Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.
Üzenetek - [O.L]Bence
Oldalak: [1]
1
« Dátum: 2014. február 24. - 19:15:21 »
Helló, egy scriptert keresek a készülõben lévõ STUNT/FREEROAM szerverre. 3 feltétel: -Legyen Team Speak 3-ad -Legyél min. 12 éves -Minimum 1 éves tapasztalat Jutalom: -Admin(ez nyilvánvaló) Mit kéne tenni a modba: Elsõ lista(nem muszáj lista ) -Egyedi Adminrendszer -Házrendszer Ami muszáj: -minigamek (DeathDrive stb.) -Egyedi bankrendszer -bónuszautó,reakcióteszt,matekteszt -Munkák(hogy lehessen pénzt szerezni) Egyelõre ennyi, aztán majd még mondok \"ötleteket\"... Jelentkezni Privátban: [O.L]Bence
2
« Dátum: 2013. augusztus 01. - 08:48:10 »
Heló fórum! Elkezdeném a házi szerverem, írom a módját, de 9 errort ír a dmrendszerre! A mod: //////////inlude-ok///// #include <a_samp> #include <zcmd> //////////forwardok///////// /////////defunációk////////// ////////////dialogok/////// #define DIALOG_DMS 100 //////////színek/////////// #pragma tabsize 0 /////////Newek/////////////// new string[512]; new dmplayers[8]; new dm[MAX_PLAYERS]; //////////////////////////////// #if defined FILTERSCRIPT public OnFilterScriptInit() { print(\"\\n--------------------------------------\"); print(\" Blank Filterscript by your name here\"); print(\"--------------------------------------\\n\"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print(\"\\n----------------------------------\"); print(\" Blank Gamemode by your name here\"); print(\"----------------------------------\\n\"); } #endif public OnGameModeInit() { //Stunt map by: [O.L]Bence CreateObject(1634, 1947.182007, -2503.724365, 13.836434, 0.0000, 0.0000, 11.2500); CreateObject(6052, 1912.539673, -2370.227295, 15.294515, 0.0000, 0.0000, 11.2500); CreateObject(13640, 1970.291992, -2376.295166, 24.939175, 0.0000, 0.0000, 0.0000); CreateObject(1655, 1978.241699, -2377.048828, 25.977720, 0.0000, 0.0000, 270.0000); CreateObject(1894, 2159.509766, -2399.135498, 16.279255, 0.0000, 0.0000, 0.0000); CreateObject(1894, 2081.336182, -2379.268066, 23.127403, 0.0000, 0.0000, 0.0000); CreateObject(6052, 2173.845703, -2405.145508, 15.301646, 0.0000, 0.0000, 191.2499); CreateObject(3625, 2179.035889, -2421.698242, 15.210176, 0.0000, 0.0000, 270.0000); CreateObject(972, 2175.862061, -2387.469238, 12.371881, 0.0000, 0.0000, 247.5000); CreateObject(972, 2185.976074, -2392.754883, 12.378975, 0.0000, 0.0000, 247.5000); CreateObject(972, 2161.834717, -2448.312500, 12.371881, 0.0000, 0.0000, 247.5000); CreateObject(972, 2172.365723, -2452.781982, 12.371881, 0.0000, 0.0000, 247.5000); CreateObject(3292, 1912.165283, -2340.340576, 13.049283, 0.0000, 0.0000, 180.0000); CreateObject(16304, 1927.516602, -2376.321045, 17.732155, 0.0000, 0.0000, 0.0000); CreateObject(13647, 1948.530884, -2377.683594, 20.064560, 0.0000, 0.0000, 0.0000); CreateObject(3625, 1987.100464, -2379.190918, 29.111252, 0.0000, 0.0000, 0.0000); CreateObject(1696, 1995.262573, -2374.178467, 28.114616, 0.0000, 0.0000, 270.0000); CreateObject(5153, 1961.379639, -2377.668457, 24.665867, 0.0000, 0.0000, 0.0000); CreateObject(5153, 2085.216064, -2378.520508, 25.213085, 0.0000, 0.0000, 0.0000); //DM map by: [O.L]Bence CreateObject(3279, 2607.288330, -1774.601318, 0.716242, 0.0000, 0.0000, 270.0000); CreateObject(3277, 2559.338623, -1798.083252, 1.413218, 0.0000, 0.0000, 236.2500); CreateObject(1467, 2602.560547, -1784.437012, 1.805210, 0.0000, 0.0000, 191.2500); CreateObject(16093, 2602.799072, -1811.432251, 5.086963, 0.0000, 0.0000, 270.0000); CreateObject(1332, 2587.608398, -1773.607178, 1.709680, 0.0000, 0.0000, 0.0000); CreateObject(1332, 2596.361816, -1773.623535, 1.709682, 0.0000, 0.0000, 0.0000); CreateObject(1332, 2576.952881, -1831.416504, 3.087584, 0.0000, 0.0000, 180.0000); CreateObject(1332, 2576.641113, -1771.763794, 1.703315, 0.0000, 0.0000, 0.0000); CreateObject(3279, 2561.085938, -1774.509766, 0.716242, 0.0000, 0.0000, 90.0000); CreateObject(3279, 2563.606934, -1834.826172, 2.624090, 0.0000, 0.0000, 45.0000); CreateObject(3279, 2598.756348, -1837.145142, 1.956548, 0.0000, 0.0000, 135.0002); CreateObject(1332, 2589.646484, -1833.466675, 2.963802, 0.0000, 0.0000, 180.0000); CreateObject(1240, 2561.032959, -1774.509521, 16.990431, 0.0000, 0.0000, 0.0000); CreateObject(1240, 2606.911133, -1774.569824, 16.990431, 0.0000, 0.0000, 0.0000); CreateObject(1240, 2599.205566, -1836.660278, 18.230736, 0.0000, 0.0000, 0.0000); CreateObject(1240, 2563.826904, -1834.607422, 18.898279, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2599.354492, -1823.021118, 1.860796, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2600.606201, -1790.038940, 1.116693, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2600.041992, -1815.046387, 5.695843, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2564.255127, -1834.609497, 10.778354, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2585.047119, -1773.361694, 1.123055, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2607.089355, -1775.338867, 8.870505, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2598.177002, -1836.627930, 10.110812, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2579.750244, -1789.324585, 1.116693, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2561.237549, -1774.499634, 8.870506, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2582.045410, -1832.008789, 2.685153, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2580.214111, -1807.436035, 8.870505, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2559.529297, -1798.564819, 2.381593, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2584.725830, -1790.218872, 1.123055, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2579.556152, -1807.490356, 17.270433, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2584.163330, -1803.348877, 1.346259, 0.0000, 0.0000, 0.0000); CreateObject(3279, 2579.450928, -1807.647827, 0.716242, 0.0000, 0.0000, 270.0000); CreateObject(987, 2600.885010, -1846.386475, 2.164965, 0.0000, 0.0000, 0.0000); CreateObject(987, 2589.179688, -1846.262085, 2.418834, 0.0000, 0.0000, 0.0000); CreateObject(987, 2577.456543, -1846.041138, 2.599646, 0.0000, 0.0000, 0.0000); CreateObject(987, 2565.581299, -1845.910034, 2.589981, 0.0000, 0.0000, 0.0000); CreateObject(987, 2556.707764, -1845.809326, 2.774701, 0.0000, 0.0000, 0.0000); CreateObject(987, 2565.404297, -1845.584229, 2.573124, 0.0000, 0.0000, 180.0000); CreateObject(987, 2553.504639, -1833.572998, 2.697004, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.560791, -1821.623047, 1.730898, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.686523, -1810.568115, 0.837099, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.470215, -1798.595459, 0.640625, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.241211, -1786.982910, 0.840296, 0.0000, 0.0000, 270.0001); CreateObject(987, 2552.937012, -1774.795410, 1.128841, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.300293, -1766.000000, 0.784096, 0.0000, 0.0000, 270.0001); CreateObject(987, 2565.572021, -1765.980591, 0.640625, 0.0000, 0.0000, 180.0000); CreateObject(987, 2577.700928, -1766.148804, 0.640625, 0.0000, 0.0000, 180.0000); CreateObject(987, 2589.477295, -1766.225098, 0.646988, 0.0000, 0.0000, 180.0000); CreateObject(987, 2601.443604, -1766.237427, 0.646987, 0.0000, 0.0000, 180.0000); CreateObject(987, 2613.388184, -1766.299927, 0.640627, 0.0000, 0.0000, 180.0000); CreateObject(987, 2613.388184, -1777.800659, 0.640625, 0.0000, 0.0000, 90.0001); CreateObject(987, 2613.039795, -1789.783203, 0.642656, 0.0000, 0.0000, 90.0002); CreateObject(987, 2613.036865, -1801.661133, 0.642635, 0.0000, 0.0000, 90.0002); CreateObject(987, 2612.845947, -1813.641846, 0.844069, 0.0000, 0.0000, 90.0002); CreateObject(987, 2612.417236, -1846.570068, 1.985331, 0.0000, 0.0000, 90.0002); CreateObject(987, 2612.575195, -1835.015381, 1.584736, 0.0000, 0.0000, 90.0002); CreateObject(987, 2612.342773, -1823.060913, 1.176662, 0.0000, 0.0000, 90.0002); CreateObject(3279, 2607.138184, -1774.862915, 0.716242, 0.0000, 0.0000, 270.0000); /////////////////////////////// SetGameModeText(\"SSS v1.0\"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { SetPVarInt(playerid, \"InDM\", 0); return 1; } public OnPlayerDisconnect(playerid, reason) { if(GetPVarInt(playerid, \"InDM\")) cmd_exitdm(playerid); return 1; } public OnPlayerSpawn(playerid) { if(GetPVarInt(playerid, \"InDM\")) { switch(dm[playerid]) { case 1: { // Minigun DeathMatch switch(random(3)) { case 0: SetPlayerPos(playerid, 3763.4041, -1055.2611, 24.9338); // írd át case 1: SetPlayerPos(playerid, 3763.4041, -1055.2611, 24.9338); // írd át case 2: SetPlayerPos(playerid, 3763.4041, -1055.2611, 24.9338); // írd át } GivePlayerWeapon(playerid, 38, 99999); } case 2: { // Minigun(2) DeathMatch switch(random(3)) { case 0: SetPlayerPos(playerid,0,0,0); // írd át case 1: SetPlayerPos(playerid,0,0,0); // írd át case 2: SetPlayerPos(playerid,0,0,0); // írd át } GivePlayerWeapon(playerid, 38, 99999); } case 3: { // Sniper DeathMatch switch(random(3)) { case 0: SetPlayerPos(playerid, 0,0,0); // írd át case 1: SetPlayerPos(playerid, 0,0,0); // írd át case 2: SetPlayerPos(playerid, 0,0,0); // írd át } GivePlayerWeapon(playerid, 34, 99999); } case 4: { // Shoutgun DeathMatch switch(random(3)) { case 0: SetPlayerPos(playerid,0,0,0); // írd át case 1: SetPlayerPos(playerid,0,0,0); // írd át case 2: SetPlayerPos(playerid,0,0,0); // írd át } GivePlayerWeapon(playerid, 25, 99999); } case 5: { // M4 DeathMatch switch(random(3)) { case 0: SetPlayerPos(playerid, 0,0,0); // írd át case 1: SetPlayerPos(playerid, 0,0,0); // írd át case 2: SetPlayerPos(playerid, 0,0,0); // írd át } GivePlayerWeapon(playerid, 31, 99999); } case 6: { // M4(2) DeathMatch switch(random(3)) { case 0: SetPlayerPos(playerid,0,0,0); // írd át case 1: SetPlayerPos(playerid,0,0,0); // írd át case 2: SetPlayerPos(playerid,0,0,0); // írd át } GivePlayerWeapon(playerid, 31, 99999); } case 7: { // DesertAgle DeathMatch switch(random(3)) { case 0: SetPlayerPos(playerid, 0,0,0); // írd át case 1: SetPlayerPos(playerid, 0,0,0); // írd át case 2: SetPlayerPos(playerid, 0,0,0); // írd át } GivePlayerWeapon(playerid, 24, 99999); } case 8: { // Sawn DeathMatch switch(random(3)) { case 0: SetPlayerPos(playerid,0,0,0); // írd át case 1: SetPlayerPos(playerid,0,0,0); // írd át case 2: SetPlayerPos(playerid,0,0,0); // írd át } GivePlayerWeapon(playerid, 26, 99999); } } } return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case DIALOG_DMS: { if(!response) return 1; if(listitem == 0) { dmplayers[0] ++; dm[playerid] = 1; switch(random(3)) { case 0: SetPlayerPos(playerid, 3763.4041, -1055.2611, 24.9338); // írd át case 1: SetPlayerPos(playerid, 3763.4041, -1055.2611, 24.9338); // írd át case 2: SetPlayerPos(playerid, 3763.4041, -1055.2611, 24.9338); // írd át } string[0] = EOS; format(string, sizeof(string), \"[DM]: %s csatlakozott a Minigun DM-be! Csatlakozott tag: %i.\", Name(playerid), dmplayers[0]); SendClientMessageToAll(-1, string); } if(listitem == 1) { dmplayers[1] ++; dm[playerid] = 2; switch(random(3)) { case 0: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 1: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 2: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át } string[0] = EOS; format(string, sizeof(string), \"[DM]: %s csatlakozott a Minigun(2) DM-be! Csatlakozott tag: %i.\", Name(playerid), dmplayers[1]); SendClientMessageToAll(-1, string); } if(listitem == 2) { dmplayers[2] ++; dm[playerid] = 3; switch(random(3)) { case 0: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 1: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 2: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át } string[0] = EOS; format(string, sizeof(string), \"[DM]: %s csatlakozott a Sniper DM-be! Csatlakozott tag: %i.\", Name(playerid), dmplayers[2]); SendClientMessageToAll(-1, string); } if(listitem == 3) { dmplayers[3] ++; dm[playerid] = 4; switch(random(3)) { case 0: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 1: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 2: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át } string[0] = EOS; format(string, sizeof(string), \"[DM]: %s csatlakozott a Shoutgun DM-be! Csatlakozott tag: %i.\", Name(playerid), dmplayers[3]); SendClientMessageToAll(-1, string); } if(listitem == 4) { dmplayers[4] ++; dm[playerid] = 5; switch(random(3)) { case 0: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 1: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 2: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át } string[0] = EOS; format(string, sizeof(string), \"[DM]: %s csatlakozott a M4 DM-be! Csatlakozott tag: %i.\", Name(playerid), dmplayers[4]); SendClientMessageToAll(-1, string); } if(listitem == 5) { dmplayers[5] ++; dm[playerid] = 6; switch(random(3)) { case 0: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 1: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 2: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át } string[0] = EOS; format(string, sizeof(string), \"[DM]: %s csatlakozott a M4(2) DM-be! Csatlakozott tag: %i.\", Name(playerid), dmplayers[5]); SendClientMessageToAll(-1, string); } if(listitem == 6) { dmplayers[6] ++; dm[playerid] = 7; switch(random(3)) { case 0: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 1: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 2: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át } string[0] = EOS; format(string, sizeof(string), \"[DM]: %s csatlakozott a DesertAgle DM-be! Csatlakozott tag: %i.\", Name(playerid), dmplayers[6]); SendClientMessageToAll(-1, string); } if(listitem == 7) { dmplayers[7] ++; dm[playerid] = 8; switch(random(3)) { case 0: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 1: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át case 2: SetPlayerPos(playerid, 0.0, 0.0, 0.0); // írd át } string[0] = EOS; format(string, sizeof(string), \"[DM]: %s csatlakozott a Sawn DM-be! Csatlakozott tag: %i.\", Name(playerid), dmplayers[7]); SendClientMessageToAll(-1, string); } SetPVarInt(playerid, \"InDM\", 1); } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } ////////////////////////DMRendszer////////////// public OnPlayerCommandReceived(playerid, cmdtext[]) { if( strfind(cmdtext, \"/exitdm\") != 0) { if(GetPVarInt(playerid, \"InDM\") && strcmp(cmdtext, \"/exitdm\") && dm[playerid] > 0) { SendClientMessage(playerid, 0xff9999ff, \"[DM]: DM zónában nem használhatsz parancsokat! Kilépéshez: /exitdm.\"); return 0; } } return 1; } ////////////////////////parancsok/////////////// CMD:dms(playerid) { if(GetPVarInt(playerid, \"InDM\")) return SendClientMessage(playerid, 0xff0000ff, \"[DM]: Te már csatlakoztál egy DM-be!\"); new line[512]; line[0] = EOS; format(string, sizeof(string), \"Minigun DeathMatch - Csatlakozott tagok: %i\\n\", dmplayers[0]); strcat(line, string); format(string, sizeof(string), \"Minigun(2) DeathMatch - Csatlakozott tagok: %i\\n\", dmplayers[1]); strcat(line, string); format(string, sizeof(string), \"Sniper DeathMatch - Csatlakozott tagok: %i\\n\", dmplayers[2]); strcat(line, string); format(string, sizeof(string), \"Shoutgun DeathMatch - Csatlakozott tagok: %i\\n\", dmplayers[3]); strcat(line, string); format(string, sizeof(string), \"M4 DeathMatch - Csatlakozott tagok: %i\\n\", dmplayers[4]); strcat(line, string); format(string, sizeof(string), \"M4(2) DeathMatch - Csatlakozott tagok: %i\\n\", dmplayers[5]); strcat(line, string); format(string, sizeof(string), \"DesertAgle DeathMatch - Csatlakozott tagok: %i\\n\", dmplayers[6]); strcat(line, string); format(string, sizeof(string), \"Sawn DeathMatch - Csatlakozott tagok: %i\\n\", dmplayers[7]); strcat(line, string); ShowPlayerDialog(playerid, DIALOG_DMS, 2, \"DeathMatch-ok:\", line, \"Csatlakoz\", \"Kilép\"); return 1; } CMD:exitdm(playerid) { new dmname[64]; switch(dm[playerid]) { case 1: { dmplayers[0] --; dmname = \"Minigun DeathMatch\"; } case 2: { dmplayers[1] --; dmname = \"Minigun(2) DeathMatch\"; } case 3: { dmplayers[2] --; dmname = \"Sniper DeathMatch\"; } case 4: { dmplayers[3] --; dmname = \"Shoutgun DeathMatch\"; } case 5: { dmplayers[4] --; dmname = \"M4 DeathMatch\"; } case 6: { dmplayers[5] --; dmname = \"M4(2) DeathMatch\"; } case 7: { dmplayers[6] --; dmname = \"DesertAgle DeathMatch\"; } case 8: { dmplayers[7] --; dmname = \"Sawn DeathMatch\"; } } dm[playerid] = 0; SetPVarInt(playerid, \"InDM\", 0); SpawnPlayer(playerid); format(string, sizeof(string), \"[DM]: %s kilépett a %s -ból/bõl!\", Name(playerid), dmname); SendClientMessageToAll(-1, string); return 1; } Errorok: C:\\Users\\Bence\\Desktop\\Nagy Magyar Stunt Szerver\\gamemodes\\ScotlandGM.pwn(417) : error 017: undefined symbol \"Name\" C:\\Users\\Bence\\Desktop\\Nagy Magyar Stunt Szerver\\gamemodes\\ScotlandGM.pwn(431) : error 017: undefined symbol \"Name\" C:\\Users\\Bence\\Desktop\\Nagy Magyar Stunt Szerver\\gamemodes\\ScotlandGM.pwn(445) : error 017: undefined symbol \"Name\" C:\\Users\\Bence\\Desktop\\Nagy Magyar Stunt Szerver\\gamemodes\\ScotlandGM.pwn(459) : error 017: undefined symbol \"Name\" C:\\Users\\Bence\\Desktop\\Nagy Magyar Stunt Szerver\\gamemodes\\ScotlandGM.pwn(473) : error 017: undefined symbol \"Name\" C:\\Users\\Bence\\Desktop\\Nagy Magyar Stunt Szerver\\gamemodes\\ScotlandGM.pwn(487) : error 017: undefined symbol \"Name\" C:\\Users\\Bence\\Desktop\\Nagy Magyar Stunt Szerver\\gamemodes\\ScotlandGM.pwn(501) : error 017: undefined symbol \"Name\" C:\\Users\\Bence\\Desktop\\Nagy Magyar Stunt Szerver\\gamemodes\\ScotlandGM.pwn(515) : error 017: undefined symbol \"Name\" C:\\Users\\Bence\\Desktop\\Nagy Magyar Stunt Szerver\\gamemodes\\ScotlandGM.pwn(619) : error 017: undefined symbol \"Name\" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 9 Errors.
3
« Dátum: 2013. július 22. - 11:47:38 »
Nem nagy munka, de szép lett
Köszi! Azért a kerítésekkel sok gond volt, de megcsináltam!
4
« Dátum: 2013. július 22. - 11:34:02 »
Ezt hagyom
5
« Dátum: 2013. június 27. - 19:57:39 »
Sziasztok, már régóta nem mappoltam olyat, amit publikáltam is volna! Most hozzáfogtam egy stunthoz. LS-airon találjátok meg, kicsi, de nagyon nehézre sikeredett. Mivel a stuntok nem szépségre mennek én sem a szépségre törekedtem. 45 perc alatt raktam össze. Kevés objekt-bõl áll, de mint már említettem nagyon nehézre sikeredett. Ez a második publikált mapom. A mapot jómagam ([O.L]Bence)készítettem, 19 objektel! A teleportja a következõ: (217,1909.3641,-2389.0518,13.5391,325.7366,0,0,0,0,0,0) A mapot .map kiterjesztésben itt tudjátok letölteni: http://www.solidfiles.com/d/6d1fd7f2f0/ Adok hozzá persze egy pawno kódot is! CreateObject(1634, 1947.182007, -2503.724365, 13.836434, 0.0000, 0.0000, 11.2500); CreateObject(6052, 1912.539673, -2370.227295, 15.294515, 0.0000, 0.0000, 11.2500); CreateObject(13640, 1970.291992, -2376.295166, 24.939175, 0.0000, 0.0000, 0.0000); CreateObject(1655, 1978.241699, -2377.048828, 25.977720, 0.0000, 0.0000, 270.0000); CreateObject(1894, 2159.509766, -2399.135498, 16.279255, 0.0000, 0.0000, 0.0000); CreateObject(1894, 2081.336182, -2379.268066, 23.127403, 0.0000, 0.0000, 0.0000); CreateObject(6052, 2173.845703, -2405.145508, 15.301646, 0.0000, 0.0000, 191.2499); CreateObject(3625, 2179.035889, -2421.698242, 15.210176, 0.0000, 0.0000, 270.0000); CreateObject(972, 2175.862061, -2387.469238, 12.371881, 0.0000, 0.0000, 247.5000); CreateObject(972, 2185.976074, -2392.754883, 12.378975, 0.0000, 0.0000, 247.5000); CreateObject(972, 2161.834717, -2448.312500, 12.371881, 0.0000, 0.0000, 247.5000); CreateObject(972, 2172.365723, -2452.781982, 12.371881, 0.0000, 0.0000, 247.5000); CreateObject(3292, 1912.165283, -2340.340576, 13.049283, 0.0000, 0.0000, 180.0000); CreateObject(16304, 1927.516602, -2376.321045, 17.732155, 0.0000, 0.0000, 0.0000); CreateObject(13647, 1948.530884, -2377.683594, 20.064560, 0.0000, 0.0000, 0.0000); CreateObject(3625, 1987.100464, -2379.190918, 29.111252, 0.0000, 0.0000, 0.0000); CreateObject(1696, 1995.262573, -2374.178467, 28.114616, 0.0000, 0.0000, 270.0000); CreateObject(5153, 1961.379639, -2377.668457, 24.665867, 0.0000, 0.0000, 0.0000); CreateObject(5153, 2085.216064, -2378.520508, 25.213085, 0.0000, 0.0000, 0.0000); Na egy pár képet is rakok róla: Köszi hogy megnéztétek a mappot :thumbsup: Pozitíviumokat és negatíviumokat egyaránt elfogadok
6
« Dátum: 2013. június 18. - 19:09:09 »
Most rakom fel a képet a kepfeltoltes.hu-ra. Mindjárt berakom ide is! Dupla hozzászólás automatikusan összefûzve. ( 2013. június 18. - 19:11:53 )
Nem rossz. De a képekkel siess
Köszi!
7
« Dátum: 2013. június 18. - 16:54:09 »
Sziasztok, bemutatom az elsõ mapomat! :thumbsup: Egy dmrõl lenne szó, amiben vannak tornyok, kukák xD, épületek, hordók! Adatok: Készítõ: [O.L]Bence Készítési idõ: 45 perc Objectek száma: nem számoltam Teleport: Majd leírom, bár sztem mindenki tudja h hol van. Képek: Letölõlink: http://www.solidfiles.com/d/db205d80f7/Pawno Code: CreateObject(3279, 2607.288330, -1774.601318, 0.716242, 0.0000, 0.0000, 270.0000); CreateObject(3277, 2559.338623, -1798.083252, 1.413218, 0.0000, 0.0000, 236.2500); CreateObject(1467, 2602.560547, -1784.437012, 1.805210, 0.0000, 0.0000, 191.2500); CreateObject(16093, 2602.799072, -1811.432251, 5.086963, 0.0000, 0.0000, 270.0000); CreateObject(1332, 2587.608398, -1773.607178, 1.709680, 0.0000, 0.0000, 0.0000); CreateObject(1332, 2596.361816, -1773.623535, 1.709682, 0.0000, 0.0000, 0.0000); CreateObject(1332, 2576.952881, -1831.416504, 3.087584, 0.0000, 0.0000, 180.0000); CreateObject(1332, 2576.641113, -1771.763794, 1.703315, 0.0000, 0.0000, 0.0000); CreateObject(3279, 2561.085938, -1774.509766, 0.716242, 0.0000, 0.0000, 90.0000); CreateObject(3279, 2563.606934, -1834.826172, 2.624090, 0.0000, 0.0000, 45.0000); CreateObject(3279, 2598.756348, -1837.145142, 1.956548, 0.0000, 0.0000, 135.0002); CreateObject(1332, 2589.646484, -1833.466675, 2.963802, 0.0000, 0.0000, 180.0000); CreateObject(1240, 2561.032959, -1774.509521, 16.990431, 0.0000, 0.0000, 0.0000); CreateObject(1240, 2606.911133, -1774.569824, 16.990431, 0.0000, 0.0000, 0.0000); CreateObject(1240, 2599.205566, -1836.660278, 18.230736, 0.0000, 0.0000, 0.0000); CreateObject(1240, 2563.826904, -1834.607422, 18.898279, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2599.354492, -1823.021118, 1.860796, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2600.606201, -1790.038940, 1.116693, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2600.041992, -1815.046387, 5.695843, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2564.255127, -1834.609497, 10.778354, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2585.047119, -1773.361694, 1.123055, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2607.089355, -1775.338867, 8.870505, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2598.177002, -1836.627930, 10.110812, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2579.750244, -1789.324585, 1.116693, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2561.237549, -1774.499634, 8.870506, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2582.045410, -1832.008789, 2.685153, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2580.214111, -1807.436035, 8.870505, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2559.529297, -1798.564819, 2.381593, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2584.725830, -1790.218872, 1.123055, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2579.556152, -1807.490356, 17.270433, 0.0000, 0.0000, 0.0000); CreateObject(1222, 2584.163330, -1803.348877, 1.346259, 0.0000, 0.0000, 0.0000); CreateObject(3279, 2579.450928, -1807.647827, 0.716242, 0.0000, 0.0000, 270.0000); CreateObject(987, 2600.885010, -1846.386475, 2.164965, 0.0000, 0.0000, 0.0000); CreateObject(987, 2589.179688, -1846.262085, 2.418834, 0.0000, 0.0000, 0.0000); CreateObject(987, 2577.456543, -1846.041138, 2.599646, 0.0000, 0.0000, 0.0000); CreateObject(987, 2565.581299, -1845.910034, 2.589981, 0.0000, 0.0000, 0.0000); CreateObject(987, 2556.707764, -1845.809326, 2.774701, 0.0000, 0.0000, 0.0000); CreateObject(987, 2565.404297, -1845.584229, 2.573124, 0.0000, 0.0000, 180.0000); CreateObject(987, 2553.504639, -1833.572998, 2.697004, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.560791, -1821.623047, 1.730898, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.686523, -1810.568115, 0.837099, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.470215, -1798.595459, 0.640625, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.241211, -1786.982910, 0.840296, 0.0000, 0.0000, 270.0001); CreateObject(987, 2552.937012, -1774.795410, 1.128841, 0.0000, 0.0000, 270.0001); CreateObject(987, 2553.300293, -1766.000000, 0.784096, 0.0000, 0.0000, 270.0001); CreateObject(987, 2565.572021, -1765.980591, 0.640625, 0.0000, 0.0000, 180.0000); CreateObject(987, 2577.700928, -1766.148804, 0.640625, 0.0000, 0.0000, 180.0000); CreateObject(987, 2589.477295, -1766.225098, 0.646988, 0.0000, 0.0000, 180.0000); CreateObject(987, 2601.443604, -1766.237427, 0.646987, 0.0000, 0.0000, 180.0000); CreateObject(987, 2613.388184, -1766.299927, 0.640627, 0.0000, 0.0000, 180.0000); CreateObject(987, 2613.388184, -1777.800659, 0.640625, 0.0000, 0.0000, 90.0001); CreateObject(987, 2613.039795, -1789.783203, 0.642656, 0.0000, 0.0000, 90.0002); CreateObject(987, 2613.036865, -1801.661133, 0.642635, 0.0000, 0.0000, 90.0002); CreateObject(987, 2612.845947, -1813.641846, 0.844069, 0.0000, 0.0000, 90.0002); CreateObject(987, 2612.417236, -1846.570068, 1.985331, 0.0000, 0.0000, 90.0002); CreateObject(987, 2612.575195, -1835.015381, 1.584736, 0.0000, 0.0000, 90.0002); CreateObject(987, 2612.342773, -1823.060913, 1.176662, 0.0000, 0.0000, 90.0002); CreateObject(3279, 2607.138184, -1774.862915, 0.716242, 0.0000, 0.0000, 270.0000);
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