Ezzel próbáld meg: stock PlayerToPoint(Float:radi, playerid, Float, Float:y, Float:z){new Floatldposx, Floatldposy, Floatldposz;new Float:tempposx, Float:tempposy, Float:tempposz;GetPlayerPos(playerid, oldposx, oldposy, oldposz);tempposx = (oldposx -x);tempposy = (oldposy -y);tempposz = (oldposz -z);if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))){return 1;}return 0;} Vagy: forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z){ if(IsPlayerConnected(playerid)){new Float:oldposx, Float:oldposy, Float:oldposz;new Float:tempposx, Float:tempposy, Float:tempposz;GetPlayerPos(playerid, oldposx, oldposy, oldposz);tempposx = (oldposx -x);tempposy = (oldposy -y);tempposz = (oldposz -z);//printf(\"DEBUG: X:%f Y:%f Z:%f\",posx,posy,posz);if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))){ return 1;}}return 0;}
stock PlayerToPoint(Float:radi, playerid, Float, Float:y, Float:z){new Floatldposx, Floatldposy, Floatldposz;new Float:tempposx, Float:tempposy, Float:tempposz;GetPlayerPos(playerid, oldposx, oldposy, oldposz);tempposx = (oldposx -x);tempposy = (oldposy -y);tempposz = (oldposz -z);if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))){return 1;}return 0;}
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z){ if(IsPlayerConnected(playerid)){new Float:oldposx, Float:oldposy, Float:oldposz;new Float:tempposx, Float:tempposy, Float:tempposz;GetPlayerPos(playerid, oldposx, oldposy, oldposz);tempposx = (oldposx -x);tempposy = (oldposy -y);tempposz = (oldposz -z);//printf(\"DEBUG: X:%f Y:%f Z:%f\",posx,posy,posz);if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))){ return 1;}}return 0;}