texture gCustomTexture : TEXTURE;
technique hello{
pass P0{
Texture[0] = gCustomTexture;
}
}
local shader = dxCreateShader(\"valami.fx\", 0, 0, false, \"all\")
local tex = dxCreateTexture(\"kep.png\")
dxSetShaderValue(shader, \"TEXTURE\", kep)
engineApplyShaderToWorldTexture(shader, \"valamitexturanev\", localPlayer) (localPlayerre teszi rá, ha nincs ott akkor mindenre)