Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Témák - cooldanidanger

Oldalak: [1]
1
RP/RPG kérések / LARP: CARS.CFG probléma
« Dátum: 2011. március 26. - 13:49:29 »
Sziasztok a segitségeteket kérném!
Lerakok egy /v-s és beleszállok megveszem minden oké utána leparkolom /v park-al az is oké, beleül a barátom azt mutatja: Tulajdonos : Daniel_Bosh de ha restartolok és beülök akkor már nem az enyém hanem pl: Wan_Bosh-é és minden kocsival igy van és minden kocsi Wan_Bosh-é lesz.
 
410,-2675.473388,901.898681,79.267181,108.420066,0,0,Wan_Bosh,Manana,100,,1,0
0,0.000000,901.898681,79.267181,108.420066,0,0,Wan_Bosh,Manana,100,,1,0
507,-209.231491,2603.554687,62.360263,72.241279,0,0,Daniel_Bosh,Elegant,135000,,1,0
0,0.000000,2609.068115,62.528499,177.638900,0,0,Dealership,Elegant,135000,,0,0
410,-198.183593,2609.763671,62.358200,179.264892,0,0,Dealership,Manana,100000,,0,0
0,0.000000,2609.763671,62.358200,179.264892,0,0,Dealership,Manana,100000,,0,0
401,-198.238403,2594.417968,62.482601,359.533996,0,0,Dealership,Bravura,100000,,0,0
0,0.000000,2594.417968,62.482601,359.533996,0,0,Dealership,Bravura,100000,,0,0
560,-201.565093,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0
0,0.000000,2594.458496,62.407901,357.938812,0,0,Dealership,Sultan,300000,,0,0

 
Igy szorozza meg a kocsit! :S

2
Szkript kérések / /berak + ambu interior + animáció
« Dátum: 2011. március 18. - 15:00:33 »
Nem vagyok túl jó scripter ezért a segitségeteket kérném. Van egy kocsi(Ambulance) és ahhoz kéne egy parancs, hogy /berak és van a kocsihoz egy Filterscript aminek a neve: AmubInterior és abban egy animáció. Nekem az kéne, hogy ha mellé állok kocsival a sérültnek és beirom /berak akkor berakja õt ebbe az interiorba és ebbe az animációba.
Ha kell odaadom az AmbuInt filterscriptet és a /berak-ot külön.
Ezt tudtam kihozni én, de tuti h nem jó:S
 

#include <a_samp>
#define FILTERSCRIPT
new InAmbu[MAX_PLAYERS];
new Float:Pos[MAX_PLAYERS][3];
new Float:Angle[MAX_PLAYERS];
new Interior[MAX_PLAYERS];
public OnFilterScriptInit()
{
print(\"  Ambulance Interior by Cybertron Loaded!\");
    CreateObject(1698, 2002.0, 2285.0, 1010.0, 0.0, 0.0, 0.0);
CreateObject(1698, 2003.36, 2285.0, 1010.0, 0.0, 0.0, 0.0);
CreateObject(1698, 2004.72, 2285.0, 1010.0, 0.0, 0.0, 0.0);
CreateObject(1698, 2002.0, 2288.3, 1010.0, 0.0, 0.0, 0.0);
CreateObject(1698, 2003.36, 2288.3, 1010.0, 0.0, 0.0, 0.0);
CreateObject(1698, 2004.72, 2288.3, 1010.0, 0.0, 0.0, 0.0);
CreateObject(3386, 2001.58, 2285.75, 1010.1, 0.0, 0.0, 180.0);
CreateObject(3388, 2001.58, 2284.8, 1010.1, 0.0, 0.0, 180.0);
CreateObject(2146, 2003.3, 2286.4, 1010.6, 0.0, 0.0, 0.0);
CreateObject(16000, 2001.3, 2281.0, 1007.5, 0.0, 0.0, 270.0);
CreateObject(16000, 2005.4, 2281.0, 1007.5, 0.0, 0.0, 90.0);
CreateObject(18049, 2006.0, 2279.5, 1013.05, 0.0, 0.0, 90.0);
CreateObject(2639, 2005.0, 2285.55, 1010.7, 0.0, 0.0, 90.0);
CreateObject(3791, 2005.3, 2288.25, 1012.4, 270.0, 0.0, 90.0);
CreateObject(2174, 2001.7, 2286.74, 1010.1, 0.0, 0.0, 90.0);
CreateObject(2690, 2001.41, 2287.0, 1011.25, 0.0, 0.0, 90.0);
CreateObject(2163, 2001.3, 2286.84, 1011.9, 0.0, 0.0, 90.0);
CreateObject(1789, 2005.1, 2284.1, 1010.7, 0.0, 0.0, 270.0);
CreateObject(1369, 2001.85, 2283.85, 1010.7, 0.0, 0.0, 90.0);
CreateObject(3384, 2001.9, 2288.85, 1011.1, 0.0, 0.0, 180.0);
CreateObject(3395, 2005.3, 2288.32, 1010.05, 0.0, 0.0, 0.0);
    CreateObject(11469, 2008.6, 2294.5, 1010.1, 0.0, 0.0, 90.0);
    CreateObject(2154, 2001.55, 2289.75, 1010.0, 0.0, 0.0, 90.0);
    CreateObject(2741, 2001.4, 2289.65, 1012.0, 0.0, 0.0, 90.0);
    CreateObject(2685, 2001.35, 2289.65, 1011.5, 0.0, 0.0, 90.0);
    CreateObject(18056, 2005.4, 2290.4, 1011.9, 0.0, 0.0, 180.0);
    CreateObject(2688, 2001.4, 2283.85, 1012.0, 0.0, 0.0, 90.0);
    CreateObject(2687, 2005.35, 2286.0, 1012.0, 0.0, 0.0, 270.0);
    CreateObject(16000, 2006.5, 2290.0, 1020.0, 0.0, 180.0, 180.0);
    CreateObject(16000, 1991.0, 2283.4, 1016.0, 0.0, 90.0, 0.0);
    CreateObject(16000, 2015.7, 2283.4, 1016.0, 0.0, 270.0, 0.0);
    CreateObject(1719, 2005.0, 2284.1, 1010.6, 0.0, 0.0, 270.0);
    CreateObject(1718, 2005.1, 2284.1, 1010.73, 0.0, 0.0, 270.0);
    CreateObject(1785, 2005.1, 2284.1, 1010.95, 0.0, 0.0, 270.0);
    CreateObject(1783, 2005.05, 2284.1, 1010.4, 0.0, 0.0, 270.0);
}
public OnFilterScriptExit()
{
print(\"  Ambulance Interior Unloaded...\");
DestroyObject(1);
DestroyObject(2);
DestroyObject(3);
DestroyObject(4);
DestroyObject(5);
DestroyObject(6);
DestroyObject(7);
DestroyObject(8);
DestroyObject(9);
DestroyObject(10);
DestroyObject(11);
DestroyObject(12);
DestroyObject(13);
DestroyObject(14);
DestroyObject(15);
DestroyObject(16);
DestroyObject(17);
DestroyObject(18);
DestroyObject(19);
DestroyObject(20);
DestroyObject(21);
DestroyObject(22);
DestroyObject(23);
DestroyObject(24);
DestroyObject(25);
DestroyObject(26);
DestroyObject(27);
DestroyObject(28);
DestroyObject(29);
DestroyObject(30);
DestroyObject(31);
DestroyObject(32);
DestroyObject(33);
DestroyObject(34);
DestroyObject(35);
}
public OnPlayerConnect(playerid)
{
InAmbu[playerid] = 0;
Watching[playerid] = 0;
Goto[playerid] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
InAmbu[playerid] = 0;
Watching[playerid] = 0;
Goto[playerid] = 0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
InAmbu[playerid] = 0;
Watching[playerid] = 0;
Goto[playerid] = 0;
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 416)
{
        SetPlayerPos(playerid, 2003.3, 2284.2, 1011.1);
        SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
InAmbu[playerid] = GetPlayerVehicleID(playerid);
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == 16 && InAmbu[playerid] > 0)
{
new Float:X, Float:Y, Float:Z;
GetVehiclePos(InAmbu[playerid], X, Y, Z);
SetPlayerPos(playerid, X+4, Y, Z);
SetPlayerInterior(playerid, 0);
InAmbu[playerid] = 0;
}
return 1;
}
if(strcmp(cmd, \"/berak\", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
   tmp = strtok(cmdtext, idx);
   if(!strlen(tmp))
   {
      SendClientMessage(playerid, COLOR_GRAD2, \"HASZNÁLAT: /berak [playerid/PartOfName]\");
      return 1;
   }
   new newcar = GetPlayerVehicleID(playerid);
   new playa;
   playa = ReturnUser(tmp);
if(PlayerInfo[playerid][pLeader] != 4 || PlayerInfo[playerid][pMember] != 4)
        {
            SendClientMessage(playerid, COLOR_GREY, \" Nem vagy mentõs !\");
            return 1;
        }
       if(IsPlayerConnected(playa))
       {
           if(playa != INVALID_PLAYER_ID)
           {
               new Float:x, Float:y, Float:z;
               GetPlayerPos(playa,x,y,z);
               if(PlayerToPoint(5, playerid, x, y, z))
               {
                  PutPlayerInVehicle(playa,newcar,1);
                  GetPlayerName(playa, giveplayer, sizeof(giveplayer));
               GetPlayerName(playerid, sendername, sizeof(sendername));
               format(string, sizeof(string), \"* Valakit beraktak egy mentõs kocsiba a.\");
               ProxDetector(30.0, playerid, strinCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
               PlayerCuffed[giveplayerid] = 0;
               PlayerCuffedTime[giveplayerid] = 0;
               SetPlayerPos(giveplayerid, 2003.2, 2286.5, 1011.9);
                            SetPlayerFacingAngle(giveplayerid, 163);
                             ClearAnimations(giveplayerid);
                             ApplyAnimation(giveplayerid, \"BEACH\", \"Lay_Bac_Loop\", 4.0, 1, 0, 0, 0, 0);
                                 GetPlayerName(playerid, sendername, sizeof(sendername));
             printf(\"%s hasznalta a /berak parancsot.\", sendername);
            }
            else
            {
               SendClientMessage(playerid, COLOR_GREY, \"A Játékos túl messze van!.\");
            }
         }
       }
   else
   {
       SendClientMessage(playerid, COLOR_GRAD1, \"Nem vagy mentõs!\");
   }
    }
    return 1;
}

Oldalak: [1]
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