Publikálását engedélyeztem,ezért legálisan(ahogy lehet mondani xD) van fent.
/* Body Part Detection - Detect a player\'ss body part By Seif*//*x---------------------------------Important-------------------------------------x*///**INCLUDES**//#include <a_samp>/*x---------------------------------Defining-------------------------------------x*/#define MAX_DISTANCE_UNIT 100.0 // maximum distance a player can shoot from//**BODY PARTS**//#define BODY_PART_HEAD 1#define BODY_PART_TORSO 2#define BODY_PART_LEGS 3/*x---------------------------------CallBacks-------------------------------------x*//* ---[isPlayerAimingBodyPart]--- »playerid: the player »bodypart: the body part you want to check *Return: 1 if true, 0 if false*-------------------------------------------------------------------*| Checks if the player is aiming at any player\'s certain body part. |*-------------------------------------------------------------------**/stock IsPlayerAimingBodyPart(playerid, bodypart){// Get the camera\'s positionsnew Float:x, Float:y, Float:z;new Float:vx, Float:vy, Float:vz;new Float:cx, Float:cy, Float:cz;GetPlayerCameraFrontVector(playerid, vx, vy, vz);GetPlayerCameraPos(playerid, cx, cy, cz);// Check if the player is aiming in a certain distancefor(new Float:d; d < MAX_DISTANCE_UNIT; d += 1.5){ x = vx*d+cx; y = vy*d+cy; z = vz*d+cz; new Float:dist = floatsqroot((x-cx)*(x-cx)+(y-cy)*(y-cy));new Float:offset;switch (GetPlayerWeapon(playerid)){ case 24, 29, 22, 23, 25, 26, 27, 28, 32: offset = 1.1122047500310059125919013005129; case 30, 31: offset = 1.07867820613690007867820613690008; case 33, 34: offset = 1.0;}new Float:height;if (z > cz) height = z-cz;else height = cz-z;offset *= dist;height /= dist;new Float:part;if (bodypart == BODY_PART_HEAD) part = -0.4;else if (bodypart == BODY_PART_TORSO) part = 0.3;else if (bodypart == BODY_PART_LEGS) part = 1.0;z = z+offset-height+part; for(new i, m = GetMaxPlayers(); i < m; i++) { if (!IsPlayerConnected(i)) continue; if (playerid == i) continue; if (IsPlayerInRangeOfPoint(i, 1.5, x, y, z-1.5)) return 1; }}return 0;}/* ---[isPlayerAimingTargetBodyPart]--- »playerid: the player »targetid: the target »bodypart: the body part you want to check *Return: 1 if true, 0 if false*-------------------------------------------------------------------*| Checks if the player is aiming at target\'s specific body part. |*-------------------------------------------------------------------**/stock IsPlayerAimingTargetBodyPart(playerid, targetid, bodypart){// Get the camera\'s positionsnew Float:x, Float:y, Float:z;new Float:vx, Float:vy, Float:vz;new Float:cx, Float:cy, Float:cz;GetPlayerCameraFrontVector(playerid, vx, vy, vz);GetPlayerCameraPos(playerid, cx, cy, cz);// Check if the player is aiming in a certain distancenew Float:px, Float:py, Float:pz;GetPlayerPos(targetid, px, py, pz);new Float:dist = floatsqroot(((cx-px)*(cx-px)) + ((cy-py)*(cy-py)) + ((cz-pz)*(cz-pz))); x = vx*dist+cx; y = vy*dist+cy; z = vz*dist+cz; new Float:offset;switch (GetPlayerWeapon(playerid)){ case 24, 29, 22, 23, 25, 26, 27, 28, 32: offset = 0.1122047500310059125919013005129; case 30, 31: offset = 0.07867820613690007867820613690008; case 33, 34: offset = 0.0;}new Float:height;if (z > cz) height = z-cz;else height = cz-z;offset *= dist;height /= dist;new Float:part;if (bodypart == BODY_PART_HEAD) part = -0.4;else if (bodypart == BODY_PART_TORSO) part = 0.3;else if (bodypart == BODY_PART_LEGS) part = 1.0;z = z+offset-height+part; if (IsPlayerInRangeOfPoint(targetid, 0.5, x, y, z-0.5)) return 1; return 0;}
C:\\Users\\XY\\Desktop\\Új mappa\\gamemodes\\RRPG.pwn(8194) : warning 213: tag mismatchPawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase[/quote]
Ne idegeljé már...Ez a Defensive RPG-bõl van átt másolva[/quote]Really, Defensive, True Life.Ezen mi nem érthetõ?!Mivel a DefensiveRPG a The ReallyRPG-bõl lett editelve, ezért sok minden megegyezik, vagy hasonló...
Ezt én is tudom most már.