Szerző Téma: Re:Karácsonyi zene  (Megtekintve 253 alkalommal)

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Re:Karácsonyi zene
« Dátum: 2013. december 18. - 20:40:44 »
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[mod]Lefordítottam![/mod]
Kellemes ünnepeket neked is! Jó, hogy áthoztad ;)
 
// Keep Credits. Even though some of you will delete it and claim it as your own. ;)
#include
#include
// Colours
#define RED    0xE60000FF
// TextDraw Variables
new Text:CMDText;
new Text:CMDText2;
// Variable that allows you to open a another TextDraw when you type a number in.
new OnCommandList[MAX_PLAYERS];
public OnGameModeInit()
{
// Textdraws
CMDText2=TextDrawCreate(130.000000, 120.000000, \"Karácsonyi Zenék\");
TextDrawAlignment(CMDText2, 2);
TextDrawBoxColor(CMDText2, 0x000000FF);
TextDrawColor(CMDText2, RED);
TextDrawFont(CMDText2, 3);
TextDrawTextSize(CMDText2, 20.000000, 210.000000);
TextDrawUseBox(CMDText2, 1);
CMDText=TextDrawCreate(25.000000, 135.000000, \"Zenék:~N~~N~     ~G~1. ~Y~Happy Xmas War is Over~N~     ~G~2. ~Y~Mistletoe and Wine~N~     ~G~3. ~Y~Christmas Lights~N~     ~G~4. ~Y~Do They Know It\'s Christmas?~N~     ~G~5. ~Y~Merry Christmas Everybody\");
TextDrawAlignment(CMDText, 1);
TextDrawBoxColor(CMDText, 0x00000055);
TextDrawFont(CMDText, 1);
TextDrawLetterSize(CMDText, 0.250000, 0.900000);
TextDrawSetShadow(CMDText, 0);
TextDrawSetOutline(CMDText, 1);
TextDrawTextSize(CMDText, 235.000000, 20.000000);
TextDrawUseBox(CMDText, 1);
return 1;
}
public OnGameModeExit()
{
TextDrawDestroy(CMDText);
TextDrawDestroy(CMDText2);
return 1;
}
 
public OnPlayerText(playerid, text[])
{
if(OnCommandList[playerid] == 1)
{
    if(strval(text) == 1)
    {
    OnCommandList[playerid]=0;
          PlayAudioStreamForPlayer(playerid, \"http://k007.kiwi6.com/hotlink/whhuprdkgu/Happy_Xmas_War_Is_Over\");
           GameTextForPlayer(playerid,\"~R~Te épp ezt hallgatod: ~W~Happy xmas War is Over\", 5000, 5);
       TextDrawHideForPlayer(playerid,CMDText);
          TextDrawHideForPlayer(playerid,CMDText2);
   return 0;
}
    if(strval(text) == 2)
    {
    OnCommandList[playerid]=0;
          PlayAudioStreamForPlayer(playerid, \"http://k007.kiwi6.com/hotlink/gdypehmsr0/Mistletoe_and_Wine\");
           GameTextForPlayer(playerid,\"~R~Te épp ezt hallgatod: ~W~Mistleto and Wine\", 5000, 5);
      TextDrawHideForPlayer(playerid,CMDText);
          TextDrawHideForPlayer(playerid,CMDText2);
   return 0;
    }
    if(strval(text) == 3)
    {
    OnCommandList[playerid]=0;
          PlayAudioStreamForPlayer(playerid, \"http://k007.kiwi6.com/hotlink/qeq3sahznx/Christmas_Lights\");
           GameTextForPlayer(playerid,\"~R~Te épp ezt hallgatod: ~W~Christmas Lights\", 5000, 5);
      TextDrawHideForPlayer(playerid,CMDText);
          TextDrawHideForPlayer(playerid,CMDText2);
   return 0;
}
    if(strval(text) == 4)
    {
    OnCommandList[playerid]=0;
          PlayAudioStreamForPlayer(playerid, \"http://k007.kiwi6.com/hotlink/qmg0lvxq8d/Do_They_Know_It_s_Christmas\");
           GameTextForPlayer(playerid,\"~R~Te épp ezt hallgatod: ~W~Do they know it\'s Christmas?\", 5000, 5);
      TextDrawHideForPlayer(playerid,CMDText);
          TextDrawHideForPlayer(playerid,CMDText2);
   return 0;
}
    if(strval(text) == 5)
    {
    OnCommandList[playerid]=0;
          PlayAudioStreamForPlayer(playerid, \"http://k007.kiwi6.com/hotlink/n9kwclglx5/Merry_Christmas_Everybody\");
           GameTextForPlayer(playerid,\"~R~Te épp ezt hallgatod: ~W~Merry Christmas Everybody\", 5000, 5);
          TextDrawHideForPlayer(playerid,CMDText);
          TextDrawHideForPlayer(playerid,CMDText2);
   return 0;
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
   if((strcmp(\"/xmassong\", cmdtext, true) == 0) || (strcmp(\"/xs\", cmdtext, true) == 0))
{
       OnCommandList[playerid]=1;
TextDrawHideForPlayer(playerid,CMDText);
TextDrawHideForPlayer(playerid,CMDText2);
TextDrawShowForPlayer(playerid,CMDText);
TextDrawShowForPlayer(playerid,CMDText2);
return 1;
}
   if((strcmp(\"/stopsong\", cmdtext, true) == 0) || (strcmp(\"/ss\", cmdtext, true) == 0))
{
    StopAudioStreamForPlayer(playerid); // Stop the audio stream
return 1;
}
return 0;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   if(newkeys == KEY_FIRE)
{
TextDrawHideForPlayer(playerid,CMDText);
    TextDrawHideForPlayer(playerid,CMDText2);
}
return 1;
}
« Utoljára szerkesztve: 2013. december 18. - 20:50:41 írta cappsy »

 

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