Helló
Itt lenne a script Hugo Cy-t csinálta ezt a scriptet de nekem úgy kéne hogy csak akkor mûködjön ha
spece nyomjuk ha nem nyomjuk akkor ne lángoljon :/
#include <a_samp>
#define HOLDING(%0) \\
((newkeys & (%0)) == (%0))
#define RELEASED(%0) \\
(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
new fire[MAX_PLAYERS],firee[MAX_PLAYERS],fireee[MAX_PLAYERS],fireeee[MAX_PLAYERS],fireeeee[MAX_PLAYERS],fireeeeee[MAX_PLAYERS],fireinfo[MAX_PLAYERS];
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
fireinfo[playerid] = 0;
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new model = GetPlayerVehicleID(playerid);
model = GetVehicleModel(model);
if(HOLDING(KEY_SPRINT))
{
if(model == 400||model == 401||model == 402||model == 404||model == 405||model == 410
||model == 411||model == 412||model == 413||model == 415||model == 418||model == 419
||model == 420||model == 421||model == 422||model == 426||model == 429||model == 436
||model == 438||model == 439||model == 440||model == 445||model == 451||model == 458
||model == 459||model == 466||model == 467||model == 470||model == 474||model == 475
||model == 477||model == 478||model == 479||model == 480||model == 482||model == 489
||model == 490||model == 491||model == 492||model == 494||model == 495||model == 496
||model == 500||model == 502||model == 503||model == 504||model == 505||model == 506
||model == 507||model == 516||model == 517||model == 518||model == 526||model == 527
||model == 528||model == 529||model == 533||model == 534||model == 535||model == 536
||model == 540||model == 541||model == 542||model == 543||model == 546||model == 547
||model == 549||model == 550||model == 551||model == 554||model == 555||model == 558
||model == 559||model == 560||model == 561||model == 562||model == 565||model == 566
||model == 567||model == 568||model == 575||model == 576||model == 579||model == 580
||model == 582||model == 585||model == 587||model == 589||model == 596||model == 597
||model == 598||model == 599||model == 600||model == 602||model == 603||model == 604||model == 605)
{
if(fireinfo[playerid] == 0)
{
fire[playerid] = CreateObject(18694,0,0,0,0,0,0);
firee[playerid] = CreateObject(18694,0,0,0,0,0,0);
fireee[playerid] = CreateObject(18694,0,0,0,0,0,0);
fireeee[playerid] = CreateObject(18694,0,0,0,0,0,0);
AttachObjectToVehicle(fire[playerid], GetPlayerVehicleID(playerid), -0.8, 2.0, -2.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(firee[playerid], GetPlayerVehicleID(playerid), 0.8, 2.0, -2.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(fireee[playerid], GetPlayerVehicleID(playerid), -0.8, -2.0, -2.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(fireeee[playerid], GetPlayerVehicleID(playerid), 0.8, -2.0, -2.0, 0.0, 0.0, 0.0);
fireinfo[playerid] = 1;
}
}
if(model == 465||model == 448||model == 581||model == 522||model == 461||model == 521
||model == 523||model == 463||model == 586||model == 468)
{
if(fireinfo[playerid] == 0)
{
fireeeee[playerid] = CreateObject(18694,0,0,0,0,0,0);
fireeeeee[playerid] = CreateObject(18694,0,0,0,0,0,0);
AttachObjectToVehicle(fireeeee[playerid], GetPlayerVehicleID(playerid), 0.0, 1.3, -2.0, 0.0, 0.0, 0.0);
AttachObjectToVehicle(fireeeeee[playerid], GetPlayerVehicleID(playerid), 0.0, -1.3, -2.0, 0.0, 0.0, 0.0);
fireinfo[playerid] = 1;
}
}
}
else if(RELEASED(KEY_SPRINT))
{
if(fireinfo[playerid] == 1)
{
DestroyObject(fire[playerid]);
DestroyObject(firee[playerid]);
DestroyObject(fireee[playerid]);
DestroyObject(fireeee[playerid]);
DestroyObject(fireeeee[playerid]);
DestroyObject(fireeeeee[playerid]);
fireinfo[playerid] = 0;
}
}
return 1;
}