Szerző Téma: Fegyverbolt Help  (Megtekintve 644 alkalommal)

Fegyverbolt Help
« Dátum: 2011. május 09. - 12:38:47 »
0 Show voters
sziasztok, egy újabb kérdéssel/segítségér fordulok hozzátok (tényleg ez az utolsó kérdésem és kész is vagyok)
[pawn]if (strcmp(cmd, \"/buygun\", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
        if(GetPlayerMoney(playerid) < 1)
      {
          SendClientMessage(playerid, COLOR_GREY, \"   Nincs magánál annyi pénz !\");
          return 1;
      }
      new gun;
      new gunid[16];
      new gunstring1[256];
      new gunstring2[256];
      new gunstring3[256];
      new gunstring4[256];
      new gunstring5[256];
      new infostring[256];
      new guncharge;
      new ammocharge;
      new location = PlayerInfo[playerid][pLocal];
      if(location == 99 || location == 100 || location == 102)
      {
          if(BizzInfo[location-99][bProducts] <= 0)
          {
              GameTextForPlayer(playerid, \"~r~Elfogyott\", 5000, 1);
            return 1;
          }
         new mod = 100;
         tmp = strtok(cmdtext, idx);
         if(!strlen(tmp))
         {
            format(string, sizeof(string), \"Használat: /buygun [fegyvernév] [Töltényszám]\");
            SendClientMessage(playerid, COLOR_GREEN,\"_______________________________________\");
            SendClientMessage(playerid, COLOR_WHITE,\"*** Fegyverek & Töltények ***\");
            SendClientMessage(playerid, COLOR_GRAD2,string);
            format(gunstring1, 256, \"Fegyverek: ejtõernyõ (%d$) golfütõ (%d$) nightstick (%d$) baseballütõ (%d$) shovel (%d$) poolcue (%d$)\",
            GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
            SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
            format(gunstring2, 256, \"Fegyverek: purpledildo (%d$) whitedildo (%d$) longwhitedildo (%d$) whitedildo2 (%d$) flowers (%d$) cane\",
            GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
            SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
            format(gunstring3, 256, \"Fegyverek: sdpistol (%d$) deagle (%d$) mp5 (%d$)\",
            GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
            SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
            format(gunstring4, 256, \"Fegyverek: shotgun (%d$) ak47 (%d$) m4 (%d$) rifle (%d$)\",
            GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
            SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
            format(gunstring5, 256, \"Fegyverek: pistolammo (%d$) shotgunammo (%d$) smgammo (%d$) assaultammo (%d$) rifleammo (%d$)\",
            GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
            SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
            SendClientMessage(playerid, COLOR_GREEN,\"_______________________________________\");
            return 1;
         }
         strmid(gunid, tmp, 0, strlen(cmdtext), 255);
         tmp = strtok(cmdtext, idx);
         if(!strlen(tmp))
         {
            format(string, sizeof(string), \"Használat: /buygun [fegyvernév] [töltényszám]\");
            return 1;
         }
         new ammo = strval(tmp);
         if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, \"   A töltényszám 1 és 999 között lehet!\"); return 1; }
         if (strcmp(gunid, \"ejtõernyõ\", true, strlen(gunid)) == 0)
         {
            gun = 46;
            guncharge = GunPrice[0][0]/100*mod;
            ammocharge = 0;
         }
         else if (strcmp(gunid, \"golfütõ\", true, strlen(gunid)) == 0)
         {
            gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"nightstick\", true, strlen(gunid)) == 0)
         {
            gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"baseballütõ\", true, strlen(gunid)) == 0)
         {
            gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"shovel\", true, strlen(gunid)) == 0)
         {
            gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"poolcue\", true, strlen(gunid)) == 0)
         {
            gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"purpledildo\", true, strlen(gunid)) == 0)
         {
            gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"whitedildo\", true, strlen(gunid)) == 0)
         {
            gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"longwhitedildo\", true, strlen(gunid)) == 0)
         {
            gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"whitedildo2\", true, strlen(gunid)) == 0)
         {
            gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"flowers\", true, strlen(gunid)) == 0)
         {
            gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"cane\", true, strlen(gunid)) == 0)
         {
            gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
            PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
         }
         else if (strcmp(gunid, \"sdpistol\", true, strlen(gunid)) == 0)
         {
            gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
            PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
         }
         else if (strcmp(gunid, \"deagle\", true, strlen(gunid)) == 0)
         {
            gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
            PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
         }
         else if (strcmp(gunid, \"mp5\", true, strlen(gunid)) == 0)
         {
            gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
            PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
         }
         else if (strcmp(gunid, \"shotgun\", true, strlen(gunid)) == 0)
         {
            gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
            PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
         }
         else if (strcmp(gunid, \"ak47\", true, strlen(gunid)) == 0)
         {
            gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
            PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
         }
         else if (strcmp(gunid, \"m4\", true, strlen(gunid)) == 0)
         {
            gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
            PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
         }
         else if (strcmp(gunid, \"rifle\", true, strlen(gunid)) == 0)
         {
            gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
            PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
         }
         else
         {
            SendClientMessage(playerid, COLOR_GRAD6, \"Boltos: Errõl a fegyverrõl még nem hallottam!\");
            return 1;
         }
         if((guncharge+ammocharge) > GetPlayerMoney(playerid))
         {
            format(infostring, 256, \"   Nincs elég pénzed!( %d$ )!\",guncharge+ammocharge);
            SendClientMessage(playerid, COLOR_GRAD3, infostring);
            return 1;
         }
         if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
         {
             SendClientMessage(playerid, COLOR_RED, \"   Ezt nem engedheti meg magának! !\");
             return 1;
         }
         new payout = guncharge + ammocharge;
         format(infostring, 256, \"Te vettél %s -t  %d tölténnyel %d$ -ért\",gunid,ammo,payout);
         SendClientMessage(playerid, COLOR_GRAD3, infostring);
         if(location == 102 && IsACop(playerid)) { }
         else { SafeGivePlayerMoney(playerid, - payout); }
         BizzInfo[location-99][bTill] += payout;
         ExtortionBiz(location-99, payout);
         BizzInfo[location-99][bProducts]--;
         PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
         SafeGivePlayerWeapon(playerid, gun, ammo);
         GetPlayerName(playerid, sendername, sizeof(sendername));
         format(string, sizeof(string), \"%s bought weapons for %d$ at biz %d\", sendername, payout, location-99);
         printf(\"%s\", string);
         PayLog(string);
      }
      else
      {
          SendClientMessage(playerid, COLOR_WHITE,\"Nem vagy a kereskedésnél.\");
         return 1;
      }
   }
   return 1;
}[/pawn]
van egy ilyen fegyvervétel a mod-ban és nemtudom h hol állítsam át h pl || 2177.1409,1619.1954,999.9766 || itt lehessen fegyót venni.. mer ha az aalp fegyverboltot átteszem akk berak jail-ba :D
mutatom ezt is:
[pawn]   else if(PlayerToPoint(20, i,292.0274,-36.0291,1001.5156))
      {//Ammunation 1
          GameTextForPlayer(i, \"~r~B¨rt¨n, mert bement¾l a fegyverboltba\", 5000, 1);
          SetPlayerInterior(i, 6);
         SetPlayerPos(i,264.6288,77.5742,1001.0391);
      }[/pawn]
vlahogy meglehet oldani h belehessen menni vagy azon a pozíción venni fegyvert amit leírtam?
[pawn]2177.1409,1619.1954,999.9766 //ezen a pozíción[/pawn]
remélem tudtok segíteni :)

Nem elérhető Buba

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Fegyverbolt Help
« Válasz #1 Dátum: 2011. május 09. - 12:51:44 »
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A pickup pozícióját kelle átírni. pl
[pawn]fegyverboltpickup = CreatePickup(1111,2177.1409,1619.1954,999.9766,0);[/pawn]

Fegyverbolt Help
« Válasz #2 Dátum: 2011. május 09. - 13:28:14 »
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öm ez nemtudod h hogy segítene nekem mer ugyan úgy betesz jailba :)

Nem elérhető Buba

  • 540
    • Profil megtekintése
Fegyverbolt Help
« Válasz #3 Dátum: 2011. május 09. - 14:28:20 »
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Kellene a script. Valahol az OnGameModeInit alatt van amit keresünk

Fegyverbolt Help
« Válasz #4 Dátum: 2011. május 09. - 17:55:37 »
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tessék :D  :
[pawn]public OnGameModeInit()
{
    new string[MAX_PLAYER_NAME];
    new string1[MAX_PLAYER_NAME];
for(new c=0;c<CAR_AMOUNT;c++)
{
   Gas[c] = GasMax;
}
for(new i=0;i<GetMaxPlayers();i++)
{
    IsSpeeding = false;

}


CreateFoodMenus();


LoadProperty();


LoadBizz();


LoadSBizz();


LoadBoxer();


LoadStuff();


LoadIRC();


LoadFamilies();


LoadCK();


LoadTurfs();


LoadPapers();


CreateLicensesMenuMenus();


IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0;


IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0;


IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0;


IRCInfo[9][iPlayers] = 0;


News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0;


format(string, sizeof(string), \"Semmi\");


strmid(News[hAdd1], string, 0, strlen(string), 255);


strmid(News[hAdd2], string, 0, strlen(string), 255);


strmid(News[hAdd3], string, 0, strlen(string), 255);


strmid(News[hAdd4], string, 0, strlen(string), 255);


strmid(News[hAdd5], string, 0, strlen(string), 255);


format(string1, sizeof(string1), \"Senki\");


strmid(News[hContact1], string1, 0, strlen(string1), 255);


strmid(News[hContact2], string1, 0, strlen(string1), 255);


strmid(News[hContact3], string1, 0, strlen(string1), 255);


strmid(News[hContact4], string1, 0, strlen(string1), 255);


strmid(News[hContact5], string1, 0, strlen(string1), 255);


PlayerHaul[78][pCapasity] = 100;


PlayerHaul[79][pCapasity] = 100;


PlayerHaul[80][pCapasity] = 50;


PlayerHaul[81][pCapasity] = 50;


SetGameModeText(\"InsanityRPG v3.21\");


SendRconCommand(\"mapname Palomino\");


format(objstore, sizeof(objstore), \"Látogass vissza késõbb!\");


format(cbjstore, sizeof(cbjstore), \"Nincs semmi a közelben.\");


format(motd, sizeof(motd), \"Üdvözöllek a Insanity RolePlay szerverén!\");


gettime(ghour, gminute, gsecond);


FixHour(ghour);


ghour = shifthour;


if(!realtime)


{


   SetWorldTime(wtime);


}


JobLocations = CreateMenu(\"Munk€k\", 1, 50.0, 180.0, 200.0, 200.0);


AddMenuItem(JobLocations, 0, \"Detektiv\");


AddMenuItem(JobLocations, 0, \"¬gyv¾d\");


AddMenuItem(JobLocations, 0, \"Riporter\");


AddMenuItem(JobLocations, 0, \"Aut¦ szerel§\");


AddMenuItem(JobLocations, 0, \"Test§r\");


AddMenuItem(JobLocations, 0, \"Aut¦ €rus\");


AddMenuItem(JobLocations, 0, \" \");


AddMenuItem(JobLocations, 0, \"Boxol¦\");


AddMenuItem(JobLocations, 0, \"Buszsof§r\");


AddMenuItem(JobLocations, 0, \"Tov˜bb ->\");


AddMenuItem(JobLocations, 0, \"- Kil¾p¾s -\");


JobLocations3 = CreateMenu(\"Munk€k\", 1, 50.0, 180.0, 200.0, 200.0);


AddMenuItem(JobLocations3, 0, \" \");


AddMenuItem(JobLocations3, 0, \"Uttisztito\");


AddMenuItem(JobLocations3, 0, \"Szem¾tszed§\");


AddMenuItem(JobLocations3, 0, \"Kaszkad§r\");


AddMenuItem(JobLocations3, 0, \"<- Vissza\");


AddMenuItem(JobLocations3, 0, \"- Kil¾p¾s -\");


JobLocations2 = CreateMenu(\"Illeg˜lis Munk˜k\", 1, 50.0, 180.0, 200.0, 200.0);


AddMenuItem(JobLocations2, 0, \"Uccal˜ny\");


AddMenuItem(JobLocations2, 0, \"Drog ˜rus\");


AddMenuItem(JobLocations2, 0, \"Aut¦ tolvaj\");


AddMenuItem(JobLocations2, 0, \"- Kil¾p¾s -\");


    SetPDistance(0);


AllowInteriorWeapons(1);


AllowAdminTeleport(0);


UsePlayerPedAnims();


DisableInteriorEnterExits();


EnableStuntBonusForAll(0);


ShowNameTags(0);[/pawn]




szerk: a problémámat megoldottam köszönöm
« Utoljára szerkesztve: 2011. május 10. - 15:12:42 írta norbee0170 »

 

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