Okay, managed to compile it.R17-1 Changelog RCON connections are allowed again.GetObjectAttachedData and GetObjectAttachedOffset return correct values if attached on a player.Download:YSF.dllYSF.soPlease report any errors and review my changes, if you know C++.[/quote]http://forum.sa-mp.com/showpost.php?p=3707712&postcount=1378 R17-2.dll .so .inc Added new natives: native GetSyncBounds(&Float:hmin, &Float:hmax, &Float:vmin, &Float:vmax);native SetSyncBounds(Float:hmin, Float:hmax, Float:vmin, Float:vmax); They address this issue. These functions control the bounds where the player position and shots are synced with other players. You can quite easily set them to infinity: #define FLOAT_INFINITY (Float:0x7F800000)SetSyncBounds(-FLOAT_INFINITY, FLOAT_INFINITY, -FLOAT_INFINITY, FLOAT_INFINITY); Default bounds are \"-20000, 20000, -1000, 200000\". The first two parameters control the bounds for X and Y coordinates, while the second two for the Z coordinate, i.e. height.[/quote]http://forum.sa-mp.com/showpost.php?p=3708918&postcount=1385
R17-2.dll .so .inc Added new natives: native GetSyncBounds(&Float:hmin, &Float:hmax, &Float:vmin, &Float:vmax);native SetSyncBounds(Float:hmin, Float:hmax, Float:vmin, Float:vmax); They address this issue. These functions control the bounds where the player position and shots are synced with other players. You can quite easily set them to infinity: #define FLOAT_INFINITY (Float:0x7F800000)SetSyncBounds(-FLOAT_INFINITY, FLOAT_INFINITY, -FLOAT_INFINITY, FLOAT_INFINITY); Default bounds are \"-20000, 20000, -1000, 200000\". The first two parameters control the bounds for X and Y coordinates, while the second two for the Z coordinate, i.e. height.[/quote]http://forum.sa-mp.com/showpost.php?p=3708918&postcount=1385
native GetSyncBounds(&Float:hmin, &Float:hmax, &Float:vmin, &Float:vmax);native SetSyncBounds(Float:hmin, Float:hmax, Float:vmin, Float:vmax);
#define FLOAT_INFINITY (Float:0x7F800000)SetSyncBounds(-FLOAT_INFINITY, FLOAT_INFINITY, -FLOAT_INFINITY, FLOAT_INFINITY);