Változóval.. oké,odáig megvan,hogy new Pontok[MAX_PLAYERS]; tovább nem tudom [/quote]Erre semmi szükség.. Hisz ott a PVar. [pawn]#include <a_samp>forward Pontok(playerid);public OnFilterScriptInit() {SetTimer(\"Pontok\", 1000, true); // Timer létrehozása.//Szintaxis: (\"a callback neve\", idõ(ezredmásodpercbe), ismétlõdjön-e)return 1;}public OnFilterScriptExit() {return 1;}public Pontok(playerid) { if ( GetPVarInt ( playerid, \"Pont\") == 1 ) return 1; if(GetPlayerScore(playerid) == 1000) { SendClientMessage(playerid, 0x00FF00FF, \"Level Up!Grat. a 1-es szinthez.\"); SendClientMessage(playerid, 0xFF0000FF, \"Jutalmad:3 db gránát,és $250 000.\"); GivePlayerMoney(playerid, 250000); GivePlayerWeapon(playerid, 16, 3); SetPVarInt( playerid, \"Pont\", 1 ); return 1; } else if(GetPlayerScore(playerid) == 1500) { SendClientMessage(playerid, 0x00FF00FF, \"Level Up!Grat. a 2-es szinthez.\"); SendClientMessage(playerid, 0xFF0000FF, \"Jutalmad:3 db lõszerrel egy rakétavetõ,és $500 000.\"); GivePlayerMoney(playerid, 500000); GivePlayerWeapon(playerid, 35, 3); SetPVarInt( playerid, \"Pont\", 1 ); return 1; } else if(GetPlayerScore(playerid) == 2300) { SendClientMessage(playerid, 0x00FF00FF, \"Level Up!Grat. a 3-as szinthez.\"); SendClientMessage(playerid, 0xFF0000FF, \"Jutalmad:10 db gránát,és $750 000.\"); GivePlayerMoney(playerid, 750000); GivePlayerWeapon(playerid, 16, 10); SetPVarInt( playerid, \"Pont\", 1 ); return 1; } else if(GetPlayerScore(playerid) == 3000) { SendClientMessage(playerid, 0x00FF00FF, \"Level Up!Grat. a 4-es szinthez.\"); SendClientMessage(playerid, 0xFF0000FF, \"Jutalmad:5 db lõszerrel egy hõkövetõ rakéta,és $1 250 000.\"); GivePlayerMoney(playerid, 1250000); GivePlayerWeapon(playerid, 36, 5); SetPVarInt( playerid, \"Pont\", 1 ); return 1; } else if(GetPlayerScore(playerid) == 5000) { SendClientMessage(playerid, 0x00FF00FF, \"Level Up!Grat. a 5-ös szinthez.\"); SendClientMessage(playerid, 0xFF0000FF, \"Jutalmad:5 db gránát,7 lõszerrel egy rakétavetõ,és $2 000 000.\"); GivePlayerMoney(playerid, 2000000); GivePlayerWeapon(playerid, 16, 5); GivePlayerWeapon(playerid, 35, 7); SetPVarInt( playerid, \"Pont\", 1 ); return 1; } return 1;}[/pawn]
Változóval..
new Pontok[MAX_PLAYERS];