Hali. Meg tudná nekem mondani valaki, hogy miért hibás az inc? :S
#include <a_samp>
#if defined _setgravity_included
#endinput
#endif
#define _setgravity_included
static bool:moving[MAX_PLAYERS char];
static falltime[MAX_PLAYERS];
static Float:velZ[MAX_PLAYERS];
static Float:gravity[MAX_PLAYERS];
static bool:setgravity[MAX_PLAYERS char];
SetGravity_OnPlayerConnect(playerid)
{
moving{playerid} = false;
velZ{playerid} = 0.0;
gravity[playerid] = 0.0;
setgravity{playerid} = false;
}
SetGravity_OnPlayerUpdate(playerid)
{
if(setgravity{playerid} && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
new Float:x, Float:y, Float:z;
GetPlayerVelocity(playerid, x, y, z);
new anim = GetPlayerAnimationIndex(playerid);
if(anim == 1130 || anim == 1132 || anim == 1195)
{
if(!moving{playerid} || z == 0.0)
{
velZ[playerid] = z;
moving{playerid} = true;
falltime[playerid] = GetTickCount();
}
new time = GetTickCount()-falltime[playerid];
z = (gravity[playerid]*time)/1000.0;
if(z > 1.17) z = 1.17;
SetPlayerVelocity(playerid, x, y, velZ[playerid]-z);
}
else
{
moving{playerid} = false;
}
}
}
stock SetPlayerGravity(playerid, Float:newgravity)
{
setgravity{playerid} = true;
gravity[playerid] = newgravity*50.0;
moving{playerid} = false;
}
stock ResetPlayerGravity(playerid)
{
setgravity{playerid} = false;
gravity[playerid] = 0.0;
moving{playerid} = false;
}