Szerző Téma: tuning auto!!  (Megtekintve 1081 alkalommal)

Nem elérhető lusta19

  • 9084
  • £u$taÐi$znó
    • Profil megtekintése
tuning auto!!
« Dátum: 2010. december 10. - 13:23:29 »
0 Show voters
hali!
valaki leirná pontosan hogy lehet megcsinálni hogy ha felrobban a kocsi  és vissza spawnolja  a helyére  a tuning rajta maradjon ,elég sok minden hol levolt irva de mindenhol máshol, de sehogyse maradt rajta a tuning.
bemásolom nekem hogy van bent:
A 2-3 as tunedcar CreateVehicle is néztem.
 
new tunedcar;
new tunedcar2;
new tunedcar3;
new tunedcar4;
new tunedcar5;
new tunedcar6;
new tunedcar7;
new tunedcar8;
new tunedcar9;
new tunedcar10;
new tunedcar11;
new tunedcar12;
new tunedcar13;
new tunedcar14;
new tunedcar15;
new tunedcar16;
public OnGameModeInit()
//sf sultán
       tunedcar2=CreateVehicle(560,-1952.2991,258.2710,35.1760,73.2217,0,7,-1);
       AddVehicleComponent(tunedcar2,1169);//
AddVehicleComponent(tunedcar2,1032);//
AddVehicleComponent(tunedcar2,1010);//
AddVehicleComponent(tunedcar2,1074);//
AddVehicleComponent(tunedcar2,1139);//
AddVehicleComponent(tunedcar2,1141);//
ChangeVehiclePaintjob(tunedcar2,2);
       
// flash
        tunedcar3=CreateVehicle(565,-1956.5890,273.5104,35.0941,65.1375,0,7,-1);
        AddVehicleComponent(tunedcar3,1150);//
AddVehicleComponent(tunedcar3,1053);//
AddVehicleComponent(tunedcar3,1010);// nitro
AddVehicleComponent(tunedcar3,1074);//
AddVehicleComponent(tunedcar3,1054);//
AddVehicleComponent(tunedcar3,1049);//
ChangeVehiclePaintjob(tunedcar3,2);
//elegy
tunedcar4 = AddStaticVehicle(562,-1946.6312,265.8594,35.1326,74.7967,34,3); //
AddVehicleComponent(tunedcar4,1038);//
AddVehicleComponent(tunedcar4,1146);//
AddVehicleComponent(tunedcar4,1010);// nitro
AddVehicleComponent(tunedcar4,1149);//
AddVehicleComponent(tunedcar4,1172);//
AddVehicleComponent(tunedcar4,1074);//
ChangeVehiclePaintjob(tunedcar4,0);
//savanna
tunedcar5 = AddStaticVehicle(567,-1962.0776,284.8326,35.3397,359.2899,113,49); //
AddVehicleComponent(tunedcar5,1083);//
AddVehicleComponent(tunedcar5,1188);//
AddVehicleComponent(tunedcar5,1010);// nitro
AddVehicleComponent(tunedcar5,1186);//
AddVehicleComponent(tunedcar5,1087);//
ChangeVehiclePaintjob(tunedcar5,1);
//phoenix
tunedcar6 = AddStaticVehicle(603,-1955.2076,302.5854,35.3068,37.6842,17,30); //
AddVehicleComponent(tunedcar6,1010);//
AddVehicleComponent(tunedcar6,1087);//
AddVehicleComponent(tunedcar6,1074);//
ChangeVehiclePaintjob(tunedcar6,0);
//drift 4
//sultán
tunedcar7 = AddStaticVehicle(560,-1526.5654,457.8896,6.8501,359.5323,1,255); //
AddVehicleComponent(tunedcar7,1169);//
AddVehicleComponent(tunedcar7,1032);//
AddVehicleComponent(tunedcar7,1010);//
AddVehicleComponent(tunedcar7,1074);//
AddVehicleComponent(tunedcar7,1139);//
AddVehicleComponent(tunedcar7,1141);//
ChangeVehiclePaintjob(tunedcar7,2);
//sultán
tunedcar8 = AddStaticVehicle(560,-1526.6442,448.1905,6.8502,359.5321,1,255); //
AddVehicleComponent(tunedcar8,1169);//
AddVehicleComponent(tunedcar8,1032);//
AddVehicleComponent(tunedcar8,1010);//
AddVehicleComponent(tunedcar8,1074);//
AddVehicleComponent(tunedcar8,1139);//
AddVehicleComponent(tunedcar8,1141);//
ChangeVehiclePaintjob(tunedcar8,1);
//sultán
tunedcar9 = AddStaticVehicle(560,-1526.7336,437.2544,6.8503,359.5319,1,255); //
AddVehicleComponent(tunedcar9,1169);//
AddVehicleComponent(tunedcar9,1032);//
AddVehicleComponent(tunedcar9,1010);//
AddVehicleComponent(tunedcar9,1074);//
AddVehicleComponent(tunedcar9,1139);//
AddVehicleComponent(tunedcar9,1141);//
ChangeVehiclePaintjob(tunedcar9,2);
//sultán
tunedcar10 = AddStaticVehicle(560,-1526.8096,427.9601,6.8510,359.5316,1,255); //
AddVehicleComponent(tunedcar10,1169);//
AddVehicleComponent(tunedcar10,1032);//
AddVehicleComponent(tunedcar10,1010);//
AddVehicleComponent(tunedcar10,1074);//
AddVehicleComponent(tunedcar10,1139);//
AddVehicleComponent(tunedcar10,1141);//
ChangeVehiclePaintjob(tunedcar10,0);
   //sultán
tunedcar11 = AddStaticVehicle(560,-1526.9012,416.8179,6.8505,359.5312,1,255); //
AddVehicleComponent(tunedcar11,1169);//
AddVehicleComponent(tunedcar11,1032);//
AddVehicleComponent(tunedcar11,1010);//
AddVehicleComponent(tunedcar11,1074);//
AddVehicleComponent(tunedcar11,1139);//
AddVehicleComponent(tunedcar11,1141);//
ChangeVehiclePaintjob(tunedcar11,1);
//elegy
tunedcar12 = AddStaticVehicle(562,-1542.4115,479.9832,6.8464,270.7825,38,51); //
AddVehicleComponent(tunedcar12,1038);//
AddVehicleComponent(tunedcar12,1146);//
AddVehicleComponent(tunedcar12,1010);// nitro
AddVehicleComponent(tunedcar12,1149);//
AddVehicleComponent(tunedcar12,1172);//
AddVehicleComponent(tunedcar12,1074);//
ChangeVehiclePaintjob(tunedcar12,0);
   //elegy
tunedcar13 = AddStaticVehicle(562,-1522.0283,479.2975,6.8454,185.9317,38,51); //
AddVehicleComponent(tunedcar13,1038);//
AddVehicleComponent(tunedcar13,1146);//
AddVehicleComponent(tunedcar13,1010);// nitro
AddVehicleComponent(tunedcar13,1149);//
AddVehicleComponent(tunedcar13,1172);//
AddVehicleComponent(tunedcar13,1074);//
ChangeVehiclePaintjob(tunedcar13,1);
   //elegy
tunedcar14 = AddStaticVehicle(562,-1520.8330,463.8031,6.8460,3.1449,38,51); //
AddVehicleComponent(tunedcar14,1038);//
AddVehicleComponent(tunedcar14,1146);//
AddVehicleComponent(tunedcar14,1010);// nitro
AddVehicleComponent(tunedcar14,1149);//
AddVehicleComponent(tunedcar14,1172);//
AddVehicleComponent(tunedcar14,1074);//
ChangeVehiclePaintjob(tunedcar14,2);
//flash
tunedcar15 = AddStaticVehicle(565,-1551.3196,467.7775,6.8080,242.1706,68,2); //
AddVehicleComponent(tunedcar15,1150);//
AddVehicleComponent(tunedcar15,1053);//
AddVehicleComponent(tunedcar15,1010);// nitro
AddVehicleComponent(tunedcar15,1074);//
AddVehicleComponent(tunedcar15,1054);//
AddVehicleComponent(tunedcar15,1049);//
ChangeVehiclePaintjob(tunedcar15,0);
//flash
tunedcar16 = AddStaticVehicle(565,-1553.9313,463.1557,6.8115,250.9792,68,2); //
AddVehicleComponent(tunedcar16,1150);//
AddVehicleComponent(tunedcar16,1053);//
AddVehicleComponent(tunedcar16,1010);// nitro
AddVehicleComponent(tunedcar16,1074);//
AddVehicleComponent(tunedcar16,1054);//
AddVehicleComponent(tunedcar16,1049);//
ChangeVehiclePaintjob(tunedcar16,1);

 
Esetleg ha 1 példát kaphatnék  :D

Nem elérhető Sheet

  • 1508
  • Támogató
    • Profil megtekintése
tuning auto!!
« Válasz #1 Dátum: 2010. december 10. - 13:30:02 »
0 Show voters
public OnVehicleSpawn(vehicleid)
{
if (vehicleid == tunedcar)
{
    ChangeVehiclePaintjob(tunedcar, 2);
    AddVehicleComponent(tunedcar, 1010);
    AddVehicleComponent(tunedcar, 1029);
//satöbbi satöbbi satöbbi, amit akarsz
}
return 1;
}

 
szivesen

Nem elérhető lusta19

  • 9084
  • £u$taÐi$znó
    • Profil megtekintése
tuning auto!!
« Válasz #2 Dátum: 2010. december 10. - 13:38:59 »
0 Show voters
igy gondolod?
 
new tunedcar2;
new tunedcar3;
 
public OnVehicleSpawn(vehicleid)
{
   if (vehicleid == tunedcar2)
   {
   AddVehicleComponent(tunedcar2,1169);//
   AddVehicleComponent(tunedcar2,1032);//
   AddVehicleComponent(tunedcar2,1010);//
   AddVehicleComponent(tunedcar2,1074);//
   AddVehicleComponent(tunedcar2,1139);//
   AddVehicleComponent(tunedcar2,1141);//
   ChangeVehiclePaintjob(tunedcar2,2);
   }
   if (vehicleid == tunedcar3)
   {
   AddVehicleComponent(tunedcar3,1150);//
   AddVehicleComponent(tunedcar3,1053);//
   AddVehicleComponent(tunedcar3,1010);// nitro
   AddVehicleComponent(tunedcar3,1074);//
   AddVehicleComponent(tunedcar3,1054);//
   AddVehicleComponent(tunedcar3,1049);//
   ChangeVehiclePaintjob(tunedcar3,2);
   }
return 1;
}

 
csak azt nem értem hogy a koordinátát  azt simán a GameModeInithez?? vagy azt hova kell?

Nem elérhető Sheet

  • 1508
  • Támogató
    • Profil megtekintése
tuning auto!!
« Válasz #3 Dátum: 2010. december 10. - 13:47:43 »
0 Show voters
megcsinálod on game mode initnél is, csak ez azért kell hogy respawn után rajtammaradjon a tuning.

Nem elérhető lusta19

  • 9084
  • £u$taÐi$znó
    • Profil megtekintése
tuning auto!!
« Válasz #4 Dátum: 2010. december 10. - 13:51:52 »
0 Show voters
még 1 kérdés  :D
Game ModeInithez
 
 //elegy
   tunedcar4 = AddStaticVehicle(562,-1946.6312,265.8594,35.1326,74.7967,34,3); //
   AddVehicleComponent(tunedcar4,1038);//
   AddVehicleComponent(tunedcar4,1146);//
   AddVehicleComponent(tunedcar4,1010);// nitro
   AddVehicleComponent(tunedcar4,1149);//
   AddVehicleComponent(tunedcar4,1172);//
   AddVehicleComponent(tunedcar4,1074);//
   ChangeVehiclePaintjob(tunedcar4,0);

 
Maradhat igy ahogy most van?

Nem elérhető Sheet

  • 1508
  • Támogató
    • Profil megtekintése
tuning auto!!
« Válasz #5 Dátum: 2010. december 10. - 13:56:28 »
0 Show voters
asszem ja, ha nem ir hibát xdddd

Nem elérhető BeNiBoY

  • 1342
    • Profil megtekintése
tuning auto!!
« Válasz #6 Dátum: 2010. december 10. - 14:16:35 »
0 Show voters
Idézetet írta: Sheet date=1291984202\" data-ipsquote-contentapp=\"forums\" data-ipsquote-contenttype=\"forums\" data-ipsquote-contentid=\"4558\" data-ipsquote-contentclass=\"forums_Topic

public OnVehicleSpawn(vehicleid)
{
if (vehicleid == tunedcar)
{
    ChangeVehiclePaintjob(tunedcar, 2);
    AddVehicleComponent(tunedcar, 1010);
    AddVehicleComponent(tunedcar, 1029);
//satöbbi satöbbi satöbbi, amit akarsz
}
return 1;
}

 
szivesen
 
az stb nem \"satöbbi\" hanem \"(é)s a többi\"

Nem elérhető lusta19

  • 9084
  • £u$taÐi$znó
    • Profil megtekintése
tuning auto!!
« Válasz #7 Dátum: 2010. december 10. - 14:59:51 »
0 Show voters
Á nagyon zsir!! minden müködik
1000 Hála  :D
Zárok is

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal