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Üdv!
Keresgéltem a fórumon ráakadtam erre:
#include <a_samp>
#include <fixchars>
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
new Float:UTTCP[][3] =
{
{-198.9397,1200.7389,19.2109},
{-198.8139,1102.5273,19.2109},
{-265.6208,1100.9165,19.2109},
{-307.8145,1101.0642,19.3189},
{-278.9261,1048.2590,19.3165},
{-208.7537,1015.4998,19.3124},
{-187.1165,1083.9224,19.3120},
{-122.5049,1095.8171,19.3190},
{-68.4627,1056.6543,19.3189},
{-13.1399,1085.2062,19.3145},
{30.7575,1141.9417,19.3189}
};
new utt = 0;
public OnFilterScriptInit()
{
Create3DTextLabel(\"Uttisztitó munka:\\n/utt hogy elkezd\", 0x008080FF, 60.7443,1188.3911,18.8296, 40.0, 0, 0);
AddStaticVehicle(574,52.2531,1185.4080,18.8829,306.0154,1,1); // utt1
AddStaticVehicle(574,62.0376,1186.1332,18.7899,313.7253,1,1); // utt2
AddStaticVehicle(574,69.6886,1185.7770,18.7278,324.5579,1,1); // utt3
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/utt\", cmdtext, true, 10) == 0)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 574)
{
utt = 1;
new rand = random(sizeof(UTTCP));
SetPlayerCheckpoint(playerid, UTTCP[rand][0],UTTCP[rand][1],UTTCP[rand][2], 4);
GameTextForPlayer(playerid, \"~g~Elkezdtaed a munkát!\", 3000, 3);
return 1;
}
SendClientMessage(playerid, COLOR_DARKGOLD,\"Uttisztitó kocsiba kell hogy legyél\");
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
{
{
new rand = random(sizeof(UTTCP));
SetPlayerCheckpoint(playerid, UTTCP[rand][0],UTTCP[rand][1],UTTCP[rand][2], 4);
}
}
{
{
new rand = random(sizeof(UTTCP));
SetPlayerCheckpoint(playerid, UTTCP[rand][0],UTTCP[rand][1],UTTCP[rand][2], 4);
new amt = random(30);
GivePlayerMoney(playerid, amt);
}
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 574)
{
SendClientMessage(playerid, COLOR_RED, \"HASZNÁLD:/utt\");
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if((utt) == 1)
{
utt = 0;
DisablePlayerCheckpoint(playerid);
}else if((utt) == 0){
}
}
public OnPlayerDeath(playerid, killerid, reason)
{
DisablePlayerCheckpoint(playerid);
utt = 0;
return 1;
}
Ha elkezdem a munkát a végtelenségik mennek a cp-k addig amíg le nem állítom... Megkérhetnék valakit, hogy építsen bele egy timert hogy a munkakezdéstõl számított 2percig menjenek folyamatosan a cp-k utánna szünjenek meg.. :)
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MI A....
tele van felesleggel meg ..áh..
ez mûködött neked???????
honnan szedted?? :OOOOOOOOOO
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A parancsba:
SetTimerEx(\"munkabefejez\",1000*120,0,\"d\",playerid);
Valahova a scriptbe:
forward munkabefejez(playerid);
public munkabefejez(playerid)
{
utt = 0;
DisablePlayerCheckpoint(playerid);
}
UI: Bár a scripted mûködésében nem vagyok biztos :D
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#include <a_samp>
#include <fixchars>
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
forward Uttvege(playerid);
new Float:UTTCP[][3] =
{
{-198.9397,1200.7389,19.2109},
{-198.8139,1102.5273,19.2109},
{-265.6208,1100.9165,19.2109},
{-307.8145,1101.0642,19.3189},
{-278.9261,1048.2590,19.3165},
{-208.7537,1015.4998,19.3124},
{-187.1165,1083.9224,19.3120},
{-122.5049,1095.8171,19.3190},
{-68.4627,1056.6543,19.3189},
{-13.1399,1085.2062,19.3145},
{30.7575,1141.9417,19.3189}
};
new utt[MAX_PLAYERS] = 0;
public OnFilterScriptInit()
{
Create3DTextLabel(\"Uttisztitó munka:\\n/utt hogy elkezd\", 0x008080FF, 60.7443,1188.3911,18.8296, 40.0, 0, 0);
AddStaticVehicle(574,52.2531,1185.4080,18.8829,306.0154,1,1); // utt1
AddStaticVehicle(574,62.0376,1186.1332,18.7899,313.7253,1,1); // utt2
AddStaticVehicle(574,69.6886,1185.7770,18.7278,324.5579,1,1); // utt3
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/utt\", cmdtext, true, 10) == 0)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 574)
{
utt[playerid] = 1;
new rand = random(sizeof(UTTCP));
SetPlayerCheckpoint(playerid, UTTCP[rand][0],UTTCP[rand][1],UTTCP[rand][2], 4);
GameTextForPlayer(playerid, \"~g~Elkezdtaed a munkát!\", 3000, 3);
SetTimerEx(\"Uttvege\", 60*1000*2, false, \"d\", playerid);
return 1;
}
SendClientMessage(playerid, COLOR_DARKGOLD,\"Uttisztitó kocsiba kell hogy legyél\");
}
return 1;
}
public Uttvege(playerid)
{
SendClientMessage(playerid,-1,\"Úttisztítás letelt! Lejárt a 2perc!\");
utt[playerid] = 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(utt[playerid] == 1)
{
new rand = random(sizeof(UTTCP));
SetPlayerCheckpoint(playerid, UTTCP[rand][0],UTTCP[rand][1],UTTCP[rand][2], 4);
}
else
{
new rand = random(sizeof(UTTCP));
SetPlayerCheckpoint(playerid, UTTCP[rand][0],UTTCP[rand][1],UTTCP[rand][2], 4);
new amt = random(30);
GivePlayerMoney(playerid, amt);
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 574)
{
SendClientMessage(playerid, COLOR_RED, \"HASZNÁLD:/utt\");
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(utt[playerid] == 1)
{
utt[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}else if(utt[playerid] == 0){ }
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(utt[playerid] == 1) {
SendClientMessage(playerid,-1,\"Meghaltál vége a munkának!\");
DisablePlayerCheckpoint(playerid);
utt[playerid] = 0;
}
return 1;
}