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Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Témák - ugrobolha

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1
Segítségkérés / warning 209: function "cmd_motor" should return a value
« Dátum: 2016. augusztus 14. - 11:54:49 »
Valaki rendbehozná illetve elmagyarázná hol hiányzik mi?
 
CMD:motor(playerid, params[])
{
new vehicleid = GetPlayerVehicleID(playerid);
if (!IsEngineVehicle(vehicleid))
return SendErrorMessage(playerid, \"Nem ülsz járműben.\");
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
    return SendErrorMessage(playerid, \"A sofőr ülésben kell ülnöd.\");
if (CoreVehicles[vehicleid][vehFuel] < 1)
    return SendErrorMessage(playerid, \"Üres a benzintank.\");
if (ReturnVehicleHealth(vehicleid) <= 300)
    return SendErrorMessage(playerid, \"Az jármű totálkáros ezért nem beindítható.\");
new id = Car_GetID(vehicleid);
CoreVehicles[vehicleid][vehTemporary] = true;
{
switch (GetEngineStatus(vehicleid))
{
   case false:
   {
      SetEngineStatus(vehicleid, true);
      SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
   }
   case true:
   {
      SetEngineStatus(vehicleid, false);
      SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
   }
}
}
if (Car_IsOwner(playerid, id))
{
switch (GetEngineStatus(vehicleid))
{
   case false:
   {
      SetEngineStatus(vehicleid, true);
      SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
   }
   case true:
   {
      SetEngineStatus(vehicleid, false);
      SendNearbyMessage(playerid, 30.0, COLOR_PURPLE, \"** %s beindítja a jármű motorát.\", ReturnName(playerid, 0));
   }
}
}
else return SendKocsiMessage(playerid,\"Nincs kulcsod ehhez a járműhöz.\");
}

2
Segítségkérés / MySQL nem ment 1-2 dolgot
« Dátum: 2016. augusztus 06. - 14:03:59 »
Hali
MySQL-es autórendszert editelek, kibővítettem ezekkel:vhealth, vpanels, vdoors, vlights, vtires. De egyiket sem menti, mi lehet a baj?
 
Car_Save(carid)
{
static
    query[900];
if (CarData[carid][carVehicle] != INVALID_VEHICLE_ID)
{
    for (new i = 0; i < 14; i ++) {
   CarData[carid][carMods] = GetVehicleComponentInSlot(CarData[carid][carVehicle], i);
    }
}
new vpanels, vdoors, vlights, vtires;
new Float:vhealth;
GetVehicleDamageStatus(CarData[carid][carVehicle], vpanels, vdoors, vlights, vtires);
GetVehicleHealth(CarData[carid][carVehicle], vhealth);
format(query, sizeof(query), \"UPDATE `cars` SET `carModel` = \'%d\', `carOwner` = \'%d\', `carPosX` = \'%.4f\', `carPosY` = \'%.4f\', `carPosZ` = \'%.4f\', `carPosR` = \'%.4f\', `carColor1` = \'%d\', `carColor2` = \'%d\', `carPaintjob` = \'%d\', `carLocked` = \'%d\'\",
        CarData[carid][carModel],
        CarData[carid][carOwner],
        CarData[carid][carPos][0],
        CarData[carid][carPos][1],
        CarData[carid][carPos][2],
        CarData[carid][carPos][3],
        CarData[carid][carColor1],
        CarData[carid][carColor2],
        CarData[carid][carPaintjob],
        CarData[carid][carLocked]
);
format(query, sizeof(query), \"%s, `carMod1` = \'%d\', `carMod2` = \'%d\', `carMod3` = \'%d\', `carMod4` = \'%d\', `carMod5` = \'%d\', `carMod6` = \'%d\', `carMod7` = \'%d\', `carMod8` = \'%d\', `carMod9` = \'%d\', `carMod10` = \'%d\', `carMod11` = \'%d\', `carMod12` = \'%d\', `carMod13` = \'%d\', `carMod14` = \'%d\'\",
query,
CarData[carid][carMods][0],
CarData[carid][carMods][1],
CarData[carid][carMods][2],
CarData[carid][carMods][3],
CarData[carid][carMods][4],
CarData[carid][carMods][5],
CarData[carid][carMods][6],
CarData[carid][carMods][7],
CarData[carid][carMods][8],
CarData[carid][carMods][9],
CarData[carid][carMods][10],
CarData[carid][carMods][11],
CarData[carid][carMods][12],
CarData[carid][carMods][13]
);
format(query, sizeof(query), \"%s, `carImpounded` = \'%d\', `carImpoundPrice` = \'%d\', `carFaction` = \'%d\', `carWeapon1` = \'%d\', `carWeapon2` = \'%d\', `carWeapon3` = \'%d\', `carWeapon4` = \'%d\', `carWeapon5` = \'%d\', `carAmmo1` = \'%d\', `carAmmo2` = \'%d\', `carAmmo3` = \'%d\', `carAmmo4` = \'%d\', `carAmmo5` = \'%d\', `CarHP` = \'%f\', `CarPanels` = \'%d\', `CarDoors` = \'%d\', `CarLights` = \'%d\', `CarTires` = \'%d\' WHERE `carID` = \'%d\'\",query,
query,
CarData[carid][carImpounded],
CarData[carid][carImpoundPrice],
CarData[carid][carFaction],
CarData[carid][carWeapons][0],
CarData[carid][carWeapons][1],
CarData[carid][carWeapons][2],
CarData[carid][carWeapons][3],
CarData[carid][carWeapons][4],
CarData[carid][carAmmo][0],
CarData[carid][carAmmo][1],
CarData[carid][carAmmo][2],
CarData[carid][carAmmo][3],
CarData[carid][carAmmo][4],
vhealth,
vpanels,
vdoors,
vlights,
vtires,
CarData[carid][carID]
);
return mysql_tquery(g_iHandle, query);
}

3
Segítségkérés / Error: Function not registered
« Dátum: 2016. augusztus 04. - 15:24:31 »
Már frissítettem 1000x a streamert és az sscanf-ot is
 

[15:15:27]    Error: Function not registered: \'SSCANF_Init\'
[15:15:27]    Error: Function not registered: \'SSCANF_IsConnected\'
[15:15:27]    Error: Function not registered: \'SSCANF_Join\'
[15:15:27]    Error: Function not registered: \'SSCANF_Leave\'
[15:15:27]    Error: Function not registered: \'WP_Hash\'
[15:15:27]    Error: Function not registered: \'IsValidDynamicObject\'
[15:15:27]    Error: Function not registered: \'DestroyDynamicObject\'
[15:15:27]    Error: Function not registered: \'CreateDynamicObject\'
[15:15:27]    Error: Function not registered: \'GetDynamicObjectPos\'
[15:15:27]    Error: Function not registered: \'IsValidDynamicMapIcon\'
[15:15:27]    Error: Function not registered: \'DestroyDynamicMapIcon\'
[15:15:27]    Error: Function not registered: \'CreateDynamicMapIcon\'
[15:15:27]    Error: Function not registered: \'SetDynamicObjectMaterial\'
[15:15:27]    Error: Function not registered: \'SetDynamicObjectMaterialText\'
[15:15:27]    Error: Function not registered: \'IsValidDynamic3DTextLabel\'
[15:15:27]    Error: Function not registered: \'DestroyDynamic3DTextLabel\'
[15:15:27]    Error: Function not registered: \'CreateDynamic3DTextLabel\'
[15:15:27]    Error: Function not registered: \'IsValidDynamicPickup\'
[15:15:27]    Error: Function not registered: \'DestroyDynamicPickup\'
[15:15:27]    Error: Function not registered: \'CreateDynamicPickup\'
[15:15:27]    Error: Function not registered: \'MoveDynamicObject\'
[15:15:27]    Error: Function not registered: \'sscanf\'
[15:15:27]    Error: Function not registered: \'UpdateDynamic3DTextLabelText\'
[15:15:27]    Error: Function not registered: \'EditDynamicObject\'
[15:15:27]    Error: Function not registered: \'CreateDynamicPickupEx\'
[15:15:27]    Error: Function not registered: \'CreateDynamicObjectEx\'
[15:15:27]    Error: Function not registered: \'SetDynamicObjectPos\'
[15:15:27]    Error: Function not registered: \'Streamer_ToggleIdleUpdate\'
[15:15:27]    Error: Function not registered: \'SetDynamicObjectRot\'
[15:15:27]    Error: Function not registered: \'AttachDynamicObjectToVehicle\'

4
Segítségkérés / Eldobott fegyver modellje nem látszódik
« Dátum: 2016. augusztus 03. - 16:19:47 »
Sziasztok
Van egy /dropgun parancsom de amikor eldobom a fegyvert nem hozza létre a szerver az objectet.
Kód:
 
CMD:dropgun(playerid, params[])
{
new
world = GetPlayerVirtualWorld(playerid), interior = GetPlayerInterior(playerid);
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
new GunID = GetPlayerWeapon(playerid);
     new GunAmmo = GetPlayerAmmo(playerid);
      if(GunID > 0 && GunAmmo != 0)
    {
       new f = MAX_OBJ+1;
        for(new a = 0; a < MAX_OBJ; a++)
         {
             if(dGunData[a][ObjPos][0] == 0.0)
            {
                f = a;
               break;
            }
}
        if(f > MAX_OBJ) return SendClientMessage(playerid, COLOR_LIGHTRED, \"Megtelt az eldobható objectek száma ezért most nem tudod eldobni a fegyvered.\");
RemovePlayerWeapon(playerid, GunID);
dGunData[f][ObjData][0] = GunID;
dGunData[f][ObjData][1] = GunAmmo;
dGunData[f][ObjInt] = interior;
dGunData[f][ObjWorld] = world;
GetPlayerPos(playerid, dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]);
dGunData[f][ObjID] = CreateDynamicObject(GunObjects[GunID], dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]-1, 93.7, 120.0, 120.0, world, interior, -1, 200.0, 0.0);
new buffer[50];
format(buffer, sizeof(buffer), \"Eldobtad a(z) %s típusú fegyvered.\", GunNames[dGunData[f][ObjData][0]]);
SendClientMessage(playerid, -1, buffer);
// Logging bans
       new dropgunstring[256];
       
         new Hour, Minute, Second;
gettime(Hour, Minute, Second);
format(dropgunstring, sizeof(dropgunstring), \"[%d:%d:%d] %s eldobott egy %s típusú fegyvert.\", Hour, Minute, Second, GetName(playerid), GunNames[dGunData[f][ObjData][0]]);
DropGunLog(dropgunstring);
// -------------------------------------------------------
}
      return 1;
}

 
Amikor eldobom a fegyvert ezt írja:ű
 
[16:20:13] [sampgdk:warning] Native function not found: GetPlayerInterior
[16:20:13] [sampgdk:warning] Native function not found: GetPlayerVirtualWorld
[16:20:13] [sampgdk:warning] Native function not found: GetPlayerState
[16:20:13] [sampgdk:warning] Native function not found: CreatePickup
[/quote]

Oldalak: [1]
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