setCameraTarget(localPlayer)
Azért nem kell a szájába rágni
local sm = {}sm.moov = 0sm.object1,sm.object2 = nil,nil local function removeCamHandler()if(sm.moov == 1)then sm.moov = 0endend local function camRender()if (sm.moov == 1) then local x1,y1,z1 = getElementPosition(sm.object1) local x2,y2,z2 = getElementPosition(sm.object2) setCameraMatrix(x1,y1,z1,x2,y2,z2)endendaddEventHandler(\"onClientPreRender\",root,camRender)