public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid){ new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); CreateObject(18668, x, y, z-2.5, 0, 0, 0); return 1;}
Szerintem erre gondoltál: public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid){ new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); CreateObject(18668, x, y, z-2.5, 0, 0, 0); return 1;}
igen asszem