Szerző Téma: [HUN][ENG]xVip Basic VIP System  (Megtekintve 527 alkalommal)

[HUN][ENG]xVip Basic VIP System
« Dátum: 2013. február 25. - 19:14:01 »
0 Show voters
Hy all!xVip
(Ez a script az én Stunt/Drift/race/Fun(Jump) Gm-emhez fûzõdik)
Pawn Kódja:
 

//====================================================================*/
#include <a_samp>
#include <sscanf>
#include <streamer>
#include <dini>
#include <zcmd>
#include <foreach>
#include <YSI\\y_ini>
 
#undef MAX_PLAYERS
#define MAX_PLAYERS 160  // Here you need to set the maximum number of players able to play on your server
 
#define Grey                        0xC0C0C0FF
#define COLOR_YELLOW2               0xF5DEB3AA
#define COLOR_NICERED               0xFF0000FF
#define COLOR_SUPERGREEN 0xFF01FF
#define COLOR_MODRA 0x0088FFFF
#define xBox                DIALOG_STYLE_MSGBOX
#define COLOR_HNEDA 0x993300AA
#define COLOR_0000 0x0000FFAA
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4
#define COLOR_SYSTEM 0xEFEFF7AA
#define COLOR_BLUE 0x0000FFAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define Vcmds        ShowPlayerDialog
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_PURPLE 0x9900FFAA
#define COL_OGREEN         \"{FFAF00}\"
#define COL_ERROR          \"{FF0202}\"
#define COL_USAGE          \"{DFDFDF}\"
#define TAG[sRC]           \"{FFBF00}\"
#define COL_EASY           \"{FFF1AF}\"
#define COL_WHITE          \"{FFFFFF}\"
#define COL_BLACK          \"{0E0101}\"
#define COL_GREY           \"{C3C3C3}\"
#define V.I.PCmds           29
#define COL_GREEN          \"{6EF83C}\"
#define COL_RED            \"{F81414}\"
#define COL_YELLOW         \"{F3FF02}\"
#define COL_ORANGE         \"{FFA1A1}\"
#define COL_INDIGO         \"{8B008B}\"
#define COL_LIME           \"{B7FF00}\"
#define COL_CYAN           \"{00FFEE}\"
#define COL_LIGHTBLUE      \"{C9FFAB}\"
#define CLB               \"{FFAF00}\"
#define COL_BLUE           \"{0049FF}\"
#define COL_MAGENTA        \"{F300FF}\"
#define COL_VIOLET         \"{B700FF}\"
#define COL_PINK           \"{FF00EA}\"
#define COL_MARONE         \"{A90202}\"
#define COL_CMD            \"{B8FF02}\"
#define COL_PARAM          \"{3FCD02}\"
#define COL_SERVER         \"{AFE7FF}\"
#define COL_VALUE          \"{FF8E02}\"
#define COL_RULE              \"{FFDE02}\"
#define COL_RULE2          \"{FBDF89}\"
#define COL_RWHITE          \"{FFFFFF}\"
#define COL_LGREEN         \"{C9FFAB}\"
#define COL_LRED           \"{FFA1A1}\"
#define COL_WHITE \"{FFFFFF}\"
#define COL_RED \"{F81414}\"
#define COL_LRED2          \"{C77D87}\"
#define SERVER             \"{0E0101}[{AFE7FF}SERVER{0E0101}]{FFFFFF}:\"
#define COL_TRASH          \"{ACD59D}\"
#define COLOR_BROWN 0x993300AA
#define COLOR_ORANGE 0xFF9933AA
#define COLOR_CYAN 0x99FFFFAA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_KHAKI 0x999900AA
#define COLOR_LIME 0x99FF00AA
#define XVip1 String1
#define XVip2 String2
#define XVip3 String3
#define XVcmds StringF
#define COLOR_BLACK 0x000000AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GAMES 0xFFFFFFAA
#define blue 0x375FFFFF
#define red 0xFF0000AA
#define green 0x33FF33AA
#define yellow 0xFFFF00AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIME 0x99FF00AA
#define COLOR_LIGHTYELLOW 0xFAEAA9FF
#define COLOR_LIGHTGREEN 0x5BC476FF
#define COLOR_LIGHTORANGE 0xF7A26FFF
#define PATH \"/Users/%s.ini\"
#define COLOR_LIGHTRED 0xFF6A6AFF
#define COLOR_VIP 0xDDD100FF
#define MAX_FAIL_LOGINS 3
new bool:IsLogged[MAX_PLAYERS];
new Vip[MAX_PLAYERS];
new Text3D:VIPS[MAX_PLAYERS];
new Anti_heal[MAX_PLAYERS];
new wep[MAX_PLAYERS];
new de[MAX_PLAYERS];
new deb[MAX_PLAYERS];
new VipCar[MAX_PLAYERS];
new tune[MAX_PLAYERS];
new ob1;
new ob2;
new ob3;
new ob4;
new ob5;
new ob6;
new ob7;
new ob8;
new ob9;
new ob10;
new ob11;
new ob12;
new ob13;
new ob14;
new ob15;
new ob16;
new ob17;
new ob18;
new ob19;
new ob20;
new ob21;
new ob22;
new b1;
new b2;
new b3;
enum pInfo
{
    pVIP,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
new String[128], Float:SpecX[MAX_PLAYERS], Float:SpecY[MAX_PLAYERS], Float:SpecZ[MAX_PLAYERS], vWorld[MAX_PLAYERS], Inter[MAX_PLAYERS];
new IsSpecing[MAX_PLAYERS], Name[MAX_PLAYER_NAME], IsBeingSpeced[MAX_PLAYERS],spectatorid[MAX_PLAYERS];
forward IronMan(playerid);
forward DestroyMe(objectid);
forward Jav(playerid);
forward Float:SetPlayerToFacePos(playerid, Float:X, Float:Y);
forward GetClosestPlayer(p1);
forward Float:GetDistanceBetweenPlayers(p1, p2);
new
bool:flying[MAX_PLAYERS],
Javelin[MAX_PLAYERS][2],
Float:JavPos[MAX_PLAYERS][3];
new ship[MAX_PLAYERS];
new o;
new SpawnedVeh[MAX_PLAYERS];
new Text:Textdraw0;
new asked[MAX_PLAYERS];
new asked1[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
    new string[200];
format(string, sizeof(string), \" {C11B17}Üdv %s , A jelenlegi vip szinted %d\", PlayerName(playerid), Vip[playerid] );
SendClientMessage(playerid ,COLOR_RED, string);
    tune[playerid] = 0;
    asked1[playerid] = 0;
asked[playerid] = 0;
ship[playerid] = 0;
SendClientMessage(playerid,-1,\"xVIP FS By XtremeR\");
INI_ParseFile(UserPath(playerid), \"LoadUser_%s\", .bExtra = true, .extra = playerid);
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,\"data\");
    INI_WriteInt(File,\"VIP\",0);
    INI_Close(File);
    return 1;
}
 
public OnPlayerDisconnect(playerid, reason)
{
if(IsBeingSpeced[playerid] == 1)
{
foreach(Player,i)
{
if(spectatorid == playerid)
{
TogglePlayerSpectating(i,false);
}
}
}
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,\"data\");
INI_WriteInt(File,\"VIP\",Vip[playerid]);
INI_Close(File);
if(IsPlayerConnected(playerid)) {
IsLogged[playerid] = false;
}
return 1;
}
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int(\"VIP\",PlayerInfo[playerid][pVIP]);
    return 1;
}
stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}
public OnPlayerSpawn(playerid)
{
if(IsSpecing[playerid] == 1)
    {
    SetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);
    SetPlayerInterior(playerid,Inter[playerid]);
    SetPlayerVirtualWorld(playerid,vWorld[playerid]);
    IsSpecing[playerid] = 0;
    IsBeingSpeced[spectatorid[playerid]] = 0;
    }
if(Vip[playerid] >= 1) {
VIPS[playerid] = Create3DTextLabel(\" V.I.P Member\", COLOR_VIP, 0.0, 0.0, 0.0, 50.0, 0, 0);
     Attach3DTextLabelToPlayer(VIPS[playerid], playerid, 0.0, 0.0, 0.0);
      SetPlayerArmour(playerid,100);
    }
    return 1;
}
 
public OnPlayerDeath(playerid, killerid, reason)
{
        if(IsBeingSpeced[playerid] == 1)
       {
        foreach(Player,i)
          {
            if(spectatorid == playerid)
            {
                TogglePlayerSpectating(i,false);
            }
          }
       }
   
       Anti_heal[playerid] = 0;
       deb[playerid] = 0;
          if(Vip[playerid] == 0) {
        VipCar[playerid] = 0;
        SendDeathMessage(killerid,playerid,reason);
        SendClientMessage(killerid, COLOR_GREEN, \"+1 Score & +$ 500\");
        SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
        GivePlayerMoney(killerid,GetPlayerMoney(killerid)+500);
        GameTextForPlayer(killerid,\"~r~+$500~n~~b~+1~w~Score\",3000,4);
       }
       if(Vip[playerid] == 1) {
       VipCar[playerid] = 0;
        SendDeathMessage(killerid,playerid,reason);
        SendClientMessage(killerid, COLOR_GAMES, \"You are (Level 1 VIP) , you win +1score and +700$! \");
        SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
        GivePlayerMoney(killerid,GetPlayerMoney(killerid)+700);
        GameTextForPlayer(killerid,\"~r~+$700~n~~b~+1~w~Score\",3000,4);
       }
       if(Vip[playerid] == 2) {
       VipCar[playerid] = 0;
        SendDeathMessage(killerid,playerid,reason);
        SendClientMessage(killerid, COLOR_YELLOW2, \"You are (Level 2 VIP , you win +1score and +900$! \");
        SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
        GivePlayerMoney(killerid,GetPlayerMoney(killerid)+900);
        GameTextForPlayer(killerid,\"~r~+$900~n~~b~+1~w~Score\",3000,4);
       }
       if(Vip[playerid] == 3) {
       VipCar[playerid] = 0;
        SendDeathMessage(killerid,playerid,reason);
        SendClientMessage(killerid, COLOR_NICERED, \"You are (Level 3 VIP) , you win +1score and +1000$ ! \");
        SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
        GivePlayerMoney(killerid,GetPlayerMoney(killerid)+1000);
        GameTextForPlayer(killerid,\"~r~+$1000~n~~b~+1~w~Score\",3000,4);
       }
       return 1;
}
 
public OnVehicleSpawn(vehicleid)
{
    return 1;
}
 
public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}
public OnGameModeInit()
{
    b1 = CreateObject(19332, 364.71, 2537.19, 15.68,   0.00, 0.00, 0.00);
b2 = CreateObject(19333, 154.77, -1858.23, 2.78,   0.00, 0.00, 0.00);
b3 = CreateObject(19334, -1748.00, -154.60, 2.60,   0.00, 0.00, 0.00);
CreateDynamicObject(18751,4802.12,-4921.35,4.16,0.00,0.00,0.00);
CreateDynamicObject(18751,4746.04,-4921.95,4.16,0.00,0.00,0.00);
CreateDynamicObject(18751,4746.04,-4875.93,3.81,0.00,0.00,0.00);
CreateDynamicObject(18751,4800.19,-4872.35,3.81,0.00,0.00,0.00);
CreateDynamicObject(18750,4702.36,-4904.54,48.72,89.49,0.00,91.75);
CreateDynamicObject(710,4722.75,-4864.69,22.20,0.00,0.00,0.00);
CreateDynamicObject(710,4827.72,-4851.19,22.22,0.00,0.00,0.00);
CreateDynamicObject(710,4829.30,-4950.55,21.85,0.00,0.00,0.00);
CreateDynamicObject(710,4721.45,-4951.63,21.57,0.00,0.00,0.00);
CreateDynamicObject(710,4709.59,-4931.41,20.32,0.00,0.00,0.00);
CreateDynamicObject(710,4713.84,-4904.80,21.07,0.00,0.00,0.00);
CreateDynamicObject(710,4753.89,-4944.07,23.03,0.00,0.00,0.00);
CreateDynamicObject(710,4773.88,-4955.72,22.53,0.00,0.00,0.00);
CreateDynamicObject(710,4791.16,-4944.48,22.28,0.00,0.00,0.00);
CreateDynamicObject(710,4808.41,-4954.20,20.53,0.00,0.00,0.00);
CreateDynamicObject(710,4822.39,-4930.03,23.03,0.00,0.00,0.00);
CreateDynamicObject(710,4816.12,-4915.56,25.03,0.00,0.00,0.00);
CreateDynamicObject(710,4804.01,-4896.12,22.78,0.00,0.00,0.00);
CreateDynamicObject(710,4786.81,-4911.10,29.78,0.00,0.00,0.00);
CreateDynamicObject(710,4774.98,-4922.33,21.28,0.00,0.00,0.00);
CreateDynamicObject(710,4768.61,-4891.08,20.78,0.00,0.00,0.00);
CreateDynamicObject(710,4747.54,-4873.75,20.53,0.00,0.00,0.00);
CreateDynamicObject(710,4754.10,-4855.72,20.03,0.00,0.00,0.00);
CreateDynamicObject(710,4775.39,-4852.38,20.03,0.00,0.00,0.00);
CreateDynamicObject(710,4795.67,-4865.55,23.53,0.00,0.00,0.00);
CreateDynamicObject(710,4819.15,-4878.53,22.78,0.00,0.00,0.00);
CreateDynamicObject(710,4804.49,-4843.81,20.28,0.00,0.00,0.00);
CreateDynamicObject(710,4739.19,-4906.89,22.03,0.00,0.00,0.00);
CreateDynamicObject(710,4732.04,-4849.78,20.78,0.00,0.00,0.00);
CreateDynamicObject(14560,4785.57,-4901.21,13.14,0.24,1.24,0.49);
CreateDynamicObject(18751,4784.10,-4896.81,2.81,0.00,0.00,0.00);
CreateDynamicObject(18751,4787.82,-4891.87,2.81,0.00,0.00,0.00);
CreateDynamicObject(18751,4787.84,-4903.91,2.44,0.00,0.00,0.00);
CreateDynamicObject(710,4786.62,-4891.45,29.78,0.00,0.00,0.00);
CreateDynamicObject(4874,4803.51,-4790.33,5.26,0.00,0.00,274.00);
CreateDynamicObject(710,4845.21,-4907.10,17.35,0.00,0.00,0.00);
CreateDynamicObject(710,4842.04,-4943.09,19.85,0.00,0.00,0.00);
CreateDynamicObject(710,4826.54,-4969.58,17.85,0.00,0.00,0.00);
CreateDynamicObject(710,4788.97,-4962.02,19.35,0.00,0.00,0.00);
CreateDynamicObject(710,4743.65,-4964.55,18.60,0.00,0.00,0.00);
CreateDynamicObject(710,4838.56,-4872.83,18.60,0.00,0.00,0.00);
CreateDynamicObject(710,4838.14,-4834.81,17.10,0.00,0.00,0.00);
CreateDynamicObject(710,4802.21,-4826.24,15.85,0.00,0.00,0.00);
CreateDynamicObject(710,4773.89,-4833.88,18.35,0.00,0.00,0.00);
CreateDynamicObject(710,4737.66,-4829.94,15.60,0.00,0.00,0.00);
CreateDynamicObject(710,4715.45,-4838.33,18.35,0.00,0.00,0.00);
CreateDynamicObject(710,4705.28,-4872.88,17.85,0.00,0.00,0.00);
CreateDynamicObject(1646,4837.52,-4857.08,5.28,19.75,0.00,94.75);
CreateDynamicObject(1646,4837.37,-4855.62,5.26,19.74,0.00,94.74);
CreateDynamicObject(1646,4837.41,-4854.17,5.31,19.74,0.00,94.74);
CreateDynamicObject(1646,4837.43,-4852.56,5.38,19.74,0.00,94.74);
CreateDynamicObject(1646,4837.53,-4851.11,5.48,20.21,356.53,94.94);
CreateDynamicObject(1255,4809.30,-4885.92,10.08,0.00,0.00,0.00);
CreateDynamicObject(1255,4809.12,-4884.04,10.01,0.00,0.00,0.00);
CreateDynamicObject(1255,4809.14,-4882.06,9.96,0.00,0.00,0.00);
CreateDynamicObject(1255,4809.11,-4880.41,9.91,0.00,0.00,0.00);
CreateDynamicObject(3580,4809.47,-4931.61,13.76,0.00,0.00,42.00);
CreateDynamicObject(18751,4746.04,-4875.93,4.06,0.00,0.00,0.00);
CreateDynamicObject(3580,4746.13,-4924.64,13.88,0.00,0.00,302.00);
CreateDynamicObject(3580,4729.37,-4858.95,10.66,0.00,0.00,249.99);
CreateDynamicObject(1281,4780.41,-4887.51,9.33,349.75,0.25,0.04);
CreateDynamicObject(1281,4785.40,-4886.42,9.20,349.74,0.25,0.04);
CreateDynamicObject(1281,4792.80,-4893.72,9.55,359.49,0.74,0.00);
CreateDynamicObject(1281,4793.53,-4899.43,9.50,359.49,0.74,0.00);
CreateDynamicObject(1281,4793.45,-4905.58,9.43,359.49,0.74,0.00);
CreateDynamicObject(1281,4785.20,-4915.99,9.25,359.49,0.74,0.00);
CreateDynamicObject(1281,4778.56,-4911.86,9.13,1.98,5.00,273.82);
CreateDynamicObject(1281,4778.03,-4907.11,9.38,7.21,5.03,273.36);
CreateDynamicObject(1281,4777.69,-4900.51,9.28,7.21,5.03,273.36);
CreateDynamicObject(1281,4778.50,-4893.69,9.20,1.98,4.99,273.82);
CreateDynamicObject(1432,4795.00,-4913.63,9.16,354.00,0.00,0.00);
CreateDynamicObject(1432,4791.74,-4909.15,8.66,3.99,2.00,354.11);
CreateDynamicObject(1432,4791.61,-4890.28,8.91,356.24,0.00,0.00);
CreateDynamicObject(14565,4785.64,-4901.48,10.66,0.00,5.00,0.25);
CreateDynamicObject(946,4819.88,-4880.03,9.86,0.00,0.00,197.74);
CreateDynamicObject(2114,4821.57,-4882.58,8.08,0.00,0.00,0.00);
CreateDynamicObject(1598,4825.22,-4887.57,7.68,0.00,0.00,0.00);
CreateDynamicObject(1598,4829.93,-4882.34,7.26,0.00,0.00,0.00);
CreateDynamicObject(1598,4825.56,-4881.07,7.61,0.00,0.00,0.00);
CreateDynamicObject(1598,4829.38,-4875.27,6.73,0.00,0.00,0.00);
CreateDynamicObject(1598,4829.38,-4875.27,6.73,0.00,0.00,0.00);
CreateDynamicObject(1598,4826.97,-4864.50,7.03,0.00,0.00,0.00);
CreateDynamicObject(1598,4825.73,-4871.18,6.71,0.00,0.00,0.00);
CreateDynamicObject(1598,4831.18,-4868.26,6.38,0.00,0.00,0.00);
CreateDynamicObject(1598,4823.17,-4877.67,7.36,0.00,0.00,0.00);
CreateDynamicObject(1461,4809.54,-4826.20,3.21,0.00,0.00,268.25);
CreateDynamicObject(1461,4809.56,-4823.18,2.61,0.00,0.00,268.24);
CreateDynamicObject(1609,4838.91,-4842.81,5.41,338.75,0.00,260.00);
CreateDynamicObject(1610,4837.83,-4859.91,5.03,0.00,0.00,0.00);
CreateDynamicObject(1637,4742.40,-4890.95,10.74,0.00,0.00,0.00);
CreateDynamicObject(1637,4837.01,-4893.87,6.92,0.00,0.00,0.00);
CreateDynamicObject(2406,4838.87,-4871.88,5.93,0.00,0.00,158.50);
CreateDynamicObject(6295,4752.43,-5068.51,26.16,0.00,0.00,0.00);
CreateDynamicObject(11495,4753.54,-4978.19,2.40,0.00,0.00,0.00);
CreateDynamicObject(11495,4753.55,-4999.38,2.40,0.00,0.00,0.00);
CreateDynamicObject(11495,4753.47,-5021.11,2.40,0.00,0.00,0.00);
CreateDynamicObject(18751,4751.38,-5061.14,-3.02,0.00,0.00,0.00);
CreateDynamicObject(11495,4753.47,-5043.03,2.40,0.00,0.00,0.00);
CreateDynamicObject(9958,4641.37,-4897.12,6.90,0.00,0.00,1.00);
CreateDynamicObject(710,4726.46,-5085.42,16.07,0.00,0.00,0.00);
CreateDynamicObject(710,4728.82,-5039.80,15.60,0.00,0.00,0.00);
CreateDynamicObject(710,4780.74,-5096.28,15.00,0.00,0.00,0.00);
CreateDynamicObject(710,4776.91,-5046.60,14.65,0.00,0.00,0.00);
CreateDynamicObject(710,4707.08,-4968.39,17.85,0.00,0.00,0.00);
CreateDynamicObject(1608,4754.58,-5102.19,-0.72,0.00,0.00,64.00);
CreateDynamicObject(1608,4741.65,-5104.36,-0.72,0.00,0.00,315.99);
CreateDynamicObject(1607,4796.21,-5056.94,0.00,0.00,0.00,0.00);
CreateDynamicObject(1637,4779.46,-5088.95,1.39,0.00,0.00,92.00);
CreateDynamicObject(9237,4766.22,-4844.98,12.69,0.00,0.00,110.00);
CreateDynamicObject(902,4847.81,-4879.33,1.80,0.00,22.25,0.00);
CreateDynamicObject(1481,4745.98,-4874.70,10.73,0.00,0.00,355.00);
CreateDynamicObject(1481,4746.93,-4875.15,10.73,0.00,0.00,314.99);
CreateDynamicObject(1481,4744.98,-4874.86,10.73,0.00,0.00,22.99);
CreateDynamicObject(11495,4744.94,-4819.69,1.62,0.00,0.00,12.00);
CreateDynamicObject(11495,4740.79,-4800.04,7.37,32.25,0.00,11.99);
CreateDynamicObject(11495,4739.54,-4794.23,11.15,34.74,0.00,11.99);
ob1 = CreateObject(1006,0,0,-1000,0,0,0,100);
ob2 = CreateObject(1161,0,0,-1000,0,0,0,100);
ob3 = CreateObject(1161,0,0,-1000,0,0,0,100);
ob4 = CreateObject(1059,0,0,-1000,0,0,0,100);
ob5 = CreateObject(1146,0,0,-1000,0,0,0,100);
ob6 = CreateObject(1006,0,0,-1000,0,0,0,100);
ob7 = CreateObject(1146,0,0,-1000,0,0,0,100);
ob8 = CreateObject(1006,0,0,-1000,0,0,0,100);
     ob9 = CreateObject(1006,0,0,-1000,0,0,0,100);
ob10 = CreateObject(1006,0,0,-1000,0,0,0,100);
     ob11 = CreateObject(1027,0,0,-1000,0,0,0,100);
     ob12 = CreateObject(1027,0,0,-1000,0,0,0,100);
    ob13 = CreateObject(1146,0,0,-1000,0,0,0,100);
    ob14 = CreateObject(1003,0,0,-1000,0,0,0,100);
    ob15 = CreateObject(1018,0,0,-1000,0,0,0,100);
    ob16 = CreateObject(1149,0,0,-1000,0,0,0,100);
    ob17 = CreateObject(1018,0,0,-1000,0,0,0,100);
    ob18 = CreateObject(1006,0,0,-1000,0,0,0,100);
    ob19 = CreateObject(1166,0,0,-1000,0,0,0,100);
    ob20 = CreateObject(1006,0,0,-1000,0,0,0,100);
    ob21 = CreateObject(1026,0,0,-1000,0,0,0,100);
    ob22 = CreateObject(1027,0,0,-1000,0,0,0,100);
     
Textdraw0 = TextDrawCreate(4.000000, 160.000000, \"Would u like to have Pirate Ship?? ~n~~n~~n~/Yes if u want to ~n~/No if you dont want to!~n~/Hidebox To Hide This Box\");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.230000, 1.000000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 0x00000033);
TextDrawTextSize(Textdraw0, 137.000000, -1.000000);
o = CreateObject(8493,0,0,-1000,0,0,0,100);
}
public OnPlayerExitVehicle(playerid, vehicleid)//OnExitingTheVehicle :p
{
    if (tune[playerid] == 1)
    {
      o = CreateObject(1006,0,0,-1000,0,0,0,100);
 ob2 = CreateObject(1161,0,0,-1000,0,0,0,100);
 ob3 = CreateObject(1161,0,0,-1000,0,0,0,100);
 ob4 = CreateObject(1059,0,0,-1000,0,0,0,100);
 ob5 = CreateObject(1146,0,0,-1000,0,0,0,100);
 ob6 = CreateObject(1006,0,0,-1000,0,0,0,100);
      ob7 = CreateObject(1146,0,0,-1000,0,0,0,100);
      ob8 = CreateObject(1006,0,0,-1000,0,0,0,100);
      ob9 = CreateObject(1006,0,0,-1000,0,0,0,100);
      ob10 = CreateObject(1006,0,0,-1000,0,0,0,100);
      ob11 = CreateObject(1027,0,0,-1000,0,0,0,100);
      ob12 = CreateObject(1027,0,0,-1000,0,0,0,100);
      ob13 = CreateObject(1146,0,0,-1000,0,0,0,100);
      ob14 = CreateObject(1003,0,0,-1000,0,0,0,100);
      ob15 = CreateObject(1018,0,0,-1000,0,0,0,100);
     ob16 = CreateObject(1149,0,0,-1000,0,0,0,100);
     ob17 = CreateObject(1018,0,0,-1000,0,0,0,100);
     ob18 = CreateObject(1006,0,0,-1000,0,0,0,100);
     ob19 = CreateObject(1166,0,0,-1000,0,0,0,100);
     ob20 = CreateObject(1006,0,0,-1000,0,0,0,100);
     ob21 = CreateObject(1026,0,0,-1000,0,0,0,100);
     ob22 = CreateObject(1027,0,0,-1000,0,0,0,100);
     tune[playerid] = 0;
    }
    TextDrawHideForPlayer(playerid,Textdraw0);
if (ship[playerid] == 1)
    {
     DestroyObject(o);
     ship[playerid] = 0;
    }
}
stock SpawnVeh(vehicleid, playerid)
{
    if(SpawnedVeh[playerid] != 0)
    {
        DestroyVehicle(SpawnedVeh[playerid]);
    }
    new Float:X, Float:Y, Float:Z, Float:Angle;
    GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
    GetPlayerFacingAngle(playerid, Float:Angle);
    SpawnedVeh[playerid] = CreateVehicle(vehicleid, X, Y, Z + 2.0, Angle + 90.0, -1, -1, 600);
    SetVehicleVirtualWorld(SpawnedVeh[playerid], GetPlayerVirtualWorld(playerid));
    LinkVehicleToInterior(SpawnedVeh[playerid], GetPlayerInterior(playerid));
    PutPlayerInVehicle(playerid, SpawnedVeh[playerid], 0);
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)// If the player\'s state changes to a vehicle state we\'ll have to spec the vehicle.
    {
        if(IsBeingSpeced[playerid] == 1)//If the player being spectated, enters a vehicle, then let the spectator spectate the vehicle.
        {
            foreach(Player,i)
            {
                if(spectatorid == playerid)
                {
                    PlayerSpectateVehicle(i, GetPlayerVehicleID(playerid));// Letting the spectator, spectate the vehicle of the player being spectated (I hope you understand this xD)
                }
            }
        }
    }
    if(newstate == PLAYER_STATE_ONFOOT)
    {
        if(IsBeingSpeced[playerid] == 1)//If the player being spectated, exists a vehicle, then let the spectator spectate the player.
        {
            foreach(Player,i)
            {
                if(spectatorid == playerid)
                {
                    PlayerSpectatePlayer(i, playerid);// Letting the spectator, spectate the player who exited the vehicle.
                }
            }
        }
    }
    return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}
 
public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}
 
public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}
 
public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}
 
public OnRconCommand(cmd[])
{
    return 1;
}
 
public OnPlayerRequestSpawn(playerid)
{
    return 1;
}
public OnObjectMoved(objectid)
{
for(new playerid = 0; playerid < MAX_PLAYERS; ++playerid)
{
    if(objectid == Javelin[playerid][0])
    {
        if(Javelin[playerid][1] == 1)
        {
            MoveObject(Javelin[playerid][0], JavPos[playerid][0], JavPos[playerid][1], JavPos[playerid][2], 50.0);
            Javelin[playerid][1] = 2;
            goto skip;
        }
   if(Javelin[playerid][1] == 2)
   {
      DestroyObject(Javelin[playerid][0]);
      CreateExplosion(JavPos[playerid][0], JavPos[playerid][1], JavPos[playerid][2], 7, 15.0);
      CreateExplosion(JavPos[playerid][0], JavPos[playerid][1], JavPos[playerid][2] + 5.0, 7, 15.0);
      CreateExplosion(JavPos[playerid][0] + 7.5, JavPos[playerid][1], JavPos[playerid][2], 7, 15.0);
      CreateExplosion(JavPos[playerid][0] - 7.5, JavPos[playerid][1], JavPos[playerid][2], 7, 15.0);
      CreateExplosion(JavPos[playerid][0], JavPos[playerid][1] + 7.5, JavPos[playerid][2], 7, 15.0);
      CreateExplosion(JavPos[playerid][0], JavPos[playerid][1] - 7.5, JavPos[playerid][2], 7, 15.0);
       Javelin[playerid][1] = 0;
       JavPos[playerid][0] = 0.0;
       JavPos[playerid][1] = 0.0;
       JavPos[playerid][2] = 0.0;
   }
    }
skip:
}
return 0;
}
public Float:SetPlayerToFacePos(playerid, Float:X, Float:Y)
{
new
Float:pX,
Float:pY,
Float:pZ,
Float:ang;
if(!IsPlayerConnected(playerid)) return 0.0;
GetPlayerPos(playerid, pX, pY, pZ);
if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
if(X > pX) ang = (floatabs(floatabs(ang) + 180.0));
else ang = (floatabs(ang) - 180.0);
ang += 180.0;
SetPlayerFacingAngle(playerid, ang);
return ang;
}
stock IsPlayerFacingPlayer(playerid, targetid, Float:dOffset)
{
new
Float:pX,
Float:pY,
Float:pZ,
Float:pA,
Float:X,
Float:Y,
Float:Z,
Float:ang;
if(!IsPlayerConnected(playerid) || !IsPlayerConnected(targetid)) return 0;
GetPlayerPos(targetid, pX, pY, pZ);
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, pA);
if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
return AngleInRangeOfAngle(-ang, pA, dOffset);
}
stock AngleInRangeOfAngle(Float:a1, Float:a2, Float:range)
{
a1 -= a2;
if((a1 < range) && (a1 > -range)) return true;
return false;
}
public GetClosestPlayer(p1)
{
new
x,
Float:dis,
Float:dis2,
player;
player = -1;
dis = 99999.99;
for (x=0;x<MAX_PLAYERS;x++)
if(IsPlayerConnected(x))
   if(x != p1)
   {
      dis2 = GetDistanceBetweenPlayers(x,p1);
      if(dis2 < dis && dis2 != -1.00)
      {
         dis = dis2;
         player = x;
      }
   }
return player;
}
public Float:GetDistanceBetweenPlayers(p1, p2)
{
new
Float:x1,
Float:y1,
Float:z1,
Float:x2,
Float:y2,
Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
return -1.00;
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(
floatpower(floatabs(floatsub(x2,x1)), 2)
+ floatpower(floatabs(floatsub(y2,y1)), 2)
+ floatpower(floatabs(floatsub(z2,z1)), 2));
}
 
public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}
 
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}
 
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}
 
public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}
 
public OnPlayerExitedMenu(playerid)
{
    return 1;
}
 
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)//This is called when a player\'s interior is changed.
{
    if(IsBeingSpeced[playerid] == 1)//If the player being spectated, changes an interior, then update the interior and virtualword for the spectator.
    {
        foreach(Player,i)
        {
            if(spectatorid == playerid)
            {
                SetPlayerInterior(i,GetPlayerInterior(playerid));
                SetPlayerVirtualWorld(i,GetPlayerVirtualWorld(playerid));
            }
        }
    }
    return 1;
}
 
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}
 
public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}
 
public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}
 
public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}
 
public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}
 
public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}
 
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
CMD:vips(playerid, params[])
{
    #pragma unused params
    new
        count = 0,
        string[800];
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i))
        {
            if (Vip[playerid] >= 1)
            {
                format(string, 500, \"%s %s [iD:%i] | VIP Szint: %d\\n\", string, PlayerName(i), i, Vip[playerid]);
                count++;
            }
        }
}
    if (count == 0) ShowPlayerDialog(playerid, 800, DIALOG_STYLE_MSGBOX, \"{F81414}Jelenleg elérhetõ v.i.p tagok\", \"{00FFEE}Nincsenek elérhetõ V.I.P tagok\", \"Vissza\", \"Ok\");
    else ShowPlayerDialog(playerid, 800, DIALOG_STYLE_MSGBOX, \"{F81414}Elérhetõ V.i.p Tagok\", string, \"Vissza\", \"Ok\");
    return 1;
}
CMD:vannounce(playerid,params[])
{
    if (Vip[playerid] >= 3)
{
       if(isnull(params)) return SendClientMessage(playerid,red,\"USAGE: /announce <text>\");
       xVip(playerid,\"VANNOUNCE\");
return GameTextForAll(params,4000,3);
}
    return 1;
}
CMD:vdick( playerid, params[] )
{
if (Vip[playerid] >= 2)
{
SetPlayerAttachedObject(playerid, 1, 19086, 8, -0.049768, -0.014062, -0.108385, 87.458297, 263.478149, 184.123764, 0.622413, 1.041609, 1.012785 ); // ChainsawDildo1 - lolatdick
    SendClientMessage(playerid, -1,\"Dick Attached \");
}
return 1;
}
CMD:vspec(playerid, params[])
{
    if (Vip[playerid] >= 2)
{
    new id;
    if(!IsPlayerAdmin(playerid))return 0;
    if(sscanf(params,\"u\", id))return SendClientMessage(playerid, Grey, \"Usage: /spec [id]\");
    if(id == playerid)return SendClientMessage(playerid,Grey,\"You cannot spec yourself.\");
    if(id == INVALID_PLAYER_ID)return SendClientMessage(playerid, Grey, \"Player not found!\");
    if(IsSpecing[playerid] == 1)return SendClientMessage(playerid,Grey,\"You are already specing someone.\");
    GetPlayerPos(playerid,SpecX[playerid],SpecY[playerid],SpecZ[playerid]);
    Inter[playerid] = GetPlayerInterior(playerid);
    vWorld[playerid] = GetPlayerVirtualWorld(playerid);
    TogglePlayerSpectating(playerid, true);
    xVip(playerid,\"VSPEC\");
    if(IsPlayerInAnyVehicle(id))
    {
        if(GetPlayerInterior(id) > 0)
        {
            SetPlayerInterior(playerid,GetPlayerInterior(id));
        }
        if(GetPlayerVirtualWorld(id) > 0)
        {
            SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(id));
        }
        PlayerSpectateVehicle(playerid,GetPlayerVehicleID(id));
    }
    else
    {
        if(GetPlayerInterior(id) > 0)
        {
            SetPlayerInterior(playerid,GetPlayerInterior(id));
        }
        if(GetPlayerVirtualWorld(id) > 0)
        {
            SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(id));
        }
        PlayerSpectatePlayer(playerid,id);
    }
    GetPlayerName(id, Name, sizeof(Name));
    format(String, sizeof(String),\"You have started to spectate %s.\",Name);
    SendClientMessage(playerid,0x0080C0FF,String);
    IsSpecing[playerid] = 1;
    IsBeingSpeced[id] = 1;
    spectatorid[playerid] = id;
}
    return 1;
}
CMD:ballooncmds(playerid, params[])
{
#define DIALOG_B 2
    if (Vip[playerid] >= 1)
{
    ShowPlayerDialog(playerid, DIALOG_B, DIALOG_STYLE_MSGBOX, \"Balloon Commands\", \"/rballoon red balloon\\n/bballon blue balloon\\n/gballon grey balloon\\n/rup - Red balloon Up, /rdown - Red Balloon Down\\n/bup - Blue balloon Up, /bdown - Blue Balloon Down\\n/gup - Grey balloon Up, /gdown - Grey Balloon Down\", \"Close\", \"\");
}
return 1;
}
CMD:rballoon(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
SetPlayerPos(playerid,382.0658, 2537.5269, 15.6774);
SendClientMessage(playerid, 0xDEEE20FF, \"Welcome to Red Balloon\");
xVip(playerid,\"RBALLOON\");
}
return 1;
}
CMD:bballoon(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
SetPlayerPos(playerid,153.8562, -1879.2620, 2.7823);
SendClientMessage(playerid, 0xDEEE20FF, \"Welcome to Blue Balloon\");
xVip(playerid,\"BBALLOON\");
}
return 1;
}
CMD:gballoon(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
SetPlayerPos(playerid,-1738.4253, -137.0162, 2.6011);
SendClientMessage(playerid, 0xDEEE20FF, \"Welcome to Grey Balloon\");
xVip(playerid,\"GBALLOON\");
}
return 1;
}
CMD:rup(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
MoveObject(b1, 237.11, 2547.02, 354.68, 3);
SendClientMessage(playerid, 0xDEEE20FF, \"Going!\");
xVip(playerid,\"RUP\");
}
return 1;
}
CMD:bup(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
MoveObject(b2, 455.3196, -1870.2194, 824.6305, 3);
SendClientMessage(playerid, 0xDEEE20FF, \"Going!\");
xVip(playerid,\"BUP\");
}
return 1;
}
CMD:gup(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
MoveObject(b3,-1752.5271, -8.4947, 282.0090, 3);
SendClientMessage(playerid, 0xDEEE20FF, \"Going!\");
xVip(playerid,\"GUP\");
}
return 1;
}
CMD:rdown(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
MoveObject(b1, 365.56, 2537.17, 15.68, 5);
     SendClientMessage(playerid, 0xDEEE20FF, \"Going Down!\");
xVip(playerid,\"RDOWN\");
}
return 1;
}
CMD:bdown(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
MoveObject(b2, 154.7741, -1858.2334, 2.7823 , 5);
SendClientMessage(playerid, 0xDEEE20FF, \"Going Down!\");
xVip(playerid,\"BDOWN\");
}
return 1;
}
CMD:gdown(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
MoveObject(b3, -1748.0038, -154.6030, 2.6011, 5);
SendClientMessage(playerid, 0xDEEE20FF, \"Going Down!\");
xVip(playerid,\"GDOWN\");
}
return 1;
}
CMD:vspecoff(playerid, params[])
{
    if (Vip[playerid] >= 2)
{
    if(IsSpecing[playerid] == 0)return SendClientMessage(playerid,Grey,\"You are not spectating anyone.\");
    TogglePlayerSpectating(playerid, 0);
    xVip(playerid,\"VSPECOFF\");
}
return 1;
}
//Kocsid
CMD:untune(playerid, params[])
{
if (Vip[playerid] >= 1)
{
if(tune[playerid] == 1)
{
RemovePlayerFromVehicle(playerid);
DestroyObject(o);
DestroyObject(ob1 );
DestroyObject(ob2 );
DestroyObject(ob3);
DestroyObject(ob4);
DestroyObject(ob5);
DestroyObject(ob6);
DestroyObject(ob7);
DestroyObject(ob8);
DestroyObject(ob9);
DestroyObject(ob10);
DestroyObject(ob11);
DestroyObject(ob12);
DestroyObject(ob13);
DestroyObject(ob14);
DestroyObject(ob15);
DestroyObject(ob16);
DestroyObject(ob17);
DestroyObject(ob18);
DestroyObject(ob19);
DestroyObject(ob20);
DestroyObject(ob21);
DestroyObject(ob22);
xVip(playerid,\"UNTUNE\");
SendClientMessage(playerid,-1,\"SERVER:Untuned Sucessfully !\");
}
else
if(tune[playerid] == 0)
{
SendClientMessage(playerid,-1,\"SERVER:Your vehicle is not tuned!\");
}
}
return 1;
}
CMD:vtune(playerid, params[])
{
if (Vip[playerid] >= 1)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehicleid) == 411) // 411 is the infernus model
{
tune[playerid] = 1;
AttachObjectToVehicle(o, GetPlayerVehicleID(playerid), -0.300000,0.000000,0.675000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob2, GetPlayerVehicleID(playerid), 1.049999,2.174999,-0.599999,0.000005,180.899887,180.899963);
AttachObjectToVehicle(ob3, GetPlayerVehicleID(playerid), -1.049999,-1.950001,-0.599999,0.000005,180.899887,361.799743);
AttachObjectToVehicle(ob4, GetPlayerVehicleID(playerid), 0.000000,0.000000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob5, GetPlayerVehicleID(playerid), -0.074999,-2.325000,0.375000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob6, GetPlayerVehicleID(playerid), 0.225000,0.000000,0.674999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob7, GetPlayerVehicleID(playerid), -0.074999,-2.325000,0.524999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob8, GetPlayerVehicleID(playerid), 0.000000,1.800000,0.149999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob9, GetPlayerVehicleID(playerid), 0.000000,1.650000,0.150000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob10, GetPlayerVehicleID(playerid), 0.000000,1.950000,0.150000,-10.800001,0.000000,0.000000);
AttachObjectToVehicle(ob11, GetPlayerVehicleID(playerid), -1.049999,-0.824999,-0.599999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob12, GetPlayerVehicleID(playerid), 0.974999,-0.824999,-0.599999,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob13, GetPlayerVehicleID(playerid), -0.074999,-2.325000,0.449999,0.000000,0.000000,0.000000);
AddVehicleComponent(vehicleid, 1079);
ChangeVehicleColor(vehicleid,0,0);
xVip(playerid,\"VTUNE\");
SendClientMessage(playerid, 0xDEEE20FF, \"Your Infernes is now Tuned!\");
}
else
if(GetVehicleModel(vehicleid) == 541) // 541 is the Bullet model
{
tune[playerid] = 1;
AttachObjectToVehicle(ob14, GetPlayerVehicleID(playerid), 0.000000,-2.025000,0.300000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob15, GetPlayerVehicleID(playerid), -0.375000,-1.275000,-0.375000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob16, GetPlayerVehicleID(playerid), 1.049999,-1.500000,0.075000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob17, GetPlayerVehicleID(playerid), 0.374999,-1.275000,-0.375000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob18, GetPlayerVehicleID(playerid), 0.000000,0.224999,0.600000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob19, GetPlayerVehicleID(playerid), 1.049999,1.575000,0.000000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob20, GetPlayerVehicleID(playerid), -0.075000,1.200000,0.300000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob21, GetPlayerVehicleID(playerid), 1.049999,-0.899999,-0.375000,0.000000,0.000000,0.000000);
AttachObjectToVehicle(ob22, GetPlayerVehicleID(playerid), -1.049999,-0.974999,-0.449999,0.000000,0.000000,0.000000);
AddVehicleComponent(vehicleid, 1079);
ChangeVehicleColor(vehicleid,0,0);
xVip(playerid,\"VTUNE\");
SendClientMessage(playerid, 0xDEEE20FF, \"Your Bullet is now Tuned!\");
}
else
{
tune[playerid] = 0;
SendClientMessage(playerid,-1,\"SERVER:You need to be in infernus or bullet to use this command.\");
}
}
return 1;
}
CMD:vtunecmds(playerid, params[])
{
#define tu 2
if (Vip[playerid] >= 1)
{
ShowPlayerDialog(playerid, tu, DIALOG_STYLE_MSGBOX, \"Vehicle Tune Commands\", \"/vtune - To Tune the Car!!\\n/untune - To Untune the Car\\n\\n\\nNOTE: The Car Should be Infernus or Bullet Only\", \"Close\", \"\");
    }
    return 1;
}
CMD:visland(playerid, params[])
{
if (Vip[playerid] >= 2)
{
SetPlayerInterior(playerid,0);
xVip(playerid,\"VISLAND\");
SetPlayerPos(playerid,4741.7563476563,-4899.0366210938,8.4952936172485);
SendClientMessage(playerid, COLOR_YELLOW,\"Welcome to VIP Island, By Speederx\");
    }
    return 1;
}
//=========================================
//SHIP!!!!!!!!!!!!!!!
CMD:piratecmds(playerid, params[])
{
    #define DIALOG_P 2
if (Vip[playerid] >= 1)
{
ShowPlayerDialog(playerid, DIALOG_P, DIALOG_STYLE_MSGBOX, \"Pirate Ship Commands!\", \"/VPirate - To Spawn the Ship\\n/hidebox - Hide the Box (below the chat)\\n/yes - To Use the Ship!!\\n/no - Not To Use the Ship!!\", \"Close\", \"\");
    }
    return 1;
}
CMD:vpirate(playerid, params[])
{
if (Vip[playerid] >= 1)
{
    asked[playerid] = 1;
    asked1[playerid] = 1;
    SpawnVeh(453, playerid);
    xVip(playerid,\"VPIRATE\");
    SendClientMessage(playerid, 0xFF0080C8, \"Reefer Spawned, Good Luck Mr Pirate!\");//spawning that BOAT :D
    TextDrawShowForPlayer(playerid,Textdraw0);
    }
    return 1;
}
CMD:vcmds(playerid, params[])
{
if (Vip[playerid] >= 1)
{
new XVip1[]=\"{FF4101}Level 1 V.I.P Commands\\n\\
/vcar       /vbike     \\n\\
/vheli      /vboat     \\n\\
/vplane     /vheal     \\n\\
/varmour    /balloncmds\\n\\
/gballon    /rballon   \\n\\
/bballon     /bup      \\n\\
/gup        /rup       \\n\\
/bdown      /rdown     \\n\\
/gdown      /yes       \\n\\
/no        /hidebox    \\n\\
/vpirate   /piratecmds \\n\\
/vtunecmds  /vheli     \\n\\
/unship     /vnos      \\n\\
/vcolor     /vcarcolor \\n\\
/vtune      /vuntune\\n\\n\\n\\n\",
 
XVip2[]=\"{FA0404}Level 2 V.I.P Commands\\n\\
/vskin       /vcar     \\n\\
/vspecoff    /vspec    \\n\\
/vweather    /vheli    \\n\\
/visland     /vplane   \\n\\
/vsay        /vboat    \\n\\
/vweap      /vpirate   \\n\\
/vkick      /vtune     \\n\\
/vdick     /vuntune\\n\\n\\n\\n\",
 
XVip3[]=\"{2CF11A}Level 3 V.I.P Commands\\n\\
/vannounce   /vshop      \\n\\
/vheli      /vfeature    \\n\\
/vplane     /vironman    \\n\\
/varmour    /vgodcar     \\n\\
/vgoto\\n\\n\\n\\
{FFFFFF}Use /vc For VIP Chat\\n\",
XVcmds[1600];
format( XVcmds, sizeof XVcmds, \"%s%s%s%s%s\", XVip1, XVip2, XVip3);
Vcmds(playerid, V.I.PCmds, xBox, \"V.I.P Commands\", XVcmds, \"Ok\", \"\" );
}
return 1;
}
CMD:hidebox(playerid, params[])
{
    if (Vip[playerid] >= 1)
{
    TextDrawHideForPlayer(playerid,Textdraw0);
    xVip(playerid,\"HIDEBOX\");
    SendClientMessage(playerid, 0xFF0080C8, \"Box is Now Hidden!\");
    }
    return 1;
}
CMD:yes(playerid, params[])
{
if (Vip[playerid] >= 1)
{
if (asked[playerid] == 1)
{
ship[playerid] = 1;
TextDrawHideForPlayer(playerid,Textdraw0);
    asked[playerid] = 0;
    xVip(playerid,\"YES\");
AttachObjectToVehicle(o, GetPlayerVehicleID(playerid), 0.899999,30.000114,17.099996,0.000000,0.000000,0.000000);
    }
    }
    else if (asked[playerid] == 0)
{
SendClientMessage(playerid,-1,\"Non. Asked u a Question!\");
}
    return 1;
}
CMD:no(playerid, params[])
{
if (Vip[playerid] >= 1)
{
if (asked1[playerid] == 1)
{
TextDrawHideForPlayer(playerid,Textdraw0);
    asked1[playerid] = 0;
    xVip(playerid,\"NO\");
SendClientMessage(playerid, 0xFF0080C8, \"Use /vPirate if u wanna Use it ever again!\");
    }
    }
    else if (asked1[playerid] == 0)
{
SendClientMessage(playerid,-1,\"Non. Asked u a Question!\");
}
    return 1;
}
//======================================
CMD:setvip(playerid, params[])
{
if (IsPlayerAdmin(playerid) )
{
new string[200], pos, level;
if(!params[0]||!(pos=chrfind(\' \',params)+1)||!params[pos]) return SendClientMessage(playerid, COLOR_RED, \"[!] USAGE: /setlevel [iD] [0-3]\");
new id = strval(params[0]);
level = strval(params[pos]);
if(!IsPlayerConnected(id))  return SendClientMessage(playerid, COLOR_RED, \"  [!] Player with this ID is not on the server !\");
if(level < 0 || level > 3) return SendClientMessage(playerid, COLOR_RED, \"  [!] the level must be betwen 0 and 3 !\");
format(string, sizeof(string), \" [Adminisztrátor] {ffff00}%s Adott VIP-t {3333EE}%s{ffff00}-nek {3333EE}[szint: {000000}%d]\", PlayerName(playerid), PlayerName(id), level);
SendClientMessageToAll(COLOR_RED, string);
Vip[id] = level;
}
return 1;
}
stock PlayerName(playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,MAX_PLAYER_NAME);
    return name;
}
CMD:vironman(playerid, params[])
    if (Vip[playerid] >= 3)
{
{
if((flying[playerid] = !flying[playerid]))
{
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    SetPlayerHealth(playerid, 1000000000.0);
    SetTimerEx(\"IronMan\", 100, 0, \"d\", playerid);
    xVip(playerid,\"VIRONMAN\");
    SetTimerEx(\"DestroyMe\", 500, 0, \"d\", CreateObject(2780, x, y, z - 3.0, 0.0, 0.0, 0.0));
}
else
    SetPlayerHealth(playerid, 100.0);
}
}
CMD:unship(playerid, params[])
{
if(ship[playerid] == 1)
{
RemovePlayerFromVehicle(playerid);
DestroyObject(o);
SendClientMessage(playerid,-1,\"SERVER:Pirate Ship Removed! !\");
xVip(playerid,\"UNSHIP\");
}
else
if(ship[playerid] == 0)
{
SendClientMessage(playerid,-1,\"SERVER:Your vehicle is not having Pirate Ship!\");
}
return 1;
}
CMD:vweather(playerid, params[])
{
if (Vip[playerid] >= 2)
{
new pos, level;
if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, \"xUSAGE: /weahter [weather id]\");
level = strval(params[pos]);
if(level < 1 || level > 44) return SendClientMessage(playerid, COLOR_RED, \"  Please enter number of weather [1-44]\");
xVip(playerid,\"VWEATHER\");
SetWeather(level);
}
return 1;
}
CMD:vcargod(playerid, params[])
{
if (Vip[playerid] >= 3)
{
SendClientMessage(playerid,COLOR_RED,\"Enjoy Your God Car!\");
SetVehicleHealth(playerid,99999999999999999.0);
xVip(playerid,\"VCARGOD\");
} else {
SendClientMessage(playerid,COLOR_RED,\"ERROR: You Cant Use This CMD\");
}
return 1;
}
CMD:vheal(playerid, params[])
{
if (Vip[playerid] >= 1)
{
if(Anti_heal[playerid] == 0) {
SendClientMessage(playerid,COLOR_RED,\"Health Restored\");
xVip(playerid,\"VHEAL\");
SetPlayerHealth(playerid,100);
Anti_heal[playerid] = 1;
} else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Can Use This Per Death Only\");
  } else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Need Atleast VIP Rank 1 To Use This Command\");
return 1;
}
CMD:varmour(playerid, params[])
{
if (Vip[playerid] >= 1)
{
if(Anti_heal[playerid] == 0) {
SendClientMessage(playerid,COLOR_RED,\"Armour Restored\");
SetPlayerArmour(playerid,100);
xVip(playerid,\"VARMOUR\");
Anti_heal[playerid] = 1;
} else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Can Use This Per Death Only\");
  } else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Need Atleast VIP Rank 1 To Use This Command\");
return 1;
}
CMD:vweap(playerid, params[])
{
if (Vip[playerid] >= 2)
{
if(wep[playerid] == 0) {
GivePlayerWeapon(playerid, 26,500);
GivePlayerWeapon(playerid, 24,500);
GivePlayerWeapon(playerid, 35,1);
GivePlayerWeapon(playerid, 16,2);
xVip(playerid,\"VWEAP\");
wep[playerid] = 1;
} else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Can Use This Per Death Only\");
  } else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Need Atleast VIP Rank 1 To Use This Command\");
return 1;
}
CMD:credits(playerid, params[])
{
SendClientMessage(playerid,COLOR_RED,\"Thanks To XtremeR for VIP system\");
SendClientMessage(playerid,COLOR_RED,\"Thanks To Tannz0rz for /ironman\");
SendClientMessage(playerid,COLOR_RED,\"Thanks To Speederx for VIP Islan(/visland)\");
}
CMD:vcarcolor(playerid, params[])
{
if (Vip[playerid] >= 1)
{
xVip(playerid,\"VCARCOLOR\");
ShowPlayerDialog(playerid,245,DIALOG_STYLE_LIST,\"Color List\",\"{FCF7F9}White\\n{1C9139}Green\\n{2D5CAD}Blue\\n{E8B82A}Orange\\n{5C512F}Brwon\\n{16F2E7}Light Blue\\n{FF0000}Red\\n{FF42EF}Pink\\n{B907F5}Purple \\n{878478}Grey\\n{000000}Black\",\"Select\",\"Cancel\");
}
return 1;
}
CMD:vnos(playerid, params[])
{
if (Vip[playerid] >= 1)
{
SendClientMessage(playerid,COLOR_RED,\"Nirto Added\");
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); // Nitro
xVip(playerid,\"VNOS\");
}
return 1;
}
CMD:vsay(playerid, params[])
{
if (Vip[playerid] >= 2){
new name[MAX_PLAYER_NAME+1], string[24+MAX_PLAYER_NAME+1];
GetPlayerName(playerid, name, sizeof(name));
if(isnull(params)) return SendClientMessage(playerid, red, \"ERROR: Please Use /vsay [text]\");
format(string, sizeof(string), \"V.I.P Ember %s ezt mondja: %s\", name, params[0] );
return SendClientMessageToAll(0xFF9900AA,string);
} else return SendClientMessage(playerid,red,\"ERROR: You need to be VIP to use this command\");
}
//V.I.P Chat!!!
CMD:vc(playerid, params[])
{
if (Vip[playerid] >= 1){
new name[MAX_PLAYER_NAME+1], string[24+MAX_PLAYER_NAME+1];
GetPlayerName(playerid, name, sizeof(name));
if(isnull(params)) return SendClientMessage(playerid, red, \"ERROR: Please Use /vc [text]\");
format(string, sizeof(string), \"[HUN]Vip Chat: %s ezt mondja: %s\", name, params[0] );
return MessageToD(0xFF9900AA,string);
} else return SendClientMessage(playerid,red,\"ERROR: You need to be VIP to use this command\");
}
//---------------------------
CMD:vheli(playerid, params[])
{
      if (Vip[playerid] >= 1)
      {
      if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED,\"You already have a vehicle!\");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
     PutPlayerInVehicle(playerid, CreateVehicle(487, X, Y, Z, 0.0,0, 1, 60), 0);
      SendClientMessage(playerid, COLOR_RED,\"Enjoy your new V.I.P Heli!\");
      xVip(playerid,\"VHELI\");
} else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Need Atleast VIP Rank 1 To Use This Command\");
      return 1;
}
CMD:vboat(playerid, params[])
{
      if (Vip[playerid] >= 1)
      {
      if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED,\"You already have a vehicle!\");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
     PutPlayerInVehicle(playerid, CreateVehicle(493, X, Y, Z, 0.0,0, 1, 60), 0);
      SendClientMessage(playerid, COLOR_RED,\"Enjoy your new V.I.P Boat!\");
      xVip(playerid,\"VBOAT\");
} else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Need Atleast VIP Rank 1 To Use This Command\");
      return 1;
}
CMD:vplane(playerid, params[])
{
      if (Vip[playerid] >= 1)
      {
      if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED,\"You already have a vehicle!\");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
     PutPlayerInVehicle(playerid, CreateVehicle(519, X, Y, Z, 0.0,0, 1, 60), 0);
      SendClientMessage(playerid, COLOR_RED,\"Enjoy your new V.I.P Plane!\");
      xVip(playerid,\"VPLANE\");
      de[playerid] = 1;
} else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Need Atleast VIP Rank 1 To Use This Command\");
      return 1;
}
CMD:vcar(playerid, params[])
{
      if (Vip[playerid] >= 1)
      {
      if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED,\"You already have a vehicle!\");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
     PutPlayerInVehicle(playerid, CreateVehicle(415, X, Y, Z, 0.0,0, 1, 60), 0);
      SendClientMessage(playerid, COLOR_RED,\"Enjoy your new V.I.P car!\");
      xVip(playerid,\"VCAR\");
} else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Need Atleast VIP Rank 1 To Use This Command\");
      return 1;
}
CMD:vbike(playerid, params[])
{
      if (Vip[playerid] >= 1)
      {
      if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED,\"You already have a vehicle!\");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
     PutPlayerInVehicle(playerid, CreateVehicle(522, X, Y, Z, 0.0,0, 1, 60), 0);
      SendClientMessage(playerid, COLOR_RED,\"Enjoy your new V.I.P bike!\");
      xVip(playerid,\"VBIKE\");
} else return SendClientMessage(playerid,COLOR_RED,\"ERROR: You Need Atleast VIP Rank 1 To Use This Command\");
      return 1;
}
CMD:vgoto(playerid, params[])
{
if (Vip[playerid] >= 3)
{
if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, \"xUSAGE: /vgoto [player\'s id]\");
new id = strval(params[0]);
new Float:x,Float:y,Float:z;
GetPlayerPos(id,x,y,z);
SetPlayerPos(playerid,x,y,z);
xVip(playerid,\"VGOTO\");
SendClientMessage(playerid, COLOR_WHITE,\"Teleported.\");
}
return 1;
}
CMD:vstats(playerid, params[])
{
#pragma unused params
new string[200];
format(string, sizeof(string), \" VIP Név: %s  Vip Szint: %d\", PlayerName(playerid), Vip[playerid] );
SendClientMessage(playerid ,COLOR_RED, string);
return 1;
}
CMD:vshop(playerid, params[])
{
if (Vip[playerid] >= 3)
{
xVip(playerid,\"VSHOP\");
ShowPlayerDialog(playerid,99,DIALOG_STYLE_LIST,\"{00FF00}VIP Player Shop\",\"\\n{FFFF
« Utoljára szerkesztve: 2013. február 25. - 19:20:37 írta ScreaM »

[HUN][ENG]xVip Basic VIP System
« Válasz #1 Dátum: 2013. február 25. - 19:25:31 »
0 Show voters
Hát ez annyi memóriát fog használni, hogy ihaj.
Mellesleg rosszul loptad/fordítottad a scriptet.
Eredeti link: http://forum.sa-mp.com/showthread.php?t=379903

[HUN][ENG]xVip Basic VIP System
« Válasz #2 Dátum: 2013. február 25. - 19:27:24 »
0 Show voters
Hát az biztos hogy [Hun][Eng] ugyanis a kettõ keveredik asd... -.-\"

Dupla hozzászólás automatikusan összefûzve. ( 2013. február 25. - 19:27:52 )

És am szabályzatnak megfelelõen írd át..

[HUN][ENG]xVip Basic VIP System
« Válasz #3 Dátum: 2013. február 25. - 19:31:21 »
0 Show voters
Nem azt mondtam hogy én csináltam -.-\" hanem hogy a scriptemhez kell.

[HUN][ENG]xVip Basic VIP System
« Válasz #4 Dátum: 2013. február 25. - 19:32:21 »
0 Show voters
Módhoz kell és akkor is ki kell írni az eredeti készítõket... Olvasd el a szabályokat mert így haladsz banolva leszel xD

Nem elérhető CANNONN

  • 2139
    • Profil megtekintése
[HUN][ENG]xVip Basic VIP System
« Válasz #5 Dátum: 2013. február 25. - 21:31:03 »
0 Show voters
[mod]Tüntesd fel az eredeti készítõ nevét és linkeld be az eredeti témát![/mod]
« Utoljára szerkesztve: 2013. február 25. - 21:46:59 írta Cannonn »

 

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