Üzenetek megjelenítése

Ez a szekció lehetővé teszi a felhasználó által írt összes hozzászólás megtekintését. Vedd figyelembe, hogy csak azokba a fórumokba írt hozzászólásokat látod, amelyekhez hozzáférésed van.


Üzenetek - HolE

Oldalak: [1]
1
SA-MP: Szerverfejlesztés / San Fierro-Airport Deathmatch Stadium
« Dátum: 2015. március 08. - 20:35:05 »
Sziasztok!

Most egy DM mappot hoztam el ..


Hely:San Fierro Airport


Készítette:CreW. (én)


Idő:20-25 perc


Kérlek ne szóljatok le, mivel 3-adik mappom ..


Sima kód:

CreateObject(3453,-1100.9000000,119.3000000,16.2000000,0.0000000,0.0000000,46.0000000); //object(bballintvgn2) (1)
CreateObject(3452,-1116.8000000,95.1000000,16.2000000,0.0000000,0.0000000,42.0000000); //object(bballintvgn1) (1)
CreateObject(3819,-1120.8000000,96.4000000,15.8000000,0.0000000,0.0000000,312.0000000); //object(bleacher_sfsx) (1)
CreateObject(3453,-1141.5000000,80.4000000,16.2000000,0.0000000,0.0000000,312.0000000); //object(bballintvgn2) (2)
CreateObject(3452,-1164.9000000,96.2000000,16.2000000,0.0000000,0.0000000,313.9950000); //object(bballintvgn1) (2)
CreateObject(3452,-1116.9000000,143.0000000,16.2000000,0.0000000,0.0000000,133.9950000); //object(bballintvgn1) (3)
CreateObject(3453,-1141.5000000,159.3000000,16.2000000,0.0000000,0.0000000,134.0000000); //object(bballintvgn2) (3)
CreateObject(3452,-1166.1000000,143.1000100,16.2000000,0.0000000,0.0000000,223.9950000); //object(bballintvgn1) (4)
CreateObject(3453,-1180.6000000,120.0000000,16.2000000,0.0000000,0.0000000,226.0000000); //object(bballintvgn2) (4)
CreateObject(3819,-1127.5000000,89.9000000,15.8000000,0.0000000,0.0000000,311.9950000); //object(bleacher_sfsx) (2)
CreateObject(3819,-1115.8000000,91.3000000,18.0000000,0.0000000,0.0000000,313.9950000); //object(bleacher_sfsx) (3)
CreateObject(3819,-1122.6000000,85.1000000,18.0000000,0.0000000,0.0000000,313.9950000); //object(bleacher_sfsx) (4)
CreateObject(10946,-1155.7000000,138.3999900,14.9000000,0.0000000,0.0000000,222.0000000); //object(fuuuuuuuck_sfs) (1)
CreateObject(10946,-1123.6000000,102.8000000,14.9000000,0.0000000,0.0000000,41.9950000); //object(fuuuuuuuck_sfs) (2)
CreateObject(618,-1135.0000000,176.7000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (1)
CreateObject(618,-1124.3000000,171.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (2)
CreateObject(618,-1125.0000000,186.6000100,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (3)
CreateObject(618,-1113.8000000,171.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (4)
CreateObject(618,-1104.9000000,161.8999900,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (5)
CreateObject(618,-1091.4000000,145.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (6)
CreateObject(618,-1076.8000000,129.3999900,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (7)
CreateObject(618,-1087.4000000,133.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (8)
CreateObject(618,-1086.0000000,116.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (9)
CreateObject(618,-1095.7000000,98.9000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (10)
CreateObject(618,-1108.0000000,89.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (11)
CreateObject(618,-1118.7000000,78.9000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (12)
CreateObject(618,-1130.1000000,68.3000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (13)
CreateObject(618,-1148.2000000,59.4000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (14)
CreateObject(618,-1139.4000000,61.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (15)
CreateObject(618,-1150.8000000,50.6000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (16)
CreateObject(618,-1155.9000000,64.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (17)
CreateObject(618,-1165.4000000,71.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (18)
CreateObject(618,-1162.5000000,60.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (19)
CreateObject(618,-1165.0000000,81.7000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (20)
CreateObject(618,-1177.8000000,82.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (21)
CreateObject(618,-1185.4000000,97.3000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (22)
CreateObject(618,-1197.7000000,101.6000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (23)
CreateObject(618,-1194.0000000,115.8000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (24)
CreateObject(618,-1205.6000000,114.9000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (25)
CreateObject(618,-1198.0000000,125.4000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (26)
CreateObject(618,-1181.2000000,143.1000100,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (27)
CreateObject(618,-1170.0000000,153.3999900,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (28)
CreateObject(618,-1147.2000000,172.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (29)
CreateObject(3819,-1166.3000000,149.8999900,18.4000000,0.0000000,0.0000000,133.9950000); //object(bleacher_sfsx) (6)
CreateObject(3819,-1161.4000000,145.5000000,16.3000000,0.0000000,0.0000000,133.9950000); //object(bleacher_sfsx) (7)
CreateObject(3819,-1111.4000000,144.8999900,17.6000000,0.0000000,0.0000000,41.9900000); //object(bleacher_sfsx) (8)
CreateObject(3819,-1118.6000000,138.8999900,15.4000000,0.0000000,0.0000000,43.9900000); //object(bleacher_sfsx) (9)
CreateObject(3819,-1104.7000000,135.7000000,18.0000000,0.0000000,0.0000000,43.9900000); //object(bleacher_sfsx) (10)
CreateObject(3819,-1110.4000000,130.2000000,15.4000000,0.0000000,0.0000000,43.9900000); //object(bleacher_sfsx) (11)
CreateObject(3819,-1169.7000000,95.6000000,17.6000000,0.0000000,0.0000000,223.9900000); //object(bleacher_sfsx) (12)
CreateObject(3819,-1164.4000000,100.9000000,16.1000000,0.0000000,0.0000000,223.9900000); //object(bleacher_sfsx) (13)
CreateObject(18565,-1140.3000000,98.1000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(cs_logs03) (1)
CreateObject(18566,-1124.3000000,119.3000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(cs_logs02) (1)
CreateObject(18451,-1143.8000000,129.8999900,13.8000000,0.0000000,0.0000000,0.0000000); //object(cs_oldcarjmp) (1)
CreateObject(10773,-1148.0000000,118.6000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp2_sfse) (1)
CreateObject(13489,-1138.9000000,140.8000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(sw_fueldrum04) (1)
CreateObject(6066,-1131.4000000,128.1000100,15.8000000,0.0000000,0.0000000,0.0000000); //object(vengym_law) (1)
CreateObject(4724,-1119.5000000,119.2000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(librarywall_lan2) (1)
CreateObject(17060,-1123.4000000,104.7000000,13.3000000,0.0000000,0.0000000,40.0000000); //object(cw_haypile06) (1)
CreateObject(14467,-1168.4000000,120.3000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (1)
CreateObject(14467,-1149.6000000,110.8000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (2)
CreateObject(14467,-1117.8000000,120.0000000,16.0000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (3)
CreateObject(14467,-1124.0000000,132.6000100,16.0000000,0.0000000,0.0000000,0.0000000); //object(carter_statue) (4)
CreateObject(922,-1149.0000000,139.7000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(packing_carates1) (1)
CreateObject(3633,-1153.1000000,131.2000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (1)
CreateObject(3633,-1145.3000000,122.8000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (2)
CreateObject(3633,-1138.5000000,126.0000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (3)
CreateObject(3633,-1130.2000000,135.1000100,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (4)
CreateObject(3633,-1142.2000000,144.6000100,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (5)
CreateObject(3633,-1162.7000000,121.9000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (6)
CreateObject(3633,-1149.6000000,101.9000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (7)
CreateObject(3633,-1141.8000000,108.4000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (8)
CreateObject(3633,-1120.0000000,115.5000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (9)
CreateObject(3633,-1128.0000000,116.2000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (10)
CreateObject(3633,-1120.9000000,126.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (11)
CreateObject(3633,-1152.4000000,115.1000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(imoildrum4_las) (12)
CreateObject(3576,-1155.5000000,107.1000000,14.8000000,0.0000000,0.0000000,0.0000000); //object(dockcrates2_la) (1)

 
Képek:
1.http://kepfeltoltes.hu/150308/gta_sa_2015-03-08-_21-18-53-909_www.kepfeltoltes.hu_.png
2.http://kepfeltoltes.hu/150308/gta_sa_2015-03-08-_21-18-42-406_www.kepfeltoltes.hu_.png
3.http://kepfeltoltes.hu/150308/gta_sa_2015-03-08-_21-18-35-950_www.kepfeltoltes.hu_.png  ;)

2
SA-MP: Szerverfejlesztés / EQ tér
« Dátum: 2015. március 08. - 13:49:18 »
Ha ez az első mappod akkor jó  ;) ..De viszont még dolgozhattál volna rajta  :hmmm:

3
SA-MP: Szerverfejlesztés / ->Egyszerű FPS Rendszer <-
« Dátum: 2015. február 24. - 16:39:09 »
Nekem tökéletesen ment ,mind a kettő azt mutatta..

4
SA-MP: Szerverfejlesztés / ->Egyszerű FPS Rendszer <-
« Dátum: 2015. február 24. - 16:17:56 »
Sziasztok!!

Találtam a gépemen egy FPS rendszert!(még régebbi)


Gondoltam publikálom nektek!


Használata:\"/fps-be\" és a jobb felső sarokban megjelenik az FPS..  :cool2:


Ötlet:Egy szerveren láttam ,hogy sokan szeretnék tudni az FPS-t a játékba és gondoltam megcsinálom..


Eredeti készítő:SkillNasr


Eredeti link:http://pastebin.com/E0pLtz2e


Ajánlom Fun/Stunt-ra ..  :-\\


Letöltés: AMX:http://www.solidfiles.com/d/8cef0838b0/FPS.amx


              PWN:http://www.solidfiles.com/d/12577dc4d2/FPS.pwn

5
SA-MP: Szerverfejlesztés / Los Santos Airport
« Dátum: 2015. február 22. - 21:42:53 »
Az objectek illesztésére figyelj oda  :confused: ...de amugy jó  :-\\

6
SA-MP: Szerverfejlesztés / GTA5 bankrablás
« Dátum: 2015. február 09. - 11:25:47 »
Linket   :confused: Pls...

7
SA-MP: Szerverfejlesztés / IG Karakterválasztó készítése (Kamera)
« Dátum: 2015. február 04. - 18:15:25 »
K**va jó lett!!  :smokin:

8
SA-MP: Szerverfejlesztés / PaintBall Gamemode Magyarul!! @2015
« Dátum: 2015. február 04. - 15:44:55 »
Portugál a mód félreírtam..amugy látszik a módban 1-2 helyen

9
SA-MP: Szerverfejlesztés / PaintBall Gamemode Magyarul!! @2015
« Dátum: 2015. február 04. - 14:47:50 »
Sziasztok!!

Nézelődtem az interneten és megtetszett egy portugál mód!


Gondoltam publikálom nektek!!  :smokin:


Magyarosítás:CreW. / LeThor (én)


Készítette:XereTT


Mappolta:Xerett + én egy kicsit!  :shifty:


Képekért:http://imgur.com/a/1O52g#tkZ0Tv2


Sok sikert!


PWN File :http://www.solidfiles.com/d/d2b8f403be/PB.pwn


AMX File:http://www.solidfiles.com/d/d69df4cbd3/PB.amx


Mód neve:PaintBall Deathmatch Szerver PBDS @2015


(Hozzá teszem azt is, hogy a szerver mód portugál nyelven volt írva)

Feltöltő oldal:Solidfiles.com

10
SA-MP: Szerverfejlesztés / Skin választó map
« Dátum: 2015. február 03. - 10:53:23 »
Elég szép lett a mapp ...

11
SA-MP: Szerverfejlesztés / Egyszerű Nitro Rendszer!
« Dátum: 2015. január 17. - 12:59:21 »
Pedró valamiben igazad van  :-[  ...lehet bővítem a FS-t!  :-\\

12
SA-MP: Szerverfejlesztés / Egyszerű Nitro Rendszer!
« Dátum: 2015. január 17. - 12:43:10 »
Sziasztok..
Takarítgattam a gépemen és találtam egy egyszerű nitro rendszert..
Gondoltam publikálom
(Régebbi FS)
Készítette:CreW. (én )
 
///BY:CreW./HolE.
 
#include < a_samp >
#pragma tabsize 0
#define HOLDING(%0) \\
    ((newkeys & (%0)) == (%0))
#define RELEASED(%0) \\
    (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
public OnPlayerConnect(playerid)
{
       SendClientMessage(playerid, 0x74E80099, \"Nitro rendszer:Betöltés...!\");
       SendClientMessage(playerid, 0x74E80099, \"Nitro rendszer:Betöltve! By:CreW.\");
return 1;
}
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
    if ( HOLDING( KEY_FIRE ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
    {
          AddVehicleComponent( GetPlayerVehicleID( playerid ), 1010 );
    }
    if (  RELEASED( KEY_FIRE ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
    {
          RemoveVehicleComponent( GetPlayerVehicleID( playerid ), 1010 );
    }
    return 1;
}

13
SA-MP: Szerverfejlesztés / Váróterem
« Dátum: 2015. január 09. - 16:17:39 »
Elég jó lett! +  :)

14
SA-MP: Szerverfejlesztés / Első mappom By:HolE
« Dátum: 2015. január 06. - 17:35:17 »
THX mindenkinek... Bővíteni fogom  ;)
Amugymeg Proton képek vannak  8)

15
SA-MP: Szerverfejlesztés / Első mappom By:HolE
« Dátum: 2015. január 06. - 16:48:08 »
Sziasztok!!
           
               Elkészítettem az első mappomat...
                   A mapp LS-ben van ...
            (Stunt mappnak készült...)
     Készítési idő :20perc
KÓD: 
CreateObject(8171,2891.0000000,-2188.3999000,3.5999999,0.0000000,0.0000000,68.0000000); //object(vgssairportland06) (1)
CreateObject(8172,3026.6001000,-2242.3000000,23.7999990,0.0000000,0.0000000,68.0000000); //object(vgssairportland07) (1)
CreateObject(13637,2938.0000000,-2199.6001000,13.6000000,0.0000000,0.0000000,158.0000000); //object(tuberamp) (1)
CreateObject(13635,3101.3000000,-2253.8999000,26.2999990,0.0000000,0.0000000,248.0000000); //object(therocks10) (1)
CreateObject(13635,3099.3999000,-2253.3000000,52.5000000,0.0000000,0.0000000,246.0000000); //object(therocks10) (2)
CreateObject(14784,3188.3000000,-2340.5000000,94.5999980,0.0000000,0.0000000,328.0000000); //object(genint_warehs) (1)
CreateObject(14788,3289.2000000,-2410.7000000,82.9000020,0.0000000,0.0000000,148.0000000); //object(ab_sfgymbits01a) (1)
CreateObject(14788,3325.3000000,-2433.8999000,82.9000020,0.0000000,0.0000000,326.0000600); //object(ab_sfgymbits01a) (2)
CreateObject(14794,3351.5000000,-2452.0000000,74.0999980,0.0000000,0.0000000,326.0000000); //object(ab_vegasgymmain2) (1)
CreateObject(12902,3427.8000000,-2505.1001000,76.5999980,0.0000000,0.0000000,302.0000000); //object(cunte_roads74) (1)
CreateObject(9900,2882.6001000,-2152.0000000,14.5000000,0.0000000,0.0000000,338.0000000); //object(landshit_09_sfe) (1)
CreateObject(9900,2857.6001000,-2205.0000000,16.2999990,0.0000000,0.0000000,338.0000000); //object(landshit_09_sfe) (2)
CreateObject(9900,2884.8999000,-2218.0000000,40.7000010,0.0000000,0.0000000,338.0000000); //object(landshit_09_sfe) (3)
CreateObject(9900,2908.8000000,-2160.8000000,34.5999980,0.0000000,0.0000000,340.0000000); //object(landshit_09_sfe) (4)
CreateObject(9900,2936.6001000,-2170.7000000,36.5000000,0.0000000,0.0000000,340.0000000); //object(landshit_09_sfe) (5)
CreateObject(9900,2912.7000000,-2226.7000000,8.3999996,0.0000000,0.0000000,338.0000000); //object(landshit_09_sfe) (6)
CreateObject(10378,3515.1001000,-2547.7000000,76.5000000,0.0000000,0.0000000,0.0000000); //object(ctiyhallsquare_sfs) (1)
CreateObject(9950,3543.6001000,-2546.5000000,88.5000000,0.0000000,0.0000000,0.0000000); //object(pier2_sfe) (1)
CreateObject(3466,3514.3999000,-2525.1001000,79.0999980,0.0000000,0.0000000,90.0000000); //object(shabbyhouse01_lvs) (1)
CreateObject(3580,3518.8999000,-2572.0000000,81.1999970,0.0000000,0.0000000,0.0000000); //object(compbigho2_lae) (1)
CreateObject(3580,3507.7000000,-2571.8999000,81.1999970,0.0000000,0.0000000,0.0000000); //object(compbigho2_lae) (2)
CreateObject(14470,3094.5000000,-2267.2000000,76.1999970,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (1)
CreateObject(14470,3088.6001000,-2277.1001000,76.0000000,0.0000000,0.0000000,0.0000000); //object(mansion-light05b) (2)
CreateObject(14475,3101.0000000,-2263.6001000,76.9000020,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (1)
CreateObject(14475,3111.2000000,-2269.1001000,77.0000000,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (2)
CreateObject(14475,3122.7000000,-2275.8999000,77.0000000,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (3)
CreateObject(14475,3134.2000000,-2281.2000000,77.3000030,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (4)
CreateObject(14475,3089.1001000,-2282.7000000,76.0000000,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (5)
CreateObject(14475,3098.1001000,-2291.2000000,76.0000000,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (6)
CreateObject(14475,3144.3999000,-2287.2000000,77.3000030,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (7)
CreateObject(14475,3154.8999000,-2291.8999000,77.6999970,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (8)
CreateObject(14475,3167.1001000,-2300.8000000,77.5000000,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (9)
CreateObject(14475,3270.7000000,-2386.2000000,76.0000000,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (10)
CreateObject(14475,3259.5000000,-2404.3999000,76.5000000,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (11)
CreateObject(14475,3249.1001000,-2402.6001000,76.9000020,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (12)
CreateObject(14475,3264.3000000,-2381.5000000,76.0000000,0.0000000,0.0000000,0.0000000); //object(ganghse_int2) (13)
CreateObject(13659,3165.6001000,-2325.7000000,98.5999980,0.0000000,0.0000000,334.0000000); //object(8bar5) (1)

 
Nem valami nagy cucc ...
           
   
                      Remélem tetszik...
Képek:    http://kepfeltoltes.hu/150106/map_www.kepfeltoltes.hu_.png
                                                                           http://kepfeltoltes.hu/150106/map1_www.kepfeltoltes.hu_.png
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