Szerző Téma: TrafiPax  (Megtekintve 454 alkalommal)

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TrafiPax
« Dátum: 2012. november 03. - 19:55:33 »
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üdv,van nekem egy trafi rendszerem,és hogy tudnám megcsinálni hogy IG tudjak lerakni trafit?
 
/* Automatic Speeding Camera system, Created by FusiouS
 
**************************
Version: 1.0, Release 1
SA-MP Version: 0.3c
Credits for speeding cam system: FusiouS
Special thanks & Credits for testing speedometer:
**************************
Features:
- Checks player speed when he is moving with vehicle
- If vehicle speed is over specified speed limit, speeding camera give\'s fine automatically
- All camera\'s speed limit can be decided: 1 can be for example 40mp/h, one 60mp/h one 80mp/h and so on..
- Easy camera creating system
 
TERMS OF USE: You are free to modify this script for your own use.
Do not remove credits or re-release this as your own.
*/
 
// Required Include
#include <a_samp>
// New stuff
new UpdateSeconds = 1;
new MaxObjects = 20;
 
public OnFilterScriptInit() {
print(\"\\nAutomatic Speeding Camera System loaded!\");
print(\"Version: 1.0, Release 1\");
print(\"Credits: FusiouS\\n\");
SetTimer(\"UpdateSpeed\", UpdateSeconds*1000, 1);
// Camera Objects
/*          modelid   X Coord Y Coord  Z Coord      RotateX RotateY  RotateZ */
CreateObject(1616, 1451.7249, -1726.3785, 16.0000, 0.0000, 0.0000, -173.0000); //LSPD NEAR
CreateObject(1616, 1350.4246, -1131.2245, 27.0000, -4.0000, 4.0000, -209.0000); //LS AMMU NEAR
CreateObject(1616, 790.7557, -1776.3378, 21.0000, 0.0000, 0.0000, -135.0000); //LS BEACH
CreateObject(1616, 681.2205, -1139.5607, 22.0000, 0.0000, 0.0000, 251.0000); //NORTH LS
CreateObject(1616, 1797.2307, -2678.8931, 10.0000, 0.0000, 0.0000, 47.0000); //NEAR LS AIRPORT TUNNEL
CreateObject(1616, 2879.8845, -1295.8997, 15.0000, 0.0000, 0.0000, 91.0000); //
CreateObject(1616, 2139.7844, -1534.0510, 10.0000, 0.0000, 0.0000, 207.0000); //MOTORWAY, RAMP TO LS 2
CreateObject(1616, 2263.1226, -1741.4176, 22.0000, 0.0000, 0.0000, 236.0000); //NEAR LS GYM 2
CreateObject(1616, 1073.4392, -1390.1713, 18.0000, 0.0000, 0.0000, 200.0000); //NEAR ALL SAINTS HOSPITAL
CreateObject(1616, -128.4532, -1318.2719, 6.0000, 0.0000, 0.0000, 76.0000); // EXIT OF LOS SANTOS
CreateObject(1616, 1857.1750, -1477.2706, 17.0000, 0.0000, 0.0000, 113.0000); // BRIDGE UPPER HIGHWAY
}
public OnFilterScriptExit() {
print(\"\\nAutomatic Speeding Camera System un-loading!\");
print(\"Successfully un-loaded!\");
}
forward UpdateSpeed(playerid);
enum SavePlayerPosEnum {
Float:LastX,
Float:LastY,
Float:LastZ
}
#define COLOR_YELLOW 0xFFFF00AA
#define SLOTS 200
#define COLOR_LIGHTRED 0xFB2304FF
#define COLOR_PURPLE 0xC2A2DAAA
new objectcreated;
new SavePlayerPos[sLOTS][savePlayerPosEnum];
new distance1[MAX_PLAYERS];
 
public UpdateSpeed(playerid)
{
new Float:x,Float:y,Float:z;
new Float:distance,value;
for(new i=0; i<SLOTS; i++)
{
if(IsPlayerConnected(i))
{
   GetPlayerPos(i, x, y, z);
   distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[LastZ])),2));
          // Distance: meters in the last second
   value = floatround(distance * 3600);
   if(UpdateSeconds > 1)
   {
      value = floatround(value / UpdateSeconds);
   }
   distance1 = floatround(value/1600);
   SavePlayerPos[LastX] = x;
   SavePlayerPos[LastY] = y;
   SavePlayerPos[LastZ] = z;
 
   // Speeding controllers
   /*                CoordX    CoordY   CoorZ  Radius Speedlimit (MP/H)    */
           AddSpeedingCam(i, 1350.9496, -1112.5031, 28.0000, 20, 80);
            AddSpeedingCam(i, 790.7557, -1776.3378, 21.0000, 20, 80);
            AddSpeedingCam(i, 681.2205, -1139.5607, 22.0000, 20, 80);
            AddSpeedingCam(i, 1797.2307, -2678.8931, 10.0000, 20, 80);
   AddSpeedingCam(i, 2879.8845, -1295.8997, 15.0000, 20, 80);
      AddSpeedingCam(i, 2263.1226, -1741.4176, 22.0000, 20, 80);
      AddSpeedingCam(i, 1073.4392, -1390.1713, 18.0000, 20, 80);
      AddSpeedingCam(i, -128.4532, -1318.2719, 6.0000, 20, 80);
      AddSpeedingCam(i, 1857.1750, -1477.2706, 17.0000, 20, 80);
}
}
}
IsPlayerInCircle(playerid,Float:x,Float:y,radius)
{
    if(GetPlayerDistanceToPoint(playerid,Float:x,Float:y) < radius)
    {
       return 1;
    }
    return 0;
}
GetPlayerDistanceToPoint(playerid,Float:x,Float:y)
{
    new Float:x1,Float:y1,Float:z1; GetPlayerPos(playerid,x1,y1,z1);
    new Float:tmpdis = floatsqroot(floatpower(floatabs(floatsub(x,x1)),2)+
    floatpower(floatabs(floatsub(y,y1)),2));
    return floatround(tmpdis);
}
stock AddSpeedingCam(playerid, Float:xx, Float:yy, Float:zz, radius, speed)
{
new fine[MAX_PLAYERS];
new str[256];
if(objectcreated!=MaxObjects)
     {
       CreateObject(playerid, xx, yy, zz, 0.0, 0.0, 10);
        objectcreated++;
     }
     if((distance1[playerid])>speed)
     {
if(IsPlayerInCircle(playerid, xx, yy, radius)  && GetPlayerState(playerid)== PLAYER_STATE_DRIVER)
{
   fine[playerid]=((distance1[playerid]*17/10)-speed);
   GivePlayerMoney(playerid, -20000);
            SendClientMessage(playerid, COLOR_LIGHTRED, \"Megbûntettek a rendõrök mivel túl gyorsan hajtottál a megengedetnél!\");
   format(str,sizeof(str), \"[Trafipax]Mebûntettek 20,000Ft-ra.\",speed, distance1[playerid] ,fine[playerid]);
            GameTextForPlayer(playerid, \"~r~Elkapott egy trafipax!\", 5000, 3);
            PlayerPlaySound(playerid, 1132, 0.0, 0.0, 0.0);
   SendClientMessage(playerid, COLOR_YELLOW, str);
}
}
}

 

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