#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Sprite0;
new Text:Sprite1;
new Text:Sprite2;
new Text:Sprite3;
public OnFilterScriptInit()
{
Sprite0 = TextDrawCreate(-8.000, 356.500, \"LD_BEAT:upr\");
TextDrawFont(Sprite0, 4);
TextDrawTextSize(Sprite0, 100.000, 100.000);
TextDrawColor(Sprite0, -1);
Sprite1 = TextDrawCreate(-9.500, -9.500, \"LD_BEAT:cring\");
TextDrawFont(Sprite1, 4);
TextDrawTextSize(Sprite1, 100.000, 100.000);
TextDrawColor(Sprite1, -1);
Sprite2 = TextDrawCreate(544.000, 157.000, \"LD_OTB:trees\");
TextDrawFont(Sprite2, 4);
TextDrawTextSize(Sprite2, 77.500, 100.000);
TextDrawColor(Sprite2, -1);
Sprite3 = TextDrawCreate(5.500, 146.500, \"LD_TATT:9gun\");
TextDrawFont(Sprite3, 4);
TextDrawTextSize(Sprite3, 77.500, 82.000);
TextDrawColor(Sprite3, -1);
Textdraw0 = TextDrawCreate(642.000000, 338.000000, \".\");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 12.000009);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, -2.000000, 45.000000);
Textdraw1 = TextDrawCreate(642.000000, 2.000000, \".\");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.500000, 12.000009);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, -2.000000, 45.000000);
Textdraw2 = TextDrawCreate(92.000000, 114.000000, \".\");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, -0.049999, 24.400018);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 255);
TextDrawTextSize(Textdraw2, -2.000000, 45.000000);
Textdraw3 = TextDrawCreate(642.000000, 114.000000, \".\");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, -0.049999, 24.400018);
TextDrawColor(Textdraw3, -1);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, 255);
TextDrawTextSize(Textdraw3, 534.000000, 42.000000);
Textdraw4 = TextDrawCreate(123.000000, 365.000000, \"The Project Matrix AIO|FUN Server\");
TextDrawBackgroundColor(Textdraw4, -16776961);
TextDrawFont(Textdraw4, 0);
TextDrawLetterSize(Textdraw4, 0.680000, 3.900000);
TextDrawColor(Textdraw4, 255);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(512.000000, 438.000000, \"Betoltes folyamatban...\");
TextDrawBackgroundColor(Textdraw5, -16776961);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.310000, 0.799999);
TextDrawColor(Textdraw5, 255);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);
Textdraw6 = TextDrawCreate(441.000000, 4.000000, \"Weboldal: http://theprojectmatrix.eu\");
TextDrawBackgroundColor(Textdraw6, -16776961);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.310000, 0.799999);
TextDrawColor(Textdraw6, 255);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Sprite0);
TextDrawDestroy(Sprite0);
TextDrawHideForAll(Sprite1);
TextDrawDestroy(Sprite1);
TextDrawHideForAll(Sprite2);
TextDrawDestroy(Sprite2);
TextDrawHideForAll(Sprite3);
TextDrawDestroy(Sprite3);
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid,Sprite0);
TextDrawShowForPlayer(playerid,Sprite1);
TextDrawShowForPlayer(playerid,Sprite2);
TextDrawShowForPlayer(playerid,Sprite3);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Sprite0);
TextDrawHideForPlayer(playerid, Sprite1);
TextDrawHideForPlayer(playerid, Sprite2);
TextDrawHideForPlayer(playerid, Sprite3);
return 1;
}
Elméletileg ugyanígy írtam bele a módba csak most gyorsan kiszedtem remélem h közben nem írtam el xD
UI: a kódban most kicsit elcsúszott..
Rendben mindjárt átnézem ha jutottam valamire írok!!
RE (hát nemtudom mit javított rajta mert a gta behalt)
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Sprite0;
new Text:Sprite1;
new Text:Sprite2;
new Text:Sprite3;
public OnFilterScriptInit()
{
Sprite0 = TextDrawCreate(-8.000, 356.500, \"LD_BEAT:upr\");
TextDrawFont(Sprite0, 4);
TextDrawTextSize(Sprite0, 100.000, 100.000);
TextDrawColor(Sprite0, -1);
Sprite1 = TextDrawCreate(-9.500, -9.500, \"LD_BEAT:cring\");
TextDrawFont(Sprite1, 4);
TextDrawTextSize(Sprite1, 100.000, 100.000);
TextDrawColor(Sprite1, -1);
Sprite2 = TextDrawCreate(544.000, 157.000, \"LD_OTB:trees\");
TextDrawFont(Sprite2, 4);
TextDrawTextSize(Sprite2, 77.500, 100.000);
TextDrawColor(Sprite2, -1);
Sprite3 = TextDrawCreate(5.500, 146.500, \"LD_TATT:9gun\");
TextDrawFont(Sprite3, 4);
TextDrawTextSize(Sprite3, 77.500, 82.000);
TextDrawColor(Sprite3, -1);
Textdraw0 = TextDrawCreate(642.000000, 338.000000, \".\");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 12.000009);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, -2.000000, 45.000000);
Textdraw1 = TextDrawCreate(642.000000, 2.000000, \".\");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.500000, 12.000009);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, -2.000000, 45.000000);
Textdraw2 = TextDrawCreate(92.000000, 114.000000, \".\");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, -0.049999, 24.400018);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 255);
TextDrawTextSize(Textdraw2, -2.000000, 45.000000);
Textdraw3 = TextDrawCreate(642.000000, 114.000000, \".\");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, -0.049999, 24.400018);
TextDrawColor(Textdraw3, -1);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, 255);
TextDrawTextSize(Textdraw3, 534.000000, 42.000000);
Textdraw4 = TextDrawCreate(123.000000, 365.000000, \"The Project Matrix AIO|FUN Server\");
TextDrawBackgroundColor(Textdraw4, -16776961);
TextDrawFont(Textdraw4, 0);
TextDrawLetterSize(Textdraw4, 0.680000, 3.900000);
TextDrawColor(Textdraw4, 255);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(512.000000, 438.000000, \"Betoltes folyamatban...\");
TextDrawBackgroundColor(Textdraw5, -16776961);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.310000, 0.799999);
TextDrawColor(Textdraw5, 255);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);
Textdraw6 = TextDrawCreate(441.000000, 4.000000, \"Weboldal: http://theprojectmatrix.eu\");
TextDrawBackgroundColor(Textdraw6, -16776961);
TextDrawFont(Textdraw6, 1);
TextDrawLetterSize(Textdraw6, 0.310000, 0.799999);
TextDrawColor(Textdraw6, 255);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Sprite0);
TextDrawDestroy(Sprite0);
TextDrawHideForAll(Sprite1);
TextDrawDestroy(Sprite1);
TextDrawHideForAll(Sprite2);
TextDrawDestroy(Sprite2);
TextDrawHideForAll(Sprite3);
TextDrawDestroy(Sprite3);
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid,Sprite0);
TextDrawShowForPlayer(playerid,Sprite1);
TextDrawShowForPlayer(playerid,Sprite2);
TextDrawShowForPlayer(playerid,Sprite3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
SetTimerEx(\"time\",0,0,\"i\",playerid);//pár ezred mp
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Sprite0);
TextDrawHideForPlayer(playerid, Sprite1);
TextDrawHideForPlayer(playerid, Sprite2);
TextDrawHideForPlayer(playerid, Sprite3);
return 1;
}
forward time(playerid);
public time(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
return 1;
}