sziasztok, egy újabb kérdéssel/segítségér fordulok hozzátok (tényleg ez az utolsó kérdésem és kész is vagyok)[pawn]if (strcmp(cmd, \"/buygun\", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, \" Nincs magánál annyi pénz !\");
return 1;
}
new gun;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 99 || location == 100 || location == 102)
{
if(BizzInfo[location-99][bProducts] <= 0)
{
GameTextForPlayer(playerid, \"~r~Elfogyott\", 5000, 1);
return 1;
}
new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), \"Használat: /buygun [fegyvernév] [Töltényszám]\");
SendClientMessage(playerid, COLOR_GREEN,\"_______________________________________\");
SendClientMessage(playerid, COLOR_WHITE,\"*** Fegyverek & Töltények ***\");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, \"Fegyverek: ejtõernyõ (%d$) golfütõ (%d$) nightstick (%d$) baseballütõ (%d$) shovel (%d$) poolcue (%d$)\",
GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, \"Fegyverek: purpledildo (%d$) whitedildo (%d$) longwhitedildo (%d$) whitedildo2 (%d$) flowers (%d$) cane\",
GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, \"Fegyverek: sdpistol (%d$) deagle (%d$) mp5 (%d$)\",
GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, \"Fegyverek: shotgun (%d$) ak47 (%d$) m4 (%d$) rifle (%d$)\",
GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, \"Fegyverek: pistolammo (%d$) shotgunammo (%d$) smgammo (%d$) assaultammo (%d$) rifleammo (%d$)\",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,\"_______________________________________\");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), \"Használat: /buygun [fegyvernév] [töltényszám]\");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, \" A töltényszám 1 és 999 között lehet!\"); return 1; }
if (strcmp(gunid, \"ejtõernyõ\", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod;
ammocharge = 0;
}
else if (strcmp(gunid, \"golfütõ\", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"nightstick\", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"baseballütõ\", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"shovel\", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"poolcue\", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"purpledildo\", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"whitedildo\", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"longwhitedildo\", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"whitedildo2\", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"flowers\", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"cane\", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, \"sdpistol\", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, \"deagle\", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, \"mp5\", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, \"shotgun\", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, \"ak47\", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, \"m4\", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, \"rifle\", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, \"Boltos: Errõl a fegyverrõl még nem hallottam!\");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, \" Nincs elég pénzed!( %d$ )!\",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_RED, \" Ezt nem engedheti meg magának! !\");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, \"Te vettél %s -t %d tölténnyel %d$ -ért\",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else { SafeGivePlayerMoney(playerid, - payout); }
BizzInfo[location-99][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzInfo[location-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SafeGivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), \"%s bought weapons for %d$ at biz %d\", sendername, payout, location-99);
printf(\"%s\", string);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,\"Nem vagy a kereskedésnél.\");
return 1;
}
}
return 1;
}[/pawn]
van egy ilyen fegyvervétel a mod-ban és nemtudom h hol állítsam át h pl || 2177.1409,1619.1954,999.9766 || itt lehessen fegyót venni.. mer ha az aalp fegyverboltot átteszem akk berak jail-ba mutatom ezt is:[pawn] else if(PlayerToPoint(20, i,292.0274,-36.0291,1001.5156))
{//Ammunation 1
GameTextForPlayer(i, \"~r~B¨rt¨n, mert bement¾l a fegyverboltba\", 5000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i,264.6288,77.5742,1001.0391);
}[/pawn]
vlahogy meglehet oldani h belehessen menni vagy azon a pozíción venni fegyvert amit leírtam?
[pawn]2177.1409,1619.1954,999.9766 //ezen a pozíción[/pawn]