Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Témák - csocsa
Oldalak: [1]
1
« Dátum: 2014. július 21. - 21:12:40 »
Sziasztok. Ezt a \"parancssort\" szeretném ha valaki ár írná ZCMD-be: new interiorID = GetPlayerInterior(playerid); if(interiorID == 1 || interiorID == 4 || interiorID == 6){ if(strcmp(cmdtext, \"/fegyver\", true) == 0) { ShowPlayerDialog(playerid,1987,DIALOG_STYLE_LIST,\"Fegyverek\",\"Kard [5000$]\\nLáncfürész [30000$]\\nGránát 5db [100000$]\\n9mm [50000$]\\nShotgun [70000$]\\nCombat Shotgun [80000$]\\nTec9 [50000$]\\nAK-47 [11000]\\nSniper [150000$]\\nAknavetõ rakéta 3db [750000$]\\nUzi [75000$]\\nMP5 [90000$]\\nM4 [120000$]\",\"Megveszem\",\"Kilépés\"); return 1; } } Fegyverboltok[0] = GetPlayerDistanceFromPoint(playerid, 1362.6732,-1279.8430,13.5469); Fegyverboltok[1] = GetPlayerDistanceFromPoint(playerid, 2400.6321,-1979.1140,13.5469); if(interiorID == 0){ if(strcmp(cmdtext, \"/fegyver\", true) == 0) {
//if if (Fegyverboltok[0] < Fegyverboltok[1]) { SetPlayerCheckpoint(playerid, 1362.6732,-1279.8430,13.5469, 3.0); SendClientMessage(playerid, COLOR_RED, \"Nem vagy fegyverboltban! Megjelöltük a térképen a legközelebbi fegyverboltot!\"); } if (Fegyverboltok[0] > Fegyverboltok[1]) { SetPlayerCheckpoint(playerid, 2400.6321,-1979.1140,13.5469, 3.0); SendClientMessage(playerid, COLOR_RED, \"Nem vagy fegyverboltban! Megjelöltük a térképen a legközelebbi fegyverboltot!\"); } //vege return 1; } }
Próbáltam már az oldalon lévõ konvertálóval ( http://sampforum.hu/index.php?page=zcmd), kézzel, viszont ha a kész sorokat berakom a Játékmódba, a pawno kifagy. [/size]Viszont a a \"new interiorID = GetPlayerInterior(playerid);\" sor változó nélkül rakom be, akkor nem fagy le. (A kódsor csak annyit tesz, hogy ha beirom hogy /fegyver, akkor (ha nem vagyok az interiorba) kijelöli a Los Santosban lévõ 2 fegyverbolt közül a legközelebbit, viszont ha az Ammu interiorba vagyok, akkor persze egy dialógot hoz ki.) Ha valaki meg tudná mondani, hogy miért fagy ki, annak megköszönném.
2
« Dátum: 2013. augusztus 03. - 23:02:38 »
Sziasztok^^ Azt szeretném kérdezni, hogy hogyan lehet azt megoldani, hogy amikor le spawnolok, akkor pl. minden elegy, fel legyen már alapból tuningolva? Az AddStaticVehicle féle dolog nem jó. (Amikor egyenként hozzáadom a komponenseket). Nekem úgy kellene, hogy az adott komponenseket minden elegyre rakja fel, csatlakozáskor, spawnoláskor. Nem tudom lehetséges-e a dolog, de nekem nem nagyon akar sikerûlni. (Próbáltam az OnVehicleSpawn alá, de ott ujra kell hogy spawnoljanak a kocsik.. viszont utána se volt jó. Hivatalos forumon se talaltam ilyet...) Elòre is köszi!
3
« Dátum: 2013. augusztus 03. - 15:51:42 »
Nem véletlenül a függvénykönyvtárakat kellene frissíteni az új 0.3x-esekre?
Így van. Ott a pont.
4
« Dátum: 2013. augusztus 02. - 21:53:56 »
Szerintem frissitsd a pluginokat.
5
« Dátum: 2013. július 29. - 23:42:09 »
Sziasztok^^ Azt szeretném kérdezni, hogy hogyan lehet azt megoldani, hogy amikor le spawnolok, akkor pl. minden elegy, fel legyen már alapból tuningolva? Az AddStaticVehicle féle dolog nem jó. (Amikor egyenként hozzáadom a komponenseket). Nekem úgy kellene, hogy az adott komponenseket minden elegyre rakja fel, csatlakozáskor, spawnoláskor. Nem tudom lehetséges-e a dolog, de nekem nem nagyon akar sikerûlni. (Próbáltam az OnVehicleSpawn alá, de ott ujra kell hogy spawnoljanak a kocsik.. viszont utána se volt jó. Hivatalos forumon se talaltam ilyet...) Elòre is köszi!
6
« Dátum: 2013. július 22. - 23:06:27 »
Sziasztok! Összedobtam egy olyan jármûlekérõt, ami név szerint kéri a a kocsit. Pl.: Beírod, hogy /elegy és lekéri. A script ZCMD parancsfeldolgozóval mûködik. (ZCMD : http://forum.sa-mp.com/showthread.php?t=91354 ) Ha találtok benne bugot, szóljatok. (Bocsi ha van kezdõ vagyok ) Code: // Kocsi lekérõ név szerint by csocsa (ZCMD) // www.sampforum.hu #define FILTERSCRIPT #include <a_samp> #include <zcmd> new Car; #if defined FILTERSCRIPT public OnFilterScriptInit() { print(\"\\n--------------------------------------\"); print(\" Kocsi lekérõ by csocsa betöltve (ZCMD)\"); print(\"--------------------------------------\\n\"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print(\"\\n----------------------------------\"); print(\" Kocsi lekérõ by csocsa deaktiválva (ZCMD)\"); print(\"----------------------------------\\n\"); } #endif CMD:huntley(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HUNTLEY~n~~h~~w~ID:~h~~r~579\",2500,3); Car = CreateVehicle(579,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:landstalker(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~LANDSTALKER~n~~h~~w~ID:~h~~r~400\",2500,3); Car = CreateVehicle(400,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:perrenial(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PERRENIAL~n~~h~~w~ID:~h~~r~404\",2500,3); Car = CreateVehicle(404,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:rancher(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~RANCHER~n~~h~~w~ID:~h~~r~489\",2500,3); Car = CreateVehicle(489,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:rancher2(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ANOTHER RANCHER~n~~h~~w~ID:~h~~r~505\",2500,3); Car = CreateVehicle(505,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:regina(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~REGINA~n~~h~~w~ID:~h~~r~479\",2500,3); Car = CreateVehicle(479,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:romero(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ROMERO~n~~h~~w~ID:~h~~r~442\",2500,3); Car = CreateVehicle(442,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:solair(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SOLAIR~n~~h~~w~ID:~h~~r~458\",2500,3); Car = CreateVehicle(458,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:alpha(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ALPHA~n~~h~~w~ID:~h~~r~602\",2500,3); Car = CreateVehicle(602,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:blista(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BLISTA COMPACT~n~~h~~w~ID:~h~~r~496\",2500,3); Car = CreateVehicle(496,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bravura(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BRAVURA~n~~h~~w~ID:~h~~r~401\",2500,3); Car = CreateVehicle(401,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:buccaneer(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BUCCANEER~n~~h~~w~ID:~h~~r~518\",2500,3); Car = CreateVehicle(518,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:cadrona(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CADRONA~n~~h~~w~ID:~h~~r~527\",2500,3); Car = CreateVehicle(527,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:club(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CLUB~n~~h~~w~ID:~h~~r~589\",2500,3); Car = CreateVehicle(589,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:esperanto(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ESPERANTO~n~~h~~w~ID:~h~~r~419\",2500,3); Car = CreateVehicle(419,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:feltzer(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FELTZER~n~~h~~w~ID:~h~~r~533\",2500,3); Car = CreateVehicle(533,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:fortune(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FORTUNE~n~~h~~w~ID:~h~~r~526\",2500,3); Car = CreateVehicle(526,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:hermes(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HERMES~n~~h~~w~ID:~h~~r~474\",2500,3); Car = CreateVehicle(474,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:hustler(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HUSTLER~n~~h~~w~ID:~h~~r~545\",2500,3); Car = CreateVehicle(545,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:manana(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MANANA~n~~h~~w~ID:~h~~r~410\",2500,3); Car = CreateVehicle(410,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:picador(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PICADOR~n~~h~~w~ID:~h~~r~600\",2500,3); Car = CreateVehicle(600,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:previon(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PREVION~n~~h~~w~ID:~h~~r~436\",2500,3); Car = CreateVehicle(436,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:stafford(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~STAFFORD~n~~h~~w~ID:~h~~r~580\",2500,3); Car = CreateVehicle(580,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:stallion(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~STALLION~n~~h~~w~ID:~h~~r~439\",2500,3); Car = CreateVehicle(439,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:tampa(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TAMPA~n~~h~~w~ID:~h~~r~549\",2500,3); Car = CreateVehicle(549,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:virgo(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~VIRGO~n~~h~~w~ID:~h~~r~491\",2500,3); Car = CreateVehicle(491,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:admiral(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ADMIRAL~n~~h~~w~ID:~h~~r~445\",2500,3); Car = CreateVehicle(445,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:elegant(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ELEGANT~n~~h~~w~ID:~h~~r~507\",2500,3); Car = CreateVehicle(507,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:emperor(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~EMPEROR~n~~h~~w~ID:~h~~r~585\",2500,3); Car = CreateVehicle(585,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:euros(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~EUROS~n~~h~~w~ID:~h~~r~587\",2500,3); Car = CreateVehicle(587,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:glendale(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~GLENDALE~n~~h~~w~ID:~h~~r~466\",2500,3); Car = CreateVehicle(466,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:greenwood(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~GREENWOOD~n~~h~~w~ID:~h~~r~492\",2500,3); Car = CreateVehicle(492,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:intruder(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~INTRUDER~n~~h~~w~ID:~h~~r~546\",2500,3); Car = CreateVehicle(546,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:merit(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MERIT~n~~h~~w~ID:~h~~r~551\",2500,3); Car = CreateVehicle(551,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:nebula(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~NEBULA~n~~h~~w~ID:~h~~r~516\",2500,3); Car = CreateVehicle(516,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:oceanic(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~OCEANIC~n~~h~~w~ID:~h~~r~467\",2500,3); Car = CreateVehicle(467,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:premier(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PREMIER~n~~h~~w~ID:~h~~r~426\",2500,3); Car = CreateVehicle(426,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:primo(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PRIMO~n~~h~~w~ID:~h~~r~547\",2500,3); Car = CreateVehicle(547,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:sentinel(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SENTINEL~n~~h~~w~ID:~h~~r~405\",2500,3); Car = CreateVehicle(405,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:stretch(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~STRETCH~n~~h~~w~ID:~h~~r~409\",2500,3); Car = CreateVehicle(409,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:sunrise(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SUNRISE~n~~h~~w~ID:~h~~r~550\",2500,3); Car = CreateVehicle(550,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:tahoma(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TAHOMA~n~~h~~w~ID:~h~~r~566\",2500,3); Car = CreateVehicle(566,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:vincent(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~VINCENT~n~~h~~w~ID:~h~~r~540\",2500,3); Car = CreateVehicle(540,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:washington(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~WASHINGTON~n~~h~~w~ID:~h~~r~421\",2500,3); Car = CreateVehicle(421,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:willard(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~WILLARD~n~~h~~w~ID:~h~~r~529\",2500,3); Car = CreateVehicle(529,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:majestic(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MAJESTIC~n~~h~~w~ID:~h~~r~517\",2500,3); Car = CreateVehicle(517,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:buffalo(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BUFFALO~n~~h~~w~ID:~h~~r~402\",2500,3); Car = CreateVehicle(402,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:clover(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CLOVER~n~~h~~w~ID:~h~~r~542\",2500,3); Car = CreateVehicle(542,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:phoenix(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PHOENIX~n~~h~~w~ID:~h~~r~603\",2500,3); Car = CreateVehicle(603,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:sabre(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SABRE~n~~h~~w~ID:~h~~r~475\",2500,3); Car = CreateVehicle(475,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:elegy(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ELEGY~n~~h~~w~ID:~h~~r~562\",2500,3); GetPlayerFacingAngle(playerid,A); Car = Car = CreateVehicle(562,X,Y,Z,A,-1,-1,-1); PutPlayerInVehicle(playerid,Car,0); PutPlayerInVehicle(playerid, Car, 0); return 1; } CMD:flash(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FLASH~n~~h~~w~ID:~h~~r~565\",2500,3); Car = CreateVehicle(565,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:jester(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~JESTER~n~~h~~w~ID:~h~~r~559\",2500,3); Car = CreateVehicle(559,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:stratum(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~STRATUM~n~~h~~w~ID:~h~~r~561\",2500,3); Car = CreateVehicle(561,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:sultan(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SULTAN~n~~h~~w~ID:~h~~r~560\",2500,3); Car = CreateVehicle(560,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:uranus(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~URANUS~n~~h~~w~ID:~h~~r~558\",2500,3); Car = CreateVehicle(558,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:banshee(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BANSHEE~n~~h~~w~ID:~h~~r~429\",2500,3); Car = CreateVehicle(429,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bullet(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BULLET~n~~h~~w~ID:~h~~r~541\",2500,3); Car = CreateVehicle(541,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:cheetah(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CHEETAH~n~~h~~w~ID:~h~~r~415\",2500,3); Car = CreateVehicle(415,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:comet(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~COMET~n~~h~~w~ID:~h~~r~480\",2500,3); Car = CreateVehicle(480,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:hotknife(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HOTKNIFE~n~~h~~w~ID:~h~~r~434\",2500,3); Car = CreateVehicle(434,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:hotring(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HOTRING~n~~h~~w~ID:~h~~r~494\",2500,3); Car = CreateVehicle(494,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:hotringa(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HOTRING A~n~~h~~w~ID:~h~~r~502\",2500,3); Car = CreateVehicle(502,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:hotringb(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HOTRING B~n~~h~~w~ID:~h~~r~503\",2500,3); Car = CreateVehicle(503,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:infernus(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~INFERNUS~n~~h~~w~ID:~h~~r~411\",2500,3); Car = CreateVehicle(411,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:supergt(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SUPER GT~n~~h~~w~ID:~h~~r~506\",2500,3); Car = CreateVehicle(506,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:turismo(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TURISMO~n~~h~~w~ID:~h~~r~451\",2500,3); Car = CreateVehicle(451,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:windsor(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~WINDSOR~n~~h~~w~ID:~h~~r~555\",2500,3); Car = CreateVehicle(555,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:zr350(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ZR-350~n~~h~~w~ID:~h~~r~477\",2500,3); Car = CreateVehicle(477,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:benson(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BENSON~n~~h~~w~ID:~h~~r~499\",2500,3); Car = CreateVehicle(499,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:boxville(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BOXVILLE~n~~h~~w~ID:~h~~r~498\",2500,3); Car = CreateVehicle(498,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:boxville2(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BOXVILLE ( black )~n~~h~~w~ID:~h~~r~609\",2500,3); Car = CreateVehicle(609,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:cementtruck(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CEMENT TRUCK~n~~h~~w~ID:~h~~r~524\",2500,3); Car = CreateVehicle(524,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:combine(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~COMBINE HARVESTOR~n~~h~~w~ID:~h~~r~532\",2500,3); Car = CreateVehicle(532,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:dft30(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~DFT-30~n~~h~~w~ID:~h~~r~578\",2500,3); Car = CreateVehicle(578,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:dozer(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~DOZER~n~~h~~w~ID:~h~~r~486\",2500,3); Car = CreateVehicle(486,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:dumper(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~DUMPER~n~~h~~w~ID:~h~~r~406\",2500,3); Car = CreateVehicle(406,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:dune(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~DUNE~n~~h~~w~ID:~h~~r~573\",2500,3); Car = CreateVehicle(573,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:flatbed(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FLATBED~n~~h~~w~ID:~h~~r~455\",2500,3); Car = CreateVehicle(455,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:hotdog(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HOTDOG~n~~h~~w~ID:~h~~r~588\",2500,3); Car = CreateVehicle(588,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:linerunner(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~LINERUNNER~n~~h~~w~ID:~h~~r~403\",2500,3); Car = CreateVehicle(403,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:mrwoopee(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MR WOOPEE~n~~h~~w~ID:~h~~r~423\",2500,3); Car = CreateVehicle(423,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:mule(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MULE~n~~h~~w~ID:~h~~r~414\",2500,3); Car = CreateVehicle(414,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:packer(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PACKER~n~~h~~w~ID:~h~~r~443\",2500,3); Car = CreateVehicle(443,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:roadtrain(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ROADTRAIN~n~~h~~w~ID:~h~~r~515\",2500,3); Car = CreateVehicle(515,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:tanker(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TANKER~n~~h~~w~ID:~h~~r~514\",2500,3); Car = CreateVehicle(514,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:tractor(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TRACTOR~n~~h~~w~ID:~h~~r~531\",2500,3); Car = CreateVehicle(531,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:yankee(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~YANKEE~n~~h~~w~ID:~h~~r~456\",2500,3); Car = CreateVehicle(456,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:topfun(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TOPFUN~n~~h~~w~ID:~h~~r~459\",2500,3); Car = CreateVehicle(459,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bobcat(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BOBCAT~n~~h~~w~ID:~h~~r~422\",2500,3); Car = CreateVehicle(422,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:burrito(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BURRITO~n~~h~~w~ID:~h~~r~482\",2500,3); Car = CreateVehicle(482,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:forklift(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FORKLIFT~n~~h~~w~ID:~h~~r~530\",2500,3); Car = CreateVehicle(530,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:moonbeam(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MOONBEAM~n~~h~~w~ID:~h~~r~418\",2500,3); Car = CreateVehicle(418,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:mower(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MOWER~n~~h~~w~ID:~h~~r~572\",2500,3); Car = CreateVehicle(572,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:newsvan(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~NEWSVAN~n~~h~~w~ID:~h~~r~582\",2500,3); Car = CreateVehicle(582,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:pony(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PONY~n~~h~~w~ID:~h~~r~413\",2500,3); Car = CreateVehicle(413,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:rumpo(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~RUMPO~n~~h~~w~ID:~h~~r~440\",2500,3); Car = CreateVehicle(440,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:sadler(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SADLER~n~~h~~w~ID:~h~~r~543\",2500,3); Car = CreateVehicle(543,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:tug(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TUG~n~~h~~w~ID:~h~~r~583\",2500,3); Car = CreateVehicle(583,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:walton(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~WALTON~n~~h~~w~ID:~h~~r~478\",2500,3); Car = CreateVehicle(478,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:yosemite(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~YOSEMITE~n~~h~~w~ID:~h~~r~554\",2500,3); Car = CreateVehicle(554,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:blade(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BLADE~n~~h~~w~ID:~h~~r~536\",2500,3); Car = CreateVehicle(536,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:broadway(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BROADWAY~n~~h~~w~ID:~h~~r~575\",2500,3); Car = CreateVehicle(575,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:remington(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~REMINGTON~n~~h~~w~ID:~h~~r~534\",2500,3); Car = CreateVehicle(534,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:savanna(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SAVANNA~n~~h~~w~ID:~h~~r~567\",2500,3); Car = CreateVehicle(567,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:slamvan(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SLAMVAN~n~~h~~w~ID:~h~~r~535\",2500,3); Car = CreateVehicle(535,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:tornado(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TORNADO~n~~h~~w~ID:~h~~r~576\",2500,3); Car = CreateVehicle(576,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:voodoo(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~VOODOO~n~~h~~w~ID:~h~~r~412\",2500,3); Car = CreateVehicle(412,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bandito(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BANDITO~n~~h~~w~ID:~h~~r~568\",2500,3); Car = CreateVehicle(568,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bfinjection(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BF INJECTION~n~~h~~w~ID:~h~~r~424\",2500,3); Car = CreateVehicle(424,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bloodringbanger(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BLOODRING BANGER~n~~h~~w~ID:~h~~r~504\",2500,3); Car = CreateVehicle(504,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:caddy(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CADDY~n~~h~~w~ID:~h~~r~457\",2500,3); Car = CreateVehicle(457,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:camper(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CAMPER~n~~h~~w~ID:~h~~r~483\",2500,3); Car = CreateVehicle(483,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:journey(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~JOURNEY~n~~h~~w~ID:~h~~r~508\",2500,3); Car = CreateVehicle(508,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:kart(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~KART~n~~h~~w~ID:~h~~r~571\",2500,3); Car = CreateVehicle(571,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:mesa(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MESA~n~~h~~w~ID:~h~~r~500\",2500,3); Car = CreateVehicle(500,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:monster(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MONSTER~n~~h~~w~ID:~h~~r~444\",2500,3); Car = CreateVehicle(444,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:monstera(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MONSTER A~n~~h~~w~ID:~h~~r~556\",2500,3); Car = CreateVehicle(556,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:monsterb(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MONSTER B~n~~h~~w~ID:~h~~r~557\",2500,3); Car = CreateVehicle(557,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:quad(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~QUAD~n~~h~~w~ID:~h~~r~471\",2500,3); Car = CreateVehicle(471,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:sandking(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SANDKING~n~~h~~w~ID:~h~~r~495\",2500,3); Car = CreateVehicle(495,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:vortex(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~VORTEX~n~~h~~w~ID:~h~~r~539\",2500,3); Car = CreateVehicle(539,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bmx(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BMX~n~~h~~w~ID:~h~~r~481\",2500,3); Car = CreateVehicle(481,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bike(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BIKE~n~~h~~w~ID:~h~~r~509\",2500,3); Car = CreateVehicle(509,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:mountainbike(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~MOUNTAIN BIKE~n~~h~~w~ID:~h~~r~510\",2500,3); Car = CreateVehicle(510,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bf400(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BF-400~n~~h~~w~ID:~h~~r~581\",2500,3); Car = CreateVehicle(581,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:faggio(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FAGGIO~n~~h~~w~ID:~h~~r~462\",2500,3); Car = CreateVehicle(462,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:fcr900(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FCR-900~n~~h~~w~ID:~h~~r~521\",2500,3); Car = CreateVehicle(521,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:freeway(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FREEWAY~n~~h~~w~ID:~h~~r~463\",2500,3); Car = CreateVehicle(463,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:nrg500(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~NRG-500~n~~h~~w~ID:~h~~r~522\",2500,3); Car = CreateVehicle(522,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:pcj600(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PCJ-600~n~~h~~w~ID:~h~~r~461\",2500,3); Car = CreateVehicle(461,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:pizzaboy(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PIZZABOY~n~~h~~w~ID:~h~~r~448\",2500,3); Car = CreateVehicle(448,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:sanchez(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SANCHEZ~n~~h~~w~ID:~h~~r~468\",2500,3); Car = CreateVehicle(468,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:wayfarer(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~WAYFARER~n~~h~~w~ID:~h~~r~586\",2500,3); Car = CreateVehicle(586,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:baggage(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BAGGAGE~n~~h~~w~ID:~h~~r~485\",2500,3); Car = CreateVehicle(485,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:bus(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BUS~n~~h~~w~ID:~h~~r~431\",2500,3); Car = CreateVehicle(431,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:cabbie(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CABBIE~n~~h~~w~ID:~h~~r~438\",2500,3); Car = CreateVehicle(438,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:coach(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~COACH~n~~h~~w~ID:~h~~r~437\",2500,3); Car = CreateVehicle(437,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:sweeper(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SWEEPER~n~~h~~w~ID:~h~~r~574\",2500,3); Car = CreateVehicle(574,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:taxi(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TAXI~n~~h~~w~ID:~h~~r~420\",2500,3); Car = CreateVehicle(420,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:towtruck(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TOWTRUCK~n~~h~~w~ID:~h~~r~525\",2500,3); Car = CreateVehicle(525,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:trashmaster(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~TRASHMASTER~n~~h~~w~ID:~h~~r~408\",2500,3); Car = CreateVehicle(408,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:utilityvan(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~UTILITY VAN~n~~h~~w~ID:~h~~r~552\",2500,3); Car = CreateVehicle(552,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:ambulance(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~AMBULANCE~n~~h~~w~ID:~h~~r~416\",2500,3); Car = CreateVehicle(416,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:barracks(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BARRACKS~n~~h~~w~ID:~h~~r~433\",2500,3); Car = CreateVehicle(433,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:enforcer(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ENFORCER~n~~h~~w~ID:~h~~r~427\",2500,3); Car = CreateVehicle(427,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:fbirancher(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FBI RANCHER~n~~h~~w~ID:~h~~r~490\",2500,3); Car = CreateVehicle(490,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:fbitruck(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FBI TRUCK~n~~h~~w~ID:~h~~r~528\",2500,3); Car = CreateVehicle(528,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:firetruck(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FIRETRUCK~n~~h~~w~ID:~h~~r~407\",2500,3); Car = CreateVehicle(407,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:firetrucka(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~FIRETRUCK A~n~~h~~w~ID:~h~~r~544\",2500,3); Car = CreateVehicle(544,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:hpv1000(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HPV-1000~n~~h~~w~ID:~h~~r~523\",2500,3); Car = CreateVehicle(523,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:patriot(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~PATRIOT~n~~h~~w~ID:~h~~r~470\",2500,3); Car = CreateVehicle(470,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:policels(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~POLICE LOS SANTOS~n~~h~~w~ID:~h~~r~596\",2500,3); Car = CreateVehicle(596,X,Y+5,Z,1,1,0,90000); return 1; } CMD:policesf(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~POLICE SAN FIERRO~n~~h~~w~ID:~h~~r~597\",2500,3); Car = CreateVehicle(597,X,Y+5,Z,1,1,0,90000); return 1; } CMD:policelv(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~POLICE LAS VENTURAS~n~~h~~w~ID:~h~~r~598\",2500,3); Car = CreateVehicle(598,X,Y+5,Z,1,1,0,90000); return 1; } CMD:policeranger(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~POLICE RANGER~n~~h~~w~ID:~h~~r~599\",2500,3); Car = CreateVehicle(599,X,Y+5,Z,1,1,0,90000); return 1; } CMD:rhino(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~RHINO~n~~h~~w~ID:~h~~r~432\",2500,3); Car = CreateVehicle(432,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:securicar(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SECURICAR~n~~h~~w~ID:~h~~r~428\",2500,3); Car = CreateVehicle(428,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:swattank(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~SWAT TANK~n~~h~~w~ID:~h~~r~601\",2500,3); Car = CreateVehicle(601,X, Y, Z, A, -1,-1,-1); PutPlayerInVehicle(playerid,Car,0); return 1; } CMD:andromada(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~ANDROMADA~n~~h~~w~ID:~h~~r~592\",2500,3); Car = CreateVehicle(592,X,Y+20,Z,1,1,1,90000); return 1; } CMD:at400(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~AT-400~n~~h~~w~ID:~h~~r~577\",2500,3); Car = CreateVehicle(577,X,Y+20,Z,1,1,1,90000); return 1; } CMD:beagle(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~BEAGLE~n~~h~~w~ID:~h~~r~511\",2500,3); Car = CreateVehicle(511,X,Y+20,Z,1,1,1,90000); return 1; } CMD:cargobob(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CARGOBOB~n~~h~~w~ID:~h~~r~548\",2500,3); Car = CreateVehicle(548,X,Y+10,Z,1,1,1,90000); return 1; } CMD:cropduster(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~CROPDUSTER~n~~h~~w~ID:~h~~r~512\",2500,3); Car = CreateVehicle(512,X,Y+10,Z,1,1,1,90000); return 1; } CMD:dodo(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~DODO~n~~h~~w~ID:~h~~r~593\",2500,3); Car = CreateVehicle(593,X,Y+10,Z,1,1,1,90000); return 1; } CMD:hunter(playerid, params[]) { new Float:X; new Float:Y; new Float:Z; new Float:A; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,A); GameTextForPlayer(playerid,\"~h~~w~HUNTER~n~~h~~w~ID:~h~~r~425\",2500
7
« Dátum: 2013. július 19. - 23:05:24 »
Sziasztok! A két filterscript már adott volt és én összekombináltam a kettõt! Az eredeti készítõk a script-ben benne vannak! Sorok: 1851 Elkészítési idõ: 5 perc Letölés: http://www.solidfiles.com/d/d825685d2a/
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« Dátum: 2012. szeptember 09. - 12:30:18 »
Üdv. Mivel már nem fejlesztem ezt a módot, úgy döntöttem hogy publikálom. A Mód készítõje én (csocsa). Tartalmaz parancsokat, számos teleportokat és még jópár dolgot. /help /cmds /cmds2 /teles /teles2 Ezen parancsokkal mindent megtudhatsz, amit csak tudni akarsz. Tartalmaz pár objectet, de nem akartam belerakni, mivel hogy ti is rakjatok bele magatoknak objecteket. Tartalmaz tuning (/tuning) rendszert is a mód. Tartalmaz DriftSzámlálót is. (Köszönet ezen scripteknek a www.sampforum.hu-nak és a sa-mp.com-nak) A mód 3774 soros (nem sok, de tartalmazza a jó dolgokat ) A mód nem tartalmaz se warningokat se errorokat! TESZTELVE!!!
Letöltés: http://www.solidfiles.com/d/f44f18c902/Pastebin: http://pastebin.com/u2LpQFat(Kérem hogy tesztelés nélkûl ne irogassák azt hogy Jó, vagy rossz ez a Mód... Köszönöm...)
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« Dátum: 2012. augusztus 31. - 11:37:37 »
Üdv. Készítettem egy egyszerû checkpoint filterscriptet. A checkpoint koordinátáját meg lehet változtatni nyugodtan. Kód: //::::::::::::::::::::::::::::::::::::::: //CheckPoint Filterscript by csocsa //www.sampforum.hu //::::::::::::::::::::::::::::::::::::::: #define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT public OnFilterScriptInit() { print(\"\\n--------------------------------------\"); print(\" CheckPoint Script by csocsa\"); print(\"--------------------------------------\\n\"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print(\"\\n----------------------------------\"); print(\" CheckPoint Script by csocsa\"); print(\"----------------------------------\\n\"); } #endif public OnPlayerSpawn(playerid) { SetPlayerCheckpoint(playerid, 1435.3378,-2286.3723,13.5469, 3.0); //Checkpoint koordinata... return 1; } public OnPlayerEnterCheckpoint(playerid) { GivePlayerMoney(playerid, 100000); //Kap 100000 $-t. SetPlayerHealth(playerid, 300); //300 lesz a HP-ja. SetPlayerArmour(playerid, 300); //300 lesz az Armour-ja. SetPlayerScore(playerid, 10); //Kap 10 pontot GivePlayerWeapon(playerid, 29, 300); //SMG fegyo, 300 ammoval DisablePlayerCheckpoint(playerid); //Ha belement eltunik a checkpoint, igy ujra nem tud belemenni, csak ujracsatlakozas utan... ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, \"{ff0000}[CheckPoint by csocsa]\", \"\\n {ff0000}Megkaptad a kovetkezoket: \\n {ffffff}-Fegyver(SMG+300ammo) \\n {ffffff}-Elet(300) \\n {ffffff}-Armour(300) \\n {ffffff}-Penz(100000) \\n {ffffff}-Pont(10)\", \"Rendben\", \"\"); return 1; } Letöltés: http://www.solidfiles.com/d/2f41efe8e2/
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« Dátum: 2012. augusztus 30. - 19:01:47 »
Üdv. Azt szeretném kérdezni, hogy a GameModomban a parancsokat hogyan lehet átírni ZCMD parancsfeldolgozós formába? (pl.: Teleportok, kocsi lekèrõ és minden más...) Mind ezeket a parancsokat az OnPlayerCommandText alá kell ugyanúgy rakni, vagy máshova? Elõre is köszönöm.
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