Warning nélkül://Fegyver Menü#include <a_samp>#include <fixchars.h>new Menu:weaponmenu;new Menu:weaponmenu2;#define LIGHT_BLUE 0x33CCFFAA#define FILTERSCRIPT#if defined FILTERSCRIPT#define GAMETEXT_COLOR 0public OnFilterScriptInit(){weaponmenu = CreateMenu(\"Fegyverek:\", 1, 220.0, 100.0, 150.0, 150.0);AddMenuItem(weaponmenu, 0, \"Pisztoly\");AddMenuItem(weaponmenu, 0, \"Hangtompított pisztoly\");AddMenuItem(weaponmenu, 0, \"Desert Eagle\");AddMenuItem(weaponmenu, 0, \"Shotgun\");AddMenuItem(weaponmenu, 0, \"Rövidcsövû shotgun\");AddMenuItem(weaponmenu, 0, \"Harci shotgun\");AddMenuItem(weaponmenu, 0, \"UZI\");AddMenuItem(weaponmenu, 0, \"SMG\");AddMenuItem(weaponmenu, 0, \"AK47\");AddMenuItem(weaponmenu, 0, \"M4\");AddMenuItem(weaponmenu, 0, \"Tec9\");AddMenuItem(weaponmenu, 0, \"Következõ oldal\");weaponmenu2 = CreateMenu(\"Fegyverek:\", 1, 220.0, 100.0, 150.0, 150.0);AddMenuItem(weaponmenu2, 0, \"Tanyasi puska\");AddMenuItem(weaponmenu2, 0, \"Mesterlövész puska\");AddMenuItem(weaponmenu2, 0, \"Füst gránát\");AddMenuItem(weaponmenu2, 0, \"Molotov koktél\");AddMenuItem(weaponmenu2, 0, \"Láncfûrész\");AddMenuItem(weaponmenu2, 0, \"Ejtõernyõ\");AddMenuItem(weaponmenu2, 0, \"Kés\");AddMenuItem(weaponmenu2, 0, \"Baseball ütõ\");AddMenuItem(weaponmenu2, 0, \"Graffiti spray\");AddMenuItem(weaponmenu2, 0, \"Poroltó\");AddMenuItem(weaponmenu2, 0, \"Kamera\");AddMenuItem(weaponmenu2, 0, \"Elõzõ oldal\");return 1;}public OnFilterScriptExit(){return 1;}public OnPlayerCommandText(playerid, cmdtext[]){if(strcmp(cmdtext, \"/w\", true) == 0){ ShowMenuForPlayer(weaponmenu, playerid); return 1;}return 0;}public OnPlayerSelectedMenuRow(playerid, row){new Menu:CurrentMenu = GetPlayerMenu(playerid);if(CurrentMenu == weaponmenu){ switch(row) { case 0: //9mm { GivePlayerWeapon(playerid, 22 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Pisztoly lekérve!\"); } case 1: //Silenced 9mm { GivePlayerWeapon(playerid, 23 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Hangtompított pisztoly lekérve!\"); } case 2: //Desert Eagle { GivePlayerWeapon(playerid, 24 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Desert Eagle lekérve!\"); } case 3: //Shotgun { GivePlayerWeapon(playerid, 25 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Shotgun lekérve!\"); } case 4: //Sawnoff Shotgun { GivePlayerWeapon(playerid, 26 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Rövidcsövû shotgun lekérve!\"); } case 5: //Combat Shotgun { GivePlayerWeapon(playerid, 27 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Harci shotgun lekérve!\"); } case 6: //Micro SMG (Uzi) { GivePlayerWeapon(playerid, 28 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"UZI lekérve!\"); } case 7: //SMG (MP5) { GivePlayerWeapon(playerid, 29 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"SMG lekérve!\"); } case 8: //AK47 (Kalashnikov) { GivePlayerWeapon(playerid, 30 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"AK47 lekérve!\"); } case 9: //M4 { GivePlayerWeapon(playerid, 31 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"M4 lekérve!\"); } case 10: //Tec9 { GivePlayerWeapon(playerid, 32 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Tec9 lekérve!\"); } case 11: //Next Page { HideMenuForPlayer(weaponmenu,playerid); ShowMenuForPlayer(weaponmenu2,playerid); } }}else if(CurrentMenu == weaponmenu2){ switch(row) { case 0: //Country Rifle { GivePlayerWeapon(playerid, 33 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Tanyasi puska lekérve!\"); } case 1: //Sniper Rifle { GivePlayerWeapon(playerid, 34 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Mesterlövész puska lekérve!\"); return 1; } case 2: //Tear Gas { GivePlayerWeapon(playerid, 17 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Füst gránát lekérve!\"); } case 3: //Molotov Cocktail { GivePlayerWeapon(playerid, 18 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Molotov Koktél lekérve!\"); } case 4: //Chainsaw { GivePlayerWeapon(playerid, 9 , 500); SendClientMessage(playerid, LIGHT_BLUE, \"Láncfûrész lekérve!\"); } case 5: //Parachute { GivePlayerWeapon(playerid, 46 , 500); SendClientMessage(playerid, LIGHT_BLUE, \"Ejtõernyõ lekérve!\"); } case 6: //Knife { GivePlayerWeapon(playerid, 4 , 500); SendClientMessage(playerid, LIGHT_BLUE, \"Kés lekérve!\"); } case 7: //Baseball { GivePlayerWeapon(playerid, 5 , 500); SendClientMessage(playerid, LIGHT_BLUE, \"Baseball ütõ lekérve!\"); } case 8: //Spray { GivePlayerWeapon(playerid, 41 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Graffiti Spray lekérve!\"); } case 9: //Poroltó { GivePlayerWeapon(playerid, 42 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Poroltó lekérve!\"); } case 10: //Kamera { GivePlayerWeapon(playerid, 43 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Kamera lekérve!\"); } case 11: //Previous Page { HideMenuForPlayer(weaponmenu2,playerid); ShowMenuForPlayer(weaponmenu,playerid); } }}return 1;}#endif Amm van már annyi fegyver lehívó menü a fórumon, de inkább több legyen mint egy se Igaz-igaz.. Inkább több, mint kevés rossz.. Naplózva
//Fegyver Menü#include <a_samp>#include <fixchars.h>new Menu:weaponmenu;new Menu:weaponmenu2;#define LIGHT_BLUE 0x33CCFFAA#define FILTERSCRIPT#if defined FILTERSCRIPT#define GAMETEXT_COLOR 0public OnFilterScriptInit(){weaponmenu = CreateMenu(\"Fegyverek:\", 1, 220.0, 100.0, 150.0, 150.0);AddMenuItem(weaponmenu, 0, \"Pisztoly\");AddMenuItem(weaponmenu, 0, \"Hangtompított pisztoly\");AddMenuItem(weaponmenu, 0, \"Desert Eagle\");AddMenuItem(weaponmenu, 0, \"Shotgun\");AddMenuItem(weaponmenu, 0, \"Rövidcsövû shotgun\");AddMenuItem(weaponmenu, 0, \"Harci shotgun\");AddMenuItem(weaponmenu, 0, \"UZI\");AddMenuItem(weaponmenu, 0, \"SMG\");AddMenuItem(weaponmenu, 0, \"AK47\");AddMenuItem(weaponmenu, 0, \"M4\");AddMenuItem(weaponmenu, 0, \"Tec9\");AddMenuItem(weaponmenu, 0, \"Következõ oldal\");weaponmenu2 = CreateMenu(\"Fegyverek:\", 1, 220.0, 100.0, 150.0, 150.0);AddMenuItem(weaponmenu2, 0, \"Tanyasi puska\");AddMenuItem(weaponmenu2, 0, \"Mesterlövész puska\");AddMenuItem(weaponmenu2, 0, \"Füst gránát\");AddMenuItem(weaponmenu2, 0, \"Molotov koktél\");AddMenuItem(weaponmenu2, 0, \"Láncfûrész\");AddMenuItem(weaponmenu2, 0, \"Ejtõernyõ\");AddMenuItem(weaponmenu2, 0, \"Kés\");AddMenuItem(weaponmenu2, 0, \"Baseball ütõ\");AddMenuItem(weaponmenu2, 0, \"Graffiti spray\");AddMenuItem(weaponmenu2, 0, \"Poroltó\");AddMenuItem(weaponmenu2, 0, \"Kamera\");AddMenuItem(weaponmenu2, 0, \"Elõzõ oldal\");return 1;}public OnFilterScriptExit(){return 1;}public OnPlayerCommandText(playerid, cmdtext[]){if(strcmp(cmdtext, \"/w\", true) == 0){ ShowMenuForPlayer(weaponmenu, playerid); return 1;}return 0;}public OnPlayerSelectedMenuRow(playerid, row){new Menu:CurrentMenu = GetPlayerMenu(playerid);if(CurrentMenu == weaponmenu){ switch(row) { case 0: //9mm { GivePlayerWeapon(playerid, 22 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Pisztoly lekérve!\"); } case 1: //Silenced 9mm { GivePlayerWeapon(playerid, 23 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Hangtompított pisztoly lekérve!\"); } case 2: //Desert Eagle { GivePlayerWeapon(playerid, 24 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Desert Eagle lekérve!\"); } case 3: //Shotgun { GivePlayerWeapon(playerid, 25 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Shotgun lekérve!\"); } case 4: //Sawnoff Shotgun { GivePlayerWeapon(playerid, 26 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Rövidcsövû shotgun lekérve!\"); } case 5: //Combat Shotgun { GivePlayerWeapon(playerid, 27 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Harci shotgun lekérve!\"); } case 6: //Micro SMG (Uzi) { GivePlayerWeapon(playerid, 28 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"UZI lekérve!\"); } case 7: //SMG (MP5) { GivePlayerWeapon(playerid, 29 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"SMG lekérve!\"); } case 8: //AK47 (Kalashnikov) { GivePlayerWeapon(playerid, 30 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"AK47 lekérve!\"); } case 9: //M4 { GivePlayerWeapon(playerid, 31 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"M4 lekérve!\"); } case 10: //Tec9 { GivePlayerWeapon(playerid, 32 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Tec9 lekérve!\"); } case 11: //Next Page { HideMenuForPlayer(weaponmenu,playerid); ShowMenuForPlayer(weaponmenu2,playerid); } }}else if(CurrentMenu == weaponmenu2){ switch(row) { case 0: //Country Rifle { GivePlayerWeapon(playerid, 33 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Tanyasi puska lekérve!\"); } case 1: //Sniper Rifle { GivePlayerWeapon(playerid, 34 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Mesterlövész puska lekérve!\"); return 1; } case 2: //Tear Gas { GivePlayerWeapon(playerid, 17 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Füst gránát lekérve!\"); } case 3: //Molotov Cocktail { GivePlayerWeapon(playerid, 18 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Molotov Koktél lekérve!\"); } case 4: //Chainsaw { GivePlayerWeapon(playerid, 9 , 500); SendClientMessage(playerid, LIGHT_BLUE, \"Láncfûrész lekérve!\"); } case 5: //Parachute { GivePlayerWeapon(playerid, 46 , 500); SendClientMessage(playerid, LIGHT_BLUE, \"Ejtõernyõ lekérve!\"); } case 6: //Knife { GivePlayerWeapon(playerid, 4 , 500); SendClientMessage(playerid, LIGHT_BLUE, \"Kés lekérve!\"); } case 7: //Baseball { GivePlayerWeapon(playerid, 5 , 500); SendClientMessage(playerid, LIGHT_BLUE, \"Baseball ütõ lekérve!\"); } case 8: //Spray { GivePlayerWeapon(playerid, 41 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Graffiti Spray lekérve!\"); } case 9: //Poroltó { GivePlayerWeapon(playerid, 42 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Poroltó lekérve!\"); } case 10: //Kamera { GivePlayerWeapon(playerid, 43 , 99999); SendClientMessage(playerid, LIGHT_BLUE, \"Kamera lekérve!\"); } case 11: //Previous Page { HideMenuForPlayer(weaponmenu2,playerid); ShowMenuForPlayer(weaponmenu,playerid); } }}return 1;}#endif