Amúgy a fórumán sem feltûnõ http://www.minecraftforum.net/news/65-patch-16-coming-next-week/
With Minecraft patch 1.6 releasing this week and looking to be very big in terms of bug fixes, Notch decided to release the changelist early as well. We already know about the new map system and Nether in SMP, but check out the full list below for all of the fixes and tweaks as well.Added Nether support to multiplayerAdded craftable mapsAdded hatchesAdded tall grass in some biomesMushrooms now spreads (very) slowlyAdded server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)Players stuck in walls will slide towards the nearest gap if there is oneMade booster tracks speedierSeverely nerfed fire so it spread slower, and doesn’t spread infinitelySeeds are now found in tall grass, using a hoe on the ground no longer worksBlocks destroyed by other players in multiplayer now shows the breaking block particle effectActivated dispensers make sounds and trigger particles in multiplayerDoors make sound for other players in multiplayerThe record player now supports more than 15 different songsFixed running out of memory corrupting the current levelFixed the side textures of grass getting extra dark when mining themFixed anaglyph 3d rendering mode having severe visual bugsFixed the crash screen vanishing immediatelyFixed not being able to target blocks when at x or z pos 1000Fixed the achievements screen messing up the sky colorFixed saving while sneaking dropping the player through the groundFixed a system clock change messing up the game speedFixed rain sounds not playing with fast graphics enabledFixed hair and cloaks being rendered in the wrong locations on sneaking playersFixed the attack/swing animation not being applied to the armor layerFixed player rotation not being loaded correctly when loading a saved gameFixed arrow physics, making them not get stuck midair when you open a doorFixed arrows hitting reeds, portals, and other non-solid blocksFixed keybindings not getting saved properly under certain conditionsFixed the player not being able to sneak off lowered blocks like cactiFixed a bug where the player could mine without swinging their armFixed boats placed on snow being placed too far upFixed submerged boats rising very very fastFixed sand dropping onto boats getting stuck in a falling animationFixed a game crash when riding a vehicle or animal into the netherFixed falling while riding not dealing damage to the riderFixed buttons and levers too close to the player being impossible to useFixed dispensers shooting through wallsFixed fire hurting through wall cornersFixed entities reaching water through wall cornersFixed placing doors next to cacti creating half-doorsFixed buttons and levers being placeable on leaves in “fast graphics” modeFixed furnaces and dispensers not dropping their contents when destroyedFixed dispensers biasing later slotsFixed farmland taking too long to digFixed tilling below some blocks being possibleFixed tilling the underside of blocks somehow workingFixed fences and stairs sometimes becoming invisibleFixed walking on top of fences not producing step soundsFixed fire sometimes existing mid-air as an invisible block of painFixed fences and wooden stairs not being flammableFixed fire effect on burning entities sometimes getting rendered in the wrong locationFixed fishing rod rendering being a bit lackingFixed fishing rods being stackableFixed mining glass hiding the clouds behind the glassFixed rain falling through liquidsFixed items in glass blocks not getting ejected properlyFixed water interacting strangely with glassFixed glass not blocking rain soundFixed fences and signs preventing grass from growingFixed rain and snow being incorrectly litFixed grass staying alive below stair blocksFixed the achievement screen not pausing the gameFixed some screens breaking the sky tint colorFixed fullscreen mode switching causing mouse issues and screen closesFixed chat messages surviving through game switchesFixed ice so it regenerates regardless of whether it’s snowing or notFixed rain falling too slowlyFixed levers being placeable on weird locationsFixed floor levers sometimes not delivering a signal downwardsFixed floor levers sometimes not being removed when the floor is removedFixed rail tiles sometimes not properly connecting to a new neighborFixed minecarts next to each other causing extreme velocities (sorry!)Fixed wolves not following their owner if the name has different capsFixed creepers retaining charge level when they can’t see their targetFixed dying in the nether spawning new portals“Fixed” beds in the netherFixed inventory acting weird when portaling by making the portal close all screensFixed wooden pressure plates being mined with pickaxesFixed redstone repeaters having the wrong particlesFixed saplings being plantable through snow onto non-grass blocksFixed ore density varying per quadrant from the center of the worldFixed dispenser graphics being one pixel off. ONE PIXEL!!!Fixed mushrooms spawning everywhere during nightsFixed animals only spawning near light during the nightFixed the multiplayer join screen input field being too shortFixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565Fixed network packets being sent unbuffered, causing huge amounts of packets being sentFixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.Fixed inventory icons not animating after being picked up in multiplayerFixed mushroom soup not leaving a bowl in multiplayerFixed entities above the map height limit becoming invisibleFixed healing not flashing the health bar in multiplayerFixed arrows being animated really strangely in multiplayerFixed arrows triggering too many entity move updates in multiplayerFixed the compass not pointing at the spawn location in multiplayerFixed fires being impossible to put out in multiplayerFixed record players spawning client-side fake records in multiplayerFixed records not playing for other players in multiplayerFixed players spawning in the wrong location and quickly lerping to the correct locationFixed monsters not being visible for players with their difficulty set to peacefulFixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmenFixed loads of exploding tnt generating way too many particles, possibly crashing the clientFixed bonemeal use in multiplayer sometimes spawning fake client-side treesFixed saplings sometimes spawning trees client-side in multiplayerFixed weather sometimes changing client-side in multiplayerFixed grasscolor.png and foliagecolor.png not being read from texture packsFixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling[/quote]Persze csak aki tud angolul, én nekem nincs kedvem most lefordítani.