//Fegyver Menü
#include <a_samp>
#include <fixchars.h>
new Menu:weaponmenu;
new Menu:weaponmenu2;
#define LIGHT_BLUE 0x33CCFFAA
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define GAMETEXT_COLOR 0
public OnFilterScriptInit()
{
weaponmenu = CreateMenu(\"Fegyverek:\", 1, 220.0, 100.0, 150.0, 150.0);
AddMenuItem(weaponmenu, 0, \"Pisztoly\");
AddMenuItem(weaponmenu, 0, \"Hangtompított pisztoly\");
AddMenuItem(weaponmenu, 0, \"Desert Eagle\");
AddMenuItem(weaponmenu, 0, \"Shotgun\");
AddMenuItem(weaponmenu, 0, \"Rövidcsövû shotgun\");
AddMenuItem(weaponmenu, 0, \"Harci shotgun\");
AddMenuItem(weaponmenu, 0, \"UZI\");
AddMenuItem(weaponmenu, 0, \"SMG\");
AddMenuItem(weaponmenu, 0, \"AK47\");
AddMenuItem(weaponmenu, 0, \"M4\");
AddMenuItem(weaponmenu, 0, \"Tec9\");
AddMenuItem(weaponmenu, 0, \"Következõ oldal\");
weaponmenu2 = CreateMenu(\"Fegyverek:\", 1, 220.0, 100.0, 150.0, 150.0);
AddMenuItem(weaponmenu2, 0, \"Tanyasi puska\");
AddMenuItem(weaponmenu2, 0, \"Mesterlövész puska\");
AddMenuItem(weaponmenu2, 0, \"Füst gránát\");
AddMenuItem(weaponmenu2, 0, \"Molotov koktél\");
AddMenuItem(weaponmenu2, 0, \"Láncfûrész\");
AddMenuItem(weaponmenu2, 0, \"Ejtõernyõ\");
AddMenuItem(weaponmenu2, 0, \"Kés\");
AddMenuItem(weaponmenu2, 0, \"Baseball ütõ\");
AddMenuItem(weaponmenu2, 0, \"Graffiti spray\");
AddMenuItem(weaponmenu2, 0, \"Poroltó\");
AddMenuItem(weaponmenu2, 0, \"Kamera\");
AddMenuItem(weaponmenu2, 0, \"Elõzõ oldal\");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, \"/w\", true) == 0)
{
ShowMenuForPlayer(weaponmenu, playerid);
return 1;
}
return 0;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:CurrentMenu = GetPlayerMenu(playerid);
if(CurrentMenu == weaponmenu)
{
switch(row)
{
case 0: //9mm
{
GivePlayerWeapon(playerid, 22 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Pisztoly lekérve!\");
}
case 1: //Silenced 9mm
{
GivePlayerWeapon(playerid, 23 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Hangtompított pisztoly lekérve!\");
}
case 2: //Desert Eagle
{
GivePlayerWeapon(playerid, 24 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Desert Eagle lekérve!\");
}
case 3: //Shotgun
{
GivePlayerWeapon(playerid, 25 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Shotgun lekérve!\");
}
case 4: //Sawnoff Shotgun
{
GivePlayerWeapon(playerid, 26 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Rövidcsövû shotgun lekérve!\");
}
case 5: //Combat Shotgun
{
GivePlayerWeapon(playerid, 27 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Harci shotgun lekérve!\");
}
case 6: //Micro SMG (Uzi)
{
GivePlayerWeapon(playerid, 28 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"UZI lekérve!\");
}
case 7: //SMG (MP5)
{
GivePlayerWeapon(playerid, 29 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"SMG lekérve!\");
}
case 8: //AK47 (Kalashnikov)
{
GivePlayerWeapon(playerid, 30 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"AK47 lekérve!\");
}
case 9: //M4
{
GivePlayerWeapon(playerid, 31 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"M4 lekérve!\");
}
case 10: //Tec9
{
GivePlayerWeapon(playerid, 32 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Tec9 lekérve!\");
}
case 11: //Next Page
{
HideMenuForPlayer(weaponmenu,playerid);
ShowMenuForPlayer(weaponmenu2,playerid);
}
}
}
else if(CurrentMenu == weaponmenu2)
{
switch(row)
{
case 0: //Country Rifle
{
GivePlayerWeapon(playerid, 33 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Tanyasi puska lekérve!\");
}
case 1: //Sniper Rifle
{
GivePlayerWeapon(playerid, 34 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Mesterlövész puska lekérve!\");
return 1;
}
case 2: //Tear Gas
{
GivePlayerWeapon(playerid, 17 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Füst gránát lekérve!\");
}
case 3: //Molotov Cocktail
{
GivePlayerWeapon(playerid, 18 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Molotov Koktél lekérve!\");
}
case 4: //Chainsaw
{
GivePlayerWeapon(playerid, 9 , 500);
SendClientMessage(playerid, LIGHT_BLUE, \"Láncfûrész lekérve!\");
}
case 5: //Parachute
{
GivePlayerWeapon(playerid, 46 , 500);
SendClientMessage(playerid, LIGHT_BLUE, \"Ejtõernyõ lekérve!\");
}
case 6: //Knife
{
GivePlayerWeapon(playerid, 4 , 500);
SendClientMessage(playerid, LIGHT_BLUE, \"Kés lekérve!\");
}
case 7: //Baseball
{
GivePlayerWeapon(playerid, 5 , 500);
SendClientMessage(playerid, LIGHT_BLUE, \"Baseball ütõ lekérve!\");
}
case 8: //Spray
{
GivePlayerWeapon(playerid, 41 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Graffiti Spray lekérve!\");
}
case 9: //Poroltó
{
GivePlayerWeapon(playerid, 42 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Poroltó lekérve!\");
}
case 10: //Kamera
{
GivePlayerWeapon(playerid, 43 , 99999);
SendClientMessage(playerid, LIGHT_BLUE, \"Kamera lekérve!\");
}
case 11: //Previous Page
{
HideMenuForPlayer(weaponmenu2,playerid);
ShowMenuForPlayer(weaponmenu,playerid);
}
}
}
return 1;
}
#endif