Szerző Téma: Javítandó Errorok.  (Megtekintve 262 alkalommal)

Javítandó Errorok.
« Dátum: 2013. január 10. - 16:13:54 »
0 Show voters
Szóval, van egy FS-em, netrõl szedtem, lefordítottam.

Az lenne a gondom, hogy 11 error van benne, és nem vagyok túl nagy scripter, ezekhez nem nagyon értek.


Az lenne a kérésem, hogy egy jobb scripter, kitudná-e nekem javítani?


Kezdõ scripterek is leszedhetik, csak nem hiszem, hogy szerencsével járnak.


Nem publikálni szeretném, hanem csak kijavítani.


Aki megpróbálja, esetleg sikerül neki, az kérem, írjon kommentbe, és a linket, is, hogy honnan szedhetem le


a kijavított változatot.


Köszönöm.

 
#include <a_samp>
#include <core>
#include <float>
new glob0;
new glob4[244];
new glob3D4[100][140];
new glob20DB4[256];
new glob211B4[500];
new glob21984[500][3];
 
public OnGameModeInit()
{
glob0 = funcidx(8) != -1;
glob4 = funcidx(104) != -1;
if(-1 != funcidx(204))
{
return CallLocalFunction(284, 364);
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext)
{
if(glob0 && !CallLocalFunction(368, 464, playerid, cmdtext))
{
return 1;
}
new var0 = 1, var1[32];
while(cmdtext[++var0] > 32)
{
var1[var0 - 1] = tolower(cmdtext[var0]);
}
format(var1, 32, \"cmd_%s\", var1);
while(cmdtext[var0] == 32)
{
var0++;
}
if(!cmdtext[var0])
{
if(glob4)
{
   return CallLocalFunction(504, 604, playerid, cmdtext);
}
return CallLocalFunction(var1, 640, playerid, 652);
}
if(glob4)
{
return CallLocalFunction(660, 760, playerid, cmdtext);
}
return CallLocalFunction(var1, 788, playerid, cmdtext);
}
function508(arg0)
{
return fexist(arg0);
}
function534(arg0)
{
if(fexist(arg0))
{
return 0;
}
new File:var0 = 0;
var0 = fopen(arg0, 1);
if(var0)
{
fclose(var0);
return 1;
}
return 0;
}
function614(arg0, arg1, arg2)
{
new var0 = strlen(arg1);
new var1 = strlen(arg2);
if(!var0 || var0 + var1 + 2 > 255)
{
return 0;
}
new File:var2 = 0, File:var3 = 0;
new var4[255];
new var5 = 0;
format(var4, 255, \"%s.part\", arg0);
fremove(var4);
var2 = fopen(arg0, 0);
if(!var2)
{
return 0;
}
var3 = fopen(var4, 1);
if(!var3)
{
fclose(var2);
return 0;
}
while(fread(var2, var4, 255))
{
if(!var5 && var4[var0] == 61 && !strcmp(var4, arg1, true, var0))
{
   format(var4, 255, \"%s=%s\", arg1, arg2);
   var5 = 1;
}
else
{
   function1064(var4);
}
fwrite(var3, var4);
fwrite(var3, \"\\r\\n\");
}
if(!var5)
{
format(var4, 255, \"%s=%s\", arg1, arg2);
fwrite(var3, var4);
fwrite(var3, \"\\r\\n\");
}
fclose(var2);
fclose(var3);
format(var4, 255, \"%s.part\", arg0);
if(function128C(var4, arg0))
{
return fremove(var4);
}
return 0;
}
functionBE4(arg0, arg1, arg2)
{
new var0[255];
format(var0, 255, \"%d\", arg2);
return function614(arg0, arg1, var0);
}
functionC7C(arg0, arg1, arg2)
{
new var0[255];
format(var0, 255, \"%f\", arg2);
return function614(arg0, arg1, var0);
}
functionD14(arg0, arg1)
{
new var0[255];
new var1 = strlen(arg1);
if(!var1 || var1 + 2 > 255)
{
return var0;
}
new File:var2 = 0;
var2 = fopen(arg0, 0);
if(!var2)
{
return var0;
}
while(fread(var2, var0, 255))
{
if(var0[var1] == 61 && !strcmp(var0, arg1, true, var1))
{
   function1064(var0);
   strmid(var0, var0, var1 + 1, strlen(var0), 255);
   fclose(var2);
   return var0;
}
}
fclose(var2);
return var0;
}
function1064(arg0)
{
new var0 = strlen(arg0);
if(!arg0)
{
return 0;
}
if(arg0[var0 - 1] == 10 || arg0[var0 - 1] == 13)
{
arg0[var0 - 1] = 0;
if(!arg0)
{
   return 0;
}
if(arg0[var0 - 2] == 10 || arg0[var0 - 2] == 13)
{
   arg0[var0 - 2] = 0;
}
}
return 0;
}
function128C(arg0, arg1)
{
new File:var0 = 0, File:var1 = 0;
if(!fexist(arg0))
{
return 0;
}
var0 = fopen(arg0, 0);
if(!var0)
{
return 0;
}
var1 = fopen(arg1, 1);
if(!var1)
{
fclose(var0);
return 0;
}
new var2[255];
while(fread(var0, var2, 255))
{
function1064(var2);
format(var2, 255, \"%s\\r\\n\", var2);
fwrite(var1, var2);
}
fclose(var0);
fclose(var1);
return 1;
}
public OnFilterScriptInit()
{
print(\"\\n--------------------------------------\");
print(\" Gang Systyem v1.5\");
print(\"--------------------------------------\\n\");
LoadData();
return 1;
}
public OnFilterScriptExit()
{
print(\"\\n--------------------------------------\");
print(\" Gang Systyem v1.5\");
print(\"--------------------------------------\\n\");
return 1;
}
public LoadData()
{
for(new var0 = 20; var0 < 100; var0++)
{
new var1[256];
format(glob20DB4, 256, \"Gangs/GANG_%d.ini\", var0);
if(function508(glob20DB4))
{
   var1 = functionD14(glob20DB4, \"Name\");
   strmid(glob3D4[var0], var1, 0, 256, 256);
   var1 = functionD14(glob20DB4, \"ID\");
   glob3D4[var0][128] = strval(var1);
   var1 = functionD14(glob20DB4, \"Spawn_X\");
   glob3D4[var0][129] = strval(var1);
   var1 = functionD14(glob20DB4, \"Spawn_Y\");
   glob3D4[var0][130] = strval(var1);
   var1 = functionD14(glob20DB4, \"Spawn_Z\");
   glob3D4[var0][131] = strval(var1);
   var1 = functionD14(glob20DB4, \"Spawn_A\");
   glob3D4[var0][132] = strval(var1);
   var1 = functionD14(glob20DB4, \"Spawn_Interior\");
   glob3D4[var0][133] = strval(var1);
   var1 = functionD14(glob20DB4, \"Spawn_VirtualWorld\");
   glob3D4[var0][134] = strval(var1);
   var1 = functionD14(glob20DB4, \"Gang_Cash\");
   glob3D4[var0][135] = strval(var1);
   var1 = functionD14(glob20DB4, \"Gang_Skin\");
   glob3D4[var0][136] = strval(var1);
   var1 = functionD14(glob20DB4, \"Gang_Weapon\");
   glob3D4[var0][137] = strval(var1);
   var1 = functionD14(glob20DB4, \"Gang_Kills\");
   glob3D4[var0][138] = strval(var1);
   var1 = functionD14(glob20DB4, \"Gang_Deaths\");
   glob3D4[var0][139] = strval(var1);
   format(glob20DB4, 256, \"Gang : ID = %d | Name = %s Loaded.\", var0, glob3D4[var0][0]);
   printf(\"%s\", glob20DB4);
}
}
return 0;
}
public OnPlayerConnect(playerid)
{
format(glob20DB4, 256, \"Gangs/Players/%s.ini\", function5A70(playerid));
if(function508(glob20DB4))
{
OnGangLogin(playerid);
}
else
{
new File:var0 = fopen(glob20DB4, 1);
if(var0)
{
   new var1[32];
   format(var1, 32, \"gang_member=%d\\n\", glob21984[playerid][0]);
   fwrite(var0, var1);
   format(var1, 32, \"gang_leader=%d\\n\", glob21984[playerid][1]);
   fwrite(var0, var1);
   format(var1, 32, \"gang_rank=%d\\n\", glob21984[playerid][2]);
   fwrite(var0, var1);
}
fclose(var0);
OnGangLogin(playerid);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
format(glob20DB4, 256, \"Gangs/Players/%s.ini\", function5A70(playerid));
new File:var0 = fopen(glob20DB4, 1);
if(var0)
{
new var1[32];
format(var1, 32, \"gang_member=%d\\n\", glob21984[playerid][0]);
fwrite(var0, var1);
format(var1, 32, \"gang_leader=%d\\n\", glob21984[playerid][1]);
fwrite(var0, var1);
format(var1, 32, \"gang_rank=%d\\n\", glob21984[playerid][2]);
fwrite(var0, var1);
}
fclose(var0);
return 1;
}
public OnPlayerSpawn(playerid)
{
for(new var0 = 20; var0 < 100; var0++)
{
format(glob20DB4, 256, \"Gangs/GANG_%d.ini\", var0);
if(function508(glob20DB4))
{
   if(glob21984[playerid][0] == glob3D4[var0][128])
   {
      GivePlayerWeapon(playerid, glob3D4[var0][137], 999999);
      SetPlayerInterior(playerid, glob3D4[var0][133]);
      SetPlayerVirtualWorld(playerid, glob3D4[var0][134]);
      SetPlayerPos(playerid, glob3D4[var0][129], glob3D4[var0][130], glob3D4[var0][131]);
      SetPlayerSkin(playerid, glob3D4[var0][136]);
   }
}
}
return 1;
}
public OnGangLogin(playerid)
{
if(IsPlayerNPC(playerid))
{
return 1;
}
format(glob20DB4, 256, \"Gangs/Players/%s.ini\", function5A70(playerid));
new File:var0 = fopen(glob20DB4, 0);
if(var0)
{
new var1[256], var2[256];
new var3[256];
while(fread(var0, var3))
{
   var1 = function5AF0(var3);
   if(!strcmp(var1, \"gang_member\", true))
   {
      var2 = function5C3C(var3);
      glob21984[playerid][0] = strval(var2);
   }
   if(!strcmp(var1, \"gang_leader\", true))
   {
      var2 = function5C3C(var3);
      glob21984[playerid][1] = strval(var2);
   }
   if(!strcmp(var1, \"gang_rank\", true))
   {
      var2 = function5C3C(var3);
      glob21984[playerid][2] = strval(var2);
   }
}
fclose(var0);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
glob3D4[killerid][138]++;
glob3D4[playerid][139]++;
return 1;
}
public OnPlayerText(playerid, text)
{
if(IsPlayerConnected(playerid))
{
if(text == 33)
{
   SendClientMessage(playerid, 0xAA0000AA, \"{00C0FF}Küldtél, egy banda üzenetet.\");
   new var0[24], var1[128];
   GetPlayerName(playerid, var0, 24);
   format(var1, 128, \"{00C0FF}[banda Chat]{6EF83C}%s: {FFFFFF}%s\", var0, text + 4);
   printf(\"%s\", var1);
   for(new var2 = 0; var2 < 500; var2++)
   {
      if(IsPlayerConnected(var2))
      {
         if(glob21984[var2][0] || glob21984[var2][1] == glob21984[playerid][0] || glob21984[playerid][1])
         {
            SendClientMessage(var2, GetPlayerColor(playerid), var1);
         }
      }
   }
   return 0;
}
}
return 1;
}
public cmd_gang(arg0)
{
new var0[256];
format(var0, 256, \"{00C0FF}Banda Keszitese\\n{00C0FF}Banda Valltas\");
ShowPlayerDialog(arg0, 100, 2, 148748, var0, 148800, 148828);
return 1;
}
public cmd_gangs(arg0)
{
new var0[128];
for(new var1 = 0; var1 < 100; var1++)
{
if(glob3D4[var1][128] || glob3D4[var1][0])
{
   format(var0, 128, \"{FFFFFF}%s\", glob3D4[var1][0]);
   ShowPlayerDialog(arg0, 116, 0, 148892, var0, 148952, 148964);
}
}
return 1;
}
public cmd_mygang(arg0)
{
new var0[128];
for(new var1 = 0; var1 < 100; var1++)
{
if(glob3D4[var1][128] || glob3D4[var1][0])
{
   format(var0, 128, \"{00C0FF}Banda neve: {FFFFFF}%s\", glob3D4[var1][0]);
   ShowPlayerDialog(arg0, 116, 0, 149112, var0, 149172, 149184);
}
}
return 1;
}
public OnDialogResponse(playerid, arg1, arg2, arg3, arg4)
{
if(arg1 == 100)
{
if(arg2 == 1)
{
   if(!arg3)
   {
      format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}Válassz egy nevet a bandának.\");
      ShowPlayerDialog(playerid, 103, 1, 149420, 134580, 149468, 149496);
   }
   if(arg3 == 1)
   {
      format(glob20DB4, 256, \"{00C0FF}Spawn Valtas\\n{00C0FF}Nev Valtas\\n{00C0FF}Sor Valtas\\n{00C0FF}Skin Valtas\\n{00C0FF}Fegyver Valtas\");
      ShowPlayerDialog(playerid, 102, 2, 149932, 134580, 150084, 150104);
   }
}
}
if(arg1 == 101)
{
if(arg2 == 1)
{
   new var0 = 20;
   while(++var0 < 100)
   {
      format(glob20DB4, 256, \"Gangs/GANG_%d.ini\", var0);
      if(function508(glob20DB4))
      {
         if(glob21984[playerid][1] == glob3D4[var0][128])
         {
            function614(glob20DB4, \"Name\", arg4);
            format(glob20DB4, 256, \"{00C0FF}Banda új neve: {00C0FF}(ID:%d) %s\", glob3D4[var0][128], arg4);
            SendClientMessage(playerid, 0xFF0000FF, glob20DB4);
         }
         else
         {
         }
      }
      else
      {
      }
   }
}
}
if(arg1 == 102)
{
if(arg2 == 1)
{
   if(!arg3)
   {
      new var0 = 20;
      while(++var0 < 100)
      {
         format(glob20DB4, 256, \"Gangs/GANG_%d.ini\", var0);
         if(function508(glob20DB4))
         {
            if(glob21984[playerid][1] == glob3D4[var0][128])
            {
               GetPlayerPos(playerid, glob3D4[var0], glob3D4[var0], glob3D4[var0]);
               functionC7C(glob20DB4, \"Spawn_X\", glob3D4[var0][129]);
               functionC7C(glob20DB4, \"Spawn_Y\", glob3D4[var0][130]);
               functionC7C(glob20DB4, \"Spawn_Z\", glob3D4[var0][131]);
               functionBE4(glob20DB4, \"Spawn_Interior\", GetPlayerInterior(playerid));
               functionBE4(glob20DB4, \"Spawn_VirtualWorld\", GetPlayerVirtualWorld(playerid));
               format(glob20DB4, 256, \"{00C0FF}A spawn pontot {F81414}%s {00C0FF}állították.\", glob3D4[var0][0]);
               SendClientMessage(playerid, 0xFF0000FF, glob20DB4);
            }
         }
      }
   }
   if(arg3 == 1)
   {
      format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}Válassz egy nevet a bandának.\");
      ShowPlayerDialog(playerid, 101, 1, 151192, 134580, 151232, 151260);
   }
   if(arg3 == 2)
   {
      format(glob20DB4, 256, \"{00C0FF}Rank1\\n{00C0FF}Rank2\\n{00C0FF}Rank3\\n{00C0FF}Rank4\\n{00C0FF}Rank5\");
      ShowPlayerDialog(playerid, 104, 2, 151560, 134580, 151608, 151628);
   }
   if(arg3 == 3)
   {
      format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}Írd be, a skin ID-t.\");
      ShowPlayerDialog(playerid, 107, 1, 151844, 134580, 151892, 151912);
   }
   if(arg3 == 4)
   {
      format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}Írd be, a fegyver ID-t.\");
      ShowPlayerDialog(playerid, 108, 1, 152136, 134580, 152192, 152212);
   }
}
}
if(arg1 == 107)
{
if(arg2 == 1)
{
   new var0 = 20;
   while(++var0 < 100)
   {
      new var1[128];
      glob3D4[var0][136] = strval(arg4);
      functionBE4(glob20DB4, \"Skin\", glob3D4[var0][136]);
      SetPlayerSkin(playerid, glob3D4[var0][136]);
      format(var1, 128, \"{FFAF00}[iNFO]{6EF83C}Banda skin:{F81414}%d\", glob3D4[var0][136]);
      ShowPlayerDialog(playerid, 116, 0, 152440, var1, 152480, 152492);
   }
}
}
if(arg1 == 108)
{
if(arg2 == 1)
{
   new var0 = 20;
   while(++var0 < 100)
   {
      new var1[128];
      glob3D4[var0][137] = strval(arg4);
      functionBE4(glob20DB4, \"Weapon\", glob3D4[var0][137]);
      GivePlayerWeapon(playerid, glob3D4[var0][137], 999999);
      format(var1, 128, \"{FFAF00}[iNFO]{6EF83C}Banda fegyver:{F81414}%d\", glob3D4[var0][137]);
      ShowPlayerDialog(playerid, 116, 0, 152720, var1, 152760, 152772);
   }
}
}
if(arg1 == 103)
{
if(arg2 == 1)
{
   new var0 = 20;
   while(++var0 < 100)
   {
      format(glob20DB4, 256, \"Gangs/GANG_%d.ini\", var0);
      if(function508(glob20DB4))
      {
      }
      else
      {
         function534(glob20DB4);
         function614(glob20DB4, \"Name\", arg4);
         functionBE4(glob20DB4, \"ID\", var0);
         functionC7C(glob20DB4, \"Spawn_X\", 3281544397);
         functionC7C(glob20DB4, \"Spawn_Y\", 1151490571);
         functionC7C(glob20DB4, \"Spawn_Z\", 1112925615);
         functionC7C(glob20DB4, \"Spawn_A\", 1112925615);
         functionBE4(glob20DB4, \"Spawn_Interior\", 0);
         functionBE4(glob20DB4, \"Spawn_VirtualWorld\", 0);
         functionBE4(glob20DB4, \"Gang_Cash\", 135);
         functionBE4(glob20DB4, \"Gang_Skin\", glob3D4[var0][136]);
         functionBE4(glob20DB4, \"Gang_Weapon\", glob3D4[var0][137]);
         functionBE4(glob20DB4, \"Gang_Kills\", glob3D4[var0][138]);
         functionBE4(glob20DB4, \"Gang_Deaths\", glob3D4[var0][139]);
         function614(glob20DB4, \"Gang_Rank1\", \"No Rank\");
         function614(glob20DB4, \"Gang_Rank2\", \"No Rank\");
         function614(glob20DB4, \"Gang_Rank3\", \"No Rank\");
         function614(glob20DB4, \"Gang_Rank4\", \"No Rank\");
         function614(glob20DB4, \"Gang_Rank5\", \"No Rank\");
         functionBE4(glob20DB4, \"Gang_House\", 4294967295);
         format(glob20DB4, 256, \"{FFAF00}[banda Info]{C3C3C3}%s(%d) {F81414}banda létrehozza. {C3C3C3}[%s]\", function5A70(playerid), playerid, arg4);
         SendClientMessageToAll(0xFF828200, glob20DB4);
         format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}Banda név:{F81414}%s\\n{FFAF00}[iNFO]{6EF83C}Maxim id {F81414}%d\", arg4, var0);
         ShowPlayerDialog(playerid, 116, 0, 154436, 134580, 154476, 154488);
         glob21984[playerid][1] = var0;
         glob21984[playerid][0] = var0;
      }
   }
}
}
if(arg1 == 104)
{
if(arg2 == 1)
{
   new var0 = 20;
   while(++var0 < 100)
   {
      format(glob20DB4, 256, \"Gangs/GANG_%d.ini\", var0);
      if(function508(glob20DB4))
      {
         if(glob21984[playerid][1] == glob3D4[var0][128])
         {
            if(!arg3)
            {
               glob211B4[playerid] = 1;
               format(glob20DB4, 256, \"{6EF83C}Válassz egy nevet a Rank 1-nek.\");
               ShowPlayerDialog(playerid, 105, 1, 154760, 134580, 154812, 154840);
            }
            if(arg3 == 1)
            {
               glob211B4[playerid] = 2;
               format(glob20DB4, 256, \"{6EF83C}Válassz egy nevet a Rank 2-nek.\");
               ShowPlayerDialog(playerid, 105, 1, 155056, 134580, 155108, 155136);
            }
            if(arg3 == 2)
            {
               glob211B4[playerid] = 3;
               format(glob20DB4, 256, \"{6EF83C}Válassz egy nevet a Rank 3-nek.\");
               ShowPlayerDialog(playerid, 105, 1, 155352, 134580, 155404, 155432);
            }
            if(arg3 == 3)
            {
               glob211B4[playerid] = 4;
               format(glob20DB4, 256, \"{6EF83C}Válassz egy nevet a Rank 4-nek.\");
               ShowPlayerDialog(playerid, 105, 1, 155648, 134580, 155700, 155728);
            }
            if(arg3 == 4)
            {
               glob211B4[playerid] = 5;
               format(glob20DB4, 256, \"{6EF83C}Válasz egy nevet a  Rank 5-nek.(Leader)\");
               ShowPlayerDialog(playerid, 105, 1, 155940, 134580, 155992, 156020);
            }
         }
      }
   }
}
}
if(arg1 == 105)
{
if(arg2 == 1)
{
   new var0 = 20;
   while(++var0 < 100)
   {
      format(glob20DB4, 256, \"Gangs/GANG_%d.ini\", var0);
      if(function508(glob20DB4))
      {
         if(glob21984[playerid][1] == glob3D4[var0][128])
         {
            if(glob211B4[playerid] == 1)
            {
               function614(glob20DB4, \"Gang_Rank1\", arg4);
               glob211B4[playerid] = 0;
               format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}új Rank név {F81414}: %s\", arg4);
               SendClientMessage(playerid, 0x00CC00FF, glob20DB4);
            }
            if(glob211B4[playerid] == 2)
            {
               function614(glob20DB4, \"Gang_Rank2\", arg4);
               glob211B4[playerid] = 0;
               format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}új Rank név {F81414}új Rank név : %s\", arg4);
               SendClientMessage(playerid, 0x00CC00FF, glob20DB4);
            }
            if(glob211B4[playerid] == 3)
            {
               function614(glob20DB4, \"Gang_Rank3\", arg4);
               glob211B4[playerid] = 0;
               format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}új Rank név {F81414}új Rank név : %s\", arg4);
               SendClientMessage(playerid, 0x00CC00FF, glob20DB4);
            }
            if(glob211B4[playerid] == 4)
            {
               function614(glob20DB4, \"Gang_Rank4\", arg4);
               glob211B4[playerid] = 0;
               format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}új Rank név {F81414}új Rank név : %s\", arg4);
               SendClientMessage(playerid, 0x00CC00FF, glob20DB4);
            }
            if(glob211B4[playerid] == 5)
            {
               function614(glob20DB4, \"Gang_Rank5\", arg4);
               glob211B4[playerid] = 0;
               format(glob20DB4, 256, \"{FFAF00}[iNFO]{6EF83C}új Rank név {F81414}új Rank név : %s\", arg4);
               SendClientMessage(playerid, 0x00CC00FF, glob20DB4);
            }
         }
      }
   }
}
}
return 1;
}
function5A70(playerid)
{
new var0[24];
GetPlayerName(playerid, var0, 24);
return var0;
}
function5AF0(arg0)
{
new var0[256];
var0[0] = 0;
if(strfind(arg0, \"=\", true, 0) == -1)
{
return var0;
}
strmid(var0, arg0, 0, strfind(arg0, \"=\", true, 0), 256);
return var0;
}
function5C3C(arg0)
{
new var0[256];
var0[0] = 0;
if(strfind(arg0, \"=\", true, 0) == -1)
{
return var0;
}
strmid(var0, arg0, strfind(arg0, \"=\", true, 0) + 1, strlen(arg0), 256);
return var0;
}

 

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