Rendben zeteni!
#define TEAM_EMBER 0
#define TEAM_ZOMBI 1
public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0)
{
GameTextForPlayer(playerid, \"~b~Ember\", 3000, 3);
SetPVarInt(playerid, \"RequestClass\", TEAM_EMBER);
SetPlayerPos(playerid, -289.3768,1536.5841,75.5625);
SetPlayerFacingAngle(playerid, 333);
SetPlayerCameraPos(playerid, -284.4898,1546.7723,75.3594);
SetPlayerCameraLookAt(playerid, -289.3768,1536.5841,75.5625);
ApplyAnimation(playerid,\"DANCING\",\"DNCE_M_C\",4.0,1,0,0,0,-1);
}
if(classid == 1)
{
GameTextForPlayer(playerid, \"~w~Zombi\", 3000, 3);
SetPVarInt(playerid, \"RequestClass\", TEAM_ZOMBI);
ApplyAnimation(playerid,\"DANCING\",\"DNCE_M_C\",4.0,1,0,0,0,-1);
}
return 1;
}
ugy nem lesz jo mert ha leesik valahonet az mar nem szamitna fertozesnek :P erted?
Meg tudom csinálni neked úgy, hogy ha lemegyen az élete akkor 99% lesz akkor tegye átt a zombi csapatba.. így nem jó?
#include <a_samp>
#define TEAM_EMBER 0
#define TEAM_ZOMBI 1
public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0)
{
GameTextForPlayer(playerid, \"~b~Ember\", 3000, 3);
SetPVarInt(playerid, \"RequestClass\", TEAM_EMBER);
SetPlayerPos(playerid, -289.3768,1536.5841,75.5625);
SetPlayerFacingAngle(playerid, 333);
SetPlayerCameraPos(playerid, -284.4898,1546.7723,75.3594);
SetPlayerCameraLookAt(playerid, -289.3768,1536.5841,75.5625);
ApplyAnimation(playerid,\"DANCING\",\"DNCE_M_C\",4.0,1,0,0,0,-1);
SetPlayerTeam(playerid, 1);
}
if(classid == 1)
{
GameTextForPlayer(playerid, \"~w~Zombi\", 3000, 3);
SetPVarInt(playerid, \"RequestClass\", TEAM_ZOMBI);
ApplyAnimation(playerid,\"DANCING\",\"DNCE_M_C\",4.0,1,0,0,0,-1);
SetPlayerTeam(playerid, 2);
}
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
if(GetPlayerTeam(playerid) != GetPlayerTeam(damagedid))
{
SendClientMessage(damagedid, -1, \"Megharaptak! Átváltoztál zombivá.\");
SendClientMessage(playerid, -1, \"Megharaptad!\");
SetPlayerSkin(damagedid, 0);
SetPlayerTeam(damagedid, 2);
}
return 1;
}