Szerző Téma: Valaki segítene ebben hogy csak akkor mûködjön ha spcet-nyomunk  (Megtekintve 442 alkalommal)

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Valaki segítene ebben hogy csak akkor mûködjön ha spcet-nyomunk
« Dátum: 2012. Október 25. - 18:24:18 »
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Helló
Itt lenne a script Hugo Cy-t csinálta ezt a scriptet de nekem úgy kéne hogy csak akkor mûködjön ha
spece nyomjuk ha nem nyomjuk akkor ne lángoljon :/
 
#include <a_samp>
#define HOLDING(%0) \\
        ((newkeys & (%0)) == (%0))
#define RELEASED(%0) \\
        (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
new fire[MAX_PLAYERS],firee[MAX_PLAYERS],fireee[MAX_PLAYERS],fireeee[MAX_PLAYERS],fireeeee[MAX_PLAYERS],fireeeeee[MAX_PLAYERS],fireinfo[MAX_PLAYERS];
public OnFilterScriptInit()
{
        return 1;
}
public OnFilterScriptExit()
{
        return 1;
}
public OnPlayerConnect(playerid)
{
        fireinfo[playerid] = 0;
        return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    new model = GetPlayerVehicleID(playerid);
    model = GetVehicleModel(model);
    if(HOLDING(KEY_SPRINT))
        {
                 if(model == 400||model == 401||model == 402||model == 404||model == 405||model == 410
                 ||model == 411||model == 412||model == 413||model == 415||model == 418||model == 419
                 ||model == 420||model == 421||model == 422||model == 426||model == 429||model == 436
                 ||model == 438||model == 439||model == 440||model == 445||model == 451||model == 458
                 ||model == 459||model == 466||model == 467||model == 470||model == 474||model == 475
                 ||model == 477||model == 478||model == 479||model == 480||model == 482||model == 489
                 ||model == 490||model == 491||model == 492||model == 494||model == 495||model == 496
                 ||model == 500||model == 502||model == 503||model == 504||model == 505||model == 506
                 ||model == 507||model == 516||model == 517||model == 518||model == 526||model == 527
                 ||model == 528||model == 529||model == 533||model == 534||model == 535||model == 536
                 ||model == 540||model == 541||model == 542||model == 543||model == 546||model == 547
                 ||model == 549||model == 550||model == 551||model == 554||model == 555||model == 558
                 ||model == 559||model == 560||model == 561||model == 562||model == 565||model == 566
                 ||model == 567||model == 568||model == 575||model == 576||model == 579||model == 580
                 ||model == 582||model == 585||model == 587||model == 589||model == 596||model == 597
                 ||model == 598||model == 599||model == 600||model == 602||model == 603||model == 604||model == 605)
                 {
                 if(fireinfo[playerid] == 0)
                 {
                 fire[playerid] = CreateObject(18694,0,0,0,0,0,0);
                 firee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                 fireee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                 fireeee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                 AttachObjectToVehicle(fire[playerid], GetPlayerVehicleID(playerid), -0.8, 2.0, -2.0, 0.0, 0.0, 0.0);
                 AttachObjectToVehicle(firee[playerid], GetPlayerVehicleID(playerid), 0.8, 2.0, -2.0, 0.0, 0.0, 0.0);
                 AttachObjectToVehicle(fireee[playerid], GetPlayerVehicleID(playerid), -0.8, -2.0, -2.0, 0.0, 0.0, 0.0);
                 AttachObjectToVehicle(fireeee[playerid], GetPlayerVehicleID(playerid), 0.8, -2.0, -2.0, 0.0, 0.0, 0.0);
                 fireinfo[playerid] = 1;
                 }
                 }
                 if(model == 465||model == 448||model == 581||model == 522||model == 461||model == 521
                 ||model == 523||model == 463||model == 586||model == 468)
                 {
                 if(fireinfo[playerid] == 0)
                 {
                 fireeeee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                 fireeeeee[playerid] = CreateObject(18694,0,0,0,0,0,0);
                 AttachObjectToVehicle(fireeeee[playerid], GetPlayerVehicleID(playerid), 0.0, 1.3, -2.0, 0.0, 0.0, 0.0);
                 AttachObjectToVehicle(fireeeeee[playerid], GetPlayerVehicleID(playerid), 0.0, -1.3, -2.0, 0.0, 0.0, 0.0);
                 fireinfo[playerid] = 1;
                 }
                 }
                 }
                 else if(RELEASED(KEY_SPRINT))
                 {
                 if(fireinfo[playerid] == 1)
                 {
                 DestroyObject(fire[playerid]);
                 DestroyObject(firee[playerid]);
                 DestroyObject(fireee[playerid]);
                 DestroyObject(fireeee[playerid]);
                 DestroyObject(fireeeee[playerid]);
                 DestroyObject(fireeeeee[playerid]);
                 fireinfo[playerid] = 0;
                 }
    }
    return 1;
}

 

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