Szerző Téma: Szerelő script lagg  (Megtekintve 1892 alkalommal)

Szerelő script lagg
« Dátum: 2016. December 09. - 15:33:23 »
0
Üdv mindenkinek belenéztem az external gaming-es szerelő scriptbe hogy is működik stb. de az a probléma hogy ha valaki elkezdi szerelni a kocsit akkor olyan mint ha ping laggja lenne de elég keményen, ennek mi lehet az oka?

Szerelő script lagg
« Válasz #1 Dátum: 2016. December 10. - 11:21:34 »
0
Debugscript 3-t érdemes használni, lehet valamit nem tud letölteni vagy pedig olyan jót sikerült megírniuk, hogy renderbe került valami olyan aminek nem kellett volna. Lehetséges egy rakat dolog amitől laggolhat, ezt így azért random senki nem fogja neked kiszülni, mert nem mágus senki. Vagy nézd meg milyen hibakódot/kódokat kapsz és ha van akkor is, illetve ha nincs akkor is a scriptet érdemes társítani ide.
 

Szerelő script lagg
« Válasz #2 Dátum: 2016. December 10. - 13:16:13 »
0
Idézetet írta: AlexSwamp date=1481365294


   
      Debugscript 3-t érdemes használni, lehet valamit nem tud letölteni vagy pedig olyan jót sikerült megírniuk, hogy renderbe került valami olyan aminek nem kellett volna. Lehetséges egy rakat dolog amitől laggolhat, ezt így azért random senki nem fogja neked kiszülni, mert nem mágus senki. Vagy nézd meg milyen hibakódot/kódokat kapsz és ha van akkor is, illetve ha nincs akkor is a scriptet érdemes társítani ide.
      Köszönöm, hogy te legalább segítettél valamit nem úgy mint Incama!
   


 

Szerelő script lagg
« Válasz #3 Dátum: 2016. December 10. - 14:21:39 »
+2
Ettől függetlenül én is azt javaslom, hogy ne használd azt a módot, mert még tanulni se igazán lehet belőle, de szíved joga eldönteni.
 
Idézetet írta: Atesz date=1481372282


   
      Almásiék maximum dossolgatni fogják a szervereket és kész :-)
   


Mert a sok idiótának sajnos ez okozza az örömöt. :( Nem értem miért jó egyáltalán dossolgatni, támadni a másikat valamilyen formában (itt most ilyen terheléses támadásra gondolok). Én csak azt sajnálom, hogy erre van igény sajnos.

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Szerelő script lagg
« Válasz #4 Dátum: 2016. December 11. - 12:30:49 »
+1
Téma jelentve az illetékes felé.
 
A srác segítséget kért, nem pedig oltást. Aki nem segíteni van ebben a fórum részlegben, az mit keres itt? Van cenzúramentes részleg, ott éljétek ki magatokat.
« Utoljára szerkesztve: 2016. December 11. - 12:37:31 írta Xenius »

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Szerelő script lagg
« Válasz #5 Dátum: 2016. December 11. - 12:36:20 »
+1
A továbbiakban kerüljük a nem segítő szándékú hozzászólásokat, ellenkező esetben következményei lesznek.

Szerelő script lagg
« Válasz #6 Dátum: 2016. December 12. - 07:35:53 »
+1
Ahogy @AlexSwamp leírta, Debugscript 3-mat ellenőrizd. Illetve nézd vissza a szerver oldali logokat. Nagyon sok olyan információt ismertet veled ami alapján sok esetben nagyon sok esetben könnyedén tudod orvosolni a hibát.  De amit írt hogy nem használná a helyedben a modot, nem véletlen írta. Nagyon sok olyan dolog van benne ami nem ismeri a stabilitás fogalmát, ez alatt azt értem elég könnyedén hibába ütközik majd spammelni kezdi a szerver oldalt majd lagg és szerver kifagy.  Ha tanulni szeretnél akkor szintén Alex által készített Social Mod ot ajánlanám. Könnyű átlátni és könnyű megtanulni az alapokat belőle. 

Szerelő script lagg
« Válasz #7 Dátum: 2016. December 13. - 13:13:22 »
0
Van benne render? Ha van írd le ide, szerintem az a ludas.
 
 

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« Válasz #8 Dátum: 2016. December 13. - 14:20:15 »
0
Gondolkodj már logikusan.. Hogyne lenne render, pláne ha LAGGOLTAT kliens oldalon sok oka lehet de kb az összes a renderből következik.
 
 

Szerelő script lagg
« Válasz #9 Dátum: 2016. December 13. - 17:54:23 »
0
Itt az egész client oldali script esetleg ha valaki rátudna jönni mi lehet megköszönném
 

if fileExists(\"client.lua\") then
fileDelete(\"client.lua\")
end   
local monitorSize = {guiGetScreenSize()}
local panelSize = {350, 30}
local vehicleComponents = {}
local damageComponents = {}
local damageParts = {}
local loadingVehicleDamage = false
local isPedinVehicle = false
local mechanic = false
local sound = false
local font = dxCreateFont(\":mta_score/files/myriadproregular.ttf\",9) --<[ Font ]>--
local font2 = dxCreateFont(\":mta_score/files/myriadproregular.ttf\",11) --<[ Font ]>--
local font3 = dxCreateFont(\":mta_score/files/myriadproregular.ttf\",10) --<[ Font ]>--
local mechanic_progress_tick = 0
local mechanic_progress_max = panelSize[1]
local mechanic_progress_text = \"\"
local mechanic_progress_arguments = {}
local ColhapePos = {
{1632.9809570313, -2138.9689941406, 13.63906288147, 10, 10,4},
{1646.7819824219, -2139.0419921875, 13.63906288147, 10, 10,4},
{1619.1810302734, -2139.0419921875, 13.63906288147, 10, 10,4},
{1631.8903808594, -2175.7092285156, 13.631258010864, 10, 12,4},
{1618.0882568359, -2175.7080078125, 13.631258010864, 10, 12,4},
{1604.2884521484, -2175.7080078125, 13.631258010864, 10, 12,4},
{1590.4876708984, -2175.7082519531, 13.631258010864, 10, 12,4},
}
local createdMechanicCols = {}
local object1 = {}
local objectCol = {}
local vehiceLiftPanel = false
local currentLiftID = 0
 
addEventHandler(\"onClientResourceStart\", getResourceRootElement(getThisResource()), function()
for index, value in ipairs (ColhapePos) do
   createdMechanicCols[index] = createColCuboid(value[1], value[2], value[3]-1, value[4], value[5], value[6])
   setElementData(createdMechanicCols[index], \"mechanic:boxID\", index)
end      
setElementData(localPlayer, \"current\", false)
end)
local vehicleElement = nil
addEventHandler(\"onClientColShapeHit\", getRootElement(),
function(player)
   if player ~= getLocalPlayer() then return end
   if (source and exports[\"exg_dashboard\"]:isPlayerInFaction(11)) then
      if (source == createdMechanicCols[getElementData(source, \"mechanic:boxID\")]) then
         mechanic = true
      elseif source:getData(\"mechanic:liftID\") and isPedInVehicle(localPlayer) then
         triggerServerEvent(\"attachFunction\", localPlayer, getPedOccupiedVehicle(localPlayer), source:getData(\"mechanic:liftID\"), 0)
         currentLiftID = source:getData(\"mechanic:liftID\")
         vehicleElement = getPedOccupiedVehicle(localPlayer)
      end
   end
end
)
addEventHandler(\"onClientColShapeLeave\", getRootElement(),
function(player)
   if player ~= getLocalPlayer() then return end
   if (source) then
      if (source == createdMechanicCols[getElementData(source, \"mechanic:boxID\")]) then
         mechanic = false
      end
   end
end
)
 
function vehicleLiftClick(button, state, x, y, elementx, elementy, elementZ, element)
if element and (element:getData(\"mechanic:Object\") or 0) > 0 and not isPedInVehicle(localPlayer) then
   if state == \"down\" and button == \"right\" and exports[\"exg_dashboard\"]:isPlayerInFaction(11) then
      local x, y, z = getElementPosition(getLocalPlayer())
      if getElementData(element, \"moving\") then outputChatBox(\"#F7CA18[ExternalGaming - Emelő] #ffffffEz az emelő már használatba van próbáld újra.\",255,255,255,true) return end
      if getElementData(localPlayer, \"current\") then outputChatBox(\"#F7CA18[ExternalGaming - Emelő] #ffffffTe már használsz egy emelőt próbáld később.\",255,255,255,true) return end
      if getDistanceBetweenPoints3D(x, y, z, elementx, elementy, elementZ) <= 5 then
         if not vehiceLiftPanel then  
            local liftID = tonumber(element:getData(\"mechanic:Object\") or 0)
            triggerServerEvent(\"moveObjectFunction\", localPlayer, localPlayer, element, objectTable[liftID][2], objectTable[liftID][3], objectTable[liftID][4]+2)
            if vehicleElement then
               setElementData(vehicleElement, \"forklift\", true)
            end
            vehiceLiftPanel = true
            local sound = playSound(\"files/lift.mp3\", true)
            setTimer(function()
               if isElement(sound) then
                  stopSound(sound)
               end
            end,10000, 1)
         else
            local liftID = tonumber(element:getData(\"mechanic:Object\") or 0)
            if vehicleElement then
               triggerServerEvent(\"detachFunction\", localPlayer, vehicleElement)   
               setElementData(vehicleElement, \"forklift\", false)
            end
            triggerServerEvent(\"moveObjectFunction\", localPlayer, localPlayer, element, objectTable[liftID][2], objectTable[liftID][3], objectTable[liftID][4])
            vehiceLiftPanel = false   
            local sound = playSound(\"files/lift.mp3\", true)
            setTimer(function()
               if isElement(sound) then
                  stopSound(sound)
               end
            end,10000, 1)
         end
      end
   end
end
end
addEventHandler(\"onClientClick\", root, vehicleLiftClick)
function drawMechanicPanel ()
if not isPedInVehicle(localPlayer) and mechanic and exports[\"exg_dashboard\"]:isPlayerInFaction(11)  then
   if #damageParts > 0 then
      dxDrawRectangle(monitorSize[1] - 200, monitorSize[2]/2 - (#damageParts*22 + 10)/2, 200, (#damageParts*22 + 10),tocolor(0,0,0,160)) -- Player Cuccok kirajzolasa ami nemfer componentbe
      for partIndex, partValue in pairs(damageParts) do
         dxDrawRectangle(monitorSize[1] - 200, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex / 22 - 16, 200, 20,tocolor(0, 0, 0,240))
         dxDrawText(\"ExternalGaming - #7cc576Mechanic\",monitorSize[1] - 200+5, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex / 22 - 16+2, 200, 20, tocolor(255, 255, 255, 255), 1, font, \"left\", \"top\", false, false, false, true)
         if isInSlot(monitorSize[1] - 190, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 180, 20) then
            dxDrawRectangle(monitorSize[1] - 190, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 180, 20,tocolor(124, 197, 118,180))
            dxDrawText(partValue[1],monitorSize[1] - 190 +180/2, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, monitorSize[1] - 190+180/2, 20 + monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, tocolor(0, 0, 0, 255), 1, font, \"center\", \"center\", false, false, false, true)
         else
            dxDrawRectangle(monitorSize[1] - 190, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 180, 20,tocolor(0,0,0,180))
            dxDrawText(partValue[1],monitorSize[1] - 190+180/2, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16,monitorSize[1] - 190+180/2, 20 + monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, tocolor(255, 255, 255, 255), 1, font, \"center\", \"center\", false, false, false, true)
         end
         
      end
   end
   
   local state = getVehicleTarget()[1]
   local veh = getVehicleTarget()[2]
   isPedinVehicle = veh
   if mechanic_progress_state then
      mechanic_progress_tick = mechanic_progress_tick + 0.5
      if mechanic_progress_tick >= mechanic_progress_max then
         mechanic_progress_state = false
         mechanic_progress_tick = 0
         callRightFunction(mechanic_progress_text, mechanic_progress_arguments)
         mechanic_progress_text = \"\"
      end
      dxDrawRectangle(monitorSize[1]/2 - panelSize[1]/2, monitorSize[2] - panelSize[2]-60, panelSize[1], panelSize[2],tocolor(0, 0, 0,180))
      dxDrawRectangle(monitorSize[1]/2 - panelSize[1]/2, monitorSize[2] - panelSize[2]-60, mechanic_progress_tick, panelSize[2],tocolor(124, 197, 118,180))
      dxCreateBorder(monitorSize[1]/2 - panelSize[1]/2, monitorSize[2] - panelSize[2]-60, panelSize[1], panelSize[2],tocolor(0,0,0,255))
      dxDrawText(mechanic_progress_text, monitorSize[1]/2 - panelSize[1]/2 + panelSize[1]/2, monitorSize[2] - panelSize[2]-60 +panelSize[2]/2 , monitorSize[1]/2 - panelSize[1]/2 + panelSize[1]/2, monitorSize[2] - panelSize[2]-60 +panelSize[2]/2, tocolor(0, 0, 0, 255), 1, font3, \"center\", \"center\", false, false, false, true)
   end
   if not state or getElementData(veh, \"player->repairing\") then return end
   for k,v in pairs (damageComponents) do
      if vehicleComponents[v[4]] then
         local text = v[1]
         local text_kieg = \"\"
         local x = vehicleComponents[v[4]][2]
         local y = vehicleComponents[v[4]][3]
         
         if getVehicleComponentVisible(veh, v[4]) then
            text_kieg = \"leszerelése\"
         end
         if not getVehicleComponentVisible(veh, v[4]) then
            text_kieg = \"felszerelése\"
         end
         
         local width = dxGetTextWidth(text .. \" \" .. text_kieg,1)*1.2
         
         if isInSlot(x-5 - (width+25)/2, y, width+25, 25) then
            dxDrawRectangle(x-5 - (width+25)/2, y, width+25, 25,tocolor(124, 197, 118,220))
            dxDrawText(text .. \" \" .. text_kieg, x - (width+25)/2, y, width+15 + x - (width+25)/2, 25 + y, tocolor(0, 0, 0, 255), 1, font2, \"center\", \"center\", false, false, false, true)
         else
            dxDrawRectangle(x-5 - (width+25)/2, y, width+25, 25,tocolor(0, 0, 0,200))
            dxDrawText(text .. \" \" .. text_kieg, x - (width+25)/2, y, width+15 + x - (width+25)/2, 25 + y, tocolor(255, 255, 255, 255), 1, font2, \"center\", \"center\", false, false, false, true)
         end
         dxCreateBorder(x-5 - (width+25)/2, y, width+25, 25,tocolor(0,0,0,255))
      end
   end
end
end
addEventHandler(\"onClientRender\", root, drawMechanicPanel)
function functionClick(Button, state, playerx, playery)
if Button == \"left\" and state == \"down\" and loadingVehicleDamage then
   if mechanic_progress_state then outputChatBox(\"#19B5FE[ExternalGaming - Mechanic] #ffffffEgyszerre csak egy folyamatot végezhetsz\", 255, 255, 255, true) return end
   for k,v in pairs (damageComponents) do
      if vehicleComponents[v[4]] then
         local text = v[1]
         local x = vehicleComponents[v[4]][2]
         local y = vehicleComponents[v[4]][3]
         local width = dxGetTextWidth(text,1)*1.4
         if dobozbaVan(x-5 - (width+25)/2, y, width+25, 25, playerx, playery) then
            if getVehicleComponentVisible(v[5], v[4]) then
               mechanic_progress_state = true
               mechanic_progress_text = v[1]..\" leszerelése folyamatban\"
               mechanic_progress_tick = 0
               mechanic_progress_arguments = {v[1], v[5], v[4]}
               
               sound = playSound(\"files/mechanic.mp3\", true)
               setSoundVolume(sound, 1)
               
               setElementData(v[5], \"player->repairing\", true)
               setElementData(localPlayer, \"player->repairing\", true)
               triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, \"BOMBER\", \"BOM_Plant\")
               exports.mta_chat:sendLocalMeMessage(localPlayer,\"elkezdte leszerelni a(z) \".. v[1] .. \"-t\")
            else
               if exports[\'mta_item\']:hasItem(localPlayer, v[6], 1) then
                  triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, \"BOMBER\", \"BOM_Plant\", v[6])
                  mechanic_progress_state = true
                  mechanic_progress_text = v[1]..\" felszerelése folyamatban\"
                  mechanic_progress_tick = 0
                  mechanic_progress_arguments = {v[1], v[5], v[4]}
                  sound = playSound(\"files/mechanic.mp3\", true)
                  setSoundVolume(sound, 1)
                  exports.mta_chat:sendLocalMeMessage(localPlayer,\"elkezdte felszerelni a(z) \".. v[1] .. \"-t\")
                     
                  setElementData(v[5], \"player->repairing\", true)
                  setElementData(localPlayer, \"player->repairing\", true)
                  updateVehicleComponent(v[5], v[4], \"create\")
               else
                  outputChatBox(\"#19B5FE[ExternalGaming - Mechanic] #ffffff Nincs meg a megfelelő alkatrész a szereléshez. #7cc576(\" .. exports[\'mta_item\']:getItemName(v[6])..\")\", 255, 255, 255, true)
               end
            end
         end
      end
   end
   for partIndex, partValue in pairs(damageParts) do
      if dobozbaVan(monitorSize[1]- 110, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 100, 20, playerx, playery) then      
         if partValue[1] == \"Motor javítása\" then
            triggerServerEvent(\"player->repairEngine\", localPlayer, localPlayer, isPedinVehicle)
         end
      end
   end
end
end
addEventHandler(\"onClientClick\", getRootElement(), functionClick)
 
function callRightFunction(text, v)
if text == v[1]..\" leszerelése folyamatban\" then
   updateVehicleComponent(v[2], v[3], \"remove\")
   if isElement(sound) then destroyElement(sound) end
   
   triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, nil, nil)
   setElementData(localPlayer, \"player->repairing\", false)
elseif text == v[1]..\" felszerelése folyamatban\" then
   updateVehicleComponent(v[2], v[3], \"create\")
   if isElement(sound) then destroyElement(sound) end
   
   setElementData(localPlayer, \"player->repairing\", false)
   triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, nil, nil)
else

end
setElementData(v[2], \"player->repairing\", false)
end
function getVehicleTarget()
if not isPedInVehicle(localPlayer) and mechanic then
   vehicleComponents = {}
   damageParts = {}
   loadingVehicleDamage = false
   isPedinVehicle = false
   local playerX, playerY, playerZ = getElementPosition(localPlayer)
   for index, value in ipairs (getElementsByType(\"vehicle\")) do
      local vehicleX, vehicleY, VehicleZ = getElementPosition(value)
      if getDistanceBetweenPoints3D(playerX, playerY, playerZ, vehicleX, vehicleY, VehicleZ) < 5 then
         if not loadingVehicleDamage then
            loadingVehicleDamage = true
            getVehicleDamagedComponent(value)
            for componentName in pairs (getVehicleComponents(value)) do
               local x,y,z = getVehicleComponentPosition (value,componentName,\"world\")
               local wx,wy,wz = getScreenFromWorldPosition (x,y,z)
               if wx and wy then
                  vehicleComponents[componentName] = {componentName,wx,wy}
               end
               setElementData(value, \"player->repairing\", false)
            end
            if (getElementHealth(value) < 999) then
               damageParts[#damageParts + 1] = {\"Motor javítása\"}
            end
            loadingVehicleDamage = true
         end
         return {true,value}
      end
   end
   return {false,false}
end
end

function getVehicleDamagedComponent(vehicle)
if exports[\"exg_dashboard\"]:isPlayerInFaction(11) then
   if not isElement(vehicle) then
      return
   end
   damageComponents = {}
   local panelNames = {{\"Bal első panel\",\"\", 67}, {\"Jobb első panel\",\"\", 68}, {\"Bal hátsó panel\",\"\", 69}, {\"Jobb hátsó panel\",\"\", 70}, {\"Szélvédő\",\"windscreen_dummy\", 71}, {\"Első lökhárító\",\"bump_front_dummy\", 72}, {\"Hátsó lökhárító\",\"bump_rear_dummy\", 83}}
   for i = 0, 6 do
      local panelState = getVehiclePanelState(vehicle, i)
      if (panelState ~= 0) then
         damageComponents[#damageComponents + 1] = {panelNames[i + 1][1], 1, i, panelNames[i + 1][2], vehicle, panelNames[i + 1][3]}
         --setElementData(vehicle, \"player->panel\", true) -- Beállítás Leszerelésre.
      end
   end
   local doorNames = {{\"Motorháztető\",\"bonnet_dummy\", 73}, {\"Csomagtartó\",\"boot_dummy\", 74}, {\"Bal első ajtó\",\"door_lf_dummy\", 75}, {\"Jobb első ajtó\",\"door_rf_dummy\", 76}, {\"Bal hátsó ajtó\",\"door_lr_dummy\", 77}, {\"Jobb hátsó ajtó\",\"door_rr_dummy\", 78}}
   for i = 0, 5 do
      local doorState = getVehicleDoorState(vehicle, i)
      if (doorState ~= 0) then
         damageComponents[#damageComponents + 1] = {doorNames[i + 1][1], 2, i, doorNames[i + 1][2], vehicle, doorNames[i + 1][3]}
         setElementData(vehicle, \"player->door\", 1) -- Beállítás Leszerelésre.
      end
   end
--   if getElementData(vehicle, \"forklift\") then
      local wheelNames = {{\"Bal első kerék\",\"wheel_lf_dummy\", 79}, {\"Bal hátsó kerék\",\"wheel_lb_dummy\", 80}, {\"Jobb első kerék\",\"wheel_rf_dummy\", 81}, {\"Jobb hátsó kerék\",\"wheel_rb_dummy\", 82}}
      local fLeftWheel, rLeftWheel, fRightWheel, rRightWheel = getVehicleWheelStates(vehicle)
      if (fLeftWheel ~= 0) then
         damageComponents[#damageComponents + 1] = {wheelNames[1][1], 3, 1, wheelNames[1][2], vehicle, wheelNames[1][3]}
         setElementData(vehicle, \"player->fLeftWheel\", 1) -- Beállítás Leszerelésre.
      end
      if (rLeftWheel ~= 0) then
         damageComponents[#damageComponents + 1] = {wheelNames[2][1], 3, 2, wheelNames[2][2], vehicle, wheelNames[2][3]}
         setElementData(vehicle, \"player->rLeftWheel\", 1) -- Beállítás Leszerelésre.
      end
      if (fRightWheel ~= 0) then
         damageComponents[#damageComponents + 1] = {wheelNames[3][1], 3, 3, wheelNames[3][2], vehicle, wheelNames[3][3]}
         setElementData(vehicle, \"player->fRightWheel\", 1) -- Beállítás Leszerelésre.
      end
      if (rRightWheel ~= 0) then
         damageComponents[#damageComponents + 1] = {wheelNames[4][1], 3, 4, wheelNames[4][2], vehicle, wheelNames[4][3]}   
         setElementData(vehicle, \"player->rRightWheel\", 1) -- Beállítás Leszerelésre.
      end   
   --end
   return damageComponents
end
end
-- Component törlés
function updateVehicleComponent(element, componentName, type)
if element and componentName then
   if type == \"remove\" then
      triggerServerEvent(\"player->removeComponentFromVehicle\", localPlayer, localPlayer, element, componentName)
   else
      triggerServerEvent(\"player->updateComponentVehicle\", localPlayer, localPlayer, element, componentName)
      
      if string.find(componentName, \"wheel\") then
         triggerServerEvent(\"player->repairWheel\", localPlayer, localPlayer, element, componentName)
      end
      if componentName == \"windscreen_dummy\" or componentName == \"bump_front_dummy\" or componentName == \"bump_rear_dummy\" then
         triggerServerEvent(\"player->repairPanel\", localPlayer, localPlayer, element, getDamagedPanelID(componentName))
      end
      if componentName == \"bonnet_dummy\" or componentName == \"boot_dummy\" or componentName == \"door_lf_dummy\" or componentName == \"door_rf_dummy\" or componentName == \"door_lr_dummy\" or componentName == \"door_rr_dummy\" then
         triggerServerEvent(\"player->repairDoors\", localPlayer, localPlayer, element, getDamagedDoorID(componentName))
      end
   end
end
end
function receiveRemove(element, componentName)
if element and componentName then
   setVehicleComponentVisible(element, componentName, false)
end
end
addEvent(\"player->removeComponentFromVehicleG\", true)
addEventHandler(\"player->removeComponentFromVehicleG\", root, receiveRemove)
function receiveCreate(element, componentName)
if element and componentName then
   setVehicleComponentVisible(element, componentName, true)
end
end
addEvent(\"player->updateComponentVehicleG\", true)
addEventHandler(\"player->updateComponentVehicleG\", root, receiveCreate)
-- Component törlés vége
local panelID = {
{\"Front-left panel\", 0}, -- Nem Hasznalt cucc
{\"Front-right panel\", 1}, -- Nem Hasznalt cucc
{\"Rear-left panel\", 2}, -- Nem Hasznalt cucc
{\"Rear-right panel\", 3}, -- Nem Hasznalt cucc
{\"windscreen_dummy\", 4},
{\"bump_front_dummy\", 5},
{\"bump_rear_dummy\", 6},
}
local doorID = {
{\"bonnet_dummy\", 0},
{\"boot_dummy\", 1},
{\"door_lf_dummy\", 2},
{\"door_rf_dummy\", 3},
{\"door_lr_dummy\", 4},
{\"door_rr_dummy\", 5},
}
function getDamagedPanelID(componentName)
for k, v in ipairs(panelID) do
   if tostring(componentName) == tostring(v[1]) then
      return v[2]
   end
end
return false
end
function getDamagedDoorID(componentName)
for k, v in ipairs(doorID) do
   if tostring(componentName) == tostring(v[1]) then
      return v[2]
   end
end
return false
end
function isInSlot(xS,yS,wS,hS)
if(isCursorShowing()) then
   XY = {guiGetScreenSize()}
   local cursorX, cursorY = getCursorPosition()
   cursorX, cursorY = cursorX*XY[1], cursorY*XY[2]
   if(dobozbaVan(xS,yS,wS,hS, cursorX, cursorY)) then
      return true
   else
      return false
   end
end   
end
 
function dobozbaVan(dX, dY, dSZ, dM, eX, eY)
if(eX >= dX and eX <= dX+dSZ and eY >= dY and eY <= dY+dM) then
   return true
else
   return false
end
end
function dxCreateBorder(x,y,w,h,color)
dxDrawRectangle(x,y,w+1,1,color) -- Fent
dxDrawRectangle(x,y+1,1,h,color) -- Bal Oldal
dxDrawRectangle(x+1,y+h,w,1,color) -- Lent Oldal
dxDrawRectangle(x+w,y+1,1,h,color) -- Jobb Oldal
end

 
 

Nem elérhető Eduka

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Szerelő script lagg
« Válasz #10 Dátum: 2016. December 13. - 20:31:10 »
0
Idézetet írta: Chad12341 date=1481648063


   
      Itt az egész client oldali script esetleg ha valaki rátudna jönni mi lehet megköszönném
   
   

if fileExists(\"client.lua\") then
fileDelete(\"client.lua\")
end   
local monitorSize = {guiGetScreenSize()}
local panelSize = {350, 30}
local vehicleComponents = {}
local damageComponents = {}
local damageParts = {}
local loadingVehicleDamage = false
local isPedinVehicle = false
local mechanic = false
local sound = false
local font = dxCreateFont(\":mta_score/files/myriadproregular.ttf\",9) --<[ Font ]>--
local font2 = dxCreateFont(\":mta_score/files/myriadproregular.ttf\",11) --<[ Font ]>--
local font3 = dxCreateFont(\":mta_score/files/myriadproregular.ttf\",10) --<[ Font ]>--
local mechanic_progress_tick = 0
local mechanic_progress_max = panelSize[1]
local mechanic_progress_text = \"\"
local mechanic_progress_arguments = {}
local ColhapePos = {
{1632.9809570313, -2138.9689941406, 13.63906288147, 10, 10,4},
{1646.7819824219, -2139.0419921875, 13.63906288147, 10, 10,4},
{1619.1810302734, -2139.0419921875, 13.63906288147, 10, 10,4},
{1631.8903808594, -2175.7092285156, 13.631258010864, 10, 12,4},
{1618.0882568359, -2175.7080078125, 13.631258010864, 10, 12,4},
{1604.2884521484, -2175.7080078125, 13.631258010864, 10, 12,4},
{1590.4876708984, -2175.7082519531, 13.631258010864, 10, 12,4},
}
local createdMechanicCols = {}
local object1 = {}
local objectCol = {}
local vehiceLiftPanel = false
local currentLiftID = 0
 
addEventHandler(\"onClientResourceStart\", getResourceRootElement(getThisResource()), function()
for index, value in ipairs (ColhapePos) do
   createdMechanicCols[index] = createColCuboid(value[1], value[2], value[3]-1, value[4], value[5], value[6])
   setElementData(createdMechanicCols[index], \"mechanic:boxID\", index)
end      
setElementData(localPlayer, \"current\", false)
end)
local vehicleElement = nil
addEventHandler(\"onClientColShapeHit\", getRootElement(),
function(player)
   if player ~= getLocalPlayer() then return end
   if (source and exports[\"exg_dashboard\"]:isPlayerInFaction(11)) then
      if (source == createdMechanicCols[getElementData(source, \"mechanic:boxID\")]) then
         mechanic = true
      elseif source:getData(\"mechanic:liftID\") and isPedInVehicle(localPlayer) then
         triggerServerEvent(\"attachFunction\", localPlayer, getPedOccupiedVehicle(localPlayer), source:getData(\"mechanic:liftID\"), 0)
         currentLiftID = source:getData(\"mechanic:liftID\")
         vehicleElement = getPedOccupiedVehicle(localPlayer)
      end
   end
end
)
addEventHandler(\"onClientColShapeLeave\", getRootElement(),
function(player)
   if player ~= getLocalPlayer() then return end
   if (source) then
      if (source == createdMechanicCols[getElementData(source, \"mechanic:boxID\")]) then
         mechanic = false
      end
   end
end
)
 
function vehicleLiftClick(button, state, x, y, elementx, elementy, elementZ, element)
if element and (element:getData(\"mechanic:Object\") or 0) > 0 and not isPedInVehicle(localPlayer) then
   if state == \"down\" and button == \"right\" and exports[\"exg_dashboard\"]:isPlayerInFaction(11) then
      local x, y, z = getElementPosition(getLocalPlayer())
      if getElementData(element, \"moving\") then outputChatBox(\"#F7CA18[ExternalGaming - Emelő] #ffffffEz az emelő már használatba van próbáld újra.\",255,255,255,true) return end
      if getElementData(localPlayer, \"current\") then outputChatBox(\"#F7CA18[ExternalGaming - Emelő] #ffffffTe már használsz egy emelőt próbáld később.\",255,255,255,true) return end
      if getDistanceBetweenPoints3D(x, y, z, elementx, elementy, elementZ) <= 5 then
         if not vehiceLiftPanel then  
            local liftID = tonumber(element:getData(\"mechanic:Object\") or 0)
            triggerServerEvent(\"moveObjectFunction\", localPlayer, localPlayer, element, objectTable[liftID][2], objectTable[liftID][3], objectTable[liftID][4]+2)
            if vehicleElement then
               setElementData(vehicleElement, \"forklift\", true)
            end
            vehiceLiftPanel = true
            local sound = playSound(\"files/lift.mp3\", true)
            setTimer(function()
               if isElement(sound) then
                  stopSound(sound)
               end
            end,10000, 1)
         else
            local liftID = tonumber(element:getData(\"mechanic:Object\") or 0)
            if vehicleElement then
               triggerServerEvent(\"detachFunction\", localPlayer, vehicleElement)   
               setElementData(vehicleElement, \"forklift\", false)
            end
            triggerServerEvent(\"moveObjectFunction\", localPlayer, localPlayer, element, objectTable[liftID][2], objectTable[liftID][3], objectTable[liftID][4])
            vehiceLiftPanel = false   
            local sound = playSound(\"files/lift.mp3\", true)
            setTimer(function()
               if isElement(sound) then
                  stopSound(sound)
               end
            end,10000, 1)
         end
      end
   end
end
end
addEventHandler(\"onClientClick\", root, vehicleLiftClick)
function drawMechanicPanel ()
if not isPedInVehicle(localPlayer) and mechanic and exports[\"exg_dashboard\"]:isPlayerInFaction(11)  then
   if #damageParts > 0 then
      dxDrawRectangle(monitorSize[1] - 200, monitorSize[2]/2 - (#damageParts*22 + 10)/2, 200, (#damageParts*22 + 10),tocolor(0,0,0,160)) -- Player Cuccok kirajzolasa ami nemfer componentbe
      for partIndex, partValue in pairs(damageParts) do
         dxDrawRectangle(monitorSize[1] - 200, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex / 22 - 16, 200, 20,tocolor(0, 0, 0,240))
         dxDrawText(\"ExternalGaming - #7cc576Mechanic\",monitorSize[1] - 200+5, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex / 22 - 16+2, 200, 20, tocolor(255, 255, 255, 255), 1, font, \"left\", \"top\", false, false, false, true)
         if isInSlot(monitorSize[1] - 190, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 180, 20) then
            dxDrawRectangle(monitorSize[1] - 190, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 180, 20,tocolor(124, 197, 118,180))
            dxDrawText(partValue[1],monitorSize[1] - 190 +180/2, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, monitorSize[1] - 190+180/2, 20 + monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, tocolor(0, 0, 0, 255), 1, font, \"center\", \"center\", false, false, false, true)
         else
            dxDrawRectangle(monitorSize[1] - 190, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 180, 20,tocolor(0,0,0,180))
            dxDrawText(partValue[1],monitorSize[1] - 190+180/2, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16,monitorSize[1] - 190+180/2, 20 + monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, tocolor(255, 255, 255, 255), 1, font, \"center\", \"center\", false, false, false, true)
         end
         
      end
   end
   
   local state = getVehicleTarget()[1]
   local veh = getVehicleTarget()[2]
   isPedinVehicle = veh
   if mechanic_progress_state then
      mechanic_progress_tick = mechanic_progress_tick + 0.5
      if mechanic_progress_tick >= mechanic_progress_max then
         mechanic_progress_state = false
         mechanic_progress_tick = 0
         callRightFunction(mechanic_progress_text, mechanic_progress_arguments)
         mechanic_progress_text = \"\"
      end
      dxDrawRectangle(monitorSize[1]/2 - panelSize[1]/2, monitorSize[2] - panelSize[2]-60, panelSize[1], panelSize[2],tocolor(0, 0, 0,180))
      dxDrawRectangle(monitorSize[1]/2 - panelSize[1]/2, monitorSize[2] - panelSize[2]-60, mechanic_progress_tick, panelSize[2],tocolor(124, 197, 118,180))
      dxCreateBorder(monitorSize[1]/2 - panelSize[1]/2, monitorSize[2] - panelSize[2]-60, panelSize[1], panelSize[2],tocolor(0,0,0,255))
      dxDrawText(mechanic_progress_text, monitorSize[1]/2 - panelSize[1]/2 + panelSize[1]/2, monitorSize[2] - panelSize[2]-60 +panelSize[2]/2 , monitorSize[1]/2 - panelSize[1]/2 + panelSize[1]/2, monitorSize[2] - panelSize[2]-60 +panelSize[2]/2, tocolor(0, 0, 0, 255), 1, font3, \"center\", \"center\", false, false, false, true)
   end
   if not state or getElementData(veh, \"player->repairing\") then return end
   for k,v in pairs (damageComponents) do
      if vehicleComponents[v[4]] then
         local text = v[1]
         local text_kieg = \"\"
         local x = vehicleComponents[v[4]][2]
         local y = vehicleComponents[v[4]][3]
         
         if getVehicleComponentVisible(veh, v[4]) then
            text_kieg = \"leszerelése\"
         end
         if not getVehicleComponentVisible(veh, v[4]) then
            text_kieg = \"felszerelése\"
         end
         
         local width = dxGetTextWidth(text .. \" \" .. text_kieg,1)*1.2
         
         if isInSlot(x-5 - (width+25)/2, y, width+25, 25) then
            dxDrawRectangle(x-5 - (width+25)/2, y, width+25, 25,tocolor(124, 197, 118,220))
            dxDrawText(text .. \" \" .. text_kieg, x - (width+25)/2, y, width+15 + x - (width+25)/2, 25 + y, tocolor(0, 0, 0, 255), 1, font2, \"center\", \"center\", false, false, false, true)
         else
            dxDrawRectangle(x-5 - (width+25)/2, y, width+25, 25,tocolor(0, 0, 0,200))
            dxDrawText(text .. \" \" .. text_kieg, x - (width+25)/2, y, width+15 + x - (width+25)/2, 25 + y, tocolor(255, 255, 255, 255), 1, font2, \"center\", \"center\", false, false, false, true)
         end
         dxCreateBorder(x-5 - (width+25)/2, y, width+25, 25,tocolor(0,0,0,255))
      end
   end
end
end
addEventHandler(\"onClientRender\", root, drawMechanicPanel)
function functionClick(Button, state, playerx, playery)
if Button == \"left\" and state == \"down\" and loadingVehicleDamage then
   if mechanic_progress_state then outputChatBox(\"#19B5FE[ExternalGaming - Mechanic] #ffffffEgyszerre csak egy folyamatot végezhetsz\", 255, 255, 255, true) return end
   for k,v in pairs (damageComponents) do
      if vehicleComponents[v[4]] then
         local text = v[1]
         local x = vehicleComponents[v[4]][2]
         local y = vehicleComponents[v[4]][3]
         local width = dxGetTextWidth(text,1)*1.4
         if dobozbaVan(x-5 - (width+25)/2, y, width+25, 25, playerx, playery) then
            if getVehicleComponentVisible(v[5], v[4]) then
               mechanic_progress_state = true
               mechanic_progress_text = v[1]..\" leszerelése folyamatban\"
               mechanic_progress_tick = 0
               mechanic_progress_arguments = {v[1], v[5], v[4]}
               
               sound = playSound(\"files/mechanic.mp3\", true)
               setSoundVolume(sound, 1)
               
               setElementData(v[5], \"player->repairing\", true)
               setElementData(localPlayer, \"player->repairing\", true)
               triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, \"BOMBER\", \"BOM_Plant\")
               exports.mta_chat:sendLocalMeMessage(localPlayer,\"elkezdte leszerelni a(z) \".. v[1] .. \"-t\")
            else
               if exports[\'mta_item\']:hasItem(localPlayer, v[6], 1) then
                  triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, \"BOMBER\", \"BOM_Plant\", v[6])
                  mechanic_progress_state = true
                  mechanic_progress_text = v[1]..\" felszerelése folyamatban\"
                  mechanic_progress_tick = 0
                  mechanic_progress_arguments = {v[1], v[5], v[4]}
                  sound = playSound(\"files/mechanic.mp3\", true)
                  setSoundVolume(sound, 1)
                  exports.mta_chat:sendLocalMeMessage(localPlayer,\"elkezdte felszerelni a(z) \".. v[1] .. \"-t\")
                     
                  setElementData(v[5], \"player->repairing\", true)
                  setElementData(localPlayer, \"player->repairing\", true)
                  updateVehicleComponent(v[5], v[4], \"create\")
               else
                  outputChatBox(\"#19B5FE[ExternalGaming - Mechanic] #ffffff Nincs meg a megfelelő alkatrész a szereléshez. #7cc576(\" .. exports[\'mta_item\']:getItemName(v[6])..\")\", 255, 255, 255, true)
               end
            end
         end
      end
   end
   for partIndex, partValue in pairs(damageParts) do
      if dobozbaVan(monitorSize[1]- 110, monitorSize[2]/2 - (#damageParts*22 + 10)/2 + partIndex * 22 - 16, 100, 20, playerx, playery) then      
         if partValue[1] == \"Motor javítása\" then
            triggerServerEvent(\"player->repairEngine\", localPlayer, localPlayer, isPedinVehicle)
         end
      end
   end
end
end
addEventHandler(\"onClientClick\", getRootElement(), functionClick)
 
function callRightFunction(text, v)
if text == v[1]..\" leszerelése folyamatban\" then
   updateVehicleComponent(v[2], v[3], \"remove\")
   if isElement(sound) then destroyElement(sound) end
   
   triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, nil, nil)
   setElementData(localPlayer, \"player->repairing\", false)
elseif text == v[1]..\" felszerelése folyamatban\" then
   updateVehicleComponent(v[2], v[3], \"create\")
   if isElement(sound) then destroyElement(sound) end
   
   setElementData(localPlayer, \"player->repairing\", false)
   triggerServerEvent(\"playerAnimationToServer\", localPlayer, localPlayer, nil, nil)
else

end
setElementData(v[2], \"player->repairing\", false)
end
function getVehicleTarget()
if not isPedInVehicle(localPlayer) and mechanic then
   vehicleComponents = {}
   damageParts = {}
   loadingVehicleDamage = false
   isPedinVehicle = false
   local playerX, playerY, playerZ = getElementPosition(localPlayer)
   for index, value in ipairs (getElementsByType(\"vehicle\")) do
      local vehicleX, vehicleY, VehicleZ = getElementPosition(value)
      if getDistanceBetweenPoints3D(playerX, playerY, playerZ, vehicleX, vehicleY, VehicleZ) < 5 then
         if not loadingVehicleDamage then
            loadingVehicleDamage = true
            getVehicleDamagedComponent(value)
            for componentName in pairs (getVehicleComponents(value)) do
               local x,y,z = getVehicleComponentPosition (value,componentName,\"world\")
               local wx,wy,wz = getScreenFromWorldPosition (x,y,z)
               if wx and wy then
                  vehicleComponents[componentName] = {componentName,wx,wy}
               end
               setElementData(value, \"player->repairing\", false)
            end
            if (getElementHealth(value) < 999) then
               damageParts[#damageParts + 1] = {\"Motor javítása\"}
            end
            loadingVehicleDamage = true
         end
         return {true,value}
      end
   end
   return {false,false}
end
end

function getVehicleDamagedComponent(vehicle)
if exports[\"exg_dashboard\"]:isPlayerInFaction(11) then
   if not isElement(vehicle) then
      return
   end
   damageComponents = {}
   local panelNames = {{\"Bal első panel\",\"\", 67}, {\"Jobb első panel\",\"\", 68}, {\"Bal hátsó panel\",\"\", 69}, {\"Jobb hátsó panel\",\"\", 70}, {\"Szélvédő\",\"windscreen_dummy\", 71}, {\"Első lökhárító\",\"bump_front_dummy\", 72}, {\"Hátsó lökhárító\",\"bump_rear_dummy\", 83}}
   for i = 0, 6 do
      local panelState = getVehiclePanelState(vehicle, i)
      if (panelState ~= 0) then
         damageComponents[#damageComponents + 1] = {panelNames[i + 1][1], 1, i, panelNames[i + 1][2], vehicle, panelNames[i + 1][3]}
         --setElementData(vehicle, \"player->panel\", true) -- Beállítás Leszerelésre.
      end
   end
   local doorNames = {{\"Motorháztető\",\"bonnet_dummy\", 73}, {\"Csomagtartó\",\"boot_dummy\", 74}, {\"Bal első ajtó\",\"door_lf_dummy\", 75}, {\"Jobb első ajtó\",\"door_rf_dummy\", 76}, {\"Bal hátsó ajtó\",\"door_lr_dummy\", 77}, {\"Jobb hátsó ajtó\",\"door_rr_dummy\", 78}}
   for i = 0, 5 do
      local doorState = getVehicleDoorState(vehicle, i)
      if (doorState ~= 0) then
         damageComponents[#damageComponents + 1] = {doorNames[i + 1][1], 2, i, doorNames[i + 1][2], vehicle, doorNames[i + 1][3]}
         setElementData(vehicle, \"player->door\", 1) -- Beállítás Leszerelésre.
      end
   end
--   if getElementData(vehicle, \"forklift\") then
      local wheelNames = {{\"Bal első kerék\",\"wheel_lf_dummy\", 79}, {\"Bal hátsó kerék\",\"wheel_lb_dummy\", 80}, {\"Jobb első kerék\",\"wheel_rf_dummy\", 81}, {\"Jobb hátsó kerék\",\"wheel_rb_dummy\", 82}}
      local fLeftWheel, rLeftWheel, fRightWheel, rRightWheel = getVehicleWheelStates(vehicle)
      if (fLeftWheel ~= 0) then
         damageComponents[#damageComponents + 1] = {wheelNames[1][1], 3, 1, wheelNames[1][2], vehicle, wheelNames[1][3]}
         setElementData(vehicle, \"player->fLeftWheel\", 1) -- Beállítás Leszerelésre.
      end
      if (rLeftWheel ~= 0) then
         damageComponents[#damageComponents + 1] = {wheelNames[2][1], 3, 2, wheelNames[2][2], vehicle, wheelNames[2][3]}
         setElementData(vehicle, \"player->rLeftWheel\", 1) -- Beállítás Leszerelésre.
      end
      if (fRightWheel ~= 0) then
         damageComponents[#damageComponents + 1] = {wheelNames[3][1], 3, 3, wheelNames[3][2], vehicle, wheelNames[3][3]}
         setElementData(vehicle, \"player->fRightWheel\", 1) -- Beállítás Leszerelésre.
      end
      if (rRightWheel ~= 0) then
         damageComponents[#damageComponents + 1] = {wheelNames[4][1], 3, 4, wheelNames[4][2], vehicle, wheelNames[4][3]}   
         setElementData(vehicle, \"player->rRightWheel\", 1) -- Beállítás Leszerelésre.
      end   
   --end
   return damageComponents
end
end
-- Component törlés
function updateVehicleComponent(element, componentName, type)
if element and componentName then
   if type == \"remove\" then
      triggerServerEvent(\"player->removeComponentFromVehicle\", localPlayer, localPlayer, element, componentName)
   else
      triggerServerEvent(\"player->updateComponentVehicle\", localPlayer, localPlayer, element, componentName)
      
      if string.find(componentName, \"wheel\") then
         triggerServerEvent(\"player->repairWheel\", localPlayer, localPlayer, element, componentName)
      end
      if componentName == \"windscreen_dummy\" or componentName == \"bump_front_dummy\" or componentName == \"bump_rear_dummy\" then
         triggerServerEvent(\"player->repairPanel\", localPlayer, localPlayer, element, getDamagedPanelID(componentName))
      end
      if componentName == \"bonnet_dummy\" or componentName == \"boot_dummy\" or componentName == \"door_lf_dummy\" or componentName == \"door_rf_dummy\" or componentName == \"door_lr_dummy\" or componentName == \"door_rr_dummy\" then
         triggerServerEvent(\"player->repairDoors\", localPlayer, localPlayer, element, getDamagedDoorID(componentName))
      end
   end
end
end
function receiveRemove(element, componentName)
if element and componentName then
   setVehicleComponentVisible(element, componentName, false)
end
end
addEvent(\"player->removeComponentFromVehicleG\", true)
addEventHandler(\"player->removeComponentFromVehicleG\", root, receiveRemove)
function receiveCreate(element, componentName)
if element and componentName then
   setVehicleComponentVisible(element, componentName, true)
end
end
addEvent(\"player->updateComponentVehicleG\", true)
addEventHandler(\"player->updateComponentVehicleG\", root, receiveCreate)
-- Component törlés vége
local panelID = {
{\"Front-left panel\", 0}, -- Nem Hasznalt cucc
{\"Front-right panel\", 1}, -- Nem Hasznalt cucc
{\"Rear-left panel\", 2}, -- Nem Hasznalt cucc
{\"Rear-right panel\", 3}, -- Nem Hasznalt cucc
{\"windscreen_dummy\", 4},
{\"bump_front_dummy\", 5},
{\"bump_rear_dummy\", 6},
}
local doorID = {
{\"bonnet_dummy\", 0},
{\"boot_dummy\", 1},
{\"door_lf_dummy\", 2},
{\"door_rf_dummy\", 3},
{\"door_lr_dummy\", 4},
{\"door_rr_dummy\", 5},
}
function getDamagedPanelID(componentName)
for k, v in ipairs(panelID) do
   if tostring(componentName) == tostring(v[1]) then
      return v[2]
   end
end
return false
end
function getDamagedDoorID(componentName)
for k, v in ipairs(doorID) do
   if tostring(componentName) == tostring(v[1]) then
      return v[2]
   end
end
return false
end
function isInSlot(xS,yS,wS,hS)
if(isCursorShowing()) then
   XY = {guiGetScreenSize()}
   local cursorX, cursorY = getCursorPosition()
   cursorX, cursorY = cursorX*XY[1], cursorY*XY[2]
   if(dobozbaVan(xS,yS,wS,hS, cursorX, cursorY)) then
      return true
   else
      return false
   end
end   
end
 
function dobozbaVan(dX, dY, dSZ, dM, eX, eY)
if(eX >= dX and eX <= dX+dSZ and eY >= dY and eY <= dY+dM) then
   return true
else
   return false
end
end
function dxCreateBorder(x,y,w,h,color)
dxDrawRectangle(x,y,w+1,1,color) -- Fent
dxDrawRectangle(x,y+1,1,h,color) -- Bal Oldal
dxDrawRectangle(x+1,y+h,w,1,color) -- Lent Oldal
dxDrawRectangle(x+w,y+1,1,h,color) -- Jobb Oldal
end

   
       
   


if fileExists(\"client.lua\") then
fileDelete(\"client.lua\")
end   

 
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