Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Témák - [DS]Acer11

Oldalak: [1] 2
1
SA-MP: Szerverfejlesztés / SampFórum.hu "Szabályzat"
« Dátum: 2013. szeptember 01. - 22:24:18 »
                                                                                                                                                           Szkriptek és Pályák
                                                                                                                                                                Szabályzat
Hali mivel már kaptam 55% figyelmeztetést és már megtanultam  szabályzatot gondoltam én is készitek egy ilyen szabályos Topicot! Nos:

  • Figyelem! Ha a te neveden kiadod más munkáját, (scriptet lopsz) akkor örökre bannolva leszel a fórumról! Lásd a \"Közös munkák\" bejegyzést a téma alján további információért.
    Általános:
    Ebbe a fórumrészben publikálhatjátok szkriptjeiteket illetve függvénykönyvtáraitokat.

    Illetve az alfórumokba a Mapokat és a kódokat / kiegészítõket.

    A témátokhoz mindenki szabadon hozzászólhat, amennyiben azt a szabályzatnak megfelelõen teszi.

    Építõ jellegû kritikákat lehet írni, dicsérni, tanácsokat adni, stb.

    Viszont tilos az OFF (Témától eltérõ hozzászólás), felesleges hozzászólások (Pl. Amik csak hangulatjelekbõl állnak.) valamint lehetõleg kerüljétek a bumpot (azaz hónapos témákba ne szóljatok hozzá, mert lehet hogy a script készítõje már nem foglalkozik vele.)

    A \"Jó lett!\", \"Tetszik ment a +!\", stb. stílusú hsz BUMPnak számít (amennyiben régi témá(k)ba érkezik az üzenet) és büntetést von maga után!

    Topic nyitásánál:

    Amennyiben témát nyitsz ezeket a szabályokat is be kell tartanod:

    Témáitok neve elé a következõ rövidítések valamelyikét el kell helyezd.

    [FS], mint filterscript,

    [GM], mint gamemode,

    [iNC], mint függvénykönyvtár,

    [ADD-ON] vagy [code.] mint kódrészlet,

    [MAP], mint pályakiegészítõ.

    Ebben segítségedre van a Kategória választó, így csak ki kell választanod az adott kategóriát és automatikusan kihelyezi a téma elé a kategóriát.
       

    Ha a scriptben nem csak a te munkád található meg, a többi készítõ nevét is tüntesd fel a forrásban vagy a témában.
        Ha nem te készítetted a scriptet, az eredeti készítõ nevét tüntesd fel.

        Ha az angol fórumról fordítottál, linkeld be az eredeti témát is.

        Ha a script hibás, a téma neve UTÁN helyezd el a következõ tagot: [WRONG] , mint hibás, de azért a feladatát elvégzi.

        NE publikálj nem mûködõ scriptet [WRONG] tagek-kel SEM!

        [MAP] esetén kérjük megközelítõleg add meg az Objectumok számát,  illetve Képpel és/vagy Videóval mutasd be a munkát.

        A téma ikonját ne változtasd meg.(Pl. mosolygós ikonra...)

        Ha egy moderátor vagy adminisztrátor törli a hozzászólásod akkor a következõ hozzászólásod ne csak annyiból álljon hogy valaki törölte, mert az is törölve lesz.

        A hozzászólásod törlésének mindig megvan az oka, errõl ne is kérj tájékoztatást miért lett törölve, inkább újból olvasd el a fórum szabályait.

        Ha egy hozzászólást nem megfelelõnek találsz akkor azt a szabályzatból idézve megteheted, és ne saját magad találj ki szabályokat.

        Ha Gamemodet töltesz fel akkor kötelezõ egy rövid leírást készíteni a szerverrõl.

        Gamemode esetén javasolt felrakni a scriptfiles mappát és az includekat.

        Publikálás elõtt bizonyosodj meg róla, hogy a script mûködik! Ne publikálj nem tesztelt scriptet!

    Ezen szabályzat nem ismerése nem mentesít annak betartása alól, amennyiben hozzászólást írsz vagy témát nyitsz elfogadod a szabályzatot.

    A fórumrészben természetesen érvényben van a globális fórum szabályzat.

    Script tárolása:

    Kérek mindenkit, hogy mostantól a scriptet/függvénykönyvtárat ne csupán feltöltse egy fájlmegosztó oldalra, hanem a fórumra is másolja fel [ code][ /code] tagek közé!

    Erre azért van szükség, mert míg egy-egy fájlmegosztó megszûnik/bezárják, rengeteg script eltûnik!

    Ha a script használ olyan függvénykönyvtárat, ami nincsen fent a fórumon, akkor annak külön témát kell nyitni, és belinkelni a scriptet publikáló témában! (A függvénykönyvtárakat is másoljuk fel)

    A több tízezer soros módokat nem fogjátok tudni kirakni code tagekkel sem. Kérlek ezeket a scripteket (Fõleg RP módok) a
    http://pastebin.com/ -ra tegyétek fel kötelezõen, ne a fórumra.
    Kérlek titeket, a fórumra másoljátok fel a kódot,ténylegesen, tehát pastebin és társai nem jók.

    Illetve megemlítenék pár megbízhatóbb fájlmegosztót, ahova szintén nem árt feltölteni a scriptet (és annak tartozékait), a felmásolás mellett:

    Nagyon ajánlott:
    http://pastebin.com/http://solidfiles.com/http://www.mediafire.com/
    Módosítás: Azok, akik rendelkeznek privát sampfórum.hu-s tárhellyel, (VIP kiváltság) azoknak nem kell beilleszteniük a kódjukat a code tagek közé, hogyha a fórum tárhelyén tartják a scripteket, elég kilinkelni.

    Közös munkák:

    Hogyha nem egyedül, hanem baráttal, ismerõssel készített projectet akarsz publikálni, akkor az õ beleegyezése is kell, különben scriptet lopsz.

    Ez csak akkor érvényes, ha a viszony scripter - scripter, scripter - szerver tulajdnos esetében nem. Ez azt jelenti, hogyha Te scriptelsz valamit, és valakivel megbeszéled hogy futhat a szerverén a script, (pl. játékmód) és õ fizeti a hostot, tulajdonképpen scriptelsz neki, vagy társak vagytok de õ nem scriptel csak szervert vesz, akkor Te publikálhatod a scriptet az õ engedélye nélkül, de õ nem publikálhatja a Te engedélyed nélkül.

    Felhasználókat, jelszavakat,mentett koordinátákat és egyéb külsõ fájlokat vagy MySql adatokat stb... nem, az a szerver tulajdonos tulajdona, te csak a scriptet rakhatod ki!

    Ha ketten készítettetek egy módot, akkor mind a két fél bele egyezése kell, mivel bárki mondhatja hogy \"én írtam a 50-60-70-99%-át a módnak!\", de ez lehet hogy azt jelenti hogy innen letöltött scripteket rakott be a módba stb, tehát ez nem bizonyítható tény hogy ki mennyit scriptelt. Természetesen ha megdönthetetlen bizonyítékod van az igazadra, akkor kérheted egy admin engedélyét, akinek vázolva a helyzeted és bemutatva a bizonyítékodat, elbírálhatja másképpen is az esetet.

    Ha olyan projectrõl van szó ahol többen scipteltetek, (3 vagy annál több személy) akkor több mint a csapat felének bele kell egyezzen a publikálásba. Tehát, 3 embernél kettõ kell igent mondjon, 4 embernél 3, 9 embernél 5, és így tovább.



2
SA-MP: Szerverfejlesztés / Eat/Evés
« Dátum: 2013. augusztus 28. - 23:38:26 »
Sziasztok!

Készitettem egy kis \"animáció\" code-t!

Készitõ:Én [LogiTech]
Készitési idõ: 2 perc
Parancs: /eat
 

CMD:eat(playerid, params[])
{
ApplyAnimation(playerid, \"FOOD\", \"EAT_Burger\", 4.1, 0, 0, 0, 0, 0, 1);
return 1;
}

3
Segítségkérés / [GAMEMODE]SUPER (téma)
« Dátum: 2013. augusztus 25. - 14:08:42 »
Sziasztok!
Az imént nézegettem a GM-eket! találtam egy-et!

Ti is megnézhetitek !


Téma neve: [GameModes]SUPER


Nos az lenne a problémám,mikor akarom a módot compilezni akkor ez a hiba jön ki:




C:\\Documents and Settings\\Miklós\\Asztal\\SummerCool RPG\\gamemodes\\proba.pwn(6201) : error 017: undefined symbol \"SetVehicle\"
C:\\Documents and Settings\\Miklós\\Asztal\\SummerCool RPG\\gamemodes\\proba.pwn(6201) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Miklós\\Asztal\\SummerCool RPG\\gamemodes\\proba.pwn(6201) : error 029: invalid expression, assumed zero
C:\\Documents and Settings\\Miklós\\Asztal\\SummerCool RPG\\gamemodes\\proba.pwn(6201) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
4 Errors.

4
Segítségkérés / Szerver hiba!
« Dátum: 2013. augusztus 24. - 09:40:23 »
Segitenétek??

Mikor elinditom a szervert akkor ezt irja ki:

    Sa:Mp 0.3X R1-2 Started

    Connecting to: 25.184.200.181:2013...


    The server is didn\'t respoinding! Restart...



-----------------------------------------------------------------------------
Ugyan ezt ismételi amig ki nem lépek!

5
RP/RPG kérések / Oxford RPG mode probléma!
« Dátum: 2013. augusztus 24. - 08:53:20 »
Sziasztok!

Az imént nézegettem az RPG GM -eket és megtaláltam az OxfordRPG -t letöltöttem \"Compileztem\"meg minden eddig nem volt hiba!


Mikor beirtam a server.cfg -be akkor elmentettem és elinditottam a szerót erre ez a hiba jött ki:

   Script[gamemodes/oxfordrpg.amx]: Run time error 19: \"File or function is not found\"
Ha tudtok segiteni irjatok egy kommentet!

6
Fórum Archívum (Témák/Fórumok) / OxFord RPG
« Dátum: 2013. augusztus 23. - 19:26:07 »
Sziasztok!

Azt szeretném kérni,akinek megvan az OxFord RPG  az küldje el PM-be! vagy vegyen fel skypen: mikici111 vagy töltse fel valahova és én letöltöm!

7
SA-MP: Szerverfejlesztés / /cars parancs [ Autó Spawn ] by LogiTech
« Dátum: 2013. augusztus 21. - 14:08:02 »
Sziasztok!
Készitettem egy Autó-Lekérõ [spawn] Scriptet!
Parancs: /cars
Készitõ: LogiTech
Készitési idõ: 4 perc
 

#include <a_samp>
#define DEFAULT_RESPAWN_TIME        100
#if !defined IGNORE_VEHICLE_DELETION
new
    bool:gDialogCreated[ MAX_VEHICLES ] = { false, ... };
#endif
public OnFilterScriptInit()
{
    print(\"\\n|==========================================================|\");
    print(\"\\n|                        Autó spawn script                 |\");
    print(\"\\n|                       << by Acer11    ...Betöltve...     |\");
    print(\"\\n|==========================================================|\");
    return 1;
}
CreatePlayerVehicle( playerid, modelid )
{
new
    vehicle,
Float:x,
Float:y,
Float:z,
Float:angle;
if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
{
    vehicle = GetPlayerVehicleID( playerid );
    GetVehiclePos( vehicle, x, y, z );
    GetVehicleZAngle( vehicle, angle );
    DestroyVehicle( vehicle );
}
else
{
GetPlayerPos( playerid, x, y, z );
GetPlayerFacingAngle( playerid, angle );
}
vehicle = CreateVehicle( modelid, x, y, ( z + 1 ), angle, -1, -1, DEFAULT_RESPAWN_TIME );
LinkVehicleToInterior( vehicle, GetPlayerInterior( playerid ) );
#if !defined IGNORE_VIRTUAL_WORLDS
SetVehicleVirtualWorld( vehicle, GetPlayerVirtualWorld( playerid ) );
#endif
#if !defined IGNORE_WARP_INTO_VEHICLE
PutPlayerInVehicle( playerid, vehicle, 0 );
#endif
#if !defined IGNORE_VEHICLE_DELETION
gDialogCreated[ vehicle ] = true;
#endif
return 1;
}
ShowPlayerDefaultDialog( playerid )
{
ShowPlayerDialog( playerid, 3434, DIALOG_STYLE_LIST, \"Jármûvek!\", \"Repûlõk\\nHelikopterek\\nKerékpárok\\nCabrio\\nIpari\\nLowriderek\\nOff Road\\nTömegközlekedési...\\nSaloons\\nSport Jármûvek\\nStation Wagons\\nHajók\\nTrailerek\\nUnique Jármûvek\\nRC Jármûvek\", \"Ezt\", \"Bezár\" );
return 1;
}
public OnPlayerCommandText( playerid, cmdtext[] )
{
if ( strcmp( cmdtext, \"/cars\", true, 8 ) == 0 )
{
    if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
    {
   #if !defined IGNORE_VEHICLE_ACTIVATION
          ShowPlayerDefaultDialog( playerid );
          return 1;
   #endif
}
if ( GetPlayerState( playerid ) != PLAYER_STATE_PASSENGER ) ShowPlayerDefaultDialog( playerid );
    return 1;
}
return 0;
}
public OnVehicleSpawn( vehicleid )
{
#if !defined IGNORE_VEHICLE_DELETION
       if ( gDialogCreated[ vehicleid ] )
    {
           DestroyVehicle( vehicleid );
           gDialogCreated[ vehicleid ] = false;
    }
#endif
return 1;
}
public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
{
if ( response )
{
switch ( dialogid )
{
   case 3434 :
   {
       switch ( listitem )
      {
         case 0 : ShowPlayerDialog( playerid, 3435, DIALOG_STYLE_LIST, \"Repûlõk\", \"Andromada\\nAT-400\\nBeagle\\nCropduster\\nDodo\\nHydra\\nNevada\\nRustler\\nShamal\\nSkimmer\\nStuntplane\\nVissza\", \"EZT\", \"Bezár\" );
         case 1 : ShowPlayerDialog( playerid, 3436, DIALOG_STYLE_LIST, \"Helikopterek\", \"Cargobob\\nHunter\\nLeviathan\\nMaverick\\nNews Maverick\\nPolice Maverick\\nRaindance\\nSeasparrow\\nSparrow\\nVissza\", \"EZT\", \"Bezár\" );
         case 2 : ShowPlayerDialog( playerid, 3437, DIALOG_STYLE_LIST, \"Kerékpárok\", \"BF-400\\nBike\\nBMX\\nFaggio\\nFCR-900\\nFreeway\\nMountain Bike\\nNRG-500\\nPCJ-600\\nPizzaboy\\nQuad\\nSanchez\\nWayfarer\\nVissza\", \"EZT\", \"Bezár\" );
         case 3 : ShowPlayerDialog( playerid, 3438, DIALOG_STYLE_LIST, \"Cabrio\", \"Comet\\nFeltzer\\nStallion\\nWindsor\\nVissza\", \"EZT\", \"Bezár\" );
         case 4 : ShowPlayerDialog( playerid, 3439, DIALOG_STYLE_LIST, \"Ipari\", \"Benson\\nBobcat\\nBurrito\\nBoxville\\nBoxburg\\nCement Truck\\nDFT-30\\nFlatbed\\nLinerunner\\nMule\\nNewsvan\\nPacker\\nPetrol Tanker\\nPony\\nRoadtrain\\nRumpo\\nSadler\\nSadler Shit\\nTopfun\\nTractor\\nTrashmaster\\nUtility Van\\nWalton\\nYankee\\nYosemite\\nVissza\", \"EZT\", \"Bezár\" );
         case 5 : ShowPlayerDialog( playerid, 3440, DIALOG_STYLE_LIST, \"Lowriderek\", \"Blade\\nBroadway\\nRemington\\nSavanna\\nSlamvan\\nTahoma\\nTornado\\nVoodoo\\nVissza\", \"Választ!\", \"Mégsem!\" );
         case 6 : ShowPlayerDialog( playerid, 3441, DIALOG_STYLE_LIST, \"Off Road\", \"Bandito\\nBF Injection\\nDune\\nHuntley\\nLandstalker\\nMesa\\nMonster\\nMonster A\\nMonster B\\nPatriot\\nRancher A\\nRancher B\\nSandking\\nVissza\", \"Választ!\", \"Mégsem!\" );
         case 7 : ShowPlayerDialog( playerid, 3442, DIALOG_STYLE_LIST, \"Tömegközlekedési...\", \"Ambulance\\nBarracks\\nBus\\nCabbie\\nCoach\\nCop Bike (HPV-1000)\\nEnforcer\\nFBI Rancher\\nFBI Truck\\nFiretruck\\nFiretruck LA\\nPolice Car (LSPD)\\nPolice Car (LVPD)\\nPolice Car (SFPD)\\nRanger\\nRhino\\nS.W.A.T\\nTaxi\\nVissza\", \"EZT\", \"Bezár\" );
         case 8 : ShowPlayerDialog( playerid, 3443, DIALOG_STYLE_LIST, \"Saloons\", \"Admiral\\nBloodring Banger\\nBravura\\nBuccaneer\\nCadrona\\nClover\\nElegant\\nElegy\\nEmperor\\nEsperanto\\nFortune\\nGlendale Shit\\nGlendale\\nGreenwood\\nHermes\\nIntruder\\nMajestic\\nManana\\nMerit\\nNebula\\nOceanic\\nPicador\\nPremier\\nPrevion\\nPrimo\\nSentinel\\nStafford\\nSultan\\nSunrise\\nTampa\\nVincent\\nVirgo\\nWillard\\nWashington\\nVissza\", \"EZT\", \"Bezár\" );
         case 9 : ShowPlayerDialog( playerid, 3444, DIALOG_STYLE_LIST, \"Sport Jármûvek\", \"Alpha\\nBanshee\\nBlista Compact\\nBuffalo\\nBullet\\nCheetah\\nClub\\nEuros\\nFlash\\nHotring Racer\\nHotring Racer A\\nHotring Racer B\\nInfernus\\nJester\\nPhoenix\\nSabre\\nSuper GT\\nTurismo\\nUranus\\nZR-350\\nVissza\", \"EZT\", \"Bezár\" );
         case 10 : ShowPlayerDialog( playerid, 3445, DIALOG_STYLE_LIST, \"Station Wagons\", \"Moonbeam\\nPerenniel\\nRegina\\nSolair\\nStratum\\nVissza\", \"EZT\", \"Bezár\" );
         case 11 : ShowPlayerDialog( playerid, 3446, DIALOG_STYLE_LIST, \"Hajók\", \"Coastguard\\nDinghy\\nJetmax\\nLaunch\\nMarquis\\nPredator\\nReefer\\nSpeeder\\nSquallo\\nTropic\\nVissza\", \"EZT\", \"Bezár\" );
         case 12 : ShowPlayerDialog( playerid, 3447, DIALOG_STYLE_LIST, \"Trailerek\", \"Article Trailer\\nArticle Trailer 2\\nArticle Trailer 3\\nBaggage Trailer A\\nBaggage Trailer B\\nFarm Trailer\\nFreight Flat Trailer (Train)\\nFreight Box Trailer (Train)\\nPetrol Trailer\\nStreak Trailer (Train)\\nStairs Trailer\\nUtility Trailer\\nVissza\", \"EZT\", \"Bezár\" );
         case 13 : ShowPlayerDialog( playerid, 3448, DIALOG_STYLE_LIST, \"Unique Jármûvek\", \"Baggage\\nBrownstreak (Train)\\nCaddy\\nCamper\\nCamper A\\nCombine Harvester\\nDozer\\nDumper\\nForklift\\nFreight (Train)\\nHotknife\\nHustler\\nHotdog\\nKart\\nMower\\nMr Whoopee\\nRomero\\nSecuricar\\nStretch\\nSweeper\\nTram\\nTowtruck\\nTug\\nVortex\\nVissza\", \"EZT\", \"Bezár\" );
         case 14 : ShowPlayerDialog( playerid, 3449, DIALOG_STYLE_LIST, \"RC Jármûvek\", \"RC Bandit\\nRC Baron\\nRC Raider\\nRC Goblin\\nRC Tiger\\nRC Cam\\nVissza\", \"EZT\", \"Bezár\" );
      }
   }
   case 3435 :
   {
      if ( listitem > 10 ) return ShowPlayerDefaultDialog( playerid );
               new
                  model_array[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3436 :
   {
      if ( listitem > 8 ) return ShowPlayerDefaultDialog( playerid );
        new
               model_array[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3437 :
   {
      if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid );
      new
                  model_array[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3438 :
   {
      if ( listitem > 3 ) return ShowPlayerDefaultDialog( playerid );
               new
         model_array[] = { 480, 533, 439, 555 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3439 :
   {
      if ( listitem > 24 ) return ShowPlayerDefaultDialog( playerid );
      new
           model_array[] = { 499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3440 :
   {
      if ( listitem > 7 ) return ShowPlayerDefaultDialog( playerid );
        new
            model_array[] = { 536, 575, 534, 567, 535, 566, 576, 412 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3441 :
   {
      if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid );
             new
           model_array[] = { 568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 495 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3442 :
   {
      if ( listitem > 17 ) return ShowPlayerDefaultDialog( playerid );
      new
           model_array[] = { 416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 598, 597, 599, 432, 601, 420 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3443 :
   {
      if ( listitem > 33 ) return ShowPlayerDefaultDialog( playerid );
       new
               model_array[] = { 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3444 :
   {
      if ( listitem > 19 ) return ShowPlayerDefaultDialog( playerid );
             new
               model_array[] = { 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3445 :
   {
      if ( listitem > 4 ) return ShowPlayerDefaultDialog( playerid );
      new
           model_array[] = { 418, 404, 479, 458, 561 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3446 :
   {
      if ( listitem > 9 ) return ShowPlayerDefaultDialog( playerid );
           new
               model_array[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3447 :
   {
      if ( listitem > 11 ) return ShowPlayerDefaultDialog( playerid );
        new
            model_array[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3448 :
   {
      if ( listitem > 23 ) return ShowPlayerDefaultDialog( playerid );
           new
               model_array[] = { 485, 537, 457, 483, 508, 532, 486, 406, 530, 538, 434, 545, 588, 571, 572, 423, 442, 428, 409, 574, 449, 525, 583, 539 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
   case 3449 :
   {
      if ( listitem > 5 ) return ShowPlayerDefaultDialog( playerid );
           new
               model_array[] = { 441, 464, 465, 501, 564, 594 };
      return CreatePlayerVehicle( playerid, model_array[ listitem ] );
   }
}
}
return 0;
}

 
LETÖLTÉS: http://www.solidfiles.com/d/5d373f3475/

8
SA-MP: Szerverfejlesztés / Pénz Küldõ Script edited by Acer11/LogiTech
« Dátum: 2013. augusztus 20. - 23:33:03 »
Sziasztok az imént nézegettem az angol fórumon a GiveCash Script-eket! Találtam egyet és gondoltam hogy magyarositom és egy kicsit editelek  rajta!

Edit idõ: 2perc


Eredeti készitõ: HAYTXA

Edittelõ: Acer11[LogiTech]

Eredeti link: http://forum.sa-mp.com/showthread.php?t=138104
 
//--Ezt a scriptet editteltem ahogy a többi player--//
#include <a_samp>
#include <core>
#include <float>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define PocketMoney 50000
#define INACTIVE_PLAYER_ID 255
#define GIVECASH_DELAY 5000
#if defined FILTERSCRIPT
#define NUMVALUES 4
forward Givecashdelaytimer(playerid);
forward SetupPlayerForClassSelection(playerid);
forward SendPlayerFormattedText(playerid, const str[], define);
forward public SendAllFormattedText(playerid, const str[], define);
public OnFilterScriptInir()
{
print(\"\\n--------------------------------------\");
print(\" Pénz küldõ rendszer by Acer11/LogiTech\");
print(\"BETÖLTÉS...\");
print(\"--------------------------------------\\n\");
print(\"BETÖLTVE\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new string[256];
new playermoney;
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new giveplayerid, moneys, idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, \"/penztad\", true) == 0) {
    new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
   SendClientMessage(playerid, COLOR_WHITE, \"HASZNÁLAT: /penztad [iD] [ÖSSZEG]\");
   return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
   SendClientMessage(playerid, COLOR_WHITE, \"HASZNÁLAT: /penztad [iD] [ÖSSZEG]\");
   return 1;
}
   moneys = strval(tmp);
 

if (IsPlayerConnected(giveplayerid)) {
   GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
   GetPlayerName(playerid, sendername, sizeof(sendername));
   playermoney = GetPlayerMoney(playerid);
   if (moneys > 0 && playermoney >= moneys) {
      GivePlayerMoney(playerid, (0 - moneys));
      GivePlayerMoney(giveplayerid, moneys);
      format(string, sizeof(string), \"Pénz átküldve: %s(player: %d), $%d.\", giveplayer,giveplayerid, moneys);
      SendClientMessage(playerid, COLOR_YELLOW, string);
      format(string, sizeof(string), \"Pénzt át adtad $%d neki %s(Játékos: %d).\", moneys, sendername, playerid);
      SendClientMessage(giveplayerid, COLOR_YELLOW, string);
      printf(\"%s(playerid:%d) Sikeresen átküldve %d neki %s(Játékos: %d)\",sendername, playerid, moneys, giveplayer, giveplayerid);
   }
   else {
      SendClientMessage(playerid, COLOR_YELLOW, \"Sikertelen átküldés!\");
   }
}
else {
      format(string, sizeof(string), \"%d nincs online\", giveplayerid);
      SendClientMessage(playerid, COLOR_YELLOW, string);
   }
return 1;
}
 
return 0;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= \' \'))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > \' \') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
 
}

 
LETÖLTÉS: http://www.solidfiles.com/d/8c239949ef/

9
SA-MP: Szerverfejlesztés / [HUN]..:Fun:.. Nagyon alap Gamemode!!!
« Dátum: 2013. augusztus 20. - 22:16:32 »
Sziasztok!
Elhoztam egyik legelsõ nagyon alap  Gta SA Multiplayer szerver Játékmódomat!

Elkészitési idõ: 1 óra [Teszteléssel :D]

Készitõ: Acer11 [vagyis már LoGiTeCh][Mert ez lett a nevem]

Óra script készitõje: RuSke

Parancsok: /kill /beer /rules /cmds /colors /vrep...[még 1 van de nem jut eszembe]
Képek:


<img src=\"http://imageshack.eu/pbx.png\" alt=\"sa-mp-031.png\"/>
 
Letöltés:  http://www.solidfiles.com/d/9f1d6a0efa/

10
Fórum Archívum (Témák/Fórumok) / Re:Sûrgõsen!! Scriptert keresek!!
« Dátum: 2013. augusztus 19. - 16:25:36 »
Drága Zyzu,mit bõvitsek ezen? :facepalm:

11
Fórum Archívum (Témák/Fórumok) / Re:MTA Object, aztán SA-MP Crash
« Dátum: 2013. augusztus 16. - 21:03:31 »
Várom...

12
Segítségkérés / Probléma! ClimaCool mappjával!
« Dátum: 2013. augusztus 16. - 11:41:42 »
Sziasztok!
Az imént néztem ClimaCool-nak a mappjait és gondoltam bele rakom de mikor beleraktama akkor 2 error (CreateDinamycObiect) és ez jött ki:
 
C:\\Documents and Settings\\Miklós\\Asztal\\Fun Party Cool szerver\\pawno\\include\\streamer.inc(156) : error 017: undefined symbol \"OBJECT_MATERIAL_SIZE_256x128\"
C:\\Documents and Settings\\Miklós\\Asztal\\Fun Party Cool szerver\\pawno\\include\\streamer.inc(237) : error 017: undefined symbol \"MAPICON_LOCAL\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
2 Errors.

 
PLS..SEGITSETEK HA TUDTOK!

13
Munkaerő keresése / Sûrgõsen!! Scriptert keresek!!
« Dátum: 2013. augusztus 16. - 11:35:48 »
Sziasztok!

Készitenék egy szervert Ami megfog nyilni pár napon belül,ahogy kaptunk Scriptert! Segitségeteket kérném!


Ezen a néven: -

Scriptek amik sürgõsen kellenének szerverre!:
Mûködõ admin system (dialogos regisztráció-bejelentkezõvel) automatikus bejelentkezés: off
Hack elleni levédés
Egy \"Ház System\"
dialogos bank system
banda system
és egy olyan Scripter hogy ha van valahol kapu akkor csinálj azt meg hogy lehessen használni és legyen 3d Text-el megcsinálva hogy pl: /kapunyit /kapuzar !
Figyelem!! És ha lehetséges akkor kérem azt a Scriptert hogy rakja bele egy Gamemódba  is a dolgokat!
Mit kap a Scripter ezért= Scripter jogot a szerveren,TeamSpeak-en azonbelül Admin jogot is!

14
Segítségkérés / Streamer hiba..
« Dátum: 2013. augusztus 16. - 10:40:38 »
Sziasztok segitenétek!!! Mikor  akarom berakni ClimaCool Stunt Fun mappját akkor ezt dobja ki: (CreateDinamycObject)
 
C:\\Documents and Settings\\Miklós\\Asztal\\Fun Party Cool szerver\\pawno\\include\\streamer.inc(156) : error 017: undefined symbol \"OBJECT_MATERIAL_SIZE_256x128\"
C:\\Documents and Settings\\Miklós\\Asztal\\Fun Party Cool szerver\\pawno\\include\\streamer.inc(237) : error 017: undefined symbol \"MAPICON_LOCAL\"
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
2 Errors.

15
SA-MP: Szerverfejlesztés / PK mapp by Simens
« Dátum: 2013. augusztus 07. - 15:22:57 »
               Sziasztok!
    [simens nevében!]  Elhoztam egyik legelsõ mappomat!

   
Készitési idõ: 1 óra (Teszteléssel)

   
Készitõ: Simens
Képek:
\"cr4vt2iebeilqudibbio.jpg\"
\"7a8i6vduu7juenhth7.jpg\"
\"5xzrwizrsagodyr6akk.jpg\"
\"r1t63dqvoc4eee0zn7n.jpg\"
\"heykop0f58lfg9is0q.jpg\"
\"96nd7cj3nu6bj632iuc.jpg\"
\"r122ob1cayfhtce0kfz.jpg\"
\"hkrpl83xw848vpjun6wg.jpg\"
\"i7wy31cqn1svtt6u4lmy.jpg\"
\"brro01u1xgo26mzq01ne.jpg\"
Konvertált változat:
 
CreateObject(2991,2072.0000000,-2635.1999500,13.2000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (1)
CreateObject(2935,2067.5000000,-2635.0000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (1)
CreateObject(2935,2063.3000500,-2635.0000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (2)
CreateObject(2935,2063.2998000,-2635.0000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (3)
CreateObject(931,2063.1999500,-2633.0000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(rack3) (1)
CreateObject(931,2061.1001000,-2633.0000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(rack3) (2)
CreateObject(1431,2060.1001000,-2632.8000500,20.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile) (1)
CreateObject(1431,2060.0000000,-2633.3999000,20.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_box_pile) (2)
CreateObject(1685,2059.3999000,-2633.1999500,21.4000000,0.0000000,0.0000000,0.0000000); //object(blockpallet) (1)
CreateObject(3630,2052.0000000,-2632.8999000,22.1000000,0.0000000,0.0000000,0.0000000); //object(crdboxes2_las) (1)
CreateObject(3722,2033.3000500,-2633.3000500,22.5000000,0.0000000,0.0000000,272.0000000); //object(laxrf_scrapbox) (1)
CreateObject(2935,2020.0000000,-2633.3000500,25.5000000,0.0000000,2.0000000,0.0000000); //object(kmb_container_yel) (5)
CreateObject(2935,2015.9000200,-2628.0000000,26.9000000,0.0000000,2.0000000,0.0000000); //object(kmb_container_yel) (6)
CreateObject(2935,2010.4000200,-2623.6999500,28.8000000,0.0000000,2.0000000,0.0000000); //object(kmb_container_yel) (7)
CreateObject(2935,2007.3000500,-2623.8000500,30.5000000,0.0000000,2.0000000,0.0000000); //object(kmb_container_yel) (8)
CreateObject(2935,2004.5000000,-2623.8999000,33.0000000,0.0000000,2.0000000,0.0000000); //object(kmb_container_yel) (9)
CreateObject(2935,2001.1999500,-2624.1001000,35.5000000,0.0000000,2.0000000,0.0000000); //object(kmb_container_yel) (10)
CreateObject(2935,1998.0999800,-2624.6001000,38.0000000,0.0000000,2.0000000,0.0000000); //object(kmb_container_yel) (11)
CreateObject(2935,1995.3000500,-2620.6999500,40.0000000,0.0000000,2.0000000,0.0000000); //object(kmb_container_yel) (12)
CreateObject(9948,1975.0000000,-2614.8000500,31.4000000,0.0000000,0.0000000,0.0000000); //object(lbd_house2_sfe) (1)
CreateObject(9948,1975.0999800,-2614.6999500,20.0000000,0.0000000,0.0000000,0.0000000); //object(lbd_house2_sfe) (2)
CreateObject(10020,1934.9000200,-2618.8999000,43.9000000,0.0000000,0.0000000,0.0000000); //object(vicstuff_sfe22) (1)
CreateObject(10020,1877.5000000,-2618.6001000,55.0000000,0.0000000,0.0000000,0.0000000); //object(vicstuff_sfe22) (2)
CreateObject(2991,1977.3000500,-2624.3000500,41.5000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (2)
CreateObject(2991,1977.0999800,-2615.1999500,41.5000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (3)
CreateObject(2991,1977.0000000,-2606.3999000,41.5000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (4)
CreateObject(2991,1961.1999500,-2616.6999500,45.5000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (5)
CreateObject(2991,1942.8000500,-2620.8000500,50.0000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (6)
CreateObject(2991,1942.8000500,-2612.0000000,50.0000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (7)
CreateObject(2991,1923.9000200,-2615.0000000,53.5000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (8)
CreateObject(2991,1905.0999800,-2616.3999000,57.0000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (9)
CreateObject(10048,1826.6999500,-2612.8999000,74.1000000,0.0000000,0.0000000,0.0000000); //object(vicstuff_sfe66) (1)
CreateObject(2935,1857.0999800,-2616.3000500,69.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (13)
CreateObject(2935,1849.0999800,-2615.0000000,73.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (14)
CreateObject(2935,1836.5999800,-2632.6001000,79.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (15)
CreateObject(2935,1836.6999500,-2591.0000000,79.3000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (16)
CreateObject(2935,1834.5000000,-2591.1001000,81.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (17)
CreateObject(2935,1819.1999500,-2590.8999000,87.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (18)
CreateObject(2935,1816.1999500,-2590.8999000,89.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (19)
CreateObject(633,1815.4000200,-2586.8000500,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (1)
CreateObject(633,1812.9000200,-2586.1001000,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (2)
CreateObject(633,1809.0999800,-2586.3000500,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (3)
CreateObject(633,1803.3000500,-2586.1001000,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (4)
CreateObject(633,1799.5000000,-2586.3999000,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (5)
CreateObject(633,1799.0999800,-2595.1999500,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (6)
CreateObject(633,1801.9000200,-2595.0000000,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (7)
CreateObject(633,1804.6999500,-2595.0000000,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (8)
CreateObject(633,1807.5000000,-2595.0000000,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (9)
CreateObject(633,1810.0000000,-2594.8000500,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (10)
CreateObject(633,1812.0000000,-2594.8000500,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (11)
CreateObject(633,1814.0000000,-2594.8000500,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (12)
CreateObject(633,1815.6999500,-2595.0000000,94.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (13)
CreateObject(2935,1833.5999800,-2632.6001000,82.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (20)
CreateObject(2991,1960.5000000,-2616.6999500,46.0000000,0.0000000,0.0000000,270.0000000); //object(imy_bbox) (10)
CreateObject(640,1811.1999500,-2636.8999000,93.8000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1801.6999500,-2637.1999500,93.8000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (2)
CreateObject(640,1801.1999500,-2627.8999000,93.8000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (3)
CreateObject(640,1811.0000000,-2628.3000500,93.8000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (4)
CreateObject(2935,1817.8000500,-2632.8000500,87.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (21)
CreateObject(2935,1815.6999500,-2632.6001000,89.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (22)
CreateObject(345,1810.9000200,-2638.1001000,93.3000000,0.0000000,0.0000000,0.0000000); //object(1)
CreateObject(10048,1826.9000200,-2612.8999000,74.1000000,0.0000000,0.0000000,0.0000000); //object(vicstuff_sfe66) (2)
CreateObject(345,1801.4000200,-2638.1001000,93.3000000,0.0000000,0.0000000,0.0000000); //object(2)
CreateObject(345,1801.0999800,-2585.3000500,93.3000000,0.0000000,0.0000000,0.0000000); //object(3)
CreateObject(345,1811.0999800,-2585.6999500,93.3000000,0.0000000,0.0000000,0.0000000); //object(4)
CreateObject(931,1793.8000500,-2591.5000000,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (3)
CreateObject(931,1793.6999500,-2589.1999500,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (4)
CreateObject(931,1793.6999500,-2593.6999500,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (5)
CreateObject(931,1792.0000000,-2593.6001000,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (6)
CreateObject(931,1792.0999800,-2591.6001000,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (7)
CreateObject(931,1792.0999800,-2589.3000500,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (8)
CreateObject(931,1790.6999500,-2589.3000500,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (9)
CreateObject(931,1790.5999800,-2591.0000000,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (10)
CreateObject(931,1790.5000000,-2592.5000000,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (11)
CreateObject(931,1790.4000200,-2593.6999500,92.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (12)
CreateObject(931,1788.0000000,-2593.3000500,90.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (13)
CreateObject(931,1788.0999800,-2591.3000500,90.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (14)
CreateObject(931,1788.1999500,-2589.3000500,90.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (15)
CreateObject(931,1786.5000000,-2589.1999500,90.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (16)
CreateObject(931,1786.4000200,-2591.1999500,90.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (17)
CreateObject(931,1786.3000500,-2593.6999500,90.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (18)
CreateObject(931,1786.3000500,-2592.6999500,90.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (19)
CreateObject(931,1786.2998000,-2592.6992200,90.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (20)
CreateObject(931,1782.8000500,-2592.1001000,88.5000000,0.0000000,0.0000000,90.0000000); //object(rack3) (21)
CreateObject(931,1783.0999800,-2594.1001000,88.5000000,0.0000000,0.0000000,90.0000000); //object(rack3) (22)
CreateObject(931,1782.0999800,-2594.1999500,88.5000000,0.0000000,0.0000000,90.0000000); //object(rack3) (23)
CreateObject(931,1782.0999800,-2592.1999500,88.5000000,0.0000000,0.0000000,90.0000000); //object(rack3) (24)
CreateObject(931,1783.5999800,-2596.0000000,88.5000000,0.0000000,0.0000000,90.0000000); //object(rack3) (25)
CreateObject(931,1782.0999800,-2596.1999500,88.5000000,0.0000000,0.0000000,90.0000000); //object(rack3) (26)
CreateObject(931,1783.5999800,-2594.1999500,88.5000000,0.0000000,0.0000000,90.0000000); //object(rack3) (27)
CreateObject(931,1783.8000500,-2592.1999500,88.5000000,0.0000000,0.0000000,90.0000000); //object(rack3) (28)
CreateObject(931,1778.9000200,-2590.8999000,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (35)
CreateObject(931,1778.8000500,-2593.1999500,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (41)
CreateObject(931,1778.8000500,-2595.3000500,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (42)
CreateObject(931,1777.5000000,-2595.5000000,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (43)
CreateObject(931,1777.0000000,-2594.6001000,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (44)
CreateObject(931,1777.0000000,-2595.6001000,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (45)
CreateObject(931,1777.0999800,-2593.3000500,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (46)
CreateObject(931,1777.5999800,-2591.3999000,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (47)
CreateObject(931,1777.0999800,-2591.3000500,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (48)
CreateObject(931,1777.1999500,-2590.8000500,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (49)
CreateObject(931,1777.0000000,-2594.6001000,86.0000000,0.0000000,0.0000000,90.0000000); //object(rack3) (50)
CreateObject(931,1773.8000500,-2591.0000000,83.4000000,0.0000000,0.0000000,90.0000000); //object(rack3) (51)
CreateObject(931,1773.9000200,-2593.0000000,83.4000000,0.0000000,0.0000000,90.0000000); //object(rack3) (52)
CreateObject(931,1773.8000500,-2595.3000500,83.4000000,0.0000000,0.0000000,90.0000000); //object(rack3) (53)
CreateObject(931,1772.3000500,-2595.6999500,83.4000000,0.0000000,0.0000000,90.0000000); //object(rack3) (54)
CreateObject(931,1772.4000200,-2593.3999000,83.4000000,0.0000000,0.0000000,90.0000000); //object(rack3) (55)
CreateObject(931,1772.3000500,-2591.6999500,83.4000000,0.0000000,0.0000000,90.0000000); //object(rack3) (56)
CreateObject(931,1772.1999500,-2590.6999500,83.4000000,0.0000000,0.0000000,90.0000000); //object(rack3) (57)
CreateObject(2898,1767.1999500,-2595.1999500,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
CreateObject(2898,1767.1999500,-2590.3999000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2)
CreateObject(2898,1763.1999500,-2590.3999000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (3)
CreateObject(2898,1763.1999500,-2595.1001000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (4)
CreateObject(2898,1763.1999500,-2600.1999500,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (5)
CreateObject(2898,1767.1999500,-2600.3999000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (6)
CreateObject(2898,1767.3000500,-2586.6001000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (7)
CreateObject(2898,1763.3000500,-2586.5000000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (8)
CreateObject(2898,1760.8000500,-2586.3999000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (9)
CreateObject(2898,1760.6999500,-2591.3999000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (10)
CreateObject(2898,1760.5999800,-2596.3999000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (11)
CreateObject(2898,1760.5000000,-2600.1001000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (12)
CreateObject(2935,1796.6999500,-2630.6001000,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (23)
CreateObject(2935,1796.5996100,-2633.5996100,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (24)
CreateObject(2935,1805.4000200,-2624.3000500,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (26)
CreateObject(2935,1805.3000500,-2618.0000000,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (27)
CreateObject(2935,1805.1999500,-2611.0000000,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (28)
CreateObject(2935,1805.3000500,-2606.5000000,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (29)
CreateObject(2935,1805.3000500,-2603.5000000,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (30)
CreateObject(2935,1805.3000500,-2600.3000500,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (31)
CreateObject(2935,1805.3000500,-2598.8000500,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (32)
CreateObject(2935,1805.3000500,-2598.5000000,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (33)
CreateObject(2898,1757.1999500,-2600.1999500,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (13)
CreateObject(2898,1757.3000500,-2595.1999500,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (14)
CreateObject(2898,1757.0000000,-2591.1001000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (15)
CreateObject(2898,1757.0999800,-2585.8000500,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (16)
CreateObject(2898,1756.8000500,-2592.5000000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (17)
CreateObject(2898,1756.6999500,-2594.0000000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (18)
CreateObject(2898,1756.6999500,-2595.1999500,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (19)
CreateObject(2898,1756.5999800,-2597.1999500,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (20)
CreateObject(2898,1756.5999800,-2598.3999000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (21)
CreateObject(2898,1756.5000000,-2599.8999000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (22)
CreateObject(2898,1756.5000000,-2600.1001000,83.5000000,0.0000000,0.0000000,0.0000000); //object(funturf_law) (23)
CreateObject(1217,1768.5999800,-2602.6001000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (1)
CreateObject(1217,1766.0000000,-2602.3999000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (2)
CreateObject(1217,1763.5000000,-2602.3999000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (3)
CreateObject(1217,1768.5999800,-2602.6001000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (4)
CreateObject(1217,1760.6999500,-2602.5000000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (5)
CreateObject(1217,1757.6999500,-2602.3999000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (6)
CreateObject(1217,1755.0000000,-2602.3000500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (7)
CreateObject(1217,1768.5000000,-2600.6001000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (8)
CreateObject(1217,1768.4000200,-2598.8999000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (9)
CreateObject(1217,1768.0000000,-2587.8999000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (12)
CreateObject(1217,1767.9000200,-2586.1999500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (13)
CreateObject(1217,1768.8000500,-2584.3999000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (14)
CreateObject(1217,1767.0999800,-2584.5000000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (15)
CreateObject(1217,1764.9000200,-2584.6001000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (16)
CreateObject(1217,1762.6999500,-2584.6999500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (17)
CreateObject(1217,1760.5000000,-2584.8000500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (18)
CreateObject(1217,1758.6999500,-2584.1001000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (19)
CreateObject(1217,1757.0000000,-2584.1999500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (20)
CreateObject(1217,1755.3000500,-2584.3000500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (21)
CreateObject(1217,1755.4000200,-2586.0000000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (22)
CreateObject(1217,1755.5000000,-2588.0000000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (23)
CreateObject(1217,1755.0999800,-2590.5000000,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (24)
CreateObject(1217,1755.1999500,-2592.1999500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (25)
CreateObject(1217,1755.3000500,-2594.1999500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (26)
CreateObject(1217,1755.0999800,-2596.6999500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (27)
CreateObject(1217,1754.9000200,-2598.6999500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (28)
CreateObject(1217,1755.0000000,-2600.6999500,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (29)
CreateObject(1217,1755.0000000,-2600.6992200,84.0000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (30)
CreateObject(2780,1768.8000500,-2602.0000000,83.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (5)
CreateObject(2780,1755.1999500,-2602.1001000,83.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (6)
CreateObject(2780,1755.8000500,-2584.1001000,83.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (7)
CreateObject(2780,1768.3000500,-2584.8999000,83.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (8)
CreateObject(3525,1755.8000500,-2597.5000000,84.2000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (1)
CreateObject(3525,1755.8000500,-2589.3999000,84.2000000,0.0000000,0.0000000,0.0000000); //object(exbrtorch01) (2)
CreateObject(3528,1756.4000200,-2598.1001000,86.4000000,0.0000000,0.0000000,0.0000000); //object(vgsedragon) (1)
CreateObject(3528,1756.5999800,-2589.6001000,86.4000000,0.0000000,0.0000000,0.0000000); //object(vgsedragon) (2)
CreateObject(354,2071.6999500,-2640.3999000,12.8000000,0.0000000,0.0000000,0.0000000); //object(5)
CreateObject(354,2071.8000500,-2630.1001000,12.8000000,0.0000000,0.0000000,0.0000000); //object(6)
CreateObject(2935,1791.8000500,-2626.1999500,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (24)
CreateObject(2935,1786.5000000,-2621.0000000,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (24)
CreateObject(2935,1780.9000200,-2614.8000500,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (24)
CreateObject(2935,1778.0000000,-2610.6999500,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (24)
CreateObject(2935,1777.8000500,-2604.6999500,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (24)
CreateObject(2935,1777.5000000,-2600.3999000,92.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_container_yel) (24)

 
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