Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Témák - Raidon
1
« Dátum: 2013. március 19. - 00:11:25 »
Jó estét!
3 napja elkezdtem mappolni LV-t az az Las Venturast és véletlen nem jól mentettem el és a üreset rámentettem arra amit mappoltam, már megnéztem mta mappájában nincs ott, esetleg egy számítógép visszaállítás vissza hozná?
Aki tudná annak végtelen +-t adok!
Üdvözlettel: Raidon
2
« Dátum: 2013. március 18. - 21:40:46 »
Üdv!
Elkezdtem írni egy játékmódot amit majd publikálom, és ott akadtam el nem jó a parancs.
Ügye van kettõ olyan parancs hogy:
/fegyvercsomag1
/fegyvercsomag2
és mondjuk beírom hogy /fegyvercsomag20 akkor megkapom a fegyvereket, amikkor nem is létezik olyan parancs.
Másik hiba.
Ugyan ez a hiba, beírom hogy /fegyvercsomag1 kapok fegyvereket, aztán meg beírom /fegyvercsomag2 és ugyan azokat a fegyvereket kapom meg.
Aki segítene elküldeném pm be a módot, sürgõs lenne!
Üdvözlettel: Raidon!
3
« Dátum: 2013. március 18. - 12:37:22 »
Jó reggelt! Gondoltam kellene nyitni egy RPG Szervert ami Las Venturas(LV)-ben játszódna, és ehhez keressünk egy scriptert mivel én mappolásban vagyok jobb vagyok, és most nincsen elég idõm hogy scripteljek. Egyenlõre még csak a rendõr központnál tartok! Pár információ hogy mi meddig van kész. -Rendõr Központ(50%) -Mentõ Központ(0%) -Tûzoltó Központ(0%) -Taxi Központ (0% -Szerelõ Központ(0%) -Nemzeti adó és vámhivatal(0%) -Rádiós Központ(0%) Bandák: Groove Központ(0% Aztecas Központ(0%) Miket várunk el scripterektõl? -Rendesen be legyen scriptelve a szerverünk. -Értsen a dolgához az az scripteléshez. -Megbízható legyen 100%-ban! Mit adunk mi ajándékul? -Fórumon Fõadmin vagy Fejlesztõ rangot. -Szerveren fõadmint. Hol fogadjunk a jelentkezéseket? E-mail Privát üzenet Vagy itt üzenetben. Tulaj elérhetõsége: [email protected] Üdvözlettel: Raidon™
4
« Dátum: 2013. március 17. - 21:27:42 »
Jó estét kívánok! Gondoltam mappolok egy egyszerû kis parkour mappot saját ötleteimmel rendeztem, a világító objecteket direkt nehezen rendeztem el hogy aligha lehessen feljutni, bármilyen nehéznek is látszik én feltudtam jutni. Pár információ: Készítette: Raidon(Én) Készítési idõ: 5-6 óra(Szünetekkel) Objectek száma: 221 Objectek(Konvertálva): CreateObject(974,-1528.4000200,365.6000100,9.0000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (26) CreateObject(974,-1528.5000000,357.2999900,9.0000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (27) CreateObject(974,-1525.0999800,362.2000100,9.0000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (28) CreateObject(974,-1525.0999800,360.6000100,9.0000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (33) CreateObject(974,-1537.5000000,354.6000100,9.4000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (35) CreateObject(974,-1543.8000500,354.7000100,11.6000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (36) CreateObject(974,-1552.1999500,355.0000000,14.4000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (37) CreateObject(974,-1545.6999500,354.7999900,16.6000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (40) CreateObject(974,-1539.5000000,354.7999900,18.7000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (41) CreateObject(974,-1534.0000000,354.7999900,21.4000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (42) CreateObject(974,-1527.3000500,354.8999900,23.9000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (43) CreateObject(974,-1522.8000500,361.7999900,26.0000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (44) CreateObject(974,-1522.9000200,367.8999900,27.6000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (45) CreateObject(974,-1523.0000000,373.7000100,30.1000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (46) CreateObject(974,-1523.1999500,378.6000100,32.6000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (47) CreateObject(3877,-1524.5999800,405.7999900,44.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1) CreateObject(3877,-1524.5999800,410.7000100,44.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2) CreateObject(3877,-1518.0999800,405.3999900,44.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3) CreateObject(3877,-1518.0999800,410.3999900,44.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4) CreateObject(974,-1523.1999500,386.2000100,34.8000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (48) CreateObject(974,-1523.0999800,394.1000100,37.0000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (49) CreateObject(974,-1523.0000000,402.5000000,38.9000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (50) CreateObject(974,-1523.3000500,408.6000100,41.1000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (51) CreateObject(974,-1525.0000000,402.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (52) CreateObject(974,-1525.0000000,395.3999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (53) CreateObject(974,-1525.0000000,388.7999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (54) CreateObject(974,-1525.0000000,382.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (55) CreateObject(974,-1525.0000000,375.5000000,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (56) CreateObject(974,-1525.0000000,368.7999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (57) CreateObject(974,-1525.0000000,362.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (58) CreateObject(974,-1525.0000000,414.3999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (59) CreateObject(974,-1525.0000000,421.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (60) CreateObject(974,-1525.0000000,427.7999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (61) CreateObject(974,-1525.0000000,434.3999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (62) CreateObject(974,-1525.0000000,441.0000000,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (63) CreateObject(974,-1525.0000000,447.6000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (64) CreateObject(974,-1525.0000000,454.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (65) CreateObject(974,-1525.0000000,457.2999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (66) CreateObject(974,-1521.6999500,360.2999900,45.1000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (67) CreateObject(974,-1521.5999800,360.2999900,45.1000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (68) CreateObject(974,-1512.3000500,358.3999900,44.9000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (69) CreateObject(3374,-1473.6999500,356.2000100,54.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (4) CreateObject(974,-1503.0999800,358.6000100,48.5000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (70) CreateObject(974,-1497.5000000,356.7000100,52.4000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (71) CreateObject(3374,-1467.3000500,356.2999900,57.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (5) CreateObject(3374,-1460.9000200,356.2999900,60.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (6) CreateObject(3374,-1454.5999800,356.3999900,63.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) ( CreateObject(3374,-1448.5000000,356.2999900,66.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (9) CreateObject(3374,-1442.8000500,356.3999900,69.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (10) CreateObject(3374,-1436.5999800,356.5000000,72.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (11) CreateObject(3374,-1429.5999800,356.5000000,75.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (12) CreateObject(3877,-1472.4000200,354.6000100,57.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (5) CreateObject(3877,-1472.4000200,357.7999900,58.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (6) CreateObject(3877,-1475.3000500,354.6000100,58.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (7) CreateObject(3877,-1475.4000200,357.7999900,58.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) ( CreateObject(3877,-1468.9000200,354.5000000,61.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (9) CreateObject(3877,-1465.9000200,354.6000100,61.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (10) CreateObject(3877,-1462.4000200,354.7000100,64.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (11) CreateObject(3877,-1459.4000200,354.7000100,64.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (12) CreateObject(3877,-1456.3000500,354.7999900,67.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (13) CreateObject(3877,-1453.0999800,354.7999900,67.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (14) CreateObject(3877,-1450.1999500,354.6000100,70.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (15) CreateObject(3877,-1447.0000000,354.7000100,70.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (16) CreateObject(3877,-1444.3000500,354.7999900,73.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (17) CreateObject(3877,-1441.5000000,354.7000100,73.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (18) CreateObject(3877,-1438.1999500,355.0000000,76.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (19) CreateObject(3877,-1435.0999800,354.8999900,76.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (20) CreateObject(3374,-1425.0000000,356.2000100,79.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (13) CreateObject(3374,-1402.9000200,348.7000100,92.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (14) CreateObject(3374,-1409.3000500,355.2999900,89.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (15) CreateObject(3374,-1397.5000000,355.1000100,95.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (16) CreateObject(3472,-1521.1999500,405.1000100,42.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1) CreateObject(3472,-1521.0999800,412.2000100,42.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2) CreateObject(3524,-1517.8000500,360.7999900,45.2000000,0.0000000,0.0000000,180.0000000); //object(skullpillar01_lvs) (1) CreateObject(3524,-1524.5999800,360.2999900,45.2000000,0.0000000,0.0000000,180.0000000); //object(skullpillar01_lvs) (2) CreateObject(3374,-1372.5000000,349.1000100,108.3000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (22) CreateObject(3374,-1372.5999800,342.2000100,111.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (23) CreateObject(3374,-1379.3000500,342.5000000,114.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (24) CreateObject(3374,-1385.9000200,342.7999900,117.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (25) CreateObject(3374,-1392.5999800,342.8999900,120.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (26) CreateObject(3374,-1392.5999800,335.6000100,123.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (27) CreateObject(3374,-1392.9000200,327.7999900,126.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (28) CreateObject(3374,-1392.1999500,321.7000100,129.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (29) CreateObject(3374,-1385.4000200,321.6000100,132.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (30) CreateObject(3877,-1525.0999800,365.1000100,7.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (22) CreateObject(3877,-1525.0999800,357.7000100,7.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (23) CreateObject(3095,-1373.5999800,321.2000100,134.0000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (2) CreateObject(3877,-1377.6999500,325.2999900,136.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (24) CreateObject(3877,-1377.6999500,317.2000100,136.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (25) CreateObject(3877,-1371.0999800,317.7000100,136.3000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (26) CreateObject(3877,-1370.5999800,325.1000100,136.3000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (27) CreateObject(3095,-1369.0999800,321.2000100,134.1000100,0.0000000,0.0000000,356.0000000); //object(a51_jetdoor) (3) CreateObject(974,-1528.5000000,360.0000000,11.7000000,90.0000000,0.0000000,0.0000000); //object(tall_fence) (76) CreateObject(974,-1528.5000000,362.7999900,11.7000000,90.0000000,0.0000000,0.0000000); //object(tall_fence) (77) CreateObject(3877,-1531.3000500,365.2000100,7.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (28) CreateObject(3877,-1531.4000200,357.7000100,7.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (29) CreateObject(3877,-1365.0999800,325.2000100,136.3000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (30) CreateObject(3877,-1365.1999500,317.3999900,136.3000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (31) CreateObject(3877,-1431.1999500,355.0000000,79.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (32) CreateObject(3877,-1428.1999500,355.0000000,79.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (33) CreateObject(3877,-1377.6999500,344.1000100,117.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (62) CreateObject(3877,-1380.8000500,344.2000100,117.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (63) CreateObject(3877,-1384.1999500,344.2999900,120.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (64) CreateObject(3877,-1387.5000000,344.3999900,120.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (65) CreateObject(3877,-1391.0999800,344.3999900,123.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (66) CreateObject(3877,-1394.1999500,344.5000000,123.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (67) CreateObject(3877,-1391.0000000,341.2999900,123.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (68) CreateObject(3877,-1394.0999800,341.2000100,123.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (69) CreateObject(3877,-1394.0000000,337.2000100,126.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (70) CreateObject(3877,-1393.9000200,334.0000000,126.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (71) CreateObject(3877,-1394.1999500,329.3999900,129.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (72) CreateObject(3877,-1394.4000200,326.2000100,129.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (73) CreateObject(3877,-1393.5999800,323.3999900,132.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (74) CreateObject(3877,-1390.6999500,323.3999900,132.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (75) CreateObject(3877,-1386.9000200,320.0000000,135.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (76) CreateObject(3877,-1383.9000200,320.2000100,135.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (77) CreateObject(3472,-1377.6999500,318.1000100,134.6000100,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3) CreateObject(3472,-1377.5999800,324.6000100,134.6000100,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4) CreateObject(3877,-1468.9000200,358.0000000,61.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (78) CreateObject(3877,-1465.8000500,358.1000100,61.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (79) CreateObject(3877,-1462.5999800,358.1000100,64.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (80) CreateObject(3877,-1459.4000200,358.0000000,64.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (81) CreateObject(3877,-1456.0999800,358.2000100,67.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (82) CreateObject(3877,-1453.0999800,358.0000000,67.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (83) CreateObject(3877,-1450.0999800,358.0000000,70.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (84) CreateObject(3877,-1446.9000200,358.0000000,70.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (85) CreateObject(3877,-1444.4000200,358.1000100,73.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (86) CreateObject(3877,-1441.1999500,358.2000100,73.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (87) CreateObject(3877,-1438.0999800,358.2000100,76.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (88) CreateObject(3877,-1435.0999800,358.3999900,76.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (89) CreateObject(3877,-1431.1999500,358.2000100,79.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (90) CreateObject(3877,-1428.0000000,358.2000100,79.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (91) CreateObject(974,-1364.5999800,322.3999900,137.3999900,0.0000000,0.0000000,90.0000000); //object(tall_fence) (78) CreateObject(974,-1373.9000200,325.7000100,137.3000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (81) CreateObject(974,-1367.9000200,316.7999900,137.3999900,0.0000000,0.0000000,0.0000000); //object(tall_fence) (82) CreateObject(974,-1367.3000500,325.7000100,137.3999900,0.0000000,0.0000000,356.0000000); //object(tall_fence) (83) CreateObject(974,-1364.5999800,320.0000000,137.3999900,0.0000000,0.0000000,90.0000000); //object(tall_fence) (84) CreateObject(974,-1374.1999500,316.7000100,137.3000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (85) CreateObject(974,-1367.9000200,319.6000100,140.1000100,90.0000000,0.0000000,0.0000000); //object(tall_fence) (86) CreateObject(974,-1367.8000500,323.1000100,140.1000100,90.0000000,0.0000000,0.0000000); //object(tall_fence) (87) CreateObject(974,-1371.1999500,322.7000100,140.1000100,90.0000000,0.0000000,0.0000000); //object(tall_fence) (88) CreateObject(974,-1374.0999800,319.5000000,140.0000000,90.0000000,0.0000000,0.0000000); //object(tall_fence) (89) CreateObject(974,-1374.0000000,323.0000000,140.0000000,90.0000000,0.0000000,0.0000000); //object(tall_fence) (90) CreateObject(3877,-1380.6999500,340.7999900,117.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (108) CreateObject(3877,-1377.8000500,340.8999900,117.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (109) CreateObject(3877,-1384.3000500,341.1000100,120.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (110) CreateObject(3877,-1387.3000500,341.1000100,120.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (111) CreateObject(3877,-1391.0000000,337.2000100,126.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (112) CreateObject(3877,-1391.0000000,334.0000000,126.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (113) CreateObject(3877,-1391.3000500,329.5000000,129.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (114) CreateObject(3877,-1391.3000500,326.2999900,129.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (115) CreateObject(3877,-1393.5999800,320.0000000,132.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (116) CreateObject(3877,-1390.5999800,320.0000000,132.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (117) CreateObject(3877,-1383.8000500,323.2999900,135.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (118) CreateObject(3877,-1386.9000200,323.2999900,135.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (119) CreateObject(3374,-1421.1999500,355.7999900,83.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (31) CreateObject(3374,-1415.6999500,355.5000000,86.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (32) CreateObject(3877,-1426.5999800,354.5000000,82.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (120) CreateObject(3877,-1423.5999800,354.6000100,82.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (121) CreateObject(3877,-1423.5000000,357.8999900,82.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (122) CreateObject(3877,-1426.5000000,357.8999900,82.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (123) CreateObject(3877,-1419.6992200,354.1992200,86.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1422.5999800,354.3999900,86.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (125) CreateObject(3877,-1419.6999500,357.5000000,86.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (126) CreateObject(3877,-1422.6999500,357.5000000,86.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (127) CreateObject(3374,-1390.5999800,361.7000100,98.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (16) CreateObject(3374,-1383.8000500,355.2999900,101.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (18) CreateObject(3374,-1376.8000500,360.2999900,104.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (18) CreateObject(3877,-1417.4000200,353.7999900,89.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1417.5000000,357.2999900,89.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1414.0999800,353.7999900,89.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1414.1999500,357.1000100,89.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1410.8000500,353.6000100,92.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1410.9000200,357.1000100,92.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1407.9000200,357.0000000,92.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1401.5000000,350.5000000,95.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1404.5999800,350.3999900,95.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1401.3000500,347.1000100,95.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1404.4000200,347.0000000,95.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1407.9000200,353.7000100,92.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1399.1999500,356.7000100,98.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1399.0999800,353.5000000,98.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1396.0000000,353.3999900,98.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1395.9000200,356.6000100,98.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1392.1999500,360.0000000,101.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1389.1999500,360.0000000,101.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1392.1999500,363.3999900,101.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1389.0999800,363.5000000,101.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1385.4000200,356.7000100,104.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1382.3000500,356.8999900,104.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1385.4000200,353.6000100,104.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1382.3000500,353.6000100,104.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1375.4000200,358.7999900,107.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1378.4000200,358.8999900,107.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1378.5000000,361.7999900,107.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1375.4000200,362.1000100,107.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1374.0000000,347.5000000,111.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1374.0999800,350.8999900,111.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1371.0000000,350.8999900,111.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1371.0000000,347.5000000,111.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1371.0000000,343.7999900,114.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1371.0000000,340.7000100,114.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1374.1999500,340.6000100,114.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124) CreateObject(3877,-1374.0999800,343.7000100,114.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
Pickupok: 1. Szinten: 4db élet pickup 2. Szinten(Tetején): 2db m4a1 pickup 2db deagle pickup 2db élet pickup 2db páncél pickup Fokozatok: -Könnyû -Nehéz Letöltés: http://www.solidfiles.com/d/2198b39af9/ Teleport koordináta: -1526.1724,361.6172,7.1875 (Ha nem jó a teleport koordináta szóljatok bátran ) Képek:http://kepfeltoltes.hu/130317/map1_www.kepfeltoltes.hu_.png[/img] http://kepfeltoltes.hu/130317/map2_www.kepfeltoltes.hu_.png[/img] http://kepfeltoltes.hu/130317/map3_www.kepfeltoltes.hu_.png[/img] http://kepfeltoltes.hu/130317/map4_www.kepfeltoltes.hu_.png[/img] http://kepfeltoltes.hu/130317/map6_www.kepfeltoltes.hu_.png[/img] http://kepfeltoltes.hu/130317/map5_www.kepfeltoltes.hu_.png[/img] Köszönöm szépen a figyelmet, életem elsõ mappja de azért Negatív/Pozitív kritikákat várom hiszen hibáinkból tanulunk Kellemes estét kívánok! Üdvözlettel: Raidon
6
« Dátum: 2013. március 16. - 23:41:15 »
Üdv!
Elkezdtem írni a módom már 500soros, most pedig ott tartok valami jó speedometer kellene ami nagyon jól néz ki és nem buggos. :hmmm:
Aki segítene menne a +!(Mint ahogy mindig)
Üdvözlettel: Raidon!
7
« Dátum: 2013. március 16. - 20:37:58 »
Üdv! Amit Kovács Richárd leírt nekem elõzõ témámban, hogy, hogyan kell azt megcsinálni hogy a játékos beírja hogy /tele-lv és akkor ki írja hogy xyz elteleportált. Most pedig csak annyi a hiba hogy amikkor beírom hogy /tele-lv és akkor elrak LV be és azt írja még magától hogy \'\'SERVER: Unknown command.\'\' Chatlog: [20:12:31] {FFFFFF}SA-MP {B9C9BF}0.3x-R1-2 {FFFFFF}Started [20:12:34] Connecting to 25.148.32.171:6545... [20:12:34] Connected. Joining the game... [20:12:34] Connected to {B9C9BF}SA-MP 0.3 Server [20:12:40] asdasd elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk! [20:12:40] SERVER: Unknown command. [20:12:54] asdasd elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk! [20:12:54] SERVER: Unknown command. [20:12:57] asdasd elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk! [20:12:57] SERVER: Unknown command.
Kód: new str[84]; GetPlayerName(playerid,str,sizeof(str)); format(str,sizeof(str),\"%s elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk!\",str); SendClientMessage(playerid, COLOR_GREEN,str); SetPlayerPos(playerid,2005.5066,1544.8556,13.5821); // LVTeleport Aki segítene adnák neki +-t! Üdvözlettel: Raidon
8
« Dátum: 2013. március 16. - 19:59:15 »
Üdv! Tudom még csak kezdõ scripter vagyok de az a bajom hogy ügye elkezdem a módomat írni, még csak a teleportokat rakom bele (ebben a pillanatban kezdtem) és az a baj hogy úgy szeretném megoldani ha a játékos beírja /tele-lv akkor ki írja egy üzenetben hogy \'\'xyz Elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk! Úgy mondva ha a játékos beírja a parancsot akkor ügye üzenetet ír ki neki és a üzenet elé írja hogy: Valaki Elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk! MÓD: #include <a_samp> // Színek #define COLOR_DARKORANGE 0xFF7318FF #define COLOR_SYSTEM 0xEFEFF7AA #define COLOR_BLUE 0x0000FFAA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_WITHE 0xFFFFFFAA #define COLOR_PURPLE 0x9900FFAA #define COLOR_BROWN 0x993300AA #define COLOR_ORANGE 0xFF9933AA #define COLOR_CYAN 0x99FFFFAA #define COLOR_TAN 0xFFFFCCAA #define COLOR_PINK 0xFF66FFAA #define COLOR_KHAKI 0x999900AA #define COLOR_LIME 0x99FF00AA #define COLOR_BLACK 0x000000AA #define COLOR_TURQ 0x00A3C0AA #define COLOR_LIGHTBLUE 0x00BFFFAA #define COLOR_GREENISHGOLD 0xCCFFDD56 #define COLOR_LIGHTBLUEGREEN 0x0FFDD349 #define COLOR_NEUTRALBLUE 0xABCDEF01 #define COLOR_LIGHTCYAN 0xAAFFCC33 #define COLOR_LEMON 0xDDDD2357 #define COLOR_AQUA 0x7CFC00AA #define COLOR_WHITEYELLOW 0xFFE87DAA #define COLOR_BLUEAQUA 0x7E60FFAA #define COLOR_GREENYELLOWWHITE 0xCBFF45AA #define COLOR_DARKBLUE 0x15005EAA #define COLOR_RED 0xAA3333AA #define COLOR_ULTRARED 0xFF0606FF #define COLOR_WARNING 0xFB0000FF #define COLOR_VIOLET 0x8F698FFF #if defined FILTERSCRIPT public OnFilterScriptInit() { print(\"\\n--------------------------------------\"); print(\" Blank Filterscript by your name here\"); print(\"--------------------------------------\\n\"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print(\"\\n----------------------------------\"); print(\" Blank Gamemode by your name here\"); print(\"----------------------------------\\n\"); } #endif public OnGameModeInit() { // Don\'t use these lines if it\'s a filterscript SetGameModeText(\"Blank Script\"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/tele-lv\", cmdtext, true, 10) == 0) { SendClientMessage(playerid, COLOR_GREEN, \"Elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk!\"); SetPlayerPos(playerid,2005.5066,1544.8556,13.5821); // LVTeleport } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } Aki segít megy a +! Üdvözlettel: Raidon
9
« Dátum: 2013. március 16. - 10:47:07 »
11
« Dátum: 2013. március 13. - 21:36:08 »
Üdv! Azzal a problémával fordulók hozzátok, hogy találtam egy jó kis textdraw editort. Csak az a baj hogy beleírom a módba szöveget, megjelenik csak nagyon picibe, valahogy van rá esély hogy nagyobb legyen? Kódok: OnPlayerConnect résznél:
TextDrawShowForPlayer(playerid,bajarpg1); Mód elején:
new Text:bajarpg1; OnGameModeInit nél való rész:
bajarpg1 = TextDrawCreate(4.000000,435.000000,\"BajaRPG\"); TextDrawFont(bajarpg1,3); TextDrawColor(bajarpg1,0xFFFFFFAA); TextDrawLetterSize(bajarpg1,0.599999,1.000000); Hol lehet állítani szöveg méretét? köszönöm elõre is! Aki segít persze kijár a +! Üdvözlettel: Raidon™
12
« Dátum: 2013. március 11. - 14:24:34 »
Törölhetõ, elnézést kérek!
13
« Dátum: 2013. március 10. - 18:46:15 »
OFF:
Kaktusz élet RP?
14
« Dátum: 2013. március 10. - 18:42:23 »
Üdv! Mint lehet látni hogy már amit nyitott Nocoxil témát azt már lezárták, de gondolom sok ember akarta volna még elmondani hány órát töltött el a fórumon. Most mindenkinek lehetõsége nyúlik aki lemaradt, ha a témával bármi probléma van szóljatok és lezárom vagy a moderátor ha úgy gondolja.Fórumon eltöltött óra: 35
15
« Dátum: 2013. március 10. - 12:31:38 »
Üdv!
Azzal a problémával fordulok hozzátok, valahogy lehet csinálni gta ához saját animációt?
Mint lsliferpg ott is van egy új csókólózos animációjuk azt milyen programmal csinálták? aki segítene ment a +!
Üdvözlettel: Raidon!
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