-Fixed linux versions -Fixed a lot of crashes(connect/disconnect/death/streamin/streamout/minimize/maximize Game) -Fixed dead animations after respawn -Fixed random invalid models(on spawn, streamin etc.) -Added new world to screen calculation -Added automatic player/actor drive functions -Removed Webkit -Improved InVehicle/OnFoot/Weapon-Sync -Added a lot of new events(shotevents, vehicle-damage events, vehicle-death events) -Disabled Ragdoll -Added Vehicle-Engine system(& disabled automatic turn on) -Added empty vehiclesync -Fixed HTTP download system (clientside) -Added more functions into GUI (client can select font etc.) -Increased MAX_PLAYERS up to 48 and MAX_VEHICLES up to 1054 -Fixed streaming bugs -Fixed interior streaming(vehicles, players) -Fixed object attach functions -Added a lot of GTA IV world function which were disabled since IV:MP Alpha -Started reversing Trains(subway) -New DirectXHook, now IV:MP is working with mobile graphicscards -Updated RakNet/SILLY/CEGUI/Mongoose Librarys -Deactivated custom nametags(they\'re comming back in RC3) -Fixed checkpoint system(creation, streaming etc.) -Fixed crashes on gamestartup/disconnect button press -Added ChatInput recallup & fixed carat -Fixed vehicle turning front wheels(right/left) -Added new hooks to prevent crashes -Fixed player and vehicle colors -Fixed vehicle requests events -Fixed missing components at vehicles(NRG,Helicopters) -Added new scripting natives and events (see wiki for more information) -Added a vehicle respawn delay -Added dimensons(virtual worlds) -Moved audio stuff into seperate thread