#if defined Sho_Credits !---------------------------------------------------! !___________________________________________________! ! SSSS ! ! SSSSS SS SS SSSS SSSS SS SS SS SS ! ! SS SS SS SS SS SS SS SS SS SS SS SS ! ! SS SS SS SS SS SS SS SS SS SS SS ! ! SS SSSSSS SS SS SS SS SSSS SSSS ! ! SSSSSS SS SS SS SS SS SS SS SS SS ! ! SS SS SS SS SS SS SS SS SS SS ! ! SS SS SS SS SS SS SS SS SS SS SS ! ! SSSSS SS SS SSSS SSSS SSSSS SSSS ! !___________________________________________________! ! ! !---------------------------------------------------! <- ShoScripts™ -> ______________________ | * Verzió - 1.2 | | * Készítõ - ShOoBy | | * Line - 184 | | * Time Spent - 4h | | * Mód - Snowballs | | * Variables - 5 | | * Objectek - 20 | *Fordító: Rainbown | | * Filterszkript - Unique! | ========================#endif#include <a_samp>#define KEY_AIM (128)new Snow_F[MAX_PLAYERS];new Obj[MAX_PLAYERS];new Shoot[MAX_PLAYERS];new Killer[MAX_PLAYERS];new Charged[MAX_PLAYERS];#define FILTERSCRIPT#if defined FILTERSCRIPTpublic OnFilterScriptInit(){CreateObject(8172,-716.59997559,3800.50000000,8.50000000,0.00000000,0.00000000,90.00000000); //object(vgssairportland07) (1)CreateObject(3074,-782.29998779,3785.30004883,8.50000000,0.00000000,270.00000000,269.99948120); //object(d9_runway) (6)CreateObject(3074,-782.29998779,3798.89990234,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (7)CreateObject(3074,-782.29998779,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (CreateObject(3074,-752.09997559,3807.60009766,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (9)CreateObject(3074,-722.00000000,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (10)CreateObject(3074,-691.79998779,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (11)CreateObject(3074,-661.59997559,3807.50000000,8.50000000,0.00000000,270.00000000,269.99450684); //object(d9_runway) (12)CreateObject(3074,-753.79998779,3795.19995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (14)CreateObject(3074,-723.59997559,3795.10009766,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (15)CreateObject(3074,-693.40002441,3794.89990234,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (16)CreateObject(3074,-664.09997559,3794.69995117,8.60000038,0.00000000,270.00000000,269.99450684); //object(d9_runway) (17)CreateObject(3074,-664.29998779,3781.69995117,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (18)CreateObject(3074,-694.50000000,3781.80004883,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (19)CreateObject(3074,-724.40002441,3781.89990234,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (20)CreateObject(3074,-754.40002441,3782.00000000,8.69999981,0.00000000,270.00000000,269.99450684); //object(d9_runway) (21)CreateObject(8172,-796.79998779,3800.50000000,-48.00000000,90.00000000,0.00000000,90.00000000); //object(vgssairportland07) (2)CreateObject(8172,-650.20001221,3800.50000000,-48.00000000,90.00000000,180.00000000,90.00000000); //object(vgssairportland07) (3)CreateObject(8172,-729.09997559,3780.69995117,12.80000019,0.00000000,270.00000000,270.00000000); //object(vgssairportland07) (4)CreateObject(8172,-726.20001221,3820.19995117,12.80000019,0.00000000,270.00000000,90.00000000); //object(vgssairportland07) (5)return 1;}#elsemain(){print(\"\\n HóFilterszkript ˆ 2006 - 2011 \");print(\" Hó Labda Minigame \");print(\" By: ShOoBy ™ \\n\");}#endifpublic OnPlayerConnect(playerid){Snow_F[playerid] = 0;Killer[playerid] = 501;Charged[playerid] = 0;Shoot[playerid] = 0;return 1;}public OnPlayerDeath(playerid, killerid, reason){if(Snow_F[playerid] == 1) return Snow_F[playerid] = 0;return 1;}public OnPlayerSpawn(playerid){ DestroyObject(Obj[playerid]); if(Killer[playerid] != 501) {Shoot[Killer[playerid]] = 0;Killer[playerid] = 501; }return 1;}public OnPlayerCommandText(playerid, cmdtext[]){if (strcmp(\"/snow\", cmdtext, true, 10) == 0){if(Snow_F[playerid] == 0) {Snow_F[playerid] = 1;Charged[playerid] = 0;Shoot[playerid] = 0;SetPlayerPos(playerid,-708.40002441,3796.19995117,9.69999981);new res22[500], iName[128];GetPlayerName(playerid,iName,sizeof(iName));format(res22,sizeof(res22),\"{0088FF}Helló {FF0000}%s{0088FF}!\\nNemrég kezdtél játszani {15FF00}Hólabda Harc{0088FF} Minigame\\nEbben, a minigame be , Az a cél hogy minnél több játékost dobj meg és találd el!!\\Egér, gombal tudod megdobni , Anélkül hogy érintette õket.\\nAhhoz, hogy dobja a hólabda nyomjuk meg a ütés gombot bal egér gombot!! : {FF7B0F}AIM Key\\n{FFFF0F}Sok szerencsét! \",iName);ShowPlayerDialog(playerid,9944,DIALOG_STYLE_MSGBOX,\"{FF0000}HóLabda {FFFF00}Harc\",res22,\"Oké\",\"\");}else if(Snow_F[playerid] == 1) {Snow_F[playerid] = 0;SpawnPlayer(playerid);}return 1;}return 0;}public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){if(Snow_F[playerid] == 1) {if(Shoot[playerid] == 0) {if(newkeys & KEY_AIM) {if(Charged[playerid] == 1) return CheckSnow(playerid);else if(Charged[playerid] == 0) return ApplyAnimation( playerid, \"BOMBA\", \"BOM_Plant\", 4.0, 0, 0, 0, 0, 0 ), Charged[playerid] = 1;}}}return 1;}forward CheckSnow(playerid);public CheckSnow(playerid){Shoot[playerid] = 0;for(new i = 0; i < 30; i++) {new Float:X, Float:Y;GetXYInFrontOfPlayer(playerid,X,Y,i); for(new z = 0; z < MAX_PLAYERS; z++) {if(z != playerid && Shoot[playerid] == 0 && Killer[z] == 501) {if(IsPlayerInRangeOfPoint(z,1.0,X,Y,9.69999981)) {Shoot[playerid] = 1;new Float:pX,Float:pY,Float:pZ,Float:tX,Float:tY,Float:tZ;GetPlayerPos(playerid,pX,pY,pZ);GetPlayerPos(z,tX,tY,tZ);Obj[z] = CreateObject(2709,pX,pY,pZ+0.5,0.0,0.0,0.0,30);MoveObject(Obj[z],tX,tY,tZ-0.9,25.0);SetPlayerHealth(z,0);Killer[z] = playerid;GameTextForPlayer(playerid,\"~R~Cél ~y~Lõvés~B~!~N~~G~+ 500 ~p~$\",1000,3);GivePlayerMoney(playerid,500);Charged[playerid] = 0; ApplyAnimation(playerid,\"GRENADE\",\"WEAPON_throw\",4.1,0,1,1,0,1000,1);}}}}if(Shoot[playerid] == 0) GameTextForPlayer(playerid,\"~R~Nem ~G~Célok~B~!\",1000,1);return 1;}GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance){ new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees));}
Lekésted: http://sampforum.hu/index.php?topic=18681.0 lehet szerintem törölni [/quote]Kösz, ez igényesebb leírás, itt leírok mindent ott meg csak pár mondatot és elég szarul lett lefordítva offolást nem kérek!!
Thosiro, én megértem , hogy tetszésedet szeretnéd kinyílvánítani az e fajta üzeneteiddel, de véleményem szerint, azért nem kéne minden egy témába odaírni valamit :/