Szerző Téma: Pawno mûködése leállt  (Megtekintve 638 alkalommal)

Pawno mûködése leállt
« Dátum: 2013. október 30. - 17:03:42 »
0 Show voters
Sziasztok, ahogy a témában is meg van adva, belekezdtem egy rövid mód írásba még nem tartok sehol, máris gond van.
A Pawno mûködése leállt..
Miért? Mitõl?
 

//=========================================================================INCUDE
#include
#include
#include
#include
//=========================================================================SZINEK
#define COLOR_PURPLE    0xC2A2DAAA
#define COLOR_GRAD2     0xBFC0C2FF
#define COLOR_GRAD1    0xB4B5B7FF
#define COLOR_GRAD2    0xBFC0C2FF
#define COLOR_GREY       0xAFAFAFAA
#define COLOR_GRAD3    0xCBCCCEFF
#define COLOR_LIGHTBLUE 0x006FDD96
#define COLOR_GRAD4    0xD8D8D8FF
#define COLOR_FADE       0xC8C8C8C8
#define COLOR_FADE2    0xC8C8C8C8
#define COLOR_FADE3    0xAAAAAAAA
#define COLOR_FADE4    0x8C8C8C8C
#define COLOR_FADE5    0x6E6E6E6E
#define COLOR_GRAD5    0xE3E3E3FF
#define COLOR_FADE1    0xE6E6E6E6
#define COLOR_GRAD6    0xF0F0F0FF
#define TEAM_HIT_COLOR    0xFFFFFF00
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA
#define COLOR_YELLOWGREEN 0x9ACD32AA
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA
//=========================================================================DEFINÍCIÓK
#define SCM SendClientMessage
#define SCMTA SendClientMessageToAll
#define PATH \"Accok/%s.ini\"
 
//=========================================================================ENUMOK
enum pInfo
{
   pPass,         //Jelszó
   pCash,          //Pénz
   pLevel,         //Szint
     Float:pPos_x,   //Játékos X
Float:pPos_y,   //Játékos Y
Float:pPos_z,   //Játékos Z
pSkin,          //Skinid
pJob,           //Ez jelzi mit dolgozik ha job=1 rendõr ha job=2 mentõs
pWarn,          //Figyelmeztetések száma
pTeam,          //Alap esetben 0 ha banda1-be lessz akkor 1 ha banda2 akkor 2 (Csak a bandánál kap csapatszámot.)
bank,           //Bank-ban lévõ pénzünk
weapon1,        //Fegyver1: ha ez a szám 1 akkor van 1 fegyvere ha 0 akkor nincs
weapon1ID,      //Ha van fegyvere akkor ez dönti el milyen pl colt: 12
weapon1ammo,    //Fegyver-ben lévõ töltények száma
weapon2,
weapon2ID,
weapon2ammo,
weapon3,
weapon3ID,
weapon3ammo,
jobcar,         //Frakció autó (van-e) ha 1 akkor olyan helyen dolgozik ahol van autó
jobcarid        //Frakcióautó ID-je minden frakciónál másak az autó id-k.
}
//-------------------------------------------------------------------------------
enum vInfo
{
ID,            //Jármû idje
LID,            //Lekérõid
Rendszam,       //Rendszám
Ertek,          //Értéke ár:ft
Tulaj,          //Kié
Float:c_x,
Float:c_y,      //Koordináták
Float:c_z,
Float:c_a
}
//=========================================================================FORWARDOK
//=========================================================================GLOBÁLIS VÁLTOZÓK
new PlayerInfo[MAX_PLAYERS][pInfo];
new vInfo[MAX_VEHICLES][vInfo];
/* <========================[idáig]========================> */
main()
{
print(\"============================\");
print(\"============================\");
print(\"==     TOP Role Play      ==\");
print(\"=========BETÖLTVE!==========\");
print(\"======Scripter: Filip=======\");
}
 
public OnPlayerConnect(playerid)
{
   new name[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), \"(( %s csatlakozott a szerverhez. ))\", name);
SCMTA(COLOR_GREY, string);
TogglePlayerClock(playerid, 0);
////////////////////////////////////////////////////////////////////////////
//Beállítjuk a játékost:
PlayerInfo[ playerid ][ pCash ] = 0;
   PlayerInfo[ playerid ][ pLevel ] = 0;
   PlayerInfo[ playerid ][ pPos_x ] = 0.0;
   PlayerInfo[ playerid ][ pPos_y ] = 0.0;
   PlayerInfo[ playerid ][ pPos_z ] = 0.0;
   PlayerInfo[ playerid ][ pSkin ] = 0;
   PlayerInfo[ playerid ][ pJob ] = 0;
   PlayerInfo[ playerid ][ pWarn ] = 0;
   PlayerInfo[ playerid ][ pTeam ] = 0;
//--------------------------------
PlayerInfo[ playerid ][ bank ] = 0;
//--------------------------------
PlayerInfo[ playerid ][ weapon1 ] = 0;
PlayerInfo[ playerid ][ weapon1ID ] = 0;
PlayerInfo[ playerid ][ weapon1ammo ] = 0;
PlayerInfo[ playerid ][ weapon2 ] = 0;
PlayerInfo[ playerid ][ weapon2ID ] = 0;
PlayerInfo[ playerid ][ weapon2ammo ] = 0;
PlayerInfo[ playerid ][ weapon3 ] = 0;
PlayerInfo[ playerid ][ weapon3ID ] = 0;
PlayerInfo[ playerid ][ weapon3ammo ] = 0;
 
//======================[Login Rendszer]===========================================================
if(fexist(UserPath(playerid)))
   {
       INI_ParseFile(UserPath(playerid), \"LoadUser_%s\", .bExtra = true, .extra = playerid);
       ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,\"Üdvözöllek!\",\"Már regisztrálva vagy a szerveren, kérlek jelentkezz be! \\n\\nÍrd be a jelszavad.\",\"Belépés\",\"Kilépés\");
   }
   else
   {
       ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,\"Üdvözöllek!\",\"Úgy tûnik, elõször jársz itt, ezért regisztrálnod kell! \\n\\nÍrd be a jelszavad.\",\"Regisztrál\",\"Kiépés\");
   }
return 1;
}
public OnGameModeInit()
{
ShowPlayerMarkers(1);  //Játékosok megjelenítése a térképen
ShowNameTags(1);
DisableInteriorEnterExits();
EnableStuntBonusForAll(0);
SetNameTagDrawDistance(10.0);
ManualVehicleEngineAndLights();     //Manuális autómotor indítás, és lámpa kapcsolás
 
return 1;
}
 
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
   switch( dialogid )
   {
       case DIALOG_REGISTER:
       {
           if (!response) return Kick(playerid);
           if(response)
           {
               if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, \"Regisztrálás...\",\"Érvénytelen jelszót adtál meg.\\nÍrj be egy jelszót új fiók regisztrálásához.\",\"Regisztrál\",\"Kilép\");
               new INI:File = INI_Open(UserPath(playerid));
               INI_SetTag(File,\"data\");
               INI_WriteInt(File,\"Password\",udb_hash(inputtext));
               INI_WriteInt(File,\"Cash\",0);
               INI_WriteInt(File,\"Level\",0);
               //--------------------------------
               INI_WriteFloat(File,\"Pos_x\",0);
            INI_WriteFloat(File,\"Pos_y\",0);
            INI_WriteFloat(File,\"Pos_z\",0);
            //--------------------------------
               INI_WriteInt(File,\"Skin\",0);
               INI_WriteInt(File,\"Job\",0);
               INI_WriteInt(File,\"Warn\",0);
               INI_WriteInt(File,\"Team\",0);
               //--------------------------------
               INI_WriteInt(File,\"bank\",0);
               //--------------------------------
               INI_WriteInt(File,\"Weapon1\",0);
               INI_WriteInt(File,\"Weapon1ID\",0);
               INI_WriteInt(File,\"Weapon1ammo\",0);
               INI_WriteInt(File,\"Weapon2\",0);
               INI_WriteInt(File,\"Weapon2ID\",0);
               INI_WriteInt(File,\"Weapon2ammo\",0);
               INI_WriteInt(File,\"Weapon3\",0);
               INI_WriteInt(File,\"Weapon3ID\",0);
               INI_WriteInt(File,\"Weapon3ammo\",0);
               //--------------------------------
               INI_Close(File);
           }
       }
       case DIALOG_LOGIN:
       {
           if ( !response ) return Kick ( playerid );
           if( response )
           {
               if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
               {
                   INI_ParseFile(UserPath(playerid), \"LoadUser_%s\", .bExtra = true, .extra = playerid);
                   new
                       tmp2[ 256 ],
                       playername2[ MAX_PLAYER_NAME ]
         ;
             GetPlayerName(playerid, playername2, sizeof(playername2));
                 format(tmp2, sizeof(tmp2), \"~w~Szia! ~n~~g~%s\", playername2);
         GameTextForPlayer(playerid, tmp2, 5000, 1);
         SetTimerEx(\"UnsetFirstSpawn\", 5000, false, \"i\", playerid);
                   GivePlayerCash(playerid, PlayerInfo[playerid][pCash]);
                 SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
                 //Ide jöhet majd a fegyver adás stb
      }
               else
               {
                   ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,\"Belépés\",\"Érvénytelen jelszót adtál meg.\\nÍrd be a jelszavad a belépéshez.\",\"Belép\",\"Kilép\");
               }
               return 1;
           }
       }
   }
   return 1;
}
public OnPlayerSpawn(playerid)
{
     if(IsPlayerConnected(playerid))
{
      SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
      SetPlayerToTeamColor(playerid);
      Logged[playerid] = 1;
}
if(PlayerInfo[playerid][pPos_x] == 0 && PlayerInfo[playerid][pPos_y] == 0)
   {
       SetPlayerPos(playerid, 1271.3654,181.0756,19.4705);
       Logged[playerid] = 1;
   }
   else
{
SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]);
Logged[playerid] = 1;
}
   return 1;
}
public OnPlayerText(playerid, text[])
{
new   string[ 128 ], RPName;
GetPlayerName(playerid, RPName, sizeof(RPName));
if(IsPlayerConnected(playerid))
{
      format(string, sizeof(string), \"%s mondja: %s\", RPName, text);
      SCMTA(COLOR_WHITE, \"string\")
      return 0;
}
return 1;
}
 
public OnPlayerDisconnect(playerid, reason)
{
new name[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), \"(( %s elhagyta a szervert. ))\", name);
SCMTA(COLOR_GREY, string);
SaveAccountStats(playerid);
   return 1;
}
 
public OnPlayerDeath(playerid)
{
PlayerInfo[playerid][pPos_x]=2025.1678;
PlayerInfo[playerid][pPos_y]=1402.7841;
PlayerInfo[playerid][pPos_z]=17.2090;
       return 1;
}
public OnGameModeExit()
{
SaveProperties();
return 1;
}
 
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
       if (PRESSED(KEY_SUBMISSION))
       {
               if (IsPlayerInAnyVehicle(playerid))
               {
                       if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
                       {
                           new vehicle = GetPlayerVehicleID(playerid);
                           new engine,lights,alarm,doors,bonnet,boot,objective;
                           GetVehicleParamsEx(vehicle,engine,lights,alarm,doors,bonnet,boot,objective);
                           if(lights < 1)
                               {
                                   SetVehicleParamsEx(vehicle,engine,1,alarm,doors,bonnet,boot,objective);
                               }
                               else
                               {
                                       SetVehicleParamsEx(vehicle,engine,0,alarm,doors,bonnet,boot,objective);
                               }
                       }
               }
       }
       return 1;
}
function SetPlayerToTeamColor(playerid)
{
if(IsPlayerConnected(playerid))
{
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
}
 
function SaveAccountStats(playerid)
{
if(Logged[playerid] == 1)
{
new
INI:File = INI_Open(UserPath(playerid))
;
   INI_SetTag(File,\"data\");
     PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid);
   PlayerInfo[playerid][pCash] = GetPlayerCash(playerid);
     new
      Float:x,
    Float:y,
Float:z
;
GetPlayerPos(playerid,x,y,z);
PlayerInfo[playerid][pPos_x] = x;
PlayerInfo[playerid][pPos_y] = y;
PlayerInfo[playerid][pPos_z] = z;
   INI_WriteInt(File,\"Cash\",PlayerInfo[playerid][pCash]);
   INI_WriteInt(File,\"Level\",PlayerInfo[playerid][pLevel]);
   //--------------------------------
   INI_WriteFloat(File,\"Pos_x\",PlayerInfo[playerid][pPos_x]);
   INI_WriteFloat(File,\"Pos_y\",PlayerInfo[playerid][pPos_y]);
   INI_WriteFloat(File,\"Pos_z\",PlayerInfo[playerid][pPos_z]);
//--------------------------------
   INI_WriteInt(File,\"Skin\",PlayerInfo[playerid][pSkin]);
   INI_WriteInt(File,\"Job\",PlayerInfo[playerid][pJob]);
   INI_WriteInt(File,\"Warn\",PlayerInfo[playerid][pWarn]);
   INI_WriteInt(File,\"Team\",PlayerInfo[playerid][pTeam]);
   //--------------------------------
   INI_WriteInt(File,\"bank\",PlayerInfo[playerid][bank]);
   //--------------------------------
INI_WriteInt(File,\"Weapon1\",PlayerInfo[playerid][weapon1]);
   INI_WriteInt(File,\"Weapon1ID\",PlayerInfo[playerid][weapon1ID]);
   INI_WriteInt(File,\"Weapon1ammo\",PlayerInfo[playerid][weapon1ammo]);
   INI_WriteInt(File,\"Weapon2\",PlayerInfo[playerid][weapon2]);
   INI_WriteInt(File,\"Weapon2ID\",PlayerInfo[playerid][weapon2ID]);
   INI_WriteInt(File,\"Weapon2ammo\",PlayerInfo[playerid][weapon2ammo]);
   INI_WriteInt(File,\"Weapon3\",PlayerInfo[playerid][weapon3]);
   INI_WriteInt(File,\"Weapon3ID\",PlayerInfo[playerid][weapon3ID]);
   INI_WriteInt(File,\"Weapon3ammo\",PlayerInfo[playerid][weapon3ammo]);
   INI_Close(File);
   }
   return 1;
}
function SaveAccounts()
{
   for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
   SaveAccountStats(i);
       }
}
}
function LoadUser_data(playerid,name[],value[])
{
   INI_Int(\"Password\",PlayerInfo[playerid][pPass]);
   INI_Int(\"Cash\",PlayerInfo[playerid][pCash]);
   INI_Int(\"Level\",PlayerInfo[playerid][pAdmin]);
   INI_Float(\"Pos_x\",PlayerInfo[playerid][pPos_x]);
   INI_Float(\"Pos_y\",PlayerInfo[playerid][pPos_y]);
   INI_Float(\"Pos_z\",PlayerInfo[playerid][pPos_z]);
   INI_Int(\"Skin\",PlayerInfo[playerid][pSkin]);
   INI_Int(\"Job\",PlayerInfo[playerid][pJob]);
   INI_Int(\"Warn\",PlayerInfo[playerid][pWarn]);
   INI_Int(\"Team\",PlayerInfo[playerid][pTeam]);
   INI_Int(\"bank\",PlayerInfo[playerid][bank]);
   INI_Int(\"Weapon1\",PlayerInfo[playerid][weapon1]);
   INI_Int(\"Weapon1ID\",PlayerInfo[playerid][weapon1ID]);
   INI_Int(\"Weapon1ammo\",PlayerInfo[playerid][weapon1ammo]);
   INI_Int(\"Weapon2\",PlayerInfo[playerid][weapon2]);
   INI_Int(\"Weapon2ID\",PlayerInfo[playerid][weapon2ID]);
   INI_Int(\"Weapon2ammo\",PlayerInfo[playerid][weapon2ammo]);
   INI_Int(\"Weapon3\",PlayerInfo[playerid][weapon3]);
   INI_Int(\"Weapon3ID\",PlayerInfo[playerid][weapon3ID]);
   INI_Int(\"Weapon3ammo\",PlayerInfo[playerid][weapon3ammo]);
   return 1;
}
 
stock UserPath(playerid)
{
   new string[128],playername[MAX_PLAYER_NAME];
   GetPlayerName(playerid,playername,sizeof(playername));
   format(string,sizeof(string),PATH,playername);
   return string;
}
/* Credits to Dracoblue */
stock udb_hash(buf[]) {
   new length=strlen(buf);
   new s1 = 1;
   new s2 = 0;
   new n;
   for (n=0; n    {
      s1 = (s1 + buf[n]) % 65521;
      s2 = (s2 + s1)     % 65521;
   }
   return (s2 << 16) + s1;
}

Pawno mûködése leállt
« Válasz #1 Dátum: 2013. október 30. - 17:12:53 »
0 Show voters
Keress egy hiányzó \'{\' vagy \'}\' jelet.

Pawno mûködése leállt
« Válasz #2 Dátum: 2013. október 30. - 17:22:40 »
0 Show voters
Ééés ha nincsolyan? :D :)
Már többször átnéztem mindenhol megvan, és sehol nincs 1el se több legalább is én ígylátom de átnézem még hátha
« Utoljára szerkesztve: 2013. október 30. - 17:28:56 írta filip95 »

 

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