[pawn]forward count();forward counter();public OnGameModeInit(){SetTimer(\"Counter\", 4500, true);return 1;J}new ctimer=-1, ccc[128];new bool:timer1 = false;public count() {if(ctimer == 1) {ctimer = -1;for(new integer=0;integer < MAX_PLAYERS; integer++)if(IsPlayerConnected(integer) && IsPlayerInAnyVehicle(integer))GameTextForPlayer(integer,\"~g~GO\",2000,5);return 1; }ctimer--;format(ccc,128,\"%d\",ctimer);for(new integer=0;integer < MAX_PLAYERS; integer++)if(IsPlayerInAnyVehicle(integer) && IsPlayerConnected(integer))GameTextForPlayer(integer,ccc,1000,5);SetTimer(\"count\",1000,0);return 1; }CMD:count(playerid, params[]){if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_WHITE, \"** {DBD7D2}Csak {E9D66B}jármûben {DBD7D2}indíthatsz {E9D66B}visszaszámlálást{DBD7D2}!\");if(ctimer != -1) return SendClientMessage(playerid,COLOR_WHITE,\"** {DBD7D2}Jelenleg {E9D66B}megy {DBD7D2}a {E9D66B}visszaszámláló{DBD7D2}! Kérlek várd meg míg {E9D66B}lejár{DBD7D2}!\");if(timer1 == true) return SendClientMessage(playerid,COLOR_WHITE,\" Még nem indíthatsz visszaszámlálást!\");ctimer = 5;count();timer1 = true;return 1;}public Counter(){timer1 = false;}[/pawn]