[pawn]
forward SetCamBack(playerid);
public SetCamBack(playerid)
{
if(IsPlayerConnected(playerid))
{
new Float:plocx,Float:plocy,Float:plocz;
GetPlayerPos(playerid, plocx, plocy, plocz);
SetPlayerPos(playerid, -1863.15, -21.6598, 1060.15); // Warp the player
SetPlayerInterior(playerid,14);
}
}[/pawn]
Nem vagyok biztos benne.