#include <a_samp>#include <keypad>#define KEYPAD_BLASTDOOR 1 // The ID for the keypad we will use#define COLOR_RED 0xFF0000FFnew blast_door_obj; // The blast door objectnew blast_door_open; // 0=closed 1=opennew failed_attempts; main() {}public OnGameModeInit(){ AddPlayerClass(287,269.0947,1816.5649,4.7031,270,WEAPON_M4,99999,WEAPON_DEAGLE,99999,WEAPON_ROCKETLAUNCHER,99999); blast_door_obj = CreateObject(2951, 297.750427, 1821.698852, 6.818514, 0.000000, 0.000000, 0.000000);CreateObject(2922, 300.285827, 1820.455688, 8.420514, 0.000000, 0.000000, 90.000000);CreateObject(2951, 277.450408, 1821.668823, 6.818513, 0.000000, 0.000000, 0.000000);CreateObject(2951, 264.481964, 1816.567749, 6.566123, 0.000000, 90.000000, 90.000000);CreateObject(2951, 264.481964, 1816.582397, 6.566123, 0.000000, 90.000000, 270.000000);// Invisible walls to prevent escapeCreateObject(19382, 259.803558, 1818.141113, 3.653130, 0.000000, 90.000000, 0.000000);CreateObject(19382, 259.803558, 1820.141113, 3.653130, 0.000000, 90.000000, 0.000000);return 1;}public OnPlayerRequestClass(playerid, classid);{SetTimerEx(\"auto_spawn\", 123, 0, \"i\", playerid);return 1;}forward auto_spawn(playerid);public auto_spawn(playerid);{SpawnPlayer(playerid); // Skip class selectionreturn 1;}public OnPlayerSpawn(playerid){if(!blast_door_open) SetPlayerCheckpoint(playerid, 299.4105,1820.4812,7.8205, 1);SendClientMessage(playerid, -1, \"Welcome to the example gamemode for {FFFF82}Mike (MP2)\'s{FFFFFF} keypad include.\");SendClientMessage(playerid, -1, \"Enter the {B3191F}checkpoint{FFFFFF} to access the keypad.\");SendClientMessage(playerid, -1, \"The code is {FFFF82}1337{FFFFFF}.\");SendClientMessage(playerid, 0x00FF00FF, \"Enjoy!\");return 1;}public OnPlayerEnterCheckpoint(playerid);{// Create a keypad for \'playerid\' with the defined ID of \'KEYPAD_BLASTDOOR\' (see top of script) with the key \'1337\'new result = ShowPlayerKeypad(playerid, KEYPAD_BLASTDOOR, \"1337\");if(result == CREATEKEYPAD_RETURN_INVALID_ID) return SendClientMessage(playerid, COLOR_RED, \"Invalid keypad ID passed to CreateKeypad().\");if(result == CREATEKEYPAD_RETURN_NUM) return SendClientMessage(playerid, COLOR_RED, \"Invalid keypad string (non-numerical) passed to CreateKeypad().\");return 1;}public OnPlayerKeypadInput(playerid, keypadID, type, key) // \'key\' contains the number that has already been entered in it\'s entirety{if(keypadID == KEYPAD_BLASTDOOR && type == KEYPAD_INPUT_GOOD){ OpenBlastDoor(); // Open the blast door! for(new i=0; i<MAX_PLAYERS; i++){ DisablePlayerCheckpoint(i); if(GetPlayerKeypad(i) == KEYPAD_BLASTDOOR) HideKeypad(i); // If any other players have the blast door keypad open, close it} GameTextForPlayer(playerid, \"~G~access granted\", 3000, 3); failed_attempts = 0; // Reset failed attempts}else if(keypadID == KEYPAD_BLASTDOOR && type == KEYPAD_INPUT_BAD){GameTextForPlayer(playerid, \"~R~access denied\", 3000, 3);failed_attempts++;if(failed_attempts == 3){ for(new i=0; i<MAX_PLAYERS; i++) DisablePlayerCheckpoint(i); PlaySoundForAll(13610); SetTimer(\"sound_alarm\", 4000, false); SetTimer(\"alarm_off\", 20000, false); failed_attempts = 0; // Reset the counter}}return 1;}forward sound_alarm();public sound_alarm(){PlaySoundForAll(6001);return 1;}forward alarm_off();public alarm_off(){PlaySoundForAll(13606);for(new i=0; i<MAX_PLAYERS; i++){ SetPlayerCheckpoint(i, 299.4105,1820.4812,7.8205, 1);}return 1;}stock OpenBlastDoor(){MoveObject(blast_door_obj, 297.750427, 1821.698852, 6.818514 + 3.5, 0.5);blast_door_open = 1;PlaySoundForAll(1153, 297.750427, 1821.698852, 6.818514);SetTimer(\"close_blast_door\", 10000, 0);return 1;}forward close_blast_door();public close_blast_door(){ MoveObject(blast_door_obj, 297.750427, 1821.698852, 6.818514, 0.5); blast_door_open = 0; for(new i=0; i<MAX_PLAYERS; i++){ SetPlayerCheckpoint(i, 299.4105,1820.4812,7.8205, 1);}PlaySoundForAll(1153, 297.750427, 1821.698852, 6.818514); return 1;}public OnObjectMoved(objectid){if(objectid == blast_door_obj){ PlaySoundForAll(1154, 297.750427, 1821.698852, 6.818514);}return 1;}stock PlaySoundForAll(soundid, Float:x=0.0, Float:y=0.0, Float:z=0.0){for(new i=0; i<MAX_PLAYERS; i++){ PlayerPlaySound(i, soundid, x, y, z);}return 1;}
nekem a pawn kidobott pár hibat de itt van javitva csak a \";\" hoanyzott pár helyröl #include <a_samp>#include <keypad>#define KEYPAD_BLASTDOOR 1 // The ID for the keypad we will use#define COLOR_RED 0xFF0000FFnew blast_door_obj; // The blast door objectnew blast_door_open; // 0=closed 1=opennew failed_attempts; main() {}public OnGameModeInit(){ AddPlayerClass(287,269.0947,1816.5649,4.7031,270,WEAPON_M4,99999,WEAPON_DEAGLE,99999,WEAPON_ROCKETLAUNCHER,99999); blast_door_obj = CreateObject(2951, 297.750427, 1821.698852, 6.818514, 0.000000, 0.000000, 0.000000);CreateObject(2922, 300.285827, 1820.455688, 8.420514, 0.000000, 0.000000, 90.000000);CreateObject(2951, 277.450408, 1821.668823, 6.818513, 0.000000, 0.000000, 0.000000);CreateObject(2951, 264.481964, 1816.567749, 6.566123, 0.000000, 90.000000, 90.000000);CreateObject(2951, 264.481964, 1816.582397, 6.566123, 0.000000, 90.000000, 270.000000);// Invisible walls to prevent escapeCreateObject(19382, 259.803558, 1818.141113, 3.653130, 0.000000, 90.000000, 0.000000);CreateObject(19382, 259.803558, 1820.141113, 3.653130, 0.000000, 90.000000, 0.000000);return 1;}public OnPlayerRequestClass(playerid, classid);{SetTimerEx(\"auto_spawn\", 123, 0, \"i\", playerid);return 1;}forward auto_spawn(playerid);public auto_spawn(playerid);{SpawnPlayer(playerid); // Skip class selectionreturn 1;}public OnPlayerSpawn(playerid){if(!blast_door_open) SetPlayerCheckpoint(playerid, 299.4105,1820.4812,7.8205, 1);SendClientMessage(playerid, -1, \"Welcome to the example gamemode for {FFFF82}Mike (MP2)\'s{FFFFFF} keypad include.\");SendClientMessage(playerid, -1, \"Enter the {B3191F}checkpoint{FFFFFF} to access the keypad.\");SendClientMessage(playerid, -1, \"The code is {FFFF82}1337{FFFFFF}.\");SendClientMessage(playerid, 0x00FF00FF, \"Enjoy!\");return 1;}public OnPlayerEnterCheckpoint(playerid);{// Create a keypad for \'playerid\' with the defined ID of \'KEYPAD_BLASTDOOR\' (see top of script) with the key \'1337\'new result = ShowPlayerKeypad(playerid, KEYPAD_BLASTDOOR, \"1337\");if(result == CREATEKEYPAD_RETURN_INVALID_ID) return SendClientMessage(playerid, COLOR_RED, \"Invalid keypad ID passed to CreateKeypad().\");if(result == CREATEKEYPAD_RETURN_NUM) return SendClientMessage(playerid, COLOR_RED, \"Invalid keypad string (non-numerical) passed to CreateKeypad().\");return 1;}public OnPlayerKeypadInput(playerid, keypadID, type, key) // \'key\' contains the number that has already been entered in it\'s entirety{if(keypadID == KEYPAD_BLASTDOOR && type == KEYPAD_INPUT_GOOD){ OpenBlastDoor(); // Open the blast door! for(new i=0; i<MAX_PLAYERS; i++){ DisablePlayerCheckpoint(i); if(GetPlayerKeypad(i) == KEYPAD_BLASTDOOR) HideKeypad(i); // If any other players have the blast door keypad open, close it} GameTextForPlayer(playerid, \"~G~access granted\", 3000, 3); failed_attempts = 0; // Reset failed attempts}else if(keypadID == KEYPAD_BLASTDOOR && type == KEYPAD_INPUT_BAD){GameTextForPlayer(playerid, \"~R~access denied\", 3000, 3);failed_attempts++;if(failed_attempts == 3){ for(new i=0; i<MAX_PLAYERS; i++) DisablePlayerCheckpoint(i); PlaySoundForAll(13610); SetTimer(\"sound_alarm\", 4000, false); SetTimer(\"alarm_off\", 20000, false); failed_attempts = 0; // Reset the counter}}return 1;}forward sound_alarm();public sound_alarm(){PlaySoundForAll(6001);return 1;}forward alarm_off();public alarm_off(){PlaySoundForAll(13606);for(new i=0; i<MAX_PLAYERS; i++){ SetPlayerCheckpoint(i, 299.4105,1820.4812,7.8205, 1);}return 1;}stock OpenBlastDoor(){MoveObject(blast_door_obj, 297.750427, 1821.698852, 6.818514 + 3.5, 0.5);blast_door_open = 1;PlaySoundForAll(1153, 297.750427, 1821.698852, 6.818514);SetTimer(\"close_blast_door\", 10000, 0);return 1;}forward close_blast_door();public close_blast_door(){ MoveObject(blast_door_obj, 297.750427, 1821.698852, 6.818514, 0.5); blast_door_open = 0; for(new i=0; i<MAX_PLAYERS; i++){ SetPlayerCheckpoint(i, 299.4105,1820.4812,7.8205, 1);}PlaySoundForAll(1153, 297.750427, 1821.698852, 6.818514); return 1;}public OnObjectMoved(objectid){if(objectid == blast_door_obj){ PlaySoundForAll(1154, 297.750427, 1821.698852, 6.818514);}return 1;}stock PlaySoundForAll(soundid, Float:x=0.0, Float:y=0.0, Float:z=0.0){for(new i=0; i<MAX_PLAYERS; i++){ PlayerPlaySound(i, soundid, x, y, z);}return 1;} ha további hibakat csinal valakinél akkor hianyozhat a \";\" ahogy emlitettem nalam hianyolta a fent ki rakott inculde nal helyesirasi hibakert bocsi angol windowsom van mert igy jobb