Szerző Téma: Animáció szkript || 80 animációval!  (Megtekintve 734 alkalommal)

Animáció szkript || 80 animációval!
« Dátum: 2014. július 01. - 08:33:57 »
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Sziasztok
Ma lefordítottam egy  angol animáció szkriptet  magyarra
A szkript 78 animációt tartalmaz..természetesen mind1ikhez tartozik parancs
Az animációkon kívül van még 2 parancs.. az 1ik a  /anim vagy /animlist ami az animációk listáját tartalmazza a másik a /stopa amivel meg lehet állítani az animációt
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Az animációk listája:
 
SendClientMessage(playerid, COLOR_GREEN, \"*** Animációk ***\");
SendClientMessage(playerid, COLOR_GRAD1, \"/handsup /drunk /bomb /anrob /laugh /lookout /robman /crossarms /sit /siteat /hide /vomit /eat\");
SendClientMessage(playerid, COLOR_GRAD2, \"/wave /slapass /deal /taichi /crack /smoke /chat /dance /fucku /taichi /drinkwater /pedmove\");
SendClientMessage(playerid, COLOR_GRAD3, \"/checktime /sleep /blob /opendoor /wavedown /shakehand /reload /cpr /dive /showoff /box /tag\");
SendClientMessage(playerid, COLOR_GRAD4, \"/goggles /cry /dj /cheer /throw /robbed /hurt /nobreath /bar /getjiggy /fallover /rap /piss\");
SendClientMessage(playerid, COLOR_GRAD5, \"/salute /crabs /washhands /signal /stop /gesture /jerkoff /idles /lowrider /carchat\");
SendClientMessage(playerid, COLOR_GRAD6, \"/blowjob /spank /sunbathe /kiss /snatch /sneak /copa /sexy /holdup /misc /bodypush\");
SendClientMessage(playerid, COLOR_GRAD6, \"/lowbodypush /headbutt /airkick /doorkick /leftslap /elbow /coprun\");

 
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Eredeti készítõ: Lyve
Eredeti link: http://forum.sa-mp.com/showthread.php?t=402286
Az animáció szkript letöltése: http://www.solidfiles.com/d/46148a5101/anims.pwn
UI:
Deleted
« Utoljára szerkesztve: 2014. július 03. - 14:28:45 írta DragonSoul »

Nem elérhető Gh0st

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Animáció szkript || 80 animációval!
« Válasz #1 Dátum: 2014. július 01. - 09:44:48 »
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Mit kellett ezen fordítani?

Animáció szkript || 80 animációval!
« Válasz #2 Dátum: 2014. július 01. - 11:39:38 »
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Eredeti szkript
 
/*
       /
                  Next Generation RolePlay Animations
(created by Omar,Fuck you Drake!!!!!!)
Combined Credits:
(***) GhoulSlayeR
(***) Zhao
(***) Kye
*/
#define FILTERSCRIPT
#include <a_samp>
#include <core>
#include <float>
#include <zcmd>
#include \"../include/gl_common.inc\"
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF0000FF
#define COLOR_WHITE 0xFFFFFFAA
new gPlayerUsingLoopingAnim[MAX_PLAYERS];
new gPlayerAnimLibsPreloaded[MAX_PLAYERS];
new Text:txtAnimHelper;
//-------------------------------------------------
PlayAnim(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
{
ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
}
PlayAnimEx(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
{
gPlayerUsingLoopingAnim[playerid] = 1;
ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
TextDrawShowForPlayer(playerid,txtAnimHelper);
}
StopLoopingAnim(playerid)
{
gPlayerUsingLoopingAnim[playerid] = 0;
    ApplyAnimation(playerid, \"CARRY\", \"crry_prtial\", 4.0, 0, 0, 0, 0, 0, 1);
}
PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,\"null\",0.0,0,0,0,0,0,1);
}
IsAblePedAnimation(playerid)
{
    if(GetPVarInt(playerid, \"PlayerCuffed\") != 0 || GetPVarInt(playerid, \"Injured\") == 1 || GetPVarInt(playerid, \"IsFrozen\") == 1)
{
         SendClientMessage(playerid, COLOR_GRAD2, \"You can\'t do that at this time!\");
         return 0;
}
    if(IsPlayerInAnyVehicle(playerid) == 1)
    {
SendClientMessage(playerid, COLOR_GRAD2, \"This animation requires you to be outside a vehicle.\");
return 0;
}
return 1;
}
IsAbleVehicleAnimation(playerid)
{
    if(GetPVarInt(playerid, \"PlayerCuffed\") != 0 || GetPVarInt(playerid, \"Injured\") == 1 || GetPVarInt(playerid, \"IsFrozen\") == 1)
{
         SendClientMessage(playerid, COLOR_GRAD2, \"You can\'t do that at this time!\");
         return 0;
}
if(IsPlayerInAnyVehicle(playerid) == 0)
    {
SendClientMessage(playerid, COLOR_GRAD2, \"This animation requires you to be inside a vehicle.\");
return 0;
}
return 1;
}
//-------------------------------------------------
// ********** SPECIFIC VEHICLES **********
IsCLowrider(carid)
{
new Cars[] = { 536, 575, 567};
for(new i = 0; i < sizeof(Cars); i++)
{
if(GetVehicleModel(carid) == Cars) return 1;
}
return 0;
}
// ********** CALLBACKS **********
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPVarInt(playerid, \"Injured\") != 0) return;
if(!gPlayerUsingLoopingAnim[playerid]) return;
if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys))
{
    StopLoopingAnim(playerid);
        TextDrawHideForPlayer(playerid,txtAnimHelper);
    }
}
//------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
if(gPlayerUsingLoopingAnim[playerid])
{
        gPlayerUsingLoopingAnim[playerid] = 0;
        TextDrawHideForPlayer(playerid,txtAnimHelper);
}
return 1;
}
//-------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(!gPlayerAnimLibsPreloaded[playerid])
{
    PreloadAnimLib(playerid,\"AIRPORT\");
PreloadAnimLib(playerid,\"Attractors\");
PreloadAnimLib(playerid,\"BAR\");
PreloadAnimLib(playerid,\"BASEBALL\");
PreloadAnimLib(playerid,\"BD_FIRE\");
PreloadAnimLib(playerid,\"benchpress\");
        PreloadAnimLib(playerid,\"BF_injection\");
        PreloadAnimLib(playerid,\"BIKED\");
        PreloadAnimLib(playerid,\"BIKEH\");
        PreloadAnimLib(playerid,\"BIKELEAP\");
        PreloadAnimLib(playerid,\"BIKES\");
        PreloadAnimLib(playerid,\"BIKEV\");
        PreloadAnimLib(playerid,\"BIKE_DBZ\");
        PreloadAnimLib(playerid,\"BMX\");
        PreloadAnimLib(playerid,\"BOX\");
        PreloadAnimLib(playerid,\"BSKTBALL\");
        PreloadAnimLib(playerid,\"BUDDY\");
        PreloadAnimLib(playerid,\"BUS\");
        PreloadAnimLib(playerid,\"CAMERA\");
        PreloadAnimLib(playerid,\"CAR\");
        PreloadAnimLib(playerid,\"CAR_CHAT\");
        PreloadAnimLib(playerid,\"CASINO\");
        PreloadAnimLib(playerid,\"CHAINSAW\");
        PreloadAnimLib(playerid,\"CHOPPA\");
        PreloadAnimLib(playerid,\"CLOTHES\");
        PreloadAnimLib(playerid,\"COACH\");
        PreloadAnimLib(playerid,\"COLT45\");
        PreloadAnimLib(playerid,\"COP_DVBYZ\");
        PreloadAnimLib(playerid,\"CRIB\");
        PreloadAnimLib(playerid,\"DAM_JUMP\");
        PreloadAnimLib(playerid,\"DANCING\");
        PreloadAnimLib(playerid,\"DILDO\");
        PreloadAnimLib(playerid,\"DODGE\");
        PreloadAnimLib(playerid,\"DOZER\");
        PreloadAnimLib(playerid,\"DRIVEBYS\");
        PreloadAnimLib(playerid,\"FAT\");
        PreloadAnimLib(playerid,\"FIGHT_B\");
        PreloadAnimLib(playerid,\"FIGHT_C\");
        PreloadAnimLib(playerid,\"FIGHT_D\");
        PreloadAnimLib(playerid,\"FIGHT_E\");
        PreloadAnimLib(playerid,\"FINALE\");
        PreloadAnimLib(playerid,\"FINALE2\");
        PreloadAnimLib(playerid,\"Flowers\");
        PreloadAnimLib(playerid,\"FOOD\");
        PreloadAnimLib(playerid,\"Freeweights\");
        PreloadAnimLib(playerid,\"GANGS\");
        PreloadAnimLib(playerid,\"GHANDS\");
        PreloadAnimLib(playerid,\"GHETTO_DB\");
        PreloadAnimLib(playerid,\"goggles\");
        PreloadAnimLib(playerid,\"GRAFFITI\");
        PreloadAnimLib(playerid,\"GRAVEYARD\");
        PreloadAnimLib(playerid,\"GRENADE\");
        PreloadAnimLib(playerid,\"GYMNASIUM\");
        PreloadAnimLib(playerid,\"HAIRCUTS\");
        PreloadAnimLib(playerid,\"HEIST9\");
        PreloadAnimLib(playerid,\"INT_HOUSE\");
        PreloadAnimLib(playerid,\"INT_OFFICE\");
        PreloadAnimLib(playerid,\"INT_SHOP\");
        PreloadAnimLib(playerid,\"JST_BUISNESS\");
        PreloadAnimLib(playerid,\"KART\");
        PreloadAnimLib(playerid,\"KISSING\");
        PreloadAnimLib(playerid,\"KNIFE\");
        PreloadAnimLib(playerid,\"LAPDAN1\");
        PreloadAnimLib(playerid,\"LAPDAN2\");
        PreloadAnimLib(playerid,\"LAPDAN3\");
        PreloadAnimLib(playerid,\"LOWRIDER\");
        PreloadAnimLib(playerid,\"MD_CHASE\");
        PreloadAnimLib(playerid,\"MEDIC\");
        PreloadAnimLib(playerid,\"MD_END\");
        PreloadAnimLib(playerid,\"MISC\");
        PreloadAnimLib(playerid,\"MTB\");
        PreloadAnimLib(playerid,\"MUSCULAR\");
        PreloadAnimLib(playerid,\"NEVADA\");
        PreloadAnimLib(playerid,\"ON_LOOKERS\");
        PreloadAnimLib(playerid,\"OTB\");
        PreloadAnimLib(playerid,\"PARACHUTE\");
        PreloadAnimLib(playerid,\"PARK\");
        PreloadAnimLib(playerid,\"PAULNMAC\");
        PreloadAnimLib(playerid,\"PED\");
        PreloadAnimLib(playerid,\"PLAYER_DVBYS\");
        PreloadAnimLib(playerid,\"PLAYIDLES\");
        PreloadAnimLib(playerid,\"POLICE\");
        PreloadAnimLib(playerid,\"POOL\");
        PreloadAnimLib(playerid,\"POOR\");
        PreloadAnimLib(playerid,\"PYTHON\");
        PreloadAnimLib(playerid,\"QUAD\");
        PreloadAnimLib(playerid,\"QUAD_DBZ\");
        PreloadAnimLib(playerid,\"RIFLE\");
        PreloadAnimLib(playerid,\"RIOT\");
        PreloadAnimLib(playerid,\"ROB_BANK\");
        PreloadAnimLib(playerid,\"ROCKET\");
        PreloadAnimLib(playerid,\"RUSTLER\");
        PreloadAnimLib(playerid,\"RYDER\");
        PreloadAnimLib(playerid,\"SCRATCHING\");
        PreloadAnimLib(playerid,\"SHAMAL\");
        PreloadAnimLib(playerid,\"SHOTGUN\");
        PreloadAnimLib(playerid,\"SILENCED\");
        PreloadAnimLib(playerid,\"SKATE\");
        PreloadAnimLib(playerid,\"SPRAYCAN\");
        PreloadAnimLib(playerid,\"STRIP\");
        PreloadAnimLib(playerid,\"SUNBATHE\");
        PreloadAnimLib(playerid,\"SWAT\");
        PreloadAnimLib(playerid,\"SWEET\");
        PreloadAnimLib(playerid,\"SWIM\");
        PreloadAnimLib(playerid,\"SWORD\");
        PreloadAnimLib(playerid,\"TANK\");
        PreloadAnimLib(playerid,\"TATTOOS\");
        PreloadAnimLib(playerid,\"TEC\");
        PreloadAnimLib(playerid,\"TRAIN\");
        PreloadAnimLib(playerid,\"TRUCK\");
        PreloadAnimLib(playerid,\"UZI\");
        PreloadAnimLib(playerid,\"VAN\");
        PreloadAnimLib(playerid,\"VENDING\");
        PreloadAnimLib(playerid,\"VORTEX\");
        PreloadAnimLib(playerid,\"WAYFARER\");
        PreloadAnimLib(playerid,\"WEAPONS\");
        PreloadAnimLib(playerid,\"WUZI\");
        PreloadAnimLib(playerid,\"SNM\");
        PreloadAnimLib(playerid,\"BLOWJOBZ\");
        PreloadAnimLib(playerid,\"SEX\");
         PreloadAnimLib(playerid,\"BOMBER\");
         PreloadAnimLib(playerid,\"RAPPING\");
       PreloadAnimLib(playerid,\"SHOP\");
         PreloadAnimLib(playerid,\"BEACH\");
         PreloadAnimLib(playerid,\"SMOKING\");
       PreloadAnimLib(playerid,\"FOOD\");
       PreloadAnimLib(playerid,\"ON_LOOKERS\");
       PreloadAnimLib(playerid,\"DEALER\");
PreloadAnimLib(playerid,\"CRACK\");
PreloadAnimLib(playerid,\"CARRY\");
PreloadAnimLib(playerid,\"COP_AMBIENT\");
PreloadAnimLib(playerid,\"PARK\");
PreloadAnimLib(playerid,\"INT_HOUSE\");
PreloadAnimLib(playerid,\"FOOD\");
gPlayerAnimLibsPreloaded[playerid] = 1;
}
return 1;
}
//-------------------------------------------------
public OnPlayerConnect(playerid)
{
    gPlayerUsingLoopingAnim[playerid] = 0;
gPlayerAnimLibsPreloaded[playerid] = 0;
return 1;
}
//-------------------------------------------------
public OnFilterScriptInit()
{
txtAnimHelper = TextDrawCreate(630.0, 420.0,
\"~r~~k~~PED_SPRINT~ ~w~to stop the animation\");
TextDrawUseBox(txtAnimHelper, 0);
TextDrawFont(txtAnimHelper, 2);
TextDrawSetShadow(txtAnimHelper,0);
    TextDrawSetOutline(txtAnimHelper,1);
    TextDrawBackgroundColor(txtAnimHelper,0x000000FF);
    TextDrawColor(txtAnimHelper,0xFFFFFFFF);
    TextDrawAlignment(txtAnimHelper,3);
}
CMD:animlist(playerid, params[])
{
SendClientMessage(playerid, COLOR_GREEN, \"Available Animations:\");
SendClientMessage(playerid, COLOR_GRAD1, \"/handsup /drunk /bomb /rob /laugh /lookout /robman /crossarms /sit /siteat /hide /vomit /eat\");
SendClientMessage(playerid, COLOR_GRAD2, \"/wave /slapass /deal /taichi /crack /smoke /chat /dance /fucku /taichi /drinkwater /pedmove\");
SendClientMessage(playerid, COLOR_GRAD3, \"/checktime /sleep /blob /opendoor /wavedown /shakehand /reload /cpr /dive /showoff /box /tag\");
SendClientMessage(playerid, COLOR_GRAD4, \"/goggles /cry /dj /cheer /throw /robbed /hurt /nobreath /bar /getjiggy /fallover /rap /piss\");
SendClientMessage(playerid, COLOR_GRAD5, \"/salute /crabs /washhands /signal /stop /gesture /jerkoff /idles /lowrider /carchat\");
SendClientMessage(playerid, COLOR_GRAD6, \"/blowjob /spank /sunbathe /kiss /snatch /sneak /copa /sexy /holdup /misc /bodypush\");
SendClientMessage(playerid, COLOR_GRAD6, \"/lowbodypush /headbutt /airkick /doorkick /leftslap /elbow /coprun\");
SendClientMessage(playerid, COLOR_GREEN, \"Use /stopani to stop an animation.\");
return 1;
}
CMD:animhelp(playerid, params[])
{
return cmd_animlist(playerid, params);
}
/*CMD:stopani(playerid, params[])
{
if(GetPVarInt(playerid, \"PlayerCuffed\") != 0 || GetPVarInt(playerid, \"Injured\") == 1 || GetPVarInt(playerid, \"IsFrozen\") == 1)
{
SendClientMessage(playerid, COLOR_GRAD2, \"You can\'t do that at this time!\");
return 1;
}
if(IsPlayerInAnyVehicle(playerid) == 1)
{
SendClientMessage(playerid, COLOR_GRAD2, \"This command requires you to be outside a vehicle.\");
return 1;
}
ClearAnimations(playerid);
SetPlayerSkin(playerid, GetPlayerSkin(playerid));
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
return 1;
}*/
CMD:bodypush(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"GANGS\",\"shake_cara\",4.0,0,0,0,0,0);
return 1;
}
CMD:lowbodypush(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"GANGS\",\"shake_carSH\",4.0,0,0,0,0,0);
return 1;
}
CMD:headbutt(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"WAYFARER\",\"WF_Fwd\",4.0,0,0,0,0,0);
return 1;
}
CMD:airkick(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"FIGHT_C\",\"FightC_M\",4.0,0,1,1,0,0);
return 1;
}
CMD:doorkick(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"POLICE\",\"Door_Kick\",4.0,0,0,0,0,0);
return 1;
}
CMD:leftslap(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"PED\",\"BIKE_elbowL\",4.0,0,0,0,0,0);
return 1;
}
CMD:elbow(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"FIGHT_D\",\"FightD_3\",4.0,0,1,1,0,0);
return 1;
}
CMD:coprun(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"SWORD\",\"sword_block\",50.0,0,1,1,1,1);
return 1;
}
CMD:handsup(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
return 1;
}
CMD:piss(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
      SetPlayerSpecialAction(playerid, 68);
return 1;
}
CMD:sneak(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
PlayAnimEx(playerid, \"PED\", \"Player_Sneak\", 4.1, 1, 1, 1, 1, 1, 1);
return 1;
}
CMD:drunk(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
      PlayAnimEx(playerid, \"PED\", \"WALK_DRUNK\", 4.0, 1, 1, 1, 1, 1, 1);
    return 1;
}
CMD:bomb(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
      PlayAnim(playerid, \"BOMBER\", \"BOM_Plant\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:rob(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
PlayAnimEx(playerid, \"ped\", \"ARRESTgun\", 4.0, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:laugh(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
PlayAnimEx(playerid, \"RAPPING\", \"Laugh_01\", 4.0, 1, 0, 0, 0, 0, 1);
return 1;
}
CMD:lookout(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
      PlayAnim(playerid, \"SHOP\", \"ROB_Shifty\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:robman(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"SHOP\", \"ROB_Loop_Threat\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:hide(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"ped\", \"cower\", 3.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:vomit(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"FOOD\", \"EAT_Vomit_P\", 3.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:eat(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"FOOD\", \"EAT_Burger\", 3.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:slapass(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"SWEET\", \"sweet_ass_slap\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:crack(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"CRACK\", \"crckdeth2\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:fucku(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"PED\", \"fucku\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:taichi(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"PARK\", \"Tai_Chi_Loop\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:drinkwater(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"BAR\", \"dnk_stndF_loop\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:checktime(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"COP_AMBIENT\", \"Coplook_watch\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:sleep(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"CRACK\", \"crckdeth4\", 4.0, 0, 1, 1, 1, 0, 1);
    return 1;
}
CMD:blob(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"CRACK\", \"crckidle1\", 4.0, 0, 1, 1, 1, 0, 1);
    return 1;
}
CMD:opendoor(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"AIRPORT\", \"thrw_barl_thrw\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:wavedown(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"BD_FIRE\", \"BD_Panic_01\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:cpr(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"MEDIC\", \"CPR\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:dive(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"DODGE\", \"Crush_Jump\", 4.0, 0, 1, 1, 1, 0, 1);
    return 1;
}
CMD:showoff(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"Freeweights\", \"gym_free_celebrate\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:goggles(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"goggles\", \"goggles_put_on\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:cry(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"GRAVEYARD\", \"mrnF_loop\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:throw(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"GRENADE\", \"WEAPON_throw\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:robbed(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"SHOP\", \"SHP_Rob_GiveCash\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:hurt(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"SWAT\", \"gnstwall_injurd\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:box(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"GYMNASIUM\", \"GYMshadowbox\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:washhands(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"BD_FIRE\", \"wash_up\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:crabs(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"MISC\", \"Scratchballs_01\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:salute(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"ON_LOOKERS\", \"Pointup_loop\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:jerkoff(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"PAULNMAC\", \"wank_out\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:stop(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"PED\", \"endchat_01\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:rap(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"RAPPING\", \"RAP_A_Loop\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"RAPPING\", \"RAP_B_Loop\", 4.0, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"RAPPING\", \"RAP_C_Loop\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /rap [1-3]\");
}
return 1;
}
CMD:chat(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"PED\", \"IDLE_CHAT\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"GANGS\", \"prtial_gngtlkA\", 4.0, 1, 0, 0, 0, 0, 1);
case 3:   PlayAnimEx(playerid, \"GANGS\", \"prtial_gngtlkB\", 4.0, 1, 0, 0, 0, 0, 1);
case 4: PlayAnimEx(playerid, \"GANGS\", \"prtial_gngtlkE\", 4.0, 1, 0, 0, 0, 0, 1);
case 5: PlayAnimEx(playerid, \"GANGS\", \"prtial_gngtlkF\", 4.0, 1, 0, 0, 0, 0, 1);
case 6: PlayAnimEx(playerid, \"GANGS\", \"prtial_gngtlkG\", 4.0, 1, 0, 0, 0, 0, 1);
case 7:   PlayAnimEx(playerid, \"GANGS\", \"prtial_gngtlkH\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /chat [1-7]\");
}
return 1;
}
CMD:gesture(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnim(playerid, \"GHANDS\", \"gsign1\", 4.0, 0, 0, 0, 0, 0, 1);
case 2: PlayAnim(playerid, \"GHANDS\", \"gsign1LH\", 4.0, 0, 0, 0, 0, 0, 1);
case 3: PlayAnim(playerid, \"GHANDS\", \"gsign2\", 4.0, 0, 0, 0, 0, 0, 1);
case 4: PlayAnim(playerid, \"GHANDS\", \"gsign2LH\", 4.0, 0, 0, 0, 0, 0, 1);
case 5: PlayAnim(playerid, \"GHANDS\", \"gsign3\", 4.0, 0, 0, 0, 0, 0, 1);
case 6: PlayAnim(playerid, \"GHANDS\", \"gsign3LH\", 4.0, 0, 0, 0, 0, 0, 1);
case 7: PlayAnim(playerid, \"GHANDS\", \"gsign4\", 4.0, 0, 0, 0, 0, 0, 1);
case 8: PlayAnim(playerid, \"GHANDS\", \"gsign4LH\", 4.0, 0, 0, 0, 0, 0, 1);
case 9: PlayAnim(playerid, \"GHANDS\", \"gsign5\", 4.0, 0, 0, 0, 0, 0, 1);
case 10: PlayAnim(playerid, \"GHANDS\", \"gsign5\", 4.0, 0, 0, 0, 0, 0, 1);
case 11: PlayAnim(playerid, \"GHANDS\", \"gsign5LH\", 4.0, 0, 0, 0, 0, 0, 1);
case 12: PlayAnim(playerid, \"GANGS\", \"Invite_No\", 4.0, 0, 0, 0, 0, 0, 1);
case 13: PlayAnim(playerid, \"GANGS\", \"Invite_Yes\", 4.0, 0, 0, 0, 0, 0, 1);
case 14: PlayAnim(playerid, \"GANGS\", \"prtial_gngtlkD\", 4.0, 0, 0, 0, 0, 0, 1);
case 15: PlayAnim(playerid, \"GANGS\", \"smkcig_prtl\", 4.0, 0, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /gesture [1-15]\");
}
return 1;
}
CMD:lay(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"BEACH\", \"bather\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"BEACH\", \"Lay_Bac_Loop\", 4.0, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"BEACH\", \"SitnWait_loop_W\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /lay [1-3]\");
}
return 1;
}
CMD:wave(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"ON_LOOKERS\", \"wave_loop\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"KISSING\", \"gfwave2\", 4.0, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"PED\", \"endchat_03\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /wave [1-3]\");
}
return 1;
}
CMD:signal(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"POLICE\", \"CopTraf_Come\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"POLICE\", \"CopTraf_Stop\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /signal [1-2]\");
}
return 1;
}
CMD:nobreath(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"SWEET\", \"Sweet_injuredloop\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"PED\", \"IDLE_tired\", 4.0, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"FAT\", \"IDLE_tired\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /nobreath [1-3]\");
}
return 1;
}
CMD:fallover(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"KNIFE\", \"KILL_Knife_Ped_Die\", 4.0, 0, 1, 1, 1, 0, 1);
case 2: PlayAnimEx(playerid, \"PED\", \"KO_shot_face\", 4.0, 0, 1, 1, 1, 0, 1);
case 3: PlayAnimEx(playerid, \"PED\", \"KO_shot_stom\", 4.0, 0, 1, 1, 1, 0, 1);
case 4: PlayAnimEx(playerid, \"PED\", \"BIKE_fallR\", 4.1, 0, 1, 1, 1, 0, 1);
case 5: PlayAnimEx(playerid, \"PED\", \"BIKE_fall_off\", 4.1, 0, 1, 1, 1, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /fallover [1-5]\");
}
return 1;
}
CMD:pedmove(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"PED\", \"JOG_femaleA\", 4.0, 1, 1, 1, 1, 1, 1);
case 2: PlayAnimEx(playerid, \"PED\", \"JOG_maleA\", 4.0, 1, 1, 1, 1, 1, 1);
case 3: PlayAnimEx(playerid, \"PED\", \"WOMAN_walkfatold\", 4.0, 1, 1, 1, 1, 1, 1);
case 4: PlayAnimEx(playerid, \"PED\", \"run_fat\", 4.0, 1, 1, 1, 1, 1, 1);
case 5: PlayAnimEx(playerid, \"PED\", \"run_fatold\", 4.0, 1, 1, 1, 1, 1, 1);
case 6: PlayAnimEx(playerid, \"PED\", \"run_old\", 4.0, 1, 1, 1, 1, 1, 1);
case 7: PlayAnimEx(playerid, \"PED\", \"Run_Wuzi\", 4.0, 1, 1, 1, 1, 1, 1);
case 8: PlayAnimEx(playerid, \"PED\", \"swat_run\", 4.0, 1, 1, 1, 1, 1, 1);
case 9: PlayAnimEx(playerid, \"PED\", \"WALK_fat\", 4.0, 1, 1, 1, 1, 1, 1);
case 10: PlayAnimEx(playerid, \"PED\", \"WALK_fatold\", 4.0, 1, 1, 1, 1, 1, 1);
case 11: PlayAnimEx(playerid, \"PED\", \"WALK_gang1\", 4.0, 1, 1, 1, 1, 1, 1);
case 12: PlayAnimEx(playerid, \"PED\", \"WALK_gang2\", 4.0, 1, 1, 1, 1, 1, 1);
case 13: PlayAnimEx(playerid, \"PED\", \"WALK_old\", 4.0, 1, 1, 1, 1, 1, 1);
case 14: PlayAnimEx(playerid, \"PED\", \"WALK_shuffle\", 4.0, 1, 1, 1, 1, 1, 1);
case 15: PlayAnimEx(playerid, \"PED\", \"woman_run\", 4.0, 1, 1, 1, 1, 1, 1);
case 16: PlayAnimEx(playerid, \"PED\", \"WOMAN_runbusy\", 4.0, 1, 1, 1, 1, 1, 1);
case 17: PlayAnimEx(playerid, \"PED\", \"WOMAN_runfatold\", 4.0, 1, 1, 1, 1, 1, 1);
case 18: PlayAnimEx(playerid, \"PED\", \"woman_runpanic\", 4.0, 1, 1, 1, 1, 1, 1);
case 19: PlayAnimEx(playerid, \"PED\", \"WOMAN_runsexy\", 4.0, 1, 1, 1, 1, 1, 1);
case 20: PlayAnimEx(playerid, \"PED\", \"WOMAN_walkbusy\", 4.0, 1, 1, 1, 1, 1, 1);
case 21: PlayAnimEx(playerid, \"PED\", \"WOMAN_walkfatold\", 4.0, 1, 1, 1, 1, 1, 1);
case 22: PlayAnimEx(playerid, \"PED\", \"WOMAN_walknorm\", 4.0, 1, 1, 1, 1, 1, 1);
case 23: PlayAnimEx(playerid, \"PED\", \"WOMAN_walkold\", 4.0, 1, 1, 1, 1, 1, 1);
case 24: PlayAnimEx(playerid, \"PED\", \"WOMAN_walkpro\", 4.0, 1, 1, 1, 1, 1, 1);
case 25: PlayAnimEx(playerid, \"PED\", \"WOMAN_walksexy\", 4.0, 1, 1, 1, 1, 1, 1);
case 26: PlayAnimEx(playerid, \"PED\", \"WOMAN_walkshop\", 4.0, 1, 1, 1, 1, 1, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /pedmove [1-26]\");
}
return 1;
}
CMD:getjiggy(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"DANCING\", \"DAN_Down_A\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"DANCING\", \"DAN_Left_A\", 4.0, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"DANCING\", \"DAN_Loop_A\", 4.0, 1, 0, 0, 0, 0, 1);
case 4: PlayAnimEx(playerid, \"DANCING\", \"DAN_Right_A\", 4.0, 1, 0, 0, 0, 0, 1);
case 5: PlayAnimEx(playerid, \"DANCING\", \"DAN_Up_A\", 4.0, 1, 0, 0, 0, 0, 1);
case 6: PlayAnimEx(playerid, \"DANCING\", \"dnce_M_a\", 4.0, 1, 0, 0, 0, 0, 1);
case 7: PlayAnimEx(playerid, \"DANCING\", \"dnce_M_b\", 4.0, 1, 0, 0, 0, 0, 1);
case 8: PlayAnimEx(playerid, \"DANCING\", \"dnce_M_c\", 4.0, 1, 0, 0, 0, 0, 1);
case 9: PlayAnimEx(playerid, \"DANCING\", \"dnce_M_c\", 4.0, 1, 0, 0, 0, 0, 1);
case 10: PlayAnimEx(playerid, \"DANCING\", \"dnce_M_d\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /getjiggy [1-10]\");
}
return 1;
}
CMD:stripclub(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"STRIP\", \"PLY_CASH\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"STRIP\", \"PUN_CASH\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /stripclub [1-2]\");
}
return 1;
}
CMD:smoke(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnim(playerid, \"SMOKING\", \"M_smk_in\", 4.0, 0, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"SMOKING\", \"M_smklean_loop\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /smoke [1-2]\");
}
return 1;
}
CMD:dj(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"SCRATCHING\", \"scdldlp\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"SCRATCHING\", \"scdlulp\", 4.0, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"SCRATCHING\", \"scdrdlp\", 4.0, 1, 0, 0, 0, 0, 1);
case 4: PlayAnimEx(playerid, \"SCRATCHING\", \"scdrulp\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /dj [1-4]\");
}
return 1;
}
CMD:reload(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnim(playerid, \"BUDDY\", \"buddy_reload\", 4.0, 0, 0, 0, 0, 0, 1);
case 2: PlayAnim(playerid, \"PYTHON\", \"python_reload\", 4.0, 0, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /reload [1-2]\");
}
return 1;
}
CMD:tag(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"GRAFFITI\", \"graffiti_Chkout\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"GRAFFITI\", \"spraycan_fire\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /tag [1-2]\");
}
return 1;
}
CMD:deal(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"DEALER\", \"DEALER_DEAL\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"DEALER\", \"shop_pay\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /deal [1-2]\");
}
return 1;
}
CMD:crossarms(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"COP_AMBIENT\", \"Coplook_loop\", 4.0, 0, 1, 1, 1, -1, 1);
case 2: PlayAnimEx(playerid, \"DEALER\", \"DEALER_IDLE\", 4.0, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"GRAVEYARD\", \"mrnM_loop\", 4.0, 1, 0, 0, 0, 0, 1);
case 4: PlayAnimEx(playerid, \"GRAVEYARD\", \"prst_loopa\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /crossarms [1-4]\");
}
return 1;
}
CMD:cheer(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"ON_LOOKERS\", \"shout_01\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"ON_LOOKERS\", \"shout_02\", 4.0, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"ON_LOOKERS\", \"shout_in\", 4.0, 1, 0, 0, 0, 0, 1);
case 4: PlayAnimEx(playerid, \"RIOT\", \"RIOT_ANGRY_B\", 4.0, 1, 0, 0, 0, 0, 1);
case 5: PlayAnimEx(playerid, \"RIOT\", \"RIOT_CHANT\", 4.0, 1, 0, 0, 0, 0, 1);
case 6: PlayAnimEx(playerid, \"RIOT\", \"RIOT_shout\", 4.0, 1, 0, 0, 0, 0, 1);
case 7: PlayAnimEx(playerid, \"STRIP\", \"PUN_HOLLER\", 4.0, 1, 0, 0, 0, 0, 1);
case 8: PlayAnimEx(playerid, \"OTB\", \"wtchrace_win\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /cheer [1-8]\");
}
return 1;
}
CMD:sit(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"BEACH\", \"bather\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"BEACH\", \"Lay_Bac_Loop\", 4.0, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"BEACH\", \"ParkSit_W_loop\", 4.0, 1, 0, 0, 0, 0, 1);
case 4: PlayAnimEx(playerid, \"BEACH\", \"SitnWait_loop_W\", 4.0, 1, 0, 0, 0, 0, 1);
case 5: PlayAnimEx(playerid, \"BEACH\", \"ParkSit_M_loop\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /sit [1-5]\");
}
return 1;
}
CMD:siteat(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"FOOD\", \"FF_Sit_Eat3\", 4.0, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"FOOD\", \"FF_Sit_Eat2\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /siteat [1-2]\");
}
return 1;
}
CMD:bar(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnim(playerid, \"BAR\", \"Barcustom_get\", 4.0, 0, 1, 0, 0, 0, 1);
case 2: PlayAnim(playerid, \"BAR\", \"Barserve_bottle\", 4.0, 0, 0, 0, 0, 0, 1);
case 3: PlayAnim(playerid, \"BAR\", \"Barserve_give\", 4.0, 0, 0, 0, 0, 0, 1);
case 4: PlayAnim(playerid, \"BAR\", \"dnk_stndM_loop\", 4.0, 0, 0, 0, 0, 0, 1);
case 5: PlayAnimEx(playerid, \"BAR\", \"BARman_idle\", 4.0, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /bar [1-5]\");
}
return 1;
}
CMD:dance(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: SetPlayerSpecialAction(playerid, 5);
case 2: SetPlayerSpecialAction(playerid, 6);
case 3: SetPlayerSpecialAction(playerid, 7);
case 4: SetPlayerSpecialAction(playerid, 8);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /dance [1-4]\");
}
return 1;
}
CMD:spank(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"SNM\", \"SPANKINGW\", 4.1, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"SNM\", \"SPANKINGP\", 4.1, 1, 0, 0, 0, 0, 1);
case 3: PlayAnimEx(playerid, \"SNM\", \"SPANKEDW\", 4.1, 1, 0, 0, 0, 0, 1);
case 4: PlayAnimEx(playerid, \"SNM\", \"SPANKEDP\", 4.1, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /spank [1-4]\");
}
return 1;
}
CMD:sexy(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"STRIP\", \"strip_E\", 4.1, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"STRIP\", \"strip_G\", 4.1, 1, 0, 0, 0, 0, 1);
case 3: PlayAnim(playerid, \"STRIP\", \"STR_A2B\", 4.1, 0, 0, 0, 0, 0, 1);
case 4: PlayAnimEx(playerid, \"STRIP\", \"STR_Loop_A\", 4.1, 1, 0, 0, 0, 0, 1);
case 5: PlayAnimEx(playerid, \"STRIP\", \"STR_Loop_B\", 4.1, 1, 0, 0, 0, 0, 1);
case 6: PlayAnimEx(playerid, \"STRIP\", \"STR_Loop_C\", 4.1, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /sexy [1-6]\");
}
return 1;
}
CMD:holdup(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"POOL\", \"POOL_ChalkCue\", 4.1, 0, 1, 1, 1, 1, 1);
case 2: PlayAnimEx(playerid, \"POOL\", \"POOL_Idle_Stance\", 4.1, 0, 1, 1, 1, 1, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /holdup [1-2]\");
}
return 1;
}
CMD:copa(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnim(playerid, \"POLICE\", \"CopTraf_Away\", 4.1, 0, 0, 0, 0, 0, 1);
case 2: PlayAnim(playerid, \"POLICE\", \"CopTraf_Come\", 4.1, 0, 0, 0, 0, 0, 1);
case 3: PlayAnim(playerid, \"POLICE\", \"CopTraf_Left\", 4.1, 0, 0, 0, 0, 0, 1);
case 4: PlayAnim(playerid, \"POLICE\", \"CopTraf_Stop\", 4.1, 0, 0, 0, 0, 0, 1);
case 5: PlayAnimEx(playerid, \"POLICE\", \"Cop_move_FWD\", 4.1, 1, 1, 1, 1, 1, 1);
case 6: PlayAnimEx(playerid, \"POLICE\", \"crm_drgbst_01\", 4.1, 0, 0, 0, 1, 5000, 1);
case 7: PlayAnim(playerid, \"POLICE\", \"Door_Kick\", 4.1, 0, 1, 1, 1, 1, 1);
case 8: PlayAnim(playerid, \"POLICE\", \"plc_drgbst_01\", 4.1, 0, 0, 0, 0, 5000, 1);
case 9: PlayAnim(playerid, \"POLICE\", \"plc_drgbst_02\", 4.1, 0, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /copa [1-9]\");
}
return 1;
}
CMD:misc(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"CAR\", \"Fixn_Car_Loop\", 4.1, 1, 0, 0, 0, 0, 1);
case 2: PlayAnim(playerid, \"CAR\", \"flag_drop\", 4.1, 0, 0, 0, 0, 0, 1);
case 3: PlayAnim(playerid, \"PED\", \"bomber\", 4.1, 0, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /misc [1-3]\");
}
return 1;
}
CMD:snatch(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnim(playerid, \"PED\", \"BIKE_elbowL\", 4.1, 0, 0, 0, 0, 0, 1);
case 2: PlayAnim(playerid, \"PED\", \"BIKE_elbowR\", 4.1, 0, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /snatch [1-2]\");
}
return 1;
}
CMD:blowjob(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"BLOWJOBZ\", \"BJ_COUCH_LOOP_P\", 4.1, 1, 0, 0, 0, 0, 1);
// case 2: PlayAnimEx(playerid, \"BLOWJOBZ\", \"BJ_COUCH_LOOP_W\", 4.1, 1, 0, 0, 0, 0, 1);
case 2: PlayAnimEx(playerid, \"BLOWJOBZ\", \"BJ_STAND_LOOP_P\", 4.1, 1, 0, 0, 0, 0, 1);
//case 3: PlayAnimEx(playerid, \"BLOWJOBZ\", \"BJ_STAND_LOOP_W\", 4.1, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /blowjob [1-2]\");
}
return 1;
}
CMD:kiss(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnim(playerid, \"KISSING\", \"Playa_Kiss_01\", 4.1, 0, 0, 0, 0, 0, 1);
case 2: PlayAnim(playerid, \"KISSING\", \"Playa_Kiss_02\", 4.1, 0, 0, 0, 0, 0, 1);
case 3: PlayAnim(playerid, \"KISSING\", \"Playa_Kiss_03\", 4.1, 0, 0, 0, 0, 0, 1);
case 4: PlayAnim(playerid, \"KISSING\", \"Grlfrd_Kiss_01\", 4.1, 0, 0, 0, 0, 0, 1);
case 5: PlayAnim(playerid, \"KISSING\", \"Grlfrd_Kiss_02\", 4.1, 0, 0, 0, 0, 0, 1);
case 6: PlayAnim(playerid, \"KISSING\", \"Grlfrd_Kiss_03\", 4.1, 0, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /kiss [1-6]\");
}
return 1;
}
CMD:idles(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"PLAYIDLES\", \"shift\", 4.1, 1, 1, 1, 1, 1, 1);
case 2: PlayAnimEx(playerid, \"PLAYIDLES\", \"shldr\", 4.1, 1, 1, 1, 1, 1, 1);
case 3: PlayAnimEx(playerid, \"PLAYIDLES\", \"stretch\", 4.1, 1, 1, 1, 1, 1, 1);
case 4: PlayAnimEx(playerid, \"PLAYIDLES\", \"strleg\", 4.1, 1, 1, 1, 1, 1, 1);
case 5: PlayAnimEx(playerid, \"PLAYIDLES\", \"time\", 4.1, 1, 1, 1, 1, 1, 1);
case 6: PlayAnimEx(playerid, \"COP_AMBIENT\", \"Copbrowse_loop\", 4.1, 1, 0, 0, 0, 0, 1);
case 7: PlayAnimEx(playerid, \"COP_AMBIENT\", \"Coplook_loop\", 4.1, 1, 0, 0, 0, 0, 1);
case 8: PlayAnimEx(playerid, \"COP_AMBIENT\", \"Coplook_shake\", 4.1, 1, 0, 0, 0, 0, 1);
case 9: PlayAnimEx(playerid, \"COP_AMBIENT\", \"Coplook_think\", 4.1, 1, 0, 0, 0, 0, 1);
case 10: PlayAnimEx(playerid, \"COP_AMBIENT\", \"Coplook_watch\", 4.1, 1, 0, 0, 0, 0, 1);
case 11: PlayAnimEx(playerid, \"PED\", \"roadcross\", 4.1, 1, 0, 0, 0, 0, 1);
case 12: PlayAnimEx(playerid, \"PED\", \"roadcross_female\", 4.1, 1, 0, 0, 0, 0, 1);
case 13: PlayAnimEx(playerid, \"PED\", \"roadcross_gang\", 4.1, 1, 0, 0, 0, 0, 1);
case 14: PlayAnimEx(playerid, \"PED\", \"roadcross_old\", 4.1, 1, 0, 0, 0, 0, 1);
case 15: PlayAnimEx(playerid, \"PED\", \"woman_idlestance\", 4.1, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /idles [1-15]\");
}
return 1;
}
CMD:sunbathe(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnimEx(playerid, \"SUNBATHE\", \"batherdown\", 4.1, 0, 1, 1, 1, 1, 1);
case 2: PlayAnimEx(playerid, \"SUNBATHE\", \"batherup\", 4.1, 0, 1, 1, 1, 1, 1);
case 3: PlayAnimEx(playerid, \"SUNBATHE\", \"Lay_Bac_in\", 4.1, 0, 1, 1, 1, 1, 1);
case 4: PlayAnimEx(playerid, \"SUNBATHE\", \"Lay_Bac_out\", 4.1, 0, 1, 1, 1, 1, 1);
case 5: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_M_IdleA\", 4.1, 0, 1, 1, 1, 1, 1);
case 6: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_M_IdleB\", 4.1, 0, 1, 1, 1, 1, 1);
case 7: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_M_IdleC\", 4.1, 0, 1, 1, 1, 1, 1);
case 8: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_M_in\", 4.1, 0, 1, 1, 1, 1, 1);
case 9: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_M_out\", 4.1, 0, 1, 1, 1, 1, 1);
case 10: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_W_idleA\", 4.1, 0, 1, 1, 1, 1, 1);
case 11: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_W_idleB\", 4.1, 0, 1, 1, 1, 1, 1);
case 12: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_W_idleC\", 4.1, 0, 1, 1, 1, 1, 1);
case 13: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_W_in\", 4.1, 0, 1, 1, 1, 1, 1);
case 14: PlayAnimEx(playerid, \"SUNBATHE\", \"ParkSit_W_out\", 4.1, 0, 1, 1, 1, 1, 1);
case 15: PlayAnimEx(playerid, \"SUNBATHE\", \"SBATHE_F_LieB2Sit\", 4.1, 0, 1, 1, 1, 1, 1);
case 16: PlayAnimEx(playerid, \"SUNBATHE\", \"SBATHE_F_Out\", 4.1, 0, 1, 1, 1, 1, 1);
case 17: PlayAnimEx(playerid, \"SUNBATHE\", \"SitnWait_in_W\", 4.1, 0, 1, 1, 1, 1, 1);
case 18: PlayAnimEx(playerid, \"SUNBATHE\", \"SitnWait_out_W\", 4.1, 0, 1, 1, 1, 1, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /sunbathe [1-18]\");
}
return 1;
}
CMD:lowrider(playerid, params[])
{
if(!IsAbleVehicleAnimation(playerid)) return 1;
if(IsCLowrider(GetPlayerVehicleID(playerid)))
{
switch(strval(params))
{
case 1: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_bdbnce\", 4.1, 0, 1, 1, 1, 1, 1);
case 2: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_hair\", 4.1, 0, 1, 1, 1, 1, 1);
case 3: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_hurry\", 4.1, 0, 1, 1, 1, 1, 1);
case 4: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_idleloop\", 4.1, 0, 1, 1, 1, 1, 1);
case 5: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_idle_to_l0\", 4.1, 0, 1, 1, 1, 1, 1);
case 6: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l0_bnce\", 4.1, 0, 1, 1, 1, 1, 1);
case 7: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l0_loop\", 4.1, 0, 1, 1, 1, 1, 1);
case 8: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l0_to_l1\", 4.1, 0, 1, 1, 1, 1, 1);
case 9: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l12_to_l0\", 4.1, 0, 1, 1, 1, 1, 1);
case 10: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l1_bnce\", 4.1, 0, 1, 1, 1, 1, 1);
case 11: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l1_loop\", 4.1, 0, 1, 1, 1, 1, 1);
case 12: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l1_to_l2\", 4.1, 0, 1, 1, 1, 1, 1);
case 13: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l2_bnce\", 4.1, 0, 1, 1, 1, 1, 1);
case 14: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l2_loop\", 4.1, 0, 1, 1, 1, 1, 1);
case 15: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l2_to_l3\", 4.1, 0, 1, 1, 1, 1, 1);
case 16: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l345_to_l1\", 4.1, 0, 1, 1, 1, 1, 1);
case 17: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l3_bnce\", 4.1, 0, 1, 1, 1, 1, 1);
case 18: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l3_loop\", 4.1, 0, 1, 1, 1, 1, 1);
case 19: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l3_to_l4\", 4.1, 0, 1, 1, 1, 1, 1);
case 20: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l4_bnce\", 4.1, 0, 1, 1, 1, 1, 1);
case 21: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l4_loop\", 4.1, 0, 1, 1, 1, 1, 1);
case 22: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l4_to_l5\", 4.1, 0, 1, 1, 1, 1, 1);
case 23: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l5_bnce\", 4.1, 0, 1, 1, 1, 1, 1);
case 24: PlayAnim(playerid, \"LOWRIDER\", \"lrgirl_l5_loop\", 4.1, 0, 1, 1, 1, 1, 1);
case 25: PlayAnim(playerid, \"LOWRIDER\", \"prtial_gngtlkB\", 4.1, 0, 1, 1, 1, 1, 1);
case 26: PlayAnim(playerid, \"LOWRIDER\", \"prtial_gngtlkC\", 4.1, 0, 1, 1, 1, 1, 1);
case 27: PlayAnim(playerid, \"LOWRIDER\", \"prtial_gngtlkD\", 4.1, 0, 1, 1, 1, 1, 1);
case 28: PlayAnim(playerid, \"LOWRIDER\", \"prtial_gngtlkE\", 4.1, 0, 1, 1, 1, 1, 1);
case 29: PlayAnim(playerid, \"LOWRIDER\", \"prtial_gngtlkF\", 4.1, 0, 1, 1, 1, 1, 1);
case 30: PlayAnim(playerid, \"LOWRIDER\", \"prtial_gngtlkG\", 4.1, 0, 1, 1, 1, 1, 1);
case 31: PlayAnim(playerid, \"LOWRIDER\", \"prtial_gngtlkH\", 4.1, 0, 1, 1, 1, 1, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /lowrider [1-31]\");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, \"This animation requires you to be in a convertible lowrider.\");
}
return 1;
}
CMD:carchat(playerid, params[])
{
if(!IsAbleVehicleAnimation(playerid)) return 1;
switch(strval(params))
{
case 1: PlayAnim(playerid, \"CAR_CHAT\", \"carfone_in\", 4.1, 0, 1, 1, 1, 1, 1);
case 2: PlayAnim(playerid, \"CAR_CHAT\", \"carfone_loopA\", 4.1, 0, 1, 1, 1, 1, 1);
case 3: PlayAnim(playerid, \"CAR_CHAT\", \"carfone_loopA_to_B\", 4.1, 0, 1, 1, 1, 1, 1);
case 4: PlayAnim(playerid, \"CAR_CHAT\", \"carfone_loopB\", 4.1, 0, 1, 1, 1, 1, 1);
case 5: PlayAnim(playerid, \"CAR_CHAT\", \"carfone_loopB_to_A\", 4.1, 0, 1, 1, 1, 1, 1);
case 6: PlayAnim(playerid, \"CAR_CHAT\", \"carfone_out\", 4.1, 0, 1, 1, 1, 1, 1);
case 7: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc1_BL\", 4.1, 0, 1, 1, 1, 1, 1);
case 8: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc1_BR\", 4.1, 0, 1, 1, 1, 1, 1);
case 9: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc1_FL\", 4.1, 0, 1, 1, 1, 1, 1);
case 10: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc1_FR\", 4.1, 0, 1, 1, 1, 1, 1);
case 11: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc2_FL\", 4.1, 0, 1, 1, 1, 1, 1);
case 12: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc3_BR\", 4.1, 0, 1, 1, 1, 1, 1);
case 13: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc3_FL\", 4.1, 0, 1, 1, 1, 1, 1);
case 14: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc3_FR\", 4.1, 0, 1, 1, 1, 1, 1);
case 15: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc4_BL\", 4.1, 0, 1, 1, 1, 1, 1);
case 16: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc4_BR\", 4.1, 0, 1, 1, 1, 1, 1);
case 17: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc4_FL\", 4.1, 0, 1, 1, 1, 1, 1);
case 18: PlayAnim(playerid, \"CAR_CHAT\", \"CAR_Sc4_FR\", 4.1, 0, 1, 1, 1, 1, 1);
case 19: PlayAnim(playerid, \"CAR\", \"Sit_relaxed\", 4.1, 0, 1, 1, 1, 1, 1);
//case 20: PlayAnim(playerid, \"CAR\", \"Tap_hand\", 4.1, 1, 0, 0, 0, 0, 1);
default: SendClientMessage(playerid, COLOR_WHITE, \"USAGE: /carchat [1-19]\");
}
return 1;
}

 
Magyar verzió
 
//asd
#define FILTERSCRIPT
#include <a_samp>
#include <core>
#include <float>
#include <zcmd>
#undef MAX_PLAYERS
#define MAX_PLAYERS 1000
#include \"../include/gl_common.inc\"
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF0000FF
#define COLOR_WHITE 0xFFFFFFAA
new gPlayerUsingLoopingAnim[MAX_PLAYERS];
new gPlayerAnimLibsPreloaded[MAX_PLAYERS];
new Text:TDAnimHelp;
//-------------------------------------------------
PlayAnim(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
{
ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
TextDrawShowForPlayer(playerid,TDAnimHelp);
}
PlayAnimEx(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
{
gPlayerUsingLoopingAnim[playerid] = 1;
ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
TextDrawShowForPlayer(playerid,TDAnimHelp);
}
StopLoopingAnim(playerid)
{
gPlayerUsingLoopingAnim[playerid] = 0;
    ApplyAnimation(playerid, \"CARRY\", \"crry_prtial\", 4.0, 0, 0, 0, 0, 0, 1);
}
PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,\"null\",0.0,0,0,0,0,0,1);
}
IsAblePedAnimation(playerid)
{
    if(GetPVarType(playerid, \"PlayerCuffed\") || GetPVarType(playerid, \"Injured\") || GetPVarType(playerid, \"IsFrozen\") || GetPVarInt(playerid, \"Hospital\")) {
         SendClientMessage(playerid, COLOR_GRAD2, \"Jelenleg ezt nem tudod megcsinálni!\");
         return 0;
}
    if(IsPlayerInAnyVehicle(playerid) == 1)
    {
SendClientMessage(playerid, COLOR_GRAD2, \"Ehez az animációhoz ki kell szállnod a jármûbõl.\");
return 0;
}
return 1;
}
IsAbleVehicleAnimation(playerid)
{
    if(GetPVarType(playerid, \"PlayerCuffed\") || GetPVarType(playerid, \"Injured\") || GetPVarType(playerid, \"IsFrozen\") || GetPVarInt(playerid, \"Hospital\")) {
         SendClientMessage(playerid, COLOR_GRAD2, \"Jelenleg ezt nem tudod megcsinálni!\");
         return 0;
}
if(IsPlayerInAnyVehicle(playerid) == 0)
    {
SendClientMessage(playerid, COLOR_GRAD2, \"Ehez az animációhoz ki kell szállnod a jármûbõl.\");
return 0;
}
return 1;
}
//-------------------------------------------------
// ********** SPECIFIC VEHICLES **********
IsCLowrider(carid)
{
new Cars[] = { 536, 575, 567};
for(new i = 0; i < sizeof(Cars); i++)
{
if(GetVehicleModel(carid) == Cars) return 1;
}
return 0;
}
// ********** CALLBACKS **********
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPVarInt(playerid, \"Injured\") != 0) return;
if(!gPlayerUsingLoopingAnim[playerid]) return;
if(IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys))
{
    StopLoopingAnim(playerid);
        TextDrawHideForPlayer(playerid,TDAnimHelp);
    }
}
//------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
if(gPlayerUsingLoopingAnim[playerid])
{
        gPlayerUsingLoopingAnim[playerid] = 0;
        TextDrawHideForPlayer(playerid,TDAnimHelp);
}
return 1;
}
//-------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(!gPlayerAnimLibsPreloaded[playerid])
{
    PreloadAnimLib(playerid,\"AIRPORT\");
PreloadAnimLib(playerid,\"Attractors\");
PreloadAnimLib(playerid,\"BAR\");
PreloadAnimLib(playerid,\"BASEBALL\");
PreloadAnimLib(playerid,\"BD_FIRE\");
PreloadAnimLib(playerid,\"benchpress\");
        PreloadAnimLib(playerid,\"BF_injection\");
        PreloadAnimLib(playerid,\"BIKED\");
        PreloadAnimLib(playerid,\"BIKEH\");
        PreloadAnimLib(playerid,\"BIKELEAP\");
        PreloadAnimLib(playerid,\"BIKES\");
        PreloadAnimLib(playerid,\"BIKEV\");
        PreloadAnimLib(playerid,\"BIKE_DBZ\");
        PreloadAnimLib(playerid,\"BMX\");
        PreloadAnimLib(playerid,\"BOX\");
        PreloadAnimLib(playerid,\"BSKTBALL\");
        PreloadAnimLib(playerid,\"BUDDY\");
        PreloadAnimLib(playerid,\"BUS\");
        PreloadAnimLib(playerid,\"CAMERA\");
        PreloadAnimLib(playerid,\"CAR\");
        PreloadAnimLib(playerid,\"CAR_CHAT\");
        PreloadAnimLib(playerid,\"CASINO\");
        PreloadAnimLib(playerid,\"CHAINSAW\");
        PreloadAnimLib(playerid,\"CHOPPA\");
        PreloadAnimLib(playerid,\"CLOTHES\");
        PreloadAnimLib(playerid,\"COACH\");
        PreloadAnimLib(playerid,\"COLT45\");
        PreloadAnimLib(playerid,\"COP_DVBYZ\");
        PreloadAnimLib(playerid,\"CRIB\");
        PreloadAnimLib(playerid,\"DAM_JUMP\");
        PreloadAnimLib(playerid,\"DANCING\");
        PreloadAnimLib(playerid,\"DILDO\");
        PreloadAnimLib(playerid,\"DODGE\");
        PreloadAnimLib(playerid,\"DOZER\");
        PreloadAnimLib(playerid,\"DRIVEBYS\");
        PreloadAnimLib(playerid,\"FAT\");
        PreloadAnimLib(playerid,\"FIGHT_B\");
        PreloadAnimLib(playerid,\"FIGHT_C\");
        PreloadAnimLib(playerid,\"FIGHT_D\");
        PreloadAnimLib(playerid,\"FIGHT_E\");
        PreloadAnimLib(playerid,\"FINALE\");
        PreloadAnimLib(playerid,\"FINALE2\");
        PreloadAnimLib(playerid,\"Flowers\");
        PreloadAnimLib(playerid,\"FOOD\");
        PreloadAnimLib(playerid,\"Freeweights\");
        PreloadAnimLib(playerid,\"GANGS\");
        PreloadAnimLib(playerid,\"GHANDS\");
        PreloadAnimLib(playerid,\"GHETTO_DB\");
        PreloadAnimLib(playerid,\"goggles\");
        PreloadAnimLib(playerid,\"GRAFFITI\");
        PreloadAnimLib(playerid,\"GRAVEYARD\");
        PreloadAnimLib(playerid,\"GRENADE\");
        PreloadAnimLib(playerid,\"GYMNASIUM\");
        PreloadAnimLib(playerid,\"HAIRCUTS\");
        PreloadAnimLib(playerid,\"HEIST9\");
        PreloadAnimLib(playerid,\"INT_HOUSE\");
        PreloadAnimLib(playerid,\"INT_OFFICE\");
        PreloadAnimLib(playerid,\"INT_SHOP\");
        PreloadAnimLib(playerid,\"JST_BUISNESS\");
        PreloadAnimLib(playerid,\"KART\");
        PreloadAnimLib(playerid,\"KISSING\");
        PreloadAnimLib(playerid,\"KNIFE\");
        PreloadAnimLib(playerid,\"LAPDAN1\");
        PreloadAnimLib(playerid,\"LAPDAN2\");
        PreloadAnimLib(playerid,\"LAPDAN3\");
        PreloadAnimLib(playerid,\"LOWRIDER\");
        PreloadAnimLib(playerid,\"MD_CHASE\");
        PreloadAnimLib(playerid,\"MEDIC\");
        PreloadAnimLib(playerid,\"MD_END\");
        PreloadAnimLib(playerid,\"MISC\");
        PreloadAnimLib(playerid,\"MTB\");
        PreloadAnimLib(playerid,\"MUSCULAR\");
        PreloadAnimLib(playerid,\"NEVADA\");
        PreloadAnimLib(playerid,\"ON_LOOKERS\");
        PreloadAnimLib(playerid,\"OTB\");
        PreloadAnimLib(playerid,\"PARACHUTE\");
        PreloadAnimLib(playerid,\"PARK\");
        PreloadAnimLib(playerid,\"PAULNMAC\");
        PreloadAnimLib(playerid,\"PED\");
        PreloadAnimLib(playerid,\"PLAYER_DVBYS\");
        PreloadAnimLib(playerid,\"PLAYIDLES\");
        PreloadAnimLib(playerid,\"POLICE\");
        PreloadAnimLib(playerid,\"POOL\");
        PreloadAnimLib(playerid,\"POOR\");
        PreloadAnimLib(playerid,\"PYTHON\");
        PreloadAnimLib(playerid,\"QUAD\");
        PreloadAnimLib(playerid,\"QUAD_DBZ\");
        PreloadAnimLib(playerid,\"RIFLE\");
        PreloadAnimLib(playerid,\"RIOT\");
        PreloadAnimLib(playerid,\"ROB_BANK\");
        PreloadAnimLib(playerid,\"ROCKET\");
        PreloadAnimLib(playerid,\"RUSTLER\");
        PreloadAnimLib(playerid,\"RYDER\");
        PreloadAnimLib(playerid,\"SCRATCHING\");
        PreloadAnimLib(playerid,\"SHAMAL\");
        PreloadAnimLib(playerid,\"SHOTGUN\");
        PreloadAnimLib(playerid,\"SILENCED\");
        PreloadAnimLib(playerid,\"SKATE\");
        PreloadAnimLib(playerid,\"SPRAYCAN\");
        PreloadAnimLib(playerid,\"STRIP\");
        PreloadAnimLib(playerid,\"SUNBATHE\");
        PreloadAnimLib(playerid,\"SWAT\");
        PreloadAnimLib(playerid,\"SWEET\");
        PreloadAnimLib(playerid,\"SWIM\");
        PreloadAnimLib(playerid,\"SWORD\");
        PreloadAnimLib(playerid,\"TANK\");
        PreloadAnimLib(playerid,\"TATTOOS\");
        PreloadAnimLib(playerid,\"TEC\");
        PreloadAnimLib(playerid,\"TRAIN\");
        PreloadAnimLib(playerid,\"TRUCK\");
        PreloadAnimLib(playerid,\"UZI\");
        PreloadAnimLib(playerid,\"VAN\");
        PreloadAnimLib(playerid,\"VENDING\");
        PreloadAnimLib(playerid,\"VORTEX\");
        PreloadAnimLib(playerid,\"WAYFARER\");
        PreloadAnimLib(playerid,\"WEAPONS\");
        PreloadAnimLib(playerid,\"WUZI\");
        PreloadAnimLib(playerid,\"SNM\");
        PreloadAnimLib(playerid,\"BLOWJOBZ\");
        PreloadAnimLib(playerid,\"SEX\");
         PreloadAnimLib(playerid,\"BOMBER\");
         PreloadAnimLib(playerid,\"RAPPING\");
       PreloadAnimLib(playerid,\"SHOP\");
         PreloadAnimLib(playerid,\"BEACH\");
         PreloadAnimLib(playerid,\"SMOKING\");
       PreloadAnimLib(playerid,\"FOOD\");
       PreloadAnimLib(playerid,\"ON_LOOKERS\");
       PreloadAnimLib(playerid,\"DEALER\");
PreloadAnimLib(playerid,\"CRACK\");
PreloadAnimLib(playerid,\"CARRY\");
PreloadAnimLib(playerid,\"COP_AMBIENT\");
PreloadAnimLib(playerid,\"PARK\");
PreloadAnimLib(playerid,\"INT_HOUSE\");
PreloadAnimLib(playerid,\"FOOD\");
gPlayerAnimLibsPreloaded[playerid] = 1;
}
return 1;
}
//-------------------------------------------------
public OnPlayerConnect(playerid)
{
    gPlayerUsingLoopingAnim[playerid] = 0;
gPlayerAnimLibsPreloaded[playerid] = 0;
SendClientMessage(playerid,COLOR_WHITE,\"A szerver játékmódja jaítás alatt..\");
return 1;
}
//-------------------------------------------------
public OnFilterScriptInit()
{
TDAnimHelp = TextDrawCreate(630.0, 420.0,
\"~r~~k~~PED_SPRINT~ ~w~or~r~ /stopani~w~ to stop the animation\");
TextDrawUseBox(TDAnimHelp, 0);
TextDrawFont(TDAnimHelp, 2);
TextDrawSetShadow(TDAnimHelp,0);
    TextDrawSetOutline(TDAnimHelp,1);
    TextDrawBackgroundColor(TDAnimHelp,0x000000FF);
    TextDrawColor(TDAnimHelp,0xFFFFFFFF);
    TextDrawAlignment(TDAnimHelp,3);
}
CMD:anims(playerid, params[])
{
SendClientMessage(playerid, COLOR_GREEN, \"*** Animációk ***\");
SendClientMessage(playerid, COLOR_GRAD1, \"/handsup /drunk /bomb /anrob /laugh /lookout /robman /crossarms /sit /siteat /hide /vomit /eat\");
SendClientMessage(playerid, COLOR_GRAD2, \"/wave /slapass /deal /taichi /crack /smoke /chat /dance /fucku /taichi /drinkwater /pedmove\");
SendClientMessage(playerid, COLOR_GRAD3, \"/checktime /sleep /blob /opendoor /wavedown /shakehand /reload /cpr /dive /showoff /box /tag\");
SendClientMessage(playerid, COLOR_GRAD4, \"/goggles /cry /dj /cheer /throw /robbed /hurt /nobreath /bar /getjiggy /fallover /rap /piss\");
SendClientMessage(playerid, COLOR_GRAD5, \"/salute /crabs /washhands /signal /stop /gesture /jerkoff /idles /lowrider /carchat\");
SendClientMessage(playerid, COLOR_GRAD6, \"/blowjob /spank /sunbathe /kiss /snatch /sneak /copa /sexy /holdup /misc /bodypush\");
SendClientMessage(playerid, COLOR_GRAD6, \"/lowbodypush /headbutt /airkick /doorkick /leftslap /elbow /coprun\");
SendClientMessage(playerid, COLOR_WHITE, \"Írd be {FFF000}/stopa{FFFFFF} az animáció megállításához.\");
return 1;
}
CMD:animlist(playerid, params[])
{
return cmd_animlist(playerid, params);
}
CMD:stopa(playerid, params[])
{
if(GetPVarInt(playerid, \"PlayerCuffed\") != 0 || GetPVarInt(playerid, \"Injured\") == 1 || GetPVarInt(playerid, \"IsFrozen\") == 1)
{
SendClientMessage(playerid, COLOR_GRAD2, \"Jelenleg ezt nem tudod megcsinálni!\");
return 1;
}
if(IsPlayerInAnyVehicle(playerid) == 1)
{
SendClientMessage(playerid, COLOR_GRAD2, \"Ehez ki kell szállnod a jármûbõl.\");
return 1;
}
TextDrawHideForPlayer(playerid,TDAnimHelp);
ClearAnimations(playerid);
SetPlayerSkin(playerid, GetPlayerSkin(playerid));
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
return 1;
}
CMD:bodypush(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"GANGS\",\"shake_cara\",4.0,0,0,0,0,0);
return 1;
}
CMD:bodypush2(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"GANGS\",\"shake_carSH\",4.0,0,0,0,0,0);
return 1;
}
CMD:headbutt(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"WAYFARER\",\"WF_Fwd\",4.0,0,0,0,0,0);
return 1;
}
CMD:airkick(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"FIGHT_C\",\"FightC_M\",4.0,0,1,1,0,0);
return 1;
}
CMD:doorkick(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"POLICE\",\"Door_Kick\",4.0,0,0,0,0,0);
return 1;
}
CMD:leftslap(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"PED\",\"BIKE_elbowL\",4.0,0,0,0,0,0);
return 1;
}
CMD:elbow(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"FIGHT_D\",\"FightD_3\",4.0,0,1,1,0,0);
return 1;
}
CMD:coprun(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    ApplyAnimation(playerid,\"SWORD\",\"sword_block\",50.0,0,1,1,1,1);
return 1;
}
CMD:handsup(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
return 1;
}
CMD:piss(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
      SetPlayerSpecialAction(playerid, 68);
return 1;
}
CMD:sneak(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
PlayAnimEx(playerid, \"PED\", \"Player_Sneak\", 4.1, 1, 1, 1, 1, 1, 1);
return 1;
}
CMD:drunk(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
      PlayAnimEx(playerid, \"PED\", \"WALK_DRUNK\", 4.0, 1, 1, 1, 1, 1, 1);
    return 1;
}
CMD:bomb(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
      PlayAnim(playerid, \"BOMBER\", \"BOM_Plant\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:anrob(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
PlayAnimEx(playerid, \"ped\", \"ARRESTgun\", 4.0, 0, 1, 1, 1, 1, 1);
return 1;
}
CMD:laugh(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
PlayAnimEx(playerid, \"RAPPING\", \"Laugh_01\", 4.0, 1, 0, 0, 0, 0, 1);
return 1;
}
CMD:lookout(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
      PlayAnim(playerid, \"SHOP\", \"ROB_Shifty\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:robman(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"SHOP\", \"ROB_Loop_Threat\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:hide(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"ped\", \"cower\", 3.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:vomit(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"FOOD\", \"EAT_Vomit_P\", 3.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:eat(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"FOOD\", \"EAT_Burger\", 3.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:slapass(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"SWEET\", \"sweet_ass_slap\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:crack(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"CRACK\", \"crckdeth2\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:fucku(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"PED\", \"fucku\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:taichi(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"PARK\", \"Tai_Chi_Loop\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:drinkwater(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"BAR\", \"dnk_stndF_loop\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:checktime(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"COP_AMBIENT\", \"Coplook_watch\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:sleep(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"CRACK\", \"crckdeth4\", 4.0, 0, 1, 1, 1, 0, 1);
    return 1;
}
CMD:blob(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"CRACK\", \"crckidle1\", 4.0, 0, 1, 1, 1, 0, 1);
    return 1;
}
CMD:opendoor(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"AIRPORT\", \"thrw_barl_thrw\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:wavedown(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"BD_FIRE\", \"BD_Panic_01\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:cpr(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"MEDIC\", \"CPR\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:dive(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"DODGE\", \"Crush_Jump\", 4.0, 0, 1, 1, 1, 0, 1);
    return 1;
}
CMD:showoff(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"Freeweights\", \"gym_free_celebrate\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:goggles(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"goggles\", \"goggles_put_on\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:cry(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"GRAVEYARD\", \"mrnF_loop\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:throw(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnim(playerid, \"GRENADE\", \"WEAPON_throw\", 4.0, 0, 0, 0, 0, 0, 1);
    return 1;
}
CMD:robbed(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"SHOP\", \"SHP_Rob_GiveCash\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:hurt(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"SWAT\", \"gnstwall_injurd\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:box(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"GYMNASIUM\", \"GYMshadowbox\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:washhands(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"BD_FIRE\", \"wash_up\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:crabs(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"MISC\", \"Scratchballs_01\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD:salute(playerid, params[])
{
if(!IsAblePedAnimation(playerid)) return 1;
    PlayAnimEx(playerid, \"ON_LOOKERS\", \"Pointup_loop\", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}
CMD
« Utoljára szerkesztve: 2014. július 01. - 11:44:18 írta DragonSoul »

Nem elérhető EnterR

  • Globális moderátor
  • 4223
  • dawg
    • Profil megtekintése
Animáció szkript || 80 animációval!
« Válasz #3 Dátum: 2014. július 01. - 21:21:51 »
0 Show voters
Semmi értelme nem volt.

Animáció szkript || 80 animációval!
« Válasz #4 Dátum: 2014. július 02. - 07:01:47 »
0 Show voters
Hogy hogy nem volt semmi értelme?  :facepalm:
másfél órát dolgoztam a fordításon -.- marhára kedvesek vagytok
« Utoljára szerkesztve: 2014. július 02. - 07:17:50 írta DragonSoul »

Nem elérhető Gh0st

  • 917
    • Profil megtekintése
Animáció szkript || 80 animációval!
« Válasz #5 Dátum: 2014. július 03. - 13:02:01 »
0 Show voters
Másfél órát? Ezen? :D
Néhány sort tudtál lefordítani, ráadásul a mondatok minden sorban azonosak.
Ez legrosszabb esetben 30 perc, nem 90.
És Enterrel egyetértek, tényleg nem volt semmi értelme.


Köszönjük a \"fogyatékos\" jelzõt, de azt hiszem mi nem mondtunk ilyet rád.

Nem elérhető gbr333

  • 670
    • Profil megtekintése
Animáció szkript || 80 animációval!
« Válasz #6 Dátum: 2014. július 03. - 14:06:24 »
0 Show voters
Inkább elbasztál  rá 90 percet  :D
Semmi értelme nem volt lefordítani. :thumbsdown:

Animáció szkript || 80 animációval!
« Válasz #7 Dátum: 2014. július 04. - 00:02:51 »
0 Show voters
ctrl+h val kevesebb idõt bas*tál volna el  :facepalm: :facepalm:

 

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