304.8350830,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (58)
CreateDynamicObject(18809,-1236.1638184,-340.1590881,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (59)
CreateDynamicObject(18809,-1200.8391113,-375.4830933,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (60)
CreateDynamicObject(18809,-1165.5144043,-410.8070679,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (61)
CreateDynamicObject(18809,-1130.1896973,-446.1310425,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (62)
CreateDynamicObject(18809,-1094.8649902,-481.4550476,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (63)
CreateDynamicObject(18809,-1059.5402832,-516.7790527,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (64)
CreateDynamicObject(18809,-1024.2155762,-552.1030273,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (65)
CreateDynamicObject(18809,-988.8906250,-587.4267578,90.9485474,0.0000000,90.0000000,135.0000000); //object(monkeyman) (66)
CreateDynamicObject(18809,-930.9906006,-587.4267578,90.9485474,0.0000000,90.0000000,45.0000000); //object(monkeyman) (67)
CreateDynamicObject(18809,-895.6649780,-552.1017456,90.9485474,0.0000000,90.0000000,44.9945068); //object(monkeyman) (68)
CreateDynamicObject(18837,-873.3710938,-523.2033691,90.9614258,90.0000000,179.9945068,0.0000000); //object(int_5kb_flykiller) (3)
CreateDynamicObject(18809,-895.5913086,-494.3512573,90.9485474,0.0000000,90.0000000,135.0000000); //object(monkeyman) (69)
CreateDynamicObject(18809,-930.9154663,-459.0250854,90.9485474,0.0000000,90.0000000,135.0000000); //object(monkeyman) (70)
CreateDynamicObject(18809,-966.2396240,-423.6989136,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (71)
CreateDynamicObject(18809,-1001.5637817,-388.3727417,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (72)
CreateDynamicObject(18809,-1036.8879395,-353.0465698,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (73)
CreateDynamicObject(18809,-1072.2121582,-317.7203979,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (74)
CreateDynamicObject(18809,-1107.5362549,-282.3942261,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (75)
CreateDynamicObject(18809,-1142.8603516,-247.0680542,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (76)
CreateDynamicObject(18809,-1178.1845703,-211.7418823,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (77)
CreateDynamicObject(18809,-1213.5087891,-176.4157104,90.9485474,0.0000000,90.0000000,135.0000305); //object(monkeyman) (78)
CreateDynamicObject(18809,-1248.8320312,-141.0888672,90.9485474,0.0000000,90.0000000,135.0000000); //object(monkeyman) (79)
CreateDynamicObject(18821,-1282.9769287,-106.9529800,97.9152679,0.0000000,292.5000000,315.0000000); //object(im_cover_tbl) (1)
CreateDynamicObject(18821,-1313.3469238,-76.5771332,121.0902405,0.0000000,67.5000000,135.0000000); //object(im_cover_tbl) (2)
CreateDynamicObject(18821,-1376.8720703,-12.9771395,97.9152679,0.0000000,292.4945068,135.0000000); //object(im_cover_tbl) (3)
CreateDynamicObject(18821,-1346.4946289,-43.3519173,121.0902405,0.0000000,67.4945068,315.0000000); //object(im_cover_tbl) (4)
CreateDynamicObject(18779,-1411.8857422,13.1796875,95.8929291,0.0000000,0.0000000,314.9945068); //object(tuberamp) (1)
CreateDynamicObject(19071,-1427.9107666,-656.5350342,26.2984486,0.0000000,0.0000000,90.0000000); //object(cunte_roads30) (1)
CreateDynamicObject(19071,-1322.6271973,-478.5811768,29.0693970,0.0000000,0.0000000,116.7462158); //object(cunte_roads30) (2)
CreateDynamicObject(19070,-1269.5319824,-451.8345337,23.8234596,0.0000000,0.0000000,116.7399902); //object(cunte_roads29) (1)
CreateDynamicObject(18780,-1199.7353516,-433.8984375,2.3234379,0.0000000,18.7481689,206.9989014); //object(stunt1) (1)
CreateDynamicObject(18780,-1204.3828125,-424.7474365,2.3234379,0.0000000,18.7481689,206.9989014); //object(stunt1) (2)
CreateDynamicObject(18780,-1208.9567871,-415.5970459,2.3234379,0.0000000,18.7481689,206.9989014); //object(stunt1) (3)
CreateDynamicObject(18780,-1213.6049805,-406.4466553,2.3234379,0.0000000,18.7481689,206.9989014); //object(stunt1) (4)
CreateDynamicObject(19071,-1397.7060547,-516.5312500,29.0693970,0.0000000,0.0000000,116.7462158); //object(cunte_roads30) (4)
CreateDynamicObject(19071,-1364.8347168,-656.5341797,26.2984486,0.0000000,0.0000000,90.0000000); //object(cunte_roads30) (5)
CreateDynamicObject(19071,-1303.6362305,-656.5341797,26.2984486,0.0000000,0.0000000,90.0000000); //object(cunte_roads30) (6)
CreateDynamicObject(19071,-1473.2307129,-554.2566528,29.0693970,0.0000000,0.0000000,116.7462158); //object(cunte_roads30) (8)
CreateDynamicObject(19070,-1525.9567871,-581.2840576,23.8234596,0.0000000,0.0000000,297.5000000); //object(cunte_roads29) (2)
CreateDynamicObject(18780,-1581.3690186,-627.1443481,2.3984437,0.0000000,18.7481689,27.2500000); //object(stunt1) (5)
CreateDynamicObject(18780,-1586.1689453,-617.9934082,2.3234437,0.0000000,18.7426758,27.2460938); //object(stunt1) (6)
CreateDynamicObject(18780,-1590.9680176,-608.6921997,2.3234437,0.0000000,18.7426758,27.2460938); //object(stunt1) (7)
CreateDynamicObject(18780,-1595.7666016,-599.5410156,2.3234437,0.0000000,18.7426758,27.2460938); //object(stunt1) (8)
CreateDynamicObject(18780,-1465.8674316,40.7338028,24.8158875,0.0000000,0.0000000,45.0000000); //object(stunt1) (70)
CreateDynamicObject(18780,-1463.2219238,43.7329254,25.0250683,0.0000000,354.0000000,45.0000000); //object(stunt1) (71)
CreateDynamicObject(18780,-1460.6071777,46.7011223,25.6503162,0.0000000,348.0000000,45.0000000); //object(stunt1) (72)
CreateDynamicObject(18780,-1458.0540771,49.6078148,26.6847839,0.0000000,342.0000000,45.0000000); //object(stunt1) (73)
CreateDynamicObject(18780,-1455.5924072,52.4230919,28.1171360,0.0000000,336.0000000,45.0000000); //object(stunt1) (74)
CreateDynamicObject(18780,-1453.2509766,55.1180496,29.9316788,0.0000000,330.0000000,45.0000000); //object(stunt1) (75)
CreateDynamicObject(18780,-1451.0574951,57.6650887,32.1085320,0.0000000,324.0000000,45.0000000); //object(stunt1) (76)
CreateDynamicObject(18780,-1449.0378418,60.0382500,34.6238480,0.0000000,318.0000000,45.0000000); //object(stunt1) (77)
CreateDynamicObject(18780,-1447.2161865,62.2134666,37.4500656,0.0000000,312.0000000,45.0000000); //object(stunt1) (78)
CreateDynamicObject(18780,-1445.6143799,64.1688385,40.5562210,0.0000000,306.0000000,45.0000000); //object(stunt1) (79)
CreateDynamicObject(18780,-1444.2518311,65.8848801,43.9082832,0.0000000,300.0000000,45.0000000); //object(stunt1) (80)
CreateDynamicObject(18780,-1443.1456299,67.3447342,47.4695244,0.0000000,294.0000000,45.0000000); //object(stunt1) (81)
CreateDynamicObject(18780,-1442.3095703,68.5343399,51.2009277,0.0000000,288.0000000,45.0000000); //object(stunt1) (82)
CreateDynamicObject(18780,-1441.7548828,69.4425964,55.0616150,0.0000000,282.0000000,45.0000000); //object(stunt1) (83)
CreateDynamicObject(18780,-1441.4895020,70.0614853,59.0092812,0.0000000,276.0000000,45.0000000); //object(stunt1) (84)
CreateDynamicObject(18780,-1441.5183105,70.3861771,63.0006790,0.0000000,270.0000000,45.0000000); //object(stunt1) (85)
CreateDynamicObject(18780,-1441.8430176,70.4150391,66.9920731,0.0000000,264.0000000,45.0000000); //object(stunt1) (86)
CreateDynamicObject(18780,-1442.4619141,70.1497040,70.9397430,0.0000000,258.0000000,45.0000000); //object(stunt1) (87)
CreateDynamicObject(18780,-1443.3702393,69.5950012,74.8004303,0.0000000,252.0000000,45.0000000); //object(stunt1) (88)
CreateDynamicObject(18780,-1444.5598145,68.7589493,78.5318298,0.0000000,246.0000000,45.0000000); //object(stunt1) (89)
CreateDynamicObject(18780,-1446.0196533,67.6526489,82.0930710,0.0000000,240.0000000,45.0000000); //object(stunt1) (90)
CreateDynamicObject(18780,-1447.7357178,66.2901611,85.4451370,0.0000000,234.0000000,45.0000000); //object(stunt1) (91)
CreateDynamicObject(18780,-1449.6910400,64.6883392,88.5512924,0.0000000,228.0000000,45.0000000); //object(stunt1) (92)
CreateDynamicObject(18780,-1451.8663330,62.8666763,91.3775101,0.0000000,222.0000000,45.0000000); //object(stunt1) (93)
CreateDynamicObject(18780,-1454.2395020,60.8470726,93.8928223,0.0000000,216.0000000,45.0000000); //object(stunt1) (94)
CreateDynamicObject(18780,-1456.7864990,58.6535835,96.0696793,0.0000000,210.0000000,45.0000000); //object(stunt1) (95)
CreateDynamicObject(18780,-1459.4814453,56.3121796,97.8842163,0.0000000,204.0000000,45.0000000); //object(stunt1) (96)
CreateDynamicObject(18780,-1462.2967529,53.8504562,99.3165741,0.0000000,198.0000000,45.0000000); //object(stunt1) (97)
CreateDynamicObject(18780,-1465.2033691,51.2973175,100.3510361,0.0000000,192.0000000,45.0000000); //object(stunt1) (98)
CreateDynamicObject(18780,-1468.1716309,48.6826706,100.9762878,0.0000000,186.0000000,45.0000000); //object(stunt1) (99)
CreateDynamicObject(18780,-1471.1707764,46.0371056,101.1854706,0.0000000,180.0000000,45.0000000); //object(stunt1) (100)
CreateDynamicObject(18780,-1474.1697998,43.3915367,100.9762878,0.0000000,174.0000000,45.0000000); //object(stunt1) (101)
CreateDynamicObject(18780,-1477.1380615,40.7768898,100.3510361,0.0000000,168.0000000,45.0000000); //object(stunt1) (102)
CreateDynamicObject(18780,-1480.0447998,38.2237511,99.3165741,0.0000000,162.0000000,45.0000000); //object(stunt1) (103)
CreateDynamicObject(18780,-1482.8599854,35.7620277,97.8842163,0.0000000,156.0000000,45.0000000); //object(stunt1) (104)
CreateDynamicObject(18780,-1485.5549316,33.4206238,96.0696793,0.0000000,150.0000000,45.0000000); //object(stunt1) (105)
CreateDynamicObject(18780,-1488.1020508,31.2271366,93.8928223,0.0000000,144.0000000,45.0000000); //object(stunt1) (106)
CreateDynamicObject(18780,-1490.4752197,29.2075291,91.3775101,0.0000000,138.0000000,45.0000000); //object(stunt1) (107)
CreateDynamicObject(18780,-1492.6503906,27.3858681,88.5512924,0.0000000,132.0000000,45.0000000); //object(stunt1) (108)
CreateDynamicObject(18780,-1494.6057129,25.7840500,85.4451370,0.0000000,126.0000000,45.0000000); //object(stunt1) (109)
CreateDynamicObject(18780,-1496.3217773,24.4215565,82.0930710,0.0000000,120.0000000,45.0000000); //object(stunt1) (110)
CreateDynamicObject(18780,-1497.7816162,23.3152580,78.5318298,0.0000000,114.0000000,45.0000000); //object(stunt1) (111)
CreateDynamicObject(18780,-1498.9713135,22.4792099,74.8004303,0.0000000,108.0000000,45.0000000); //object(stunt1) (112)
CreateDynamicObject(18780,-1499.8795166,21.9245071,70.9397430,0.0000000,102.0000000,45.0000000); //object(stunt1) (113)
CreateDynamicObject(18780,-1500.4984131,21.6591663,66.9920731,0.0000000,96.0000000,45.0000000); //object(stunt1) (114)
CreateDynamicObject(18780,-1500.8231201,21.6880302,63.0006790,0.0000000,90.0000000,45.0000000); //object(stunt1) (115)
CreateDynamicObject(18780,-1500.8519287,22.0127201,59.0092812,0.0000000,84.0000000,45.0000000); //object(stunt1) (116)
CreateDynamicObject(18780,-1500.5866699,22.6316128,55.0616150,0.0000000,78.0000000,45.0000000); //object(stunt1) (117)
CreateDynamicObject(18780,-1500.0319824,23.5398693,51.2009277,0.0000000,72.0000000,45.0000000); //object(stunt1) (118)
CreateDynamicObject(18780,-1499.1959229,24.7294712,47.4695244,0.0000000,66.0000000,45.0000000); //object(stunt1) (119)
CreateDynamicObject(18780,-1498.0895996,26.1893234,43.9082832,0.0000000,60.0000000,45.0000000); //object(stunt1) (120)
CreateDynamicObject(18780,-1496.7270508,27.9053688,40.5562210,0.0000000,54.0000000,45.0000000); //object(stunt1) (121)
CreateDynamicObject(18780,-1495.1252441,29.8607426,37.4500656,0.0000000,48.0000000,45.0000000); //object(stunt1) (122)
CreateDynamicObject(18780,-1493.3035889,32.0359573,34.6238480,0.0000000,42.0000000,45.0000000); //object(stunt1) (123)
CreateDynamicObject(18780,-1491.2840576,34.4091187,32.1085320,0.0000000,36.0000000,45.0000000); //object(stunt1) (124)
CreateDynamicObject(18780,-1489.0904541,36.9561577,29.9316788,0.0000000,30.0000000,45.0000000); //object(stunt1) (125)
CreateDynamicObject(18780,-1486.7491455,39.6511154,28.1171360,0.0000000,24.0000000,45.0000000); //object(stunt1) (126)
CreateDynamicObject(18780,-1484.2873535,42.4663925,26.6847839,0.0000000,18.0000000,45.0000000); //object(stunt1) (127)
CreateDynamicObject(18780,-1481.7342529,45.3730850,25.6503162,0.0000000,12.0000000,45.0000000); //object(stunt1) (128)
CreateDynamicObject(18780,-1479.1196289,48.3412819,25.0250683,0.0000000,6.0000000,45.0000000); //object(stunt1) (129)
CreateDynamicObject(18780,-1476.4739990,51.3404045,24.8158875,0.0000000,0.0000000,45.0000000); //object(stunt1) (130)
CreateDynamicObject(18780,-1473.8284912,54.3395271,25.0250683,0.0000000,354.0000000,45.0000000); //object(stunt1) (131)
CreateDynamicObject(18780,-1471.2138672,57.3077240,25.6503162,0.0000000,348.0000000,45.0000000); //object(stunt1) (132)
CreateDynamicObject(18780,-1468.6606445,60.2144165,26.6847839,0.0000000,342.0000000,45.0000000); //object(stunt1) (133)
CreateDynamicObject(18780,-1466.1989746,63.0296936,28.1171360,0.0000000,336.0000000,45.0000000); //object(stunt1) (134)
CreateDynamicObject(18780,-1463.8575439,65.7246475,29.9316788,0.0000000,330.0000000,45.0000000); //object(stunt1) (135)
CreateDynamicObject(18780,-1461.6640625,68.2716904,32.1085320,0.0000000,324.0000000,45.0000000); //object(stunt1) (136)
CreateDynamicObject(18780,-1459.6444092,70.6448517,34.6238480,0.0000000,318.0000000,45.0000000); //object(stunt1) (137)
CreateDynamicObject(18780,-1457.8227539,72.8200684,37.4500656,0.0000000,312.0000000,45.0000000); //object(stunt1) (138)
CreateDynamicObject(18780,-1456.2209473,74.7754364,40.5562210,0.0000000,306.0000000,45.0000000); //object(stunt1) (139)
CreateDynamicObject(18780,-1454.8585205,76.4914856,43.9082832,0.0000000,300.0000000,45.0000000); //object(stunt1) (140)
CreateDynamicObject(18780,-1453.7521973,77.9513397,47.4695244,0.0000000,294.0000000,45.0000000); //object(stunt1) (141)
CreateDynamicObject(18780,-1452.9161377,79.1409378,51.2009277,0.0000000,288.0000000,45.0000000); //object(stunt1) (142)
CreateDynamicObject(18780,-1452.3614502,80.0491943,55.0616150,0.0000000,282.0000000,45.0000000); //object(stunt1) (143)
CreateDynamicObject(18780,-1452.0960693,80.6680908,59.0092812,0.0000000,276.0000000,45.0000000); //object(stunt1) (144)
CreateDynamicObject(18780,-1452.1250000,80.9927826,63.0006790,0.0000000,270.0000000,45.0000000); //object(stunt1) (145)
CreateDynamicObject(18780,-1452.4497070,81.0216446,66.9920731,0.0000000,264.0000000,45.0000000); //object(stunt1) (146)
CreateDynamicObject(18780,-1453.0686035,80.7563019,70.9397430,0.0000000,258.0000000,45.0000000); //object(stunt1) (147)
CreateDynamicObject(18780,-1453.9768066,80.2015991,74.8004303,0.0000000,252.0000000,45.0000000); //object(stunt1) (148)
CreateDynamicObject(18780,-1455.1663818,79.3655472,78.5318298,0.0000000,246.0000000,45.0000000); //object(stunt1) (149)
CreateDynamicObject(18780,-1456.6262207,78.2592545,82.0930710,0.0000000,240.0000000,45.0000000); //object(stunt1) (150)
CreateDynamicObject(18780,-1458.3422852,76.8967590,85.4451370,0.0000000,234.0000000,45.0000000); //object(stunt1) (151)
CreateDynamicObject(18780,-1460.2977295,75.2949371,88.5512924,0.0000000,228.0000000,45.0000000); //object(stunt1) (152)
CreateDynamicObject(18780,-1462.4729004,73.4732819,91.3775101,0.0000000,222.0000000,45.0000000); //object(stunt1) (153)
CreateDynamicObject(18780,-1464.8460693,71.4536743,93.8928223,0.0000000,216.0000000,45.0000000); //object(stunt1) (154)
CreateDynamicObject(18780,-1467.3930664,69.2601852,96.0696793,0.0000000,210.0000000,45.0000000); //object(stunt1) (155)
CreateDynamicObject(18780,-1470.0880127,66.9187851,97.8842163,0.0000000,204.0000000,45.0000000); //object(stunt1) (156)
CreateDynamicObject(18780,-1472.9033203,64.4570618,99.3165741,0.0000000,198.0000000,45.0000000); //object(stunt1) (157)
CreateDynamicObject(18780,-1475.8100586,61.9039192,100.3510361,0.0000000,192.0000000,45.0000000); //object(stunt1) (158)
CreateDynamicObject(18780,-1478.7781982,59.2892723,100.9762878,0.0000000,186.0000000,45.0000000); //object(stunt1) (159)
CreateDynamicObject(18780,-1481.7773438,56.6437073,101.1854706,0.0000000,180.0000000,45.0000000); //object(stunt1) (160)
CreateDynamicObject(18780,-1484.7764893,53.9981384,100.9762878,0.0000000,174.0000000,45.0000000); //object(stunt1) (161)
CreateDynamicObject(18780,-1487.7446289,51.3834915,100.3510361,0.0000000,168.0000000,45.0000000); //object(stunt1) (162)
CreateDynamicObject(18780,-1490.6513672,48.8303528,99.3165741,0.0000000,162.0000000,45.0000000); //object(stunt1) (163)
CreateDynamicObject(18780,-1493.4666748,46.3686295,97.8842163,0.0000000,156.0000000,45.0000000); //object(stunt1) (164)
CreateDynamicObject(18780,-1496.1616211,44.0272255,96.0696793,0.0000000,150.0000000,45.0000000); //object(stunt1) (165)
CreateDynamicObject(18780,-1498.7086182,41.8337364,93.8928223,0.0000000,144.0000000,45.0000000); //object(stunt1) (166)
CreateDynamicObject(18780,-1501.0817871,39.8141327,91.3775101,0.0000000,138.0000000,45.0000000); //object(stunt1) (167)
CreateDynamicObject(18780,-1503.2569580,37.9924698,88.5512924,0.0000000,132.0000000,45.0000000); //object(stunt1) (168)
CreateDynamicObject(18780,-1505.2124023,36.3906517,85.4451370,0.0000000,126.0000000,45.0000000); //object(stunt1) (169)
CreateDynamicObject(18780,-1506.9284668,35.0281601,82.0930710,0.0000000,120.0000000,45.0000000); //object(stunt1) (170)
CreateDynamicObject(18780,-1508.3883057,33.9218597,78.5318298,0.0000000,114.0000000,45.0000000); //object(stunt1) (171)
CreateDynamicObject(18780,-1509.5778809,33.0858116,74.8004303,0.0000000,108.0000000,45.0000000); //object(stunt1) (172)
CreateDynamicObject(18780,-1510.4860840,32.5311089,70.9397430,0.0000000,102.0000000,45.0000000); //object(stunt1) (173)
CreateDynamicObject(18780,-1511.1049805,32.2657661,66.9920731,0.0000000,96.0000000,45.0000000); //object(stunt1) (174)
CreateDynamicObject(18780,-1511.4296875,32.2946320,63.0006790,0.0000000,90.0000000,45.0000000); //object(stunt1) (175)
CreateDynamicObject(18780,-1511.4586182,32.6193199,59.0092812,0.0000000,84.0000000,45.0000000); //object(stunt1) (176)
CreateDynamicObject(18780,-1511.1932373,33.2382164,55.0616150,0.0000000,78.0000000,45.0000000); //object(stunt1) (177)
CreateDynamicObject(18780,-1510.6385498,34.1464729,51.2009277,0.0000000,72.0000000,45.0000000); //object(stunt1) (178)
CreateDynamicObject(18780,-1509.8024902,35.3360748,47.4695244,0.0000000,66.0000000,45.0000000); //object(stunt1) (179)
CreateDynamicObject(18780,-1508.6961670,36.7959251,43.9082832,0.0000000,60.0000000,45.0000000); //object(stunt1) (180)
CreateDynamicObject(18780,-1507.3337402,38.5119705,40.5562210,0.0000000,54.0000000,45.0000000); //object(stunt1) (181)
CreateDynamicObject(18780,-1505.7318115,40.4673424,37.4500656,0.0000000,48.0000000,45.0000000); //object(stunt1) (182)
CreateDynamicObject(18780,-1503.9101562,42.6425591,34.6238480,0.0000000,42.0000000,45.0000000); //object(stunt1) (183)
CreateDynamicObject(18780,-1501.8906250,45.0157204,32.1085320,0.0000000,36.0000000,45.0000000); //object(stunt1) (184)
CreateDynamicObject(18780,-1499.6971436,47.5627594,29.9316788,0.0000000,30.0000000,45.0000000); //object(stunt1) (185)
CreateDynamicObject(18780,-1497.3557129,50.2577171,28.1171360,0.0000000,24.0000000,45.0000000); //object(stunt1) (186)
CreateDynamicObject(18780,-1494.8940430,53.0729942,26.6847839,0.0000000,18.0000000,45.0000000); //object(stunt1) (187)
CreateDynamicObject(18780,-1492.3408203,55.9796867,25.6503162,0.0000000,12.0000000,45.0000000); //object(stunt1) (188)
CreateDynamicObject(18780,-1489.7261963,58.9478836,25.0250683,0.0000000,6.0000000,45.0000000); //object(stunt1) (189)
CreateDynamicObject(18780,-1487.0806885,61.9470062,24.8158875,0.0000000,0.0000000,45.0000000); //object(stunt1) (190)
CreateDynamicObject(18780,-1484.4350586,64.9461288,25.0250683,0.0000000,354.0000000,45.0000000); //object(stunt1) (191)
CreateDynamicObject(18780,-1481.8204346,67.9143295,25.6503162,0.0000000,348.0000000,45.0000000); //object(stunt1) (192)
CreateDynamicObject(18780,-1479.2673340,70.8210220,26.6847839,0.0000000,342.0000000,45.0000000); //object(stunt1) (193)
CreateDynamicObject(18780,-1476.8055420,73.6362991,28.1171360,0.0000000,336.0000000,45.0000000); //object(stunt1) (194)
CreateDynamicObject(18780,-1474.4641113,76.3312531,29.9316788,0.0000000,330.0000000,45.0000000); //object(stunt1) (195)
CreateDynamicObject(18780,-1472.2706299,78.8782959,32.1085320,0.0000000,324.0000000,45.0000000); //object(stunt1) (196)
CreateDynamicObject(18780,-1470.2510986,81.2514572,34.6238480,0.0000000,318.0000000,45.0000000); //object(stunt1) (197)
CreateDynamicObject(18780,-1468.4294434,83.4266663,37.4500656,0.0000000,312.0000000,45.0000000); //object(stunt1) (198)
CreateDynamicObject(18780,-1466.8276367,85.3820419,40.5562210,0.0000000,306.0000000,45.0000000); //object(stunt1) (199)
CreateDynamicObject(18780,-1465.4650879,87.0980835,43.9082832,0.0000000,300.0000000,45.0000000); //object(stunt1) (200)
CreateDynamicObject(18780,-1464.3587646,88.5579376,47.4695244,0.0000000,294.0000000,45.0000000); //object(stunt1) (201)
CreateDynamicObject(18780,-1463.5227051,89.7475433,51.2009277,0.0000000,288.0000000,45.0000000); //object(stunt1) (202)
CreateDynamicObject(18780,-1462.9680176,90.6557999,55.0616150,0.0000000,282.0000000,45.0000000); //object(stunt1) (203)
CreateDynamicObject(18780,-1462.7026367,91.2746887,59.0092812,0.0000000,276.0000000,45.0000000); //object(stunt1) (204)
CreateDynamicObject(18780,-1462.7315674,91.5993805,63.0006790,0.0000000,270.0000000,45.0000000); //object(stunt1) (205)
CreateDynamicObject(18780,-1463.0562744,91.6282425,66.9920731,0.0000000,264.0000000,45.0000000); //object(stunt1) (206)
CreateDynamicObject(18780,-1463.6751709,91.3629074,70.9397430,0.0000000,258.0000000,45.0000000); //object(stunt1) (207)
CreateDynamicObject(18780,-1464.5833740,90.8082047,74.8004303,0.0000000,252.0000000,45.0000000); //object(stunt1) (208)
CreateDynamicObject(18780,-1465.7729492,89.9721527,78.5318298,0.0000000,246.0000000,45.0000000); //object(stunt1) (209)
CreateDynamicObject(18780,-1467.2329102,88.8658524,82.0930710,0.0000000,240.0000000,45.0000000); //object(stunt1) (210)
CreateDynamicObject(18780,-1468.9488525,87.5033646,85.4451370,0.0000000,234.0000000,45.0000000); //object(stunt1) (211)
CreateDynamicObject(18780,-1470.9042969,85.9015427,88.5512924,0.0000000,228.0000000,45.0000000); //object(stunt1) (212)
CreateDynamicObject(18780,-1473.0794678,84.0798798,91.3775101,0.0000000,222.0000000,45.0000000); //object(stunt1) (213)
CreateDynamicObject(18780,-1475.4526367,82.0602722,93.8928223,0.0000000,216.0000000,45.0000000); //object(stunt1) (214)
CreateDynamicObject(18780,-1477.9996338,79.8667831,96.0696793,0.0000000,210.0000000,45.0000000); //object(stunt1) (215)
CreateDynamicObject(18780,-1480.6947021,77.5253830,97.8842163,0.0000000,204.0000000,45.0000000); //object(stunt1) (216)
CreateDynamicObject(18780,-1483.5098877,75.0636597,99.3165741,0.0000000,198.0000000,45.0000000); //object(stunt1) (217)
CreateDynamicObject(18780,-1486.4166260,72.5105209,100.3510361,0.0000000,192.0000000,45.0000000); //object(stunt1) (218)
CreateDynamicObject(18780,-1489.3847656,69.8958740,100.9762878,0.0000000,186.0000000,45.0000000); //object(stunt1) (219)
CreateDynamicObject(18780,-1492.3839111,67.2503052,101.1854706,0.0000000,180.0000000,45.0000000); //object(stunt1) (220)
CreateDynamicObject(18780,-1495.3830566,64.6047363,100.9762878,0.0000000,174.0000000,45.0000000); //object(stunt1) (221)
CreateDynamicObject(18780,-1498.3511963,61.9900932,100.3510361,0.0000000,168.0000000,45.0000000); //object(stunt1) (222)
CreateDynamicObject(18780,-1501.2579346,59.4369545,99.3165741,0.0000000,162.0000000,45.0000000); //object(stunt1) (223)
CreateDynamicObject(18780,-1504.0732422,56.9752312,97.8842163,0.0000000,156.0000000,45.0000000); //object(stunt1) (224)
CreateDynamicObject(18780,-1506.7681885,54.6338272,96.0696793,0.0000000,150.0000305,45.0000000); //object(stunt1) (225)
CreateDynamicObject(18780,-1509.3151855,52.4403381,93.8928223,0.0000000,144.0000000,45.0000000); //object(stunt1) (226)
CreateDynamicObject(18780,-1511.6883545,50.4207344,91.3775101,0.0000000,137.9999695,45.0000000); //object(stunt1) (227)
CreateDynamicObject(18780,-1513.8636475,48.5990715,88.5512924,0.0000000,132.0000000,45.0000000); //object(stunt1) (228)
CreateDynamicObject(18780,-1515.8189697,46.9972534,85.4451370,0.0000000,126.0000000,45.0000000); //object(stunt1) (229)
CreateDynamicObject(18780,-1517.5350342,45.6347618,82.0930710,0.0000000,120.0000305,45.0000000); //object(stunt1) (230)
CreateDynamicObject(18780,-1518.9948730,44.5284615,78.5318298,0.0000000,114.0000000,45.0000000); //object(stunt1) (231)
CreateDynamicObject(18780,-1520.1844482,43.6924133,74.8004303,0.0000000,108.0000000,45.0000000); //object(stunt1) (232)
CreateDynamicObject(18780,-1521.0927734,43.1377106,70.9397430,0.0000000,102.0000305,45.0000000); //object(stunt1) (233)
CreateDynamicObject(18780,-1521.7116699,42.8723679,66.9920731,0.0000000,96.0000000,45.0000000); //object(stunt1) (234)
CreateDynamicObject(18780,-1522.0362549,42.9012337,63.0006790,0.0000000,89.9999695,45.0000000); //object(stunt1) (235)
CreateDynamicObject(18780,-1522.0651855,43.2259216,59.0092812,0.0000000,84.0000000,45.0000000); //object(stunt1) (236)
CreateDynamicObject(18780,-1521.7998047,43.8448181,55.0616150,0.0000000,78.0000000,45.0000000); //object(stunt1) (237)
CreateDynamicObject(18780,-1521.2451172,44.7530746,51.2009277,0.0000000,71.9999695,45.0000000); //object(stunt1) (238)
CreateDynamicObject(18780,-1520.4090576,45.9426765,47.4695244,0.0000000,66.0000000,45.0000000); //object(stunt1) (239)
CreateDynamicObject(18780,-1519.3027344,47.4025269,43.9082832,0.0000000,60.0000000,45.0000000); //object(stunt1) (240)
CreateDynamicObject(18780,-1517.9403076,49.1185722,40.5562210,0.0000000,54.0000305,45.0000000); //object(stunt1) (241)
CreateDynamicObject(18780,-1516.3385010,51.0739441,37.4500656,0.0000000,48.0000000,45.0000000); //object(stunt1) (242)
CreateDynamicObject(18780,-1514.5168457,53.2491608,34.6238480,0.0000000,41.9999695,45.0000000); //object(stunt1) (243)
CreateDynamicObject(18780,-1512.4971924,55.6223221,32.1085320,0.0000000,36.0000000,45.0000000); //object(stunt1) (244)
CreateDynamicObject(18780,-1510.3037109,58.1693611,29.9316788,0.0000000,30.0000000,45.0000000); //object(stunt1) (245)
CreateDynamicObject(18780,-1507.9622803,60.8643188,28.1171360,0.0000000,24.0000305,45.0000000); //object(stunt1) (246)
CreateDynamicObject(18780,-1505.5006104,63.6795959,26.6847839,0.0000000,18.0000000,45.0000000); //object(stunt1) (247)
CreateDynamicObject(18780,-1502.9475098,66.5862885,25.6503162,0.0000000,12.0000000,45.0000000); //object(stunt1) (248)
CreateDynamicObject(18780,-1500.3327637,69.5544891,25.0250683,0.0000000,6.0000305,45.0000000); //object(stunt1) (249)
CreateDynamicObject(18780,-1497.6872559,72.5536118,24.8158875,0.0000000,0.0000000,45.0000000); //object(stunt1) (250)
CreateDynamicObject(18783,-1644.2773438,-163.8808594,10.6906261,0.0000000,0.0000000,44.9890137); //object(kickramp04) (8)
CreateDynamicObject(18783,-1658.3847656,-149.7587891,10.6906319,0.0000000,0.0000000,44.9890137); //object(kickramp04) (9)
CreateDynamicObject(18783,-1644.2880859,-135.6589661,10.6906319,0.0000000,0.0000000,44.9945068); //object(kickramp04) (10)
CreateDynamicObject(18783,-1630.1884766,-149.7594910,10.6906319,0.0000000,0.0000000,44.9945068); //object(kickramp04) (11)
CreateDynamicObject(18783,-1630.1914062,-121.5585632,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (12)
CreateDynamicObject(18783,-1616.0947266,-107.4581604,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (13)
CreateDynamicObject(18783,-1601.9980469,-93.3577576,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (14)
CreateDynamicObject(18783,-1587.9013672,-79.2573547,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (15)
CreateDynamicObject(18783,-1573.8046875,-65.1569519,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (16)
CreateDynamicObject(18783,-1559.7080078,-51.0565491,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (17)
CreateDynamicObject(18783,-1545.6113281,-36.9561462,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (18)
CreateDynamicObject(18783,-1531.5146484,-22.8557434,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (19)
CreateDynamicObject(18783,-1517.4179688,-8.7553406,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (20)
CreateDynamicObject(18783,-1503.3212891,5.3450623,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (21)
CreateDynamicObject(18783,-1489.2246094,19.4454651,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (22)
CreateDynamicObject(18783,-1475.1279297,33.5458679,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (23)
CreateDynamicObject(18783,-1461.0312500,47.6462708,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (24)
CreateDynamicObject(18783,-1446.9345703,61.7466736,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (25)
CreateDynamicObject(18783,-1432.8378906,75.8470764,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (26)
CreateDynamicObject(18783,-1418.7412109,89.9474792,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (27)
CreateDynamicObject(18783,-1404.6445312,104.0478821,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (28)
CreateDynamicObject(18783,-1390.5478516,118.1482849,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (29)
CreateDynamicObject(18783,-1376.4511719,132.2486877,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (30)
CreateDynamicObject(18783,-1362.3544922,146.3490906,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (31)
CreateDynamicObject(18783,-1348.2578125,160.4494934,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (32)
CreateDynamicObject(18783,-1334.1611328,174.5498962,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (33)
CreateDynamicObject(18783,-1320.0644531,188.6502991,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (34)
CreateDynamicObject(18783,-1305.9677734,202.7507019,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (35)
CreateDynamicObject(18783,-1291.8710938,216.8511047,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (36)
CreateDynamicObject(18783,-1277.7744141,230.9515076,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (37)
CreateDynamicObject(18783,-1263.6777344,245.0519104,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (38)
CreateDynamicObject(18783,-1249.5810547,259.1523132,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (39)
CreateDynamicObject(18783,-1235.4843750,273.2527161,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (40)
CreateDynamicObject(18783,-1221.3876953,287.3531189,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (41)
CreateDynamicObject(18783,-1207.2910156,301.4535217,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (42)
CreateDynamicObject(18783,-1193.1943359,315.5539246,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (43)
CreateDynamicObject(18783,-1179.0976562,329.6543274,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (44)
CreateDynamicObject(18783,-1165.0009766,343.7547302,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (45)
CreateDynamicObject(18783,-1150.9042969,357.8551331,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (46)
CreateDynamicObject(18783,-1136.8076172,371.9555359,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (47)
CreateDynamicObject(18783,-1122.7109375,386.0559387,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (48)
CreateDynamicObject(18783,-1108.6142578,400.1563416,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (49)
CreateDynamicObject(18783,-1094.5175781,414.2567444,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (50)
CreateDynamicObject(18783,-1080.4208984,428.3564453,10.6906319,0.0000000,0.0000000,44.9945068); //object(kickramp04) (51)
CreateDynamicObject(18783,-1616.0900879,-135.6588593,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (52)
CreateDynamicObject(18783,-1601.9916992,-121.5582275,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (53)
CreateDynamicObject(18783,-1587.8933105,-107.4575958,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (54)
CreateDynamicObject(18783,-1573.7949219,-93.3569641,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (55)
CreateDynamicObject(18783,-1559.6965332,-79.2563324,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (56)
CreateDynamicObject(18783,-1545.5981445,-65.1557007,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (57)
CreateDynamicObject(18783,-1531.4997559,-51.0550690,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (58)
CreateDynamicObject(18783,-1517.4013672,-36.9544373,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (59)
CreateDynamicObject(18783,-1503.3029785,-22.8538055,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (60)
CreateDynamicObject(18783,-1489.2045898,-8.7531738,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (61)
CreateDynamicObject(18783,-1475.1062012,5.3474579,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (62)
CreateDynamicObject(18783,-1461.0078125,19.4480896,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (63)
CreateDynamicObject(18783,-1446.9094238,33.5487213,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (64)
CreateDynamicObject(18783,-1432.8110352,47.6493530,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (65)
CreateDynamicObject(18783,-1418.7126465,61.7499847,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (66)
CreateDynamicObject(18783,-1404.6142578,75.8506165,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (67)
CreateDynamicObject(18783,-1390.5158691,89.9512482,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (68)
CreateDynamicObject(18783,-1376.4174805,104.0518799,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (69)
CreateDynamicObject(18783,-1362.3190918,118.1525116,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (70)
CreateDynamicObject(18783,-1348.2207031,132.2531433,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (71)
CreateDynamicObject(18783,-1334.1223145,146.3537750,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (72)
CreateDynamicObject(18783,-1320.0239258,160.4544067,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (73)
CreateDynamicObject(18783,-1305.9255371,174.5550385,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (74)
CreateDynamicObject(18783,-1291.8271484,188.6556702,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (75)
CreateDynamicObject(18783,-1277.7287598,202.7563019,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (76)
CreateDynamicObject(18783,-1263.6298828,216.8564453,10.6906319,0.0000000,0.0000000,44.9945068); //object(kickramp04) (77)
CreateDynamicObject(18783,-1249.5319824,230.9575653,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (78)
CreateDynamicObject(18783,-1235.4335938,245.0581970,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (79)
CreateDynamicObject(18783,-1221.3352051,259.1588135,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (80)
CreateDynamicObject(18783,-1207.2368164,273.2594604,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (81)
CreateDynamicObject(18783,-1193.1384277,287.3601074,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (82)
CreateDynamicObject(18783,-1179.0400391,301.4607239,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (83)
CreateDynamicObject(18783,-1164.9416504,315.5613403,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (84)
CreateDynamicObject(18783,-1150.8432617,329.6619873,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (85)
CreateDynamicObject(18783,-1136.7448730,343.7626343,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (86)
CreateDynamicObject(18783,-1122.6464844,357.8632507,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (87)
CreateDynamicObject(18783,-1108.5480957,371.9638672,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (88)
CreateDynamicObject(18783,-1094.4497070,386.0645142,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (89)
CreateDynamicObject(18783,-1080.3513184,400.1651611,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (90)
CreateDynamicObject(18783,-1066.2529297,414.2657776,10.6906319,0.0000000,0.0000000,45.0000000); //object(kickramp04) (91)
CreateDynamicObject(19128,-1654.1807861,-164.1006012,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (1)
CreateDynamicObject(19128,-1650.2082520,-160.1255951,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (2)
CreateDynamicObject(19128,-1646.2357178,-156.1505890,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (3)
CreateDynamicObject(19128,-1642.2631836,-152.1755829,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (4)
CreateDynamicObject(19128,-1638.2906494,-148.2005768,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (5)
CreateDynamicObject(19128,-1634.3181152,-144.2255707,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (6)
CreateDynamicObject(19128,-1630.3455811,-140.2505646,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (7)
CreateDynamicObject(19128,-1626.3730469,-136.2755585,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (8)
CreateDynamicObject(19128,-1622.4005127,-132.3005524,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (9)
CreateDynamicObject(19128,-1618.4279785,-128.3255463,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (10)
CreateDynamicObject(19128,-1614.4554443,-124.3505402,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (11)
CreateDynamicObject(19128,-1610.4829102,-120.3755341,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (12)
CreateDynamicObject(19128,-1606.5103760,-116.4005280,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (13)
CreateDynamicObject(19128,-1602.5378418,-112.4255219,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (14)
CreateDynamicObject(19128,-1598.5653076,-108.4505157,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (15)
CreateDynamicObject(19128,-1594.5927734,-104.4755096,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (16)
CreateDynamicObject(19128,-1590.6202393,-100.5005035,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (17)
CreateDynamicObject(19128,-1586.6477051,-96.5254974,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (18)
CreateDynamicObject(19128,-1582.6751709,-92.5504913,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (19)
CreateDynamicObject(19128,-1578.7026367,-88.5754852,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (20)
CreateDynamicObject(19128,-1574.7301025,-84.6004791,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (21)
CreateDynamicObject(19128,-1570.7575684,-80.6254730,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (22)
CreateDynamicObject(19128,-1566.7850342,-76.6504669,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (23)
CreateDynamicObject(19128,-1562.8125000,-72.6754608,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (24)
CreateDynamicObject(19128,-1558.8399658,-68.7004547,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (25)
CreateDynamicObject(19128,-1554.8674316,-64.7254486,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (26)
CreateDynamicObject(19128,-1550.8948975,-60.7504425,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (27)
CreateDynamicObject(19128,-1546.9223633,-56.7754364,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (28)
CreateDynamicObject(19128,-1542.9498291,-52.8004303,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (29)
CreateDynamicObject(19128,-1538.9772949,-48.8254242,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (30)
CreateDynamicObject(19128,-1535.0047607,-44.8504181,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (31)
CreateDynamicObject(19128,-1531.0322266,-40.8754120,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (32)
CreateDynamicObject(19128,-1527.0596924,-36.9004059,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (33)
CreateDynamicObject(19128,-1523.0871582,-32.9253998,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (34)
CreateDynamicObject(19128,-1519.1146240,-28.9503937,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (35)
CreateDynamicObject(19128,-1515.1420898,-24.9753876,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (36)
CreateDynamicObject(19128,-1511.1695557,-21.0003815,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (37)
CreateDynamicObject(19128,-1507.1970215,-17.0253754,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (38)
CreateDynamicObject(19128,-1503.2244873,-13.0503693,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (39)
CreateDynamicObject(19128,-1499.2519531,-9.0753632,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (40)
CreateDynamicObject(19128,-1495.2794189,-5.1003571,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (41)
CreateDynamicObject(19128,-1491.3068848,-1.1253510,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (42)
CreateDynamicObject(19128,-1487.3343506,2.8496552,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (43)
CreateDynamicObject(19128,-1483.3618164,6.8246613,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (44)
CreateDynamicObject(19128,-1479.3892822,10.7996674,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (45)
CreateDynamicObject(19128,-1475.4167480,14.7746735,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (46)
CreateDynamicObject(19128,-1471.4442139,18.7496796,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (47)
CreateDynamicObject(19128,-1467.4716797,22.7246857,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (48)
CreateDynamicObject(19128,-1463.4991455,26.6996918,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (49)
CreateDynamicObject(19128,-1459.5266113,30.6746979,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (50)
CreateDynamicObject(19128,-1455.5540771,34.6497040,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (51)
CreateDynamicObject(19128,-1451.5815430,38.6247101,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (52)
CreateDynamicObject(19128,-1447.6090088,42.5997162,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (53)
CreateDynamicObject(19128,-1443.6364746,46.5747223,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (54)
CreateDynamicObject(19128,-1439.6639404,50.5497284,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (55)
CreateDynamicObject(19128,-1435.6914062,54.5247345,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (56)
CreateDynamicObject(19128,-1431.7188721,58.4997406,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (57)
CreateDynamicObject(19128,-1427.7463379,62.4747467,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (58)
CreateDynamicObject(19128,-1423.7738037,66.4497528,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (59)
CreateDynamicObject(19128,-1419.8012695,70.4247589,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (60)
CreateDynamicObject(19128,-1415.8287354,74.3997650,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (61)
CreateDynamicObject(19128,-1411.8562012,78.3747711,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (62)
CreateDynamicObject(19128,-1407.8836670,82.3497772,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (63)
CreateDynamicObject(19128,-1403.9111328,86.3247833,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (64)
CreateDynamicObject(19128,-1399.9385986,90.2997894,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (65)
CreateDynamicObject(19128,-1395.9660645,94.2747955,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (66)
CreateDynamicObject(19128,-1391.9935303,98.2498016,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (67)
CreateDynamicObject(19128,-1388.0209961,102.2248077,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (68)
CreateDynamicObject(19128,-1384.0484619,106.1998138,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (69)
CreateDynamicObject(19128,-1380.0759277,110.1748199,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (70)
CreateDynamicObject(19128,-1376.1033936,114.1498260,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (71)
CreateDynamicObject(19128,-1372.1308594,118.1248322,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (72)
CreateDynamicObject(19128,-1368.1583252,122.0998383,13.1781321,0.0000000,0.0000000,0.0000000); //object(sw_bridge03) (73)
#13
Segítség / GTA SA enb
2013. október 19. - 11:34:32
Hali

Gta Sa hoz valaki adna egy jó enb-t ami nem sokat eszik


Konfigom:


A gép neve:   ClimaCool-PC


Processzor:   AMD A4


Memória:   A-Data 1600mhz


Videókártya:   AMD HD Radeon 7420g 512Mbö AMD Radeon HD 7670m 1GB


DirectX-verzió:   DirectX 11


Op. rendszer:   Windows 8


Alaplap:   HP


Merevlemez:   Seagate SATA 500GB


Hangkártya:   AMD Hight Definition Audio


Optikai meghajtó:   LG


Ház:   Laptop HP Pavilion G6 2201er


Tápegység:   Akkumulátor + Töltõ


Monitor:   15.6Col HP


Billentyûzet:   Alap


Egér:   A4Tech X6-80D


Linkeket Köszönöm :)
#14
Hali

Mivel most nem játszok konkrét szerveren elhatároztam hogy agy friss szerveren mapper leszek!


Leírás rólam:


Korom:14


Nevem:Csecsur Adrián


Samp nevem:ClimaCool


Skype:PM be


TS3:Van


Mikrofonom van


Leírás a mappelésrõl:


1 éve mappolok folyamatosan, sokat fejlõdtem mióta elkezdtem.


Mappoláshoz
JernejL map editort fogom használni,de MTA val is nagyon jól tudok mappolni :)

Elvárások:

Nem leszek a csicskád szóval igy nem beszélünk:Máris kezdj el mappolni,mert ha nem kidoblak!


Adminjog a szerveren!





A Fagyi Visszanyal:


Mivel senki sem szeretne publikált mappot látni a szerveren ezért kitaláltam egy nagyon jó ötletett arra hogy ha mégis kilöksz a  csapatbõl 10 map után !


Ha kilöksz a csapatból jó tudni hogy minden mappot a fórumon publikálni fogok!Szóval Kilöksz?Map megy fórum!


Mappjaim a fórumon:http://sampforum.hu/index.php?page=scripts&to=map&by=ClimaCool


Mappjaim a gépemen:kb 35-40 db


Üdv ClimaCool


Dupla hozzászólás automatikusan összefûzve. ( 2013. október 19. - 11:39:16 )

Elkeltem!
Lock
#15
[*code][*/code]tage közé rakd
+ képeket is rakhatnál most honnan tudjuk milyen a map?
#16
SA-MP / Open.mp: Szerverfejlesztés / Kocsi forgatása!
2013. október 13. - 12:39:19
Üdv
Nem kell bemutatni mert sok szerveren van spin na hát én is készítettem egyet!
Készítõ:ClimaCool
Készítési idõ:1 perc
A Kód:
 

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if ( newkeys & KEY_ANALOG_UP)
{
        if(IsPlayerInAnyVehicle(playerid))
        {
            SetVehicleAngularVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 1.0);
}
}
        return 1;
}

 
Üdv
U.I:Vidi kell?
#17
Csá
Szerintem ingyen senki nem fog egy teljesen új módot írni inkább tanulj meg scriptelni vagy fizess is valamit
#18
Beszélgetés / A laptopom tulmelegedik!
2013. október 12. - 17:07:31
Hali
Most tanába a laptopom túlmelegedik és kikapcsol miért lehet nem öreg kb 3-4 hónapos oka?
A házba 25-28 fok van mióta fûtünk amikor még a fûtés ki volt kapcsolva akkor nem volt ilyen jelenlegi hõmérséklete:
HD0:50C
Temp1:71
Gpu:58
Egy széken van és van alatt alátét ami hûti
#19
Database / ClimaCool
2013. október 09. - 20:13:07
Mióta mapolsz?

1 éve


Hogy kezdted a mapolást?


Kipróbáltam az mta map editort és tetszett


Mennyire tudsz mapolni?


Jól


Kedvenc Objecktjeid ?(Ha vannak)


0.3c


Mit mapolsz szívesen?


Stunt/Fun/Dm


Szoktál publikálni mapokat?


Persze


Szerverekre szoktál mapolni? (Ha igen hova?)


mLife,Phoenix Fun Szerver.


Melyik mta verziót használod map készítésre?


1.3.1


Van mapper akire felnézel?


Nincs mivel a mappolás csak egy szórakozás fajta nem tudom miért kéne bárkire is felnézni mivel én is tudok mappolni a többi meg nem érdekel!