Szerző Téma: piros lámpa script.  (Megtekintve 1915 alkalommal)

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piros lámpa script.
« Dátum: 2021. Február 07. - 10:37:10 »
0
Sziaztok tudnátok segíteni nekem miért nem hívja le a lights modell-t és rakja oda és miért nem büntet meg a piros lámpa.

Idézet
local trafficLights = {}
local trafficObjects = {
   [1350] = {-3, -6, -0.5, 9},
   [1351] = {-3, -6, -0.5, 9},
   [1352] = {-3, -6, -0.5, 9},
   [3855] = {-3, -6, -0.5, 9},
   [1315] = {-2, -2, -2.5, 3.5},
   [1283] = {1.2, -4, -3, 6},
   [1284] = {1.2, -4, -3, 6},
   [1283] = {1.2, -4, -3, 6},
}
local trafficAttached = {}
function isGrovementVehicle(veh)
   return policeCars[getElementModel(veh)];
end

local nextTicket
function doTicket(veh)
   if isTimer(nextTicket) then return end
   nextTicket = setTimer(function() end, 2000, 1)
   if isGrovementVehicle(veh) then return end
   if getVehicleCurrentGear(veh) > 0 and exports.fv_vehicle:getVehicleSpeed(veh) > 0 then
      local ticket = 12500
      local serverColor = exports.fv_engine:getServerColor("servercolor",true);
      outputChatBox(exports.fv_engine:getServerSyntax("Lámpa","red").."Áthajtottál a piroson! Bírság: "..serverColor..formatMoney(ticket)..white.."FT.",255,255,255,true)
      -- setElementData(localPlayer,"char >> money",getElementData(localPlayer,"char >> money") - ticket);
      triggerServerEvent("ac.elementData",localPlayer,localPlayer,"char >> money",getElementData(localPlayer,"char >> money") - ticket);
   end
end

function calculateRotation(rot)
   local rot = math.floor(rot)
   rot = 360-rot
   if rot > 70 and rot < 110 then
      return 270
   elseif rot > 160 and rot < 200 then
      return 180
   elseif rot > 250 and rot < 290 then
      return 90
   elseif rot < 20 then
      return 0
   else
      return nil
   end
end
function addTrafficLightCollision(obj)
   if not trafficLights[obj] then
      local offset = trafficObjects[getElementModel(obj)]
      local x, y, z = getElementPosition(obj)
      if getZoneName(x, y, z, true) == "Unknown" then return end
      
      trafficLights[obj] = createColTube(x, y, z, offset[4] or 2, 2)
      attachElements(trafficLights[obj], obj, offset[1], offset[2], offset[3])
      
      trafficAttached[trafficLights[obj]] = obj
   end
end

function removeTrafficLightCollision(obj)
   if trafficLights[obj] then
      trafficAttached[trafficLights[obj]] = nil
      destroyElement(trafficLights[obj])
      trafficLights[obj] = nil
   end
end

addEventHandler("onClientResourceStart", resourceRoot, function()
   for k, v in ipairs(getElementsByType("object", root, true)) do
      if trafficObjects[getElementModel(v)] then
         addTrafficLightCollision(v)
      end
   end
end)

addEventHandler("onClientElementStreamIn", root, function()
   if getElementType(source) == "object" then
      if trafficObjects[getElementModel(source)] then
         addTrafficLightCollision(source)
      end
   end
end)

addEventHandler("onClientElementStreamOut", root, function()
   if getElementType(source) == "object" then
      if trafficObjects[getElementModel(source)] then
         removeTrafficLightCollision(source)
      end
   end
end)

addEventHandler("onClientElementDestroy", root, function()
   if getElementType(source) == "object" then
      if trafficObjects[getElementModel(source)] then
         removeTrafficLightCollision(source)
      end
   end
end)

addEventHandler("onClientColShapeLeave", resourceRoot, function(player)
   if player ~= localPlayer then return end
   local object = trafficAttached[source]
   if object then
      local veh = getPedOccupiedVehicle(player)
      if veh then
         if getPedOccupiedVehicleSeat(player) == 0 then
            if not exports.fv_vehicle:isBike(veh) then
               local _, _, rz = getElementRotation(object)
               calculateLampTicket(rz, veh)
            end
         end
      end
   end
end)


function calculateLampTicket(rot, veh)
   local realRot = calculateRotation(rot)
   if realRot then
      local _, _, vz = getElementRotation(veh)
      local vehRot = calculateRotation(vz)
      if realRot == vehRot then
         local trafficState = getTrafficLightState()
         if realRot == 270 or realRot == 90 then
            if trafficState == 0 or trafficState == 1 or trafficState == 2 then
               doTicket(veh)
            end
         elseif realRot == 0 or realRot == 180 then
            if trafficState == 2 or trafficState == 3 or trafficState == 4 then
               doTicket(veh)
            end
         end
      end
   end
end
« Utoljára szerkesztve: 2021. Február 07. - 23:02:44 írta ZyZu. »

Re:piros lámpa script.
« Válasz #1 Dátum: 2021. Április 28. - 21:09:50 »
0
Szia!

Ahogy látom neked a script collision-t rak le a modellhez képest meghatározott helyre. Ebben a scriptben csak az alapból lerakott modellekhez rakja le a collisiont.

Az alábbi megoldással nézd meg, egyáltalán létre hozza -e neked az adott collisiont.
https://wiki.multitheftauto.com/wiki/SetDevelopmentMode

 

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