Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Témák - Raidon

Oldalak: [1] 2
1
Segítségkérés / Kitöröltem véletlenül a mappot.
« Dátum: 2013. március 19. - 00:11:25 »
Jó estét!

3 napja elkezdtem mappolni LV-t az az Las Venturast és véletlen nem jól mentettem el és a üreset rámentettem arra amit mappoltam, már megnéztem mta mappájában nincs ott, esetleg egy számítógép visszaállítás vissza hozná?


Aki tudná annak végtelen +-t adok!


Üdvözlettel: Raidon

2
Segítségkérés / Parancs hiba
« Dátum: 2013. március 18. - 21:40:46 »
Üdv!

Elkezdtem írni egy játékmódot amit majd publikálom, és ott akadtam el nem jó a parancs.


Ügye van kettõ olyan parancs hogy:


/fegyvercsomag1


/fegyvercsomag2


és mondjuk beírom hogy /fegyvercsomag20 akkor megkapom a fegyvereket, amikkor nem is létezik olyan parancs.


Másik hiba.


Ugyan ez a hiba, beírom hogy /fegyvercsomag1 kapok fegyvereket, aztán meg beírom /fegyvercsomag2 és ugyan azokat a fegyvereket kapom meg.


Aki segítene elküldeném pm be a módot, sürgõs lenne!


Üdvözlettel: Raidon!

3
Munkaerő keresése / [HUN]Dynasty Life Roleplay v1.0 Scriptert keress.
« Dátum: 2013. március 18. - 12:37:22 »
Jó reggelt!

Gondoltam kellene nyitni egy RPG Szervert ami Las Venturas(LV)-ben játszódna, és ehhez keressünk egy scriptert mivel én mappolásban vagyok jobb vagyok, és most nincsen elég idõm hogy scripteljek.


Egyenlõre még csak a rendõr központnál tartok!


Pár információ hogy mi meddig van kész.

-Rendõr Központ(50%)

-Mentõ Központ(0%)

-Tûzoltó Központ(0%)

-Taxi Központ (0%

-Szerelõ Központ(0%)

-Nemzeti adó és vámhivatal(0%)

-Rádiós Központ(0%)


Bandák:

Groove Központ(0%

Aztecas Központ(0%)

Miket várunk el scripterektõl?

-Rendesen be legyen scriptelve a szerverünk.

-Értsen a dolgához az az scripteléshez.


-Megbízható legyen 100%-ban!


Mit adunk mi ajándékul?

-Fórumon Fõadmin vagy Fejlesztõ rangot.

-Szerveren fõadmint.


Hol fogadjunk a jelentkezéseket?

E-mail

Privát üzenet


Vagy itt üzenetben.


Tulaj elérhetõsége:


[email protected]


Üdvözlettel: Raidon™



4
SA-MP: Szerverfejlesztés / Könnyû/Nehéz parkour map.
« Dátum: 2013. március 17. - 21:27:42 »
Jó estét kívánok!

Gondoltam mappolok egy egyszerû kis parkour mappot saját ötleteimmel rendeztem, a világító objecteket direkt nehezen rendeztem el hogy aligha lehessen feljutni, bármilyen nehéznek is látszik én feltudtam jutni.


Pár információ:


Készítette: Raidon(Én)


Készítési idõ: 5-6 óra(Szünetekkel)


Objectek száma: 221


Objectek(Konvertálva):

 
CreateObject(974,-1528.4000200,365.6000100,9.0000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (26)
CreateObject(974,-1528.5000000,357.2999900,9.0000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (27)
CreateObject(974,-1525.0999800,362.2000100,9.0000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (28)
CreateObject(974,-1525.0999800,360.6000100,9.0000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (33)
CreateObject(974,-1537.5000000,354.6000100,9.4000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (35)
CreateObject(974,-1543.8000500,354.7000100,11.6000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (36)
CreateObject(974,-1552.1999500,355.0000000,14.4000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (37)
CreateObject(974,-1545.6999500,354.7999900,16.6000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (40)
CreateObject(974,-1539.5000000,354.7999900,18.7000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (41)
CreateObject(974,-1534.0000000,354.7999900,21.4000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (42)
CreateObject(974,-1527.3000500,354.8999900,23.9000000,90.0000000,90.0000000,0.0000000); //object(tall_fence) (43)
CreateObject(974,-1522.8000500,361.7999900,26.0000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (44)
CreateObject(974,-1522.9000200,367.8999900,27.6000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (45)
CreateObject(974,-1523.0000000,373.7000100,30.1000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (46)
CreateObject(974,-1523.1999500,378.6000100,32.6000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (47)
CreateObject(3877,-1524.5999800,405.7999900,44.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,-1524.5999800,410.7000100,44.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3877,-1518.0999800,405.3999900,44.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
CreateObject(3877,-1518.0999800,410.3999900,44.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
CreateObject(974,-1523.1999500,386.2000100,34.8000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (48)
CreateObject(974,-1523.0999800,394.1000100,37.0000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (49)
CreateObject(974,-1523.0000000,402.5000000,38.9000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (50)
CreateObject(974,-1523.3000500,408.6000100,41.1000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (51)
CreateObject(974,-1525.0000000,402.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (52)
CreateObject(974,-1525.0000000,395.3999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (53)
CreateObject(974,-1525.0000000,388.7999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (54)
CreateObject(974,-1525.0000000,382.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (55)
CreateObject(974,-1525.0000000,375.5000000,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (56)
CreateObject(974,-1525.0000000,368.7999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (57)
CreateObject(974,-1525.0000000,362.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (58)
CreateObject(974,-1525.0000000,414.3999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (59)
CreateObject(974,-1525.0000000,421.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (60)
CreateObject(974,-1525.0000000,427.7999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (61)
CreateObject(974,-1525.0000000,434.3999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (62)
CreateObject(974,-1525.0000000,441.0000000,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (63)
CreateObject(974,-1525.0000000,447.6000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (64)
CreateObject(974,-1525.0000000,454.1000100,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (65)
CreateObject(974,-1525.0000000,457.2999900,45.1000000,0.0000000,0.0000000,90.0000000); //object(tall_fence) (66)
CreateObject(974,-1521.6999500,360.2999900,45.1000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (67)
CreateObject(974,-1521.5999800,360.2999900,45.1000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (68)
CreateObject(974,-1512.3000500,358.3999900,44.9000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (69)
CreateObject(3374,-1473.6999500,356.2000100,54.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (4)
CreateObject(974,-1503.0999800,358.6000100,48.5000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (70)
CreateObject(974,-1497.5000000,356.7000100,52.4000000,90.0000000,90.0000000,90.0000000); //object(tall_fence) (71)
CreateObject(3374,-1467.3000500,356.2999900,57.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (5)
CreateObject(3374,-1460.9000200,356.2999900,60.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (6)
CreateObject(3374,-1454.5999800,356.3999900,63.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (8)
CreateObject(3374,-1448.5000000,356.2999900,66.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (9)
CreateObject(3374,-1442.8000500,356.3999900,69.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (10)
CreateObject(3374,-1436.5999800,356.5000000,72.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (11)
CreateObject(3374,-1429.5999800,356.5000000,75.9000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (12)
CreateObject(3877,-1472.4000200,354.6000100,57.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (5)
CreateObject(3877,-1472.4000200,357.7999900,58.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (6)
CreateObject(3877,-1475.3000500,354.6000100,58.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (7)
CreateObject(3877,-1475.4000200,357.7999900,58.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (8)
CreateObject(3877,-1468.9000200,354.5000000,61.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (9)
CreateObject(3877,-1465.9000200,354.6000100,61.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (10)
CreateObject(3877,-1462.4000200,354.7000100,64.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (11)
CreateObject(3877,-1459.4000200,354.7000100,64.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (12)
CreateObject(3877,-1456.3000500,354.7999900,67.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (13)
CreateObject(3877,-1453.0999800,354.7999900,67.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (14)
CreateObject(3877,-1450.1999500,354.6000100,70.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (15)
CreateObject(3877,-1447.0000000,354.7000100,70.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (16)
CreateObject(3877,-1444.3000500,354.7999900,73.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (17)
CreateObject(3877,-1441.5000000,354.7000100,73.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (18)
CreateObject(3877,-1438.1999500,355.0000000,76.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (19)
CreateObject(3877,-1435.0999800,354.8999900,76.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (20)
CreateObject(3374,-1425.0000000,356.2000100,79.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (13)
CreateObject(3374,-1402.9000200,348.7000100,92.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (14)
CreateObject(3374,-1409.3000500,355.2999900,89.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (15)
CreateObject(3374,-1397.5000000,355.1000100,95.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (16)
CreateObject(3472,-1521.1999500,405.1000100,42.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
CreateObject(3472,-1521.0999800,412.2000100,42.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
CreateObject(3524,-1517.8000500,360.7999900,45.2000000,0.0000000,0.0000000,180.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,-1524.5999800,360.2999900,45.2000000,0.0000000,0.0000000,180.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3374,-1372.5000000,349.1000100,108.3000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (22)
CreateObject(3374,-1372.5999800,342.2000100,111.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (23)
CreateObject(3374,-1379.3000500,342.5000000,114.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (24)
CreateObject(3374,-1385.9000200,342.7999900,117.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (25)
CreateObject(3374,-1392.5999800,342.8999900,120.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (26)
CreateObject(3374,-1392.5999800,335.6000100,123.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (27)
CreateObject(3374,-1392.9000200,327.7999900,126.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (28)
CreateObject(3374,-1392.1999500,321.7000100,129.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (29)
CreateObject(3374,-1385.4000200,321.6000100,132.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (30)
CreateObject(3877,-1525.0999800,365.1000100,7.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (22)
CreateObject(3877,-1525.0999800,357.7000100,7.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (23)
CreateObject(3095,-1373.5999800,321.2000100,134.0000000,0.0000000,0.0000000,0.0000000); //object(a51_jetdoor) (2)
CreateObject(3877,-1377.6999500,325.2999900,136.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (24)
CreateObject(3877,-1377.6999500,317.2000100,136.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (25)
CreateObject(3877,-1371.0999800,317.7000100,136.3000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (26)
CreateObject(3877,-1370.5999800,325.1000100,136.3000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (27)
CreateObject(3095,-1369.0999800,321.2000100,134.1000100,0.0000000,0.0000000,356.0000000); //object(a51_jetdoor) (3)
CreateObject(974,-1528.5000000,360.0000000,11.7000000,90.0000000,0.0000000,0.0000000); //object(tall_fence) (76)
CreateObject(974,-1528.5000000,362.7999900,11.7000000,90.0000000,0.0000000,0.0000000); //object(tall_fence) (77)
CreateObject(3877,-1531.3000500,365.2000100,7.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (28)
CreateObject(3877,-1531.4000200,357.7000100,7.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (29)
CreateObject(3877,-1365.0999800,325.2000100,136.3000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (30)
CreateObject(3877,-1365.1999500,317.3999900,136.3000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (31)
CreateObject(3877,-1431.1999500,355.0000000,79.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (32)
CreateObject(3877,-1428.1999500,355.0000000,79.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (33)
CreateObject(3877,-1377.6999500,344.1000100,117.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (62)
CreateObject(3877,-1380.8000500,344.2000100,117.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (63)
CreateObject(3877,-1384.1999500,344.2999900,120.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (64)
CreateObject(3877,-1387.5000000,344.3999900,120.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (65)
CreateObject(3877,-1391.0999800,344.3999900,123.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (66)
CreateObject(3877,-1394.1999500,344.5000000,123.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (67)
CreateObject(3877,-1391.0000000,341.2999900,123.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (68)
CreateObject(3877,-1394.0999800,341.2000100,123.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (69)
CreateObject(3877,-1394.0000000,337.2000100,126.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (70)
CreateObject(3877,-1393.9000200,334.0000000,126.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (71)
CreateObject(3877,-1394.1999500,329.3999900,129.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (72)
CreateObject(3877,-1394.4000200,326.2000100,129.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (73)
CreateObject(3877,-1393.5999800,323.3999900,132.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (74)
CreateObject(3877,-1390.6999500,323.3999900,132.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (75)
CreateObject(3877,-1386.9000200,320.0000000,135.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (76)
CreateObject(3877,-1383.9000200,320.2000100,135.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (77)
CreateObject(3472,-1377.6999500,318.1000100,134.6000100,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
CreateObject(3472,-1377.5999800,324.6000100,134.6000100,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
CreateObject(3877,-1468.9000200,358.0000000,61.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (78)
CreateObject(3877,-1465.8000500,358.1000100,61.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (79)
CreateObject(3877,-1462.5999800,358.1000100,64.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (80)
CreateObject(3877,-1459.4000200,358.0000000,64.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (81)
CreateObject(3877,-1456.0999800,358.2000100,67.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (82)
CreateObject(3877,-1453.0999800,358.0000000,67.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (83)
CreateObject(3877,-1450.0999800,358.0000000,70.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (84)
CreateObject(3877,-1446.9000200,358.0000000,70.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (85)
CreateObject(3877,-1444.4000200,358.1000100,73.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (86)
CreateObject(3877,-1441.1999500,358.2000100,73.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (87)
CreateObject(3877,-1438.0999800,358.2000100,76.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (88)
CreateObject(3877,-1435.0999800,358.3999900,76.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (89)
CreateObject(3877,-1431.1999500,358.2000100,79.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (90)
CreateObject(3877,-1428.0000000,358.2000100,79.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (91)
CreateObject(974,-1364.5999800,322.3999900,137.3999900,0.0000000,0.0000000,90.0000000); //object(tall_fence) (78)
CreateObject(974,-1373.9000200,325.7000100,137.3000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (81)
CreateObject(974,-1367.9000200,316.7999900,137.3999900,0.0000000,0.0000000,0.0000000); //object(tall_fence) (82)
CreateObject(974,-1367.3000500,325.7000100,137.3999900,0.0000000,0.0000000,356.0000000); //object(tall_fence) (83)
CreateObject(974,-1364.5999800,320.0000000,137.3999900,0.0000000,0.0000000,90.0000000); //object(tall_fence) (84)
CreateObject(974,-1374.1999500,316.7000100,137.3000000,0.0000000,0.0000000,0.0000000); //object(tall_fence) (85)
CreateObject(974,-1367.9000200,319.6000100,140.1000100,90.0000000,0.0000000,0.0000000); //object(tall_fence) (86)
CreateObject(974,-1367.8000500,323.1000100,140.1000100,90.0000000,0.0000000,0.0000000); //object(tall_fence) (87)
CreateObject(974,-1371.1999500,322.7000100,140.1000100,90.0000000,0.0000000,0.0000000); //object(tall_fence) (88)
CreateObject(974,-1374.0999800,319.5000000,140.0000000,90.0000000,0.0000000,0.0000000); //object(tall_fence) (89)
CreateObject(974,-1374.0000000,323.0000000,140.0000000,90.0000000,0.0000000,0.0000000); //object(tall_fence) (90)
CreateObject(3877,-1380.6999500,340.7999900,117.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (108)
CreateObject(3877,-1377.8000500,340.8999900,117.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (109)
CreateObject(3877,-1384.3000500,341.1000100,120.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (110)
CreateObject(3877,-1387.3000500,341.1000100,120.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (111)
CreateObject(3877,-1391.0000000,337.2000100,126.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (112)
CreateObject(3877,-1391.0000000,334.0000000,126.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (113)
CreateObject(3877,-1391.3000500,329.5000000,129.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (114)
CreateObject(3877,-1391.3000500,326.2999900,129.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (115)
CreateObject(3877,-1393.5999800,320.0000000,132.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (116)
CreateObject(3877,-1390.5999800,320.0000000,132.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (117)
CreateObject(3877,-1383.8000500,323.2999900,135.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (118)
CreateObject(3877,-1386.9000200,323.2999900,135.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (119)
CreateObject(3374,-1421.1999500,355.7999900,83.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (31)
CreateObject(3374,-1415.6999500,355.5000000,86.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (32)
CreateObject(3877,-1426.5999800,354.5000000,82.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (120)
CreateObject(3877,-1423.5999800,354.6000100,82.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (121)
CreateObject(3877,-1423.5000000,357.8999900,82.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (122)
CreateObject(3877,-1426.5000000,357.8999900,82.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (123)
CreateObject(3877,-1419.6992200,354.1992200,86.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1422.5999800,354.3999900,86.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (125)
CreateObject(3877,-1419.6999500,357.5000000,86.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (126)
CreateObject(3877,-1422.6999500,357.5000000,86.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (127)
CreateObject(3374,-1390.5999800,361.7000100,98.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (16)
CreateObject(3374,-1383.8000500,355.2999900,101.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (18)
CreateObject(3374,-1376.8000500,360.2999900,104.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (18)
CreateObject(3877,-1417.4000200,353.7999900,89.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1417.5000000,357.2999900,89.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1414.0999800,353.7999900,89.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1414.1999500,357.1000100,89.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1410.8000500,353.6000100,92.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1410.9000200,357.1000100,92.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1407.9000200,357.0000000,92.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1401.5000000,350.5000000,95.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1404.5999800,350.3999900,95.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1401.3000500,347.1000100,95.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1404.4000200,347.0000000,95.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1407.9000200,353.7000100,92.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1399.1999500,356.7000100,98.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1399.0999800,353.5000000,98.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1396.0000000,353.3999900,98.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1395.9000200,356.6000100,98.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1392.1999500,360.0000000,101.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1389.1999500,360.0000000,101.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1392.1999500,363.3999900,101.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1389.0999800,363.5000000,101.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1385.4000200,356.7000100,104.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1382.3000500,356.8999900,104.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1385.4000200,353.6000100,104.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1382.3000500,353.6000100,104.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1375.4000200,358.7999900,107.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1378.4000200,358.8999900,107.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1378.5000000,361.7999900,107.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1375.4000200,362.1000100,107.9000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1374.0000000,347.5000000,111.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1374.0999800,350.8999900,111.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1371.0000000,350.8999900,111.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1371.0000000,347.5000000,111.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1371.0000000,343.7999900,114.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1371.0000000,340.7000100,114.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1374.1999500,340.6000100,114.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)
CreateObject(3877,-1374.0999800,343.7000100,114.7000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (124)

 
Pickupok:

1. Szinten:


4db élet pickup


2. Szinten(Tetején):


2db m4a1 pickup


2db deagle pickup


2db élet pickup


2db páncél pickup


Fokozatok:


-Könnyû


-Nehéz


Letöltés:


http://www.solidfiles.com/d/2198b39af9/
Teleport koordináta:
 
-1526.1724,361.6172,7.1875

 
(Ha nem jó a teleport koordináta szóljatok bátran :D)

Képek:

\"width=500http://kepfeltoltes.hu/130317/map1_www.kepfeltoltes.hu_.png[/img]
\"width=500http://kepfeltoltes.hu/130317/map2_www.kepfeltoltes.hu_.png[/img]
\"width=500http://kepfeltoltes.hu/130317/map3_www.kepfeltoltes.hu_.png[/img]
\"width=500http://kepfeltoltes.hu/130317/map4_www.kepfeltoltes.hu_.png[/img]
\"width=500http://kepfeltoltes.hu/130317/map6_www.kepfeltoltes.hu_.png[/img]
\"width=500http://kepfeltoltes.hu/130317/map5_www.kepfeltoltes.hu_.png[/img]
Köszönöm szépen a figyelmet, életem elsõ mappja de azért Negatív/Pozitív kritikákat várom hiszen hibáinkból tanulunk :D

Kellemes estét kívánok!


Üdvözlettel: Raidon

5
Segítségkérés / Parancs kivétel.
« Dátum: 2013. március 16. - 23:52:41 »
Üdv!

Azzal a problémával fordulok hozzátok találtam egy jó kis digital clock systemet.


http://forum.sa-mp.com/showthread.php?t=422891

Azt meglehet csinálni hogy ne csak paranccsal adja be hanem, parancs nélkül?


Az az felmegyek a szervere lespawnolok és egybõl ott van.


Aki segítene menne a +!


Üdv: Raidon

6
Szkript kérések / Speedometer kérés.
« Dátum: 2013. március 16. - 23:41:15 »
Üdv!

Elkezdtem írni a módom már 500soros, most pedig ott tartok valami jó speedometer kellene ami nagyon jól néz ki és nem buggos.  :hmmm:


Aki segítene menne a +!(Mint ahogy mindig)


Üdvözlettel: Raidon!

7
Segítségkérés / Ismét egy hiba a teleportal.
« Dátum: 2013. március 16. - 20:37:58 »
Üdv!
Amit Kovács Richárd leírt nekem elõzõ témámban, hogy, hogyan kell azt megcsinálni hogy a játékos beírja hogy /tele-lv és akkor ki írja hogy xyz elteleportált.
Most pedig csak annyi a hiba hogy amikkor beírom hogy /tele-lv és akkor elrak LV be és azt írja még magától hogy \'\'SERVER: Unknown command.\'\'
Chatlog:
 
[20:12:31] {FFFFFF}SA-MP {B9C9BF}0.3x-R1-2 {FFFFFF}Started
[20:12:34] Connecting to 25.148.32.171:6545...
[20:12:34] Connected. Joining the game...
[20:12:34] Connected to {B9C9BF}SA-MP 0.3 Server
[20:12:40] asdasd elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk!
[20:12:40] SERVER: Unknown command.
[20:12:54] asdasd elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk!
[20:12:54] SERVER: Unknown command.
[20:12:57] asdasd elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk!
[20:12:57] SERVER: Unknown command.

 
Kód:
 
      new str[84];
        GetPlayerName(playerid,str,sizeof(str));
        format(str,sizeof(str),\"%s elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk!\",str);
        SendClientMessage(playerid, COLOR_GREEN,str);
        SetPlayerPos(playerid,2005.5066,1544.8556,13.5821); // LVTeleport

 
Aki segítene adnák neki +-t!
Üdvözlettel: Raidon

8
Segítségkérés / xyz elteleportált lv be HIBA.
« Dátum: 2013. március 16. - 19:59:15 »
Üdv!

Tudom még csak kezdõ scripter vagyok de az a bajom hogy ügye elkezdem a módomat írni, még csak a teleportokat rakom bele (ebben a pillanatban kezdtem) és az a baj hogy úgy szeretném megoldani ha a játékos beírja /tele-lv akkor ki írja egy üzenetben hogy \'\'xyz Elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk!


Úgy mondva ha a játékos beírja a parancsot akkor ügye üzenetet ír ki neki és a üzenet elé írja hogy: Valaki Elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk!


MÓD:

 
#include <a_samp>
// Színek
#define COLOR_DARKORANGE          0xFF7318FF
#define COLOR_SYSTEM              0xEFEFF7AA
#define COLOR_BLUE                0x0000FFAA
#define COLOR_GREY                0xAFAFAFAA
#define COLOR_GREEN               0x33AA33AA
#define COLOR_YELLOW              0xFFFF00AA
#define COLOR_WHITE               0xFFFFFFAA
#define COLOR_WITHE               0xFFFFFFAA
#define COLOR_PURPLE              0x9900FFAA
#define COLOR_BROWN               0x993300AA
#define COLOR_ORANGE              0xFF9933AA
#define COLOR_CYAN                0x99FFFFAA
#define COLOR_TAN                 0xFFFFCCAA
#define COLOR_PINK                0xFF66FFAA
#define COLOR_KHAKI               0x999900AA
#define COLOR_LIME                0x99FF00AA
#define COLOR_BLACK               0x000000AA
#define COLOR_TURQ                0x00A3C0AA
#define COLOR_LIGHTBLUE           0x00BFFFAA
#define COLOR_GREENISHGOLD        0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN      0x0FFDD349
#define COLOR_NEUTRALBLUE         0xABCDEF01
#define COLOR_LIGHTCYAN           0xAAFFCC33
#define COLOR_LEMON               0xDDDD2357
#define COLOR_AQUA                0x7CFC00AA
#define COLOR_WHITEYELLOW         0xFFE87DAA
#define COLOR_BLUEAQUA            0x7E60FFAA
#define COLOR_GREENYELLOWWHITE    0xCBFF45AA
#define COLOR_DARKBLUE            0x15005EAA
#define COLOR_RED                 0xAA3333AA
#define COLOR_ULTRARED            0xFF0606FF
#define COLOR_WARNING             0xFB0000FF
#define COLOR_VIOLET              0x8F698FFF
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Blank Filterscript by your name here\");
print(\"--------------------------------------\\n\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
#endif
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/tele-lv\", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_GREEN, \"Elteleportáltál Las Venturas(LV)-be, sok sikert kívánunk!\");
SetPlayerPos(playerid,2005.5066,1544.8556,13.5821); // LVTeleport
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

 
Aki segít megy a +!

Üdvözlettel: Raidon

9
Ez megfelel ugyan olyan amilyen a tiéd csak egy kicsit másabb.

http://gtaforum.hu/index.php?topic=12343.0

10
Itt vannak rengeteg leírások hogy, hogyan kell rpg szervert csinálni.
http://sa-mp.gportal.hu/gindex.php?pg=32926058

11
Segítségkérés / Textdraw szõveg mérete
« Dátum: 2013. március 13. - 21:36:08 »
Üdv!

Azzal a problémával fordulók hozzátok, hogy találtam egy jó kis textdraw editort.


Csak az a baj hogy beleírom a módba szöveget, megjelenik csak nagyon picibe, valahogy van rá esély hogy nagyobb legyen?


Kódok:


OnPlayerConnect résznél:



TextDrawShowForPlayer(playerid,bajarpg1);

 

Mód elején:


new Text:bajarpg1;

 

OnGameModeInit nél való rész:


bajarpg1 = TextDrawCreate(4.000000,435.000000,\"BajaRPG\");
TextDrawFont(bajarpg1,3);
TextDrawColor(bajarpg1,0xFFFFFFAA);
TextDrawLetterSize(bajarpg1,0.599999,1.000000);

 

Hol lehet állítani szöveg méretét? köszönöm elõre is!

Aki segít persze kijár a +!


Üdvözlettel: Raidon™

12
Fórum Archívum (Témák/Fórumok) / Re:Elforgatás
« Dátum: 2013. március 11. - 14:24:34 »
Törölhetõ, elnézést kérek!

13
OFF:

Kaktusz élet RP?

14
Beszélgetés / Mennyi idõt töltöttél el a fórumon?
« Dátum: 2013. március 10. - 18:42:23 »
Üdv!

Mint lehet látni hogy már amit nyitott Nocoxil témát azt már lezárták, de gondolom sok ember akarta volna még elmondani hány órát töltött el a fórumon.


Most mindenkinek lehetõsége nyúlik aki lemaradt, ha a témával bármi probléma van szóljatok és lezárom vagy a moderátor ha úgy gondolja.

\"dot3.png\"Fórumon eltöltött óra: 35

15
Segítségkérés / Valahogy lehet saját animációt készíteni(Egyedit)?
« Dátum: 2013. március 10. - 12:31:38 »
Üdv!

Azzal a problémával fordulok hozzátok, valahogy lehet csinálni gta ához saját animációt?


Mint lsliferpg ott is van egy új csókólózos animációjuk azt milyen programmal csinálták? aki segítene ment a +!


Üdvözlettel: Raidon!

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