Szerző Téma: Speedometer  (Megtekintve 1477 alkalommal)

Speedometer
« Dátum: 2014. január 12. - 12:51:47 »
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Helló mindenkinek gondoltam elhozok nektek egy sebességmérõt (nem én készitettem googleba keresgettem)
Kép:[hs width=800 height=600]http://kepfeltoltes.hu/140112/sa-mp-098_www.kepfeltoltes.hu_.png[/hs]
Kód:
 
#include a_samp
#define L_MAX_COUNT 105
   new
           L_count[ ][ ] = {
                   \"0\", \"20\", \"40\", \"60\", \"80\", \"100\", \"120\",
                   \"140\", \"160\", \"180\", \"200\", \"220\"
           },
           Text: L_draw_speed[ 14 ],
           Text: L_player_draw[ MAX_PLAYERS ],
           Float: L_speed_update[ 4 ],
           L_text_update[ 155 ] ;
   public OnFilterScriptInit ( )
   {
           SetTimer ( \"SpeedUpdate\", 50, false ) ;
           L_draw_speed[ 0 ] = TextDrawCreate ( 190, 400.0, L_count[ 0 ] ) ;
           L_speed_update[ 0 ] = 210 ;
           for ( new i ; i != 12 ; ++ i )
           {
               if ( i ) L_draw_speed[ i ] = TextDrawCreate ( L_speed_update[ 0 ], 400.0, L_count[ i ] ), L_speed_update[ 0 ] += 30.0 ;
               TextDrawColor ( L_draw_speed[ i ], 0xDEDDDC55 ), TextDrawAlignment ( L_draw_speed[ i ], 0 ) ;
               TextDrawBackgroundColor ( L_draw_speed[ i ],0x00000011 ), TextDrawSetOutline ( L_draw_speed[ i ], 1 ) ;
               TextDrawSetProportional ( L_draw_speed[ i ], 1 ), TextDrawSetShadow ( L_draw_speed[ i ], 1 ) ;
               TextDrawFont ( L_draw_speed[ i ], 2 ), TextDrawLetterSize ( L_draw_speed[ i ], 0.3, 1.1 ) ;
           }
           L_speed_update[ 0 ] = 408.0 ;
           for ( new i = 12 ; i != 14; ++ i )
           L_draw_speed[ i ] = TextDrawCreate ( 130.0, L_speed_update[ 0 ], \"-\" ),
           TextDrawColor ( L_draw_speed[ i ], 0xDEDDDCFF ), TextDrawAlignment ( L_draw_speed[ i ], 0 ),
           TextDrawBackgroundColor ( L_draw_speed[ i ], 0x00000022 ), TextDrawSetOutline ( L_draw_speed[ i ], 1 ),
           TextDrawSetProportional ( L_draw_speed[ i ] , 1 ), TextDrawSetShadow ( L_draw_speed[ i ], 1 ),
           TextDrawFont ( L_draw_speed[ i ], 1 ), TextDrawLetterSize ( L_draw_speed[ i ], 43.0, 0.8 ), L_speed_update[ 0 ] -= 13.0 ;
           return 1;
   }
   public OnFilterScriptExit ( )
   {
           for ( new i = 0x0 ; i != sizeof L_draw_speed ; ++ i )
                   TextDrawDestroy ( L_draw_speed[ i ] ) ;
           return 1 ;
   }
   public OnPlayerConnect ( playerid )
   {
       L_player_draw[ playerid ] = TextDrawCreate( 190.0, 377.0, \"-\" ), TextDrawAlignment ( L_player_draw[playerid], 0 ) ;
       TextDrawBackgroundColor ( L_player_draw[ playerid ],0x00000022 ), TextDrawSetOutline ( L_player_draw[playerid], 1 ) ;
       TextDrawSetProportional ( L_player_draw[ playerid ], 1 ), TextDrawSetShadow ( L_player_draw[ playerid ], 1 ) ;
       TextDrawFont ( L_player_draw[ playerid ], 2 ), TextDrawLetterSize( L_player_draw[ playerid ], 0.3, 5.5 ) ;
       return 1 ;
   }
   public OnPlayerDisconnect ( playerid, reason )
   {
       TextDrawDestroy( L_player_draw[playerid] ) ;
       return 1 ;
   }
   public OnPlayerStateChange ( playerid, newstate, oldstate )
   {
           if ( newstate == 2 )
           {
                   for ( new i = 0x0; i != 14; i ++ ) TextDrawShowForPlayer ( playerid, L_draw_speed[ i ] ) ;
                   TextDrawShowForPlayer ( playerid, L_player_draw[ playerid ] ) ;
           }
           else
           {
                   for ( new i = 0x0; i != 14; ++ i ) TextDrawHideForPlayer ( playerid, L_draw_speed[ i ] ) ;
                   TextDrawHideForPlayer( playerid, L_player_draw[ playerid ] ) ;
           }
           return 1 ;
   }
   forward SpeedUpdate ( ) ;
   public SpeedUpdate ( )
   {
           for ( new i = 0 ; i != MAX_PLAYERS ; i++ )
           {
           if ( !IsPlayerConnected( i ) ) continue;
           if ( GetPlayerState( i ) != 2 ) continue;
           GetVehicleVelocity ( GetPlayerVehicleID( i ),L_speed_update[ 0 ],L_speed_update[ 1 ],L_speed_update[ 2 ] ) ;
           L_speed_update[ 3 ] = floatsqroot ( floatpower ( floatabs ( L_speed_update[ 0 ] ), 2.0 ) + floatpower ( floatabs ( L_speed_update[ 1 ] ), 2.0 ) + floatpower ( floatabs ( L_speed_update[ 2 ] ), 2.0 ) ) * 179.28625 ;
           L_Update_Text( i, floatround ( L_speed_update[ 3 ] * 0.4 ) ) ;
           }
           SetTimer ( \"SpeedUpdate\", 50, false ) ;
           return 1;
   }
   L_Update_Text ( i, count )
   {
       new L_index_count[ 150 ] = { \' \', ... } ;
       if ( count < L_MAX_COUNT - 1 ) L_index_count[ count ] = \'-\' ;
       else L_index_count[ L_MAX_COUNT - 1 ] = \'-\' ;
       L_text_update[ 0 ] = EOS ;
       format ( L_text_update, 155, \"%s\", L_index_count ) ;
       TextDrawSetString ( L_player_draw[ i ], L_text_update ) ;
   }
   //by LinkiNPark

 
Készítõ: LINKINPARK
« Utoljára szerkesztve: 2014. január 12. - 12:57:06 írta cappsy »

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Speedometer
« Válasz #1 Dátum: 2014. január 12. - 12:56:48 »
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A készítõ: LINKINPARK.
Nem Gondolom hivatalos fórumról van. Ha valaki találna eredeti linket megköszönném ha ide hozzászólásba leírná! :)
[mod]Áthelyezve! készítõt kihelyezem, hogy jobban látható legyen![/mod]

Nem elérhető RDash

Speedometer
« Válasz #2 Dátum: 2014. március 02. - 10:46:00 »
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Nem nagy szám láttam már jobbat is

 

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