Szerző Téma: sscanf2.ic és fixhchars.h >segítség<  (Megtekintve 1043 alkalommal)

Nem elérhető pisti525

  • 906
  • One Shot, One Kill
    • Profil megtekintése
sscanf2.ic és fixhchars.h >segítség<
« Dátum: 2013. Április 06. - 23:41:31 »
0 Show voters
Sziasztok!
Ebben tudnátok segíteni ?
 
C:\\Users\\Pisti\\Desktop\\Szerver\\pawno\\include\\sscanf2.inc(305) : warning 219: local variable \"string\" shadows a variable at a preceding level
C:\\Users\\Pisti\\Desktop\\Szerver\\pawno\\include\\sscanf2.inc(305) : warning 219: local variable \"string\" shadows a variable at a preceding level
C:\\Users\\Pisti\\Desktop\\Szerver\\pawno\\include\\sscanf2.inc(365) : warning 219: local variable \"string\" shadows a variable at a preceding level
C:\\Users\\Pisti\\Desktop\\Szerver\\pawno\\include\\sscanf2.inc(365) : warning 219: local variable \"string\" shadows a variable at a preceding level
C:\\Users\\Pisti\\Desktop\\Szerver\\pawno\\include\\fixchars.h(69) : warning 219: local variable \"string\" shadows a variable at a preceding level
C:\\Users\\Pisti\\Desktop\\Szerver\\pawno\\include\\fixchars.h(76) : warning 219: local variable \"string\" shadows a variable at a preceding level
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase
 
6 Warnings.

 
Frissítettem õket 2-szer de nem jó..
Elõre is köszönöm a válaszokat!

Nem elérhető ZyZu.

  • Globális moderátor
  • 8939
  • my turbo diesel forum
  • Discord: ZyZu.
    • Profil megtekintése
sscanf2.ic és fixhchars.h >segítség<
« Válasz #1 Dátum: 2013. Április 06. - 23:51:38 »
0 Show voters
másold be az includet code tagekben!

Nem elérhető pisti525

  • 906
  • One Shot, One Kill
    • Profil megtekintése
sscanf2.ic és fixhchars.h >segítség<
« Válasz #2 Dátum: 2013. Április 07. - 00:01:28 »
0 Show voters
miket ? bocs hogy nem értem  :-[

Nem elérhető ZyZu.

  • Globális moderátor
  • 8939
  • my turbo diesel forum
  • Discord: ZyZu.
    • Profil megtekintése
sscanf2.ic és fixhchars.h >segítség<
« Válasz #3 Dátum: 2013. Április 07. - 00:06:49 »
0 Show voters
másold be a sscanf2 és a fixchars includet ide code tagokban! érted?  :unsure:

sscanf2.ic és fixhchars.h >segítség<
« Válasz #4 Dátum: 2013. Április 07. - 01:06:44 »
0 Show voters
Egyszerûsítem van a sscanf2.inc és a fixchars.inc a pawno includes mappájában na azok tartalmát másold ide <--- kéri ZyZy majsztrónk

Nem elérhető pisti525

  • 906
  • One Shot, One Kill
    • Profil megtekintése
sscanf2.ic és fixhchars.h >segítség<
« Válasz #5 Dátum: 2013. Április 07. - 10:55:06 »
0 Show voters
sscanf2 :
 
/*  
*  Version: MPL 1.1

*  The contents of this file are subject to the Mozilla Public License Version
*  1.1 (the \"License\"); you may not use this file except in compliance with
*  the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/

*  Software distributed under the License is distributed on an \"AS IS\" basis,
*  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
*  for the specific language governing rights and limitations under the
*  License.

*  The Original Code is the sscanf 2.0 SA:MP plugin.

*  The Initial Developer of the Original Code is Alex \"Y_Less\" Cole.
*  Portions created by the Initial Developer are Copyright (C) 2010
*  the Initial Developer. All Rights Reserved.

*  Contributor(s):

*  Special Thanks to:

*      SA:MP Team past, present and future
*/
#if defined _inc_a_npc
#pragma library sscanf
#elseif !defined _inc_a_samp
#error Please include <a_npc> or <a_samp> first.
#endif
#define SSCANF:%0(%1) sscanf_%0(%1);public sscanf_%0(%1)
#if defined sscanf
#error sscanf (possibly the PAWN version) already defined.
#endif
native sscanf(const data[], const format[], {Float,_}:...);
native unformat(const data[], const format[], {Float,_}:...) = sscanf;
native SSCANF_Init(players, invalid, len);
native SSCANF_Join(playerid, const name[], npc);
native SSCANF_Leave(playerid);
native SSCANF_Option(const name[], value);
stock const
SSCANF_QUIET[] = \"SSCANF_QUIET\",
OLD_DEFAULT_NAME[] = \"OLD_DEFAULT_NAME\",
MATCH_NAME_PARTIAL[] = \"MATCH_NAME_PARTIAL\",
CELLMIN_ON_MATCHES[] = \"CELLMIN_ON_MATCHES\",
OLD_DEFAULT_KUSTOM[] = \"OLD_DEFAULT_KUSTOM\",
OLD_DEFAULT_CUSTOM[] = \"OLD_DEFAULT_CUSTOM\";
static stock
bool:SSCANF_gInit = false,
SSCANF_g_sPlayers[MAX_PLAYERS char];
#if defined _inc_a_npc
forward SSCANF_PlayerCheck();
/*
  OnNPCModeInit
  Called when the script starts if it is a NPC mode, sets up the system,
  then calls the \"real\" OnNPCModeInit (using the new ALS 2 hook method).
*/
public OnNPCModeInit()
{
SSCANF_Init(MAX_PLAYERS, INVALID_PLAYER_ID, MAX_PLAYER_NAME);
#if !defined SSCANF_NO_PLAYERS
   // Initialise the system.
   SSCANF_PlayerCheck();
   SetTimer(\"SSCANF_PlayerCheck\", 1, 1);
#endif
#if defined SSCANF_OnNPCModeInit
   SSCANF_OnNPCModeInit();
#endif
return 1;
}
#if defined _ALS_OnNPCModeInit
#undef OnNPCModeInit
#else
#define _ALS_OnNPCModeInit
#endif
#define OnNPCModeInit SSCANF_OnNPCModeInit
#if defined SSCANF_OnNPCModeInit
forward SSCANF_OnNPCModeInit();
#endif
/*
  SSCANF_PlayerCheck
  NPC modes have no \"OnPlayerConnect callback, so we need to simulate one.
*/
#if !defined SSCANF_NO_PLAYERS
public SSCANF_PlayerCheck()
{
   for (new i = 0; i != MAX_PLAYERS; ++i)
   {
      if (IsPlayerConnected(i))
      {
         if (!SSCANF_g_sPlayers{i})
         {
            new
               name[MAX_PLAYER_NAME];
            GetPlayerName(i, name, sizeof (name));
            // We have no way to know if they are an NPC or not!
            SSCANF_Join(i, name, 0);
            SSCANF_g_sPlayers{i} = 1;
         }
      }
      else
      {
         if (SSCANF_g_sPlayers{i})
         {
            SSCANF_Leave(i);
            SSCANF_g_sPlayers{i} = 0;
         }
      }
   }
}
#endif
#else
/*
  OnFilterScriptInit
  Called when the script starts if it is a filterscript, sets up the system,
  then calls the \"real\" OnFilterScriptInit (using the new ALS 2 hook
  method).
*/
public OnFilterScriptInit()
{
SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
SSCANF_gInit = true;
#if defined SSCANF_OnFilterScriptInit
   SSCANF_OnFilterScriptInit();
#endif
return 1;
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit SSCANF_OnFilterScriptInit
#if defined SSCANF_OnFilterScriptInit
forward SSCANF_OnFilterScriptInit();
#endif
/*
  OnGameModeInit
  Called when the script starts if it is a gamemode.  This callback is also
  called in filterscripts so we don\'t want to reinitialise the system in
  that case.
*/
public OnGameModeInit()
{
if (!SSCANF_gInit)
{
   SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
   SSCANF_gInit = true;
}
#if defined SSCANF_OnGameModeInit
   SSCANF_OnGameModeInit();
#endif
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit SSCANF_OnGameModeInit
#if defined SSCANF_OnGameModeInit
forward SSCANF_OnGameModeInit();
#endif
/*
  OnPlayerConnect
  Called when a player connects.  Actually increments an internal count so
  that if a script ends and \"OnPlayerDisconnect\" is called then \"sscanf\"
  still knows that the player is really connected.  Also stores their name
  internally.
*/
public OnPlayerConnect(playerid)
{
new
   name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof (name));
SSCANF_Join(playerid, name, IsPlayerNPC(playerid));
#if defined SSCANF_OnPlayerConnect
   SSCANF_OnPlayerConnect(playerid);
#endif
return 1;
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect SSCANF_OnPlayerConnect
#if defined SSCANF_OnPlayerConnect
forward SSCANF_OnPlayerConnect(playerid);
#endif
/*
  OnPlayerDisconnect
  Called when a player disconnects, or when a script is ended.
*/
public OnPlayerDisconnect(playerid, reason)
{
#if defined SSCANF_OnPlayerDisconnect
   SSCANF_OnPlayerDisconnect(playerid, reason);
#endif
SSCANF_Leave(playerid);
return 1;
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect SSCANF_OnPlayerDisconnect
#if defined SSCANF_OnPlayerDisconnect
forward SSCANF_OnPlayerDisconnect(playerid, reason);
#endif
#endif
#define SSCANF_Init
#define SSCANF_Join
#define SSCANF_Leave
#define extract%0->%1; EXTRN%1;unformat(_:EXTRZ:EXTRV:EXTRX:%0,##,%1,,);
#define unformat(_:EXTRZ:EXTRV:EXTRX:%0,##,%1);%2else if (unformat(_:EXTRV:EXTRX:%0,##,%1))
#define EXTRV:EXTRX:%0<%3>##,%9new%1,%2) EXTRY:%0##P<%3>,|||%1|||%2)
#define EXTRX:%0##,%9new%1,%2) EXTRY:%0##,|||%1|||%2)
#define EXTRY: EXTR8:EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:
#define EXTR8:EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3=%9|||%4) %6_EXTRO:%0##%1,%2|||%3=%9|||%4)
#define EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%3=%9|||%4) __EXTRO:%0##%1,%2|||%3=%9|||%4)
#define EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3[%7]|||%4) %6_EXTRW:%0##%1,%2|||%3[%7]|||%4)
#define EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%3[%7]|||%4) __EXTRW:%0##%1,%2|||%3|||%4)
#define EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3|||%4) %6_EXTRN:%0##%1,%2|||%3|||%4)
#define EXTR3:EXTR4:%0##%1,,%2||||||%4) %0##%1,%2)
#define EXTR4:%0##%1,%2|||%3|||%4) __EXTRN:%0##%1,%2|||%3|||%4)
// Optional specifiers.
#define __EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1I\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define Float_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1F\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define player_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1U\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define string_EXTRO:%0##%1,%2|||%3[%7]=%9|||%4,%5) EXTRY:%0##%1S\"(\"#%9\")\"#[%7],%2,%3|||%4|||%5)
// Normal specifiers (the double underscore is to work for \"_:\".
#define __EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1i,%2,%3|||%4|||%5)
#define Float_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1f,%2,%3|||%4|||%5)
#define player_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1u,%2,%3|||%4|||%5)
//#define string_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1s[%7],%2,%3|||%4|||%5)
// Array versions of normal specifiers.
#define __EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<i>[%7],%2,%3|||%4|||%5)
#define Float_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<f>[%7],%2,%3|||%4|||%5)
#define player_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<u>[%7],%2,%3|||%4|||%5)
#define string_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1s[%7],%2,%3|||%4|||%5)
// Get rid of excess leading space which causes warnings.
#define EXTRN%0new%1; new%1;
#if !defined string
    #define string:
#endif
#define player:
#define hex:
#define hex_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1H\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define hex_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1h,%2,%3|||%4|||%5)
#define hex_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<h>[%7],%2,%3|||%4|||%5)
#define bin:
#define bin_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1B\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define bin_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1b,%2,%3|||%4|||%5)
#define bin_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<b>[%7],%2,%3|||%4|||%5)
#define kustom:%0<%1> %0
#define kustom_EXTRO:%0##%1,%2|||%3<%8>=%9|||%4,%5) EXTRY:%0##%1K<%8>\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define kustom_EXTRN:%0##%1,%2|||%3<%8>|||%4,%5) EXTRY:%0##%1k<%8>,%2,%3|||%4|||%5)
//#define bin_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<b>[%7],%2,%3|||%4|||%5)
SSCANF:weapon(string[])
{
// This function is VERY basic, needs VASTLY improving to detect variations.
if (\'0\' <= string[0] <= \'9\')
{
new
   ret = strval(string);
if (0 <= ret <= 18 || 22 <= ret <= 46)
{
   return ret;
}
}
else if (!strcmp(string, \"Unarmed\")) return 0;
else if (!strcmp(string, \"Brass Knuckles\")) return 1;
else if (!strcmp(string, \"Golf Club\")) return 2;
else if (!strcmp(string, \"Night Stick\")) return 3;
else if (!strcmp(string, \"Knife\")) return 4;
else if (!strcmp(string, \"Baseball Bat\")) return 5;
else if (!strcmp(string, \"Shovel\")) return 6;
else if (!strcmp(string, \"Pool cue\")) return 7;
else if (!strcmp(string, \"Katana\")) return 8;
else if (!strcmp(string, \"Chainsaw\")) return 9;
else if (!strcmp(string, \"Purple Dildo\")) return 10;
else if (!strcmp(string, \"White Dildo\")) return 11;
else if (!strcmp(string, \"Long White Dildo\")) return 12;
else if (!strcmp(string, \"White Dildo 2\")) return 13;
else if (!strcmp(string, \"Flowers\")) return 14;
else if (!strcmp(string, \"Cane\")) return 15;
else if (!strcmp(string, \"Grenades\")) return 16;
else if (!strcmp(string, \"Tear Gas\")) return 17;
else if (!strcmp(string, \"Molotovs\")) return 18;
else if (!strcmp(string, \"Pistol\")) return 22;
else if (!strcmp(string, \"Silenced Pistol\")) return 23;
else if (!strcmp(string, \"Desert Eagle\")) return 24;
else if (!strcmp(string, \"Shotgun\")) return 25;
else if (!strcmp(string, \"Sawn Off Shotgun\")) return 26;
else if (!strcmp(string, \"Combat Shotgun\")) return 27;
else if (!strcmp(string, \"Micro Uzi\")) return 28;
else if (!strcmp(string, \"Mac 10\")) return 28;
else if (!strcmp(string, \"MP5\")) return 29;
else if (!strcmp(string, \"AK47\")) return 30;
else if (!strcmp(string, \"M4\")) return 31;
else if (!strcmp(string, \"Tec9\")) return 32;
else if (!strcmp(string, \"Rifle\")) return 33;
else if (!strcmp(string, \"Sniper Rifle\")) return 34;
else if (!strcmp(string, \"RPG\")) return 35;
else if (!strcmp(string, \"Missile Launcher\")) return 36;
else if (!strcmp(string, \"Flame Thrower\")) return 37;
else if (!strcmp(string, \"Minigun\")) return 38;
else if (!strcmp(string, \"Sachel Charges\")) return 39;
else if (!strcmp(string, \"Detonator\")) return 40;
else if (!strcmp(string, \"Spray Paint\")) return 41;
else if (!strcmp(string, \"Fire Extinguisher\")) return 42;
else if (!strcmp(string, \"Camera\")) return 43;
else if (!strcmp(string, \"Nightvision Goggles\")) return 44;
else if (!strcmp(string, \"Thermal Goggles\")) return 45;
else if (!strcmp(string, \"Parachute\")) return 46;
return -1;
}
SSCANF:vehicle(string[])
{
// This function is VERY basic, needs VASTLY improving to detect variations.
if (\'0\' <= string[0] <= \'9\')
{
new
   ret = strval(string);
if (400 <= ret <= 611)
{
   return ret;
}
}
else if (!strcmp(string, \"Landstalker\")) return 400;
else if (!strcmp(string, \"Bravura\")) return 401;
else if (!strcmp(string, \"Buffalo\")) return 402;
else if (!strcmp(string, \"Linerunner\")) return 403;
else if (!strcmp(string, \"Perenniel\")) return 404;
else if (!strcmp(string, \"Sentinel\")) return 405;
else if (!strcmp(string, \"Dumper\")) return 406;
else if (!strcmp(string, \"Firetruck\")) return 407;
else if (!strcmp(string, \"Trashmaster\")) return 408;
else if (!strcmp(string, \"Stretch\")) return 409;
else if (!strcmp(string, \"Manana\")) return 410;
else if (!strcmp(string, \"Infernus\")) return 411;
else if (!strcmp(string, \"Voodoo\")) return 412;
else if (!strcmp(string, \"Pony\")) return 413;
else if (!strcmp(string, \"Mule\")) return 414;
else if (!strcmp(string, \"Cheetah\")) return 415;
else if (!strcmp(string, \"Ambulance\")) return 416;
else if (!strcmp(string, \"Leviathan\")) return 417;
else if (!strcmp(string, \"Moonbeam\")) return 418;
else if (!strcmp(string, \"Esperanto\")) return 419;
else if (!strcmp(string, \"Taxi\")) return 420;
else if (!strcmp(string, \"Washington\")) return 421;
else if (!strcmp(string, \"Bobcat\")) return 422;
else if (!strcmp(string, \"Mr Whoopee\")) return 423;
else if (!strcmp(string, \"BF Injection\")) return 424;
else if (!strcmp(string, \"Hunter\")) return 425;
else if (!strcmp(string, \"Premier\")) return 426;
else if (!strcmp(string, \"Enforcer\")) return 427;
else if (!strcmp(string, \"Securicar\")) return 428;
else if (!strcmp(string, \"Banshee\")) return 429;
else if (!strcmp(string, \"Predator\")) return 430;
else if (!strcmp(string, \"Bus\")) return 431;
else if (!strcmp(string, \"Rhino\")) return 432;
else if (!strcmp(string, \"Barracks\")) return 433;
else if (!strcmp(string, \"Hotknife\")) return 434;
else if (!strcmp(string, \"Article Trailer\")) return 435;
else if (!strcmp(string, \"Previon\")) return 436;
else if (!strcmp(string, \"Coach\")) return 437;
else if (!strcmp(string, \"Cabbie\")) return 438;
else if (!strcmp(string, \"Stallion\")) return 439;
else if (!strcmp(string, \"Rumpo\")) return 440;
else if (!strcmp(string, \"RC Bandit\")) return 441;
else if (!strcmp(string, \"Romero\")) return 442;
else if (!strcmp(string, \"Packer\")) return 443;
else if (!strcmp(string, \"Monster\")) return 444;
else if (!strcmp(string, \"Admiral\")) return 445;
else if (!strcmp(string, \"Squallo\")) return 446;
else if (!strcmp(string, \"Seasparrow\")) return 447;
else if (!strcmp(string, \"Pizzaboy\")) return 448;
else if (!strcmp(string, \"Tram\")) return 449;
else if (!strcmp(string, \"Article Trailer 2\")) return 450;
else if (!strcmp(string, \"Turismo\")) return 451;
else if (!strcmp(string, \"Speeder\")) return 452;
else if (!strcmp(string, \"Reefer\")) return 453;
else if (!strcmp(string, \"Tropic\")) return 454;
else if (!strcmp(string, \"Flatbed\")) return 455;
else if (!strcmp(string, \"Yankee\")) return 456;
else if (!strcmp(string, \"Caddy\")) return 457;
else if (!strcmp(string, \"Solair\")) return 458;
else if (!strcmp(string, \"Berkley\'s RC Van\")) return 459;
else if (!strcmp(string, \"Skimmer\")) return 460;
else if (!strcmp(string, \"PCJ-600\")) return 461;
else if (!strcmp(string, \"Faggio\")) return 462;
else if (!strcmp(string, \"Freeway\")) return 463;
else if (!strcmp(string, \"RC Baron\")) return 464;
else if (!strcmp(string, \"RC Raider\")) return 465;
else if (!strcmp(string, \"Glendale\")) return 466;
else if (!strcmp(string, \"Oceanic\")) return 467;
else if (!strcmp(string, \"Sanchez\")) return 468;
else if (!strcmp(string, \"Sparrow\")) return 469;
else if (!strcmp(string, \"Patriot\")) return 470;
else if (!strcmp(string, \"Quad\")) return 471;
else if (!strcmp(string, \"Coastguard\")) return 472;
else if (!strcmp(string, \"Dinghy\")) return 473;
else if (!strcmp(string, \"Hermes\")) return 474;
else if (!strcmp(string, \"Sabre\")) return 475;
else if (!strcmp(string, \"Rustler\")) return 476;
else if (!strcmp(string, \"ZR-350\")) return 477;
else if (!strcmp(string, \"Walton\")) return 478;
else if (!strcmp(string, \"Regina\")) return 479;
else if (!strcmp(string, \"Comet\")) return 480;
else if (!strcmp(string, \"BMX\")) return 481;
else if (!strcmp(string, \"Burrito\")) return 482;
else if (!strcmp(string, \"Camper\")) return 483;
else if (!strcmp(string, \"Marquis\")) return 484;
else if (!strcmp(string, \"Baggage\")) return 485;
else if (!strcmp(string, \"Dozer\")) return 486;
else if (!strcmp(string, \"Maverick\")) return 487;
else if (!strcmp(string, \"SAN News Maverick\")) return 488;
else if (!strcmp(string, \"Rancher\")) return 489;
else if (!strcmp(string, \"FBI Rancher\")) return 490;
else if (!strcmp(string, \"Virgo\")) return 491;
else if (!strcmp(string, \"Greenwood\")) return 492;
else if (!strcmp(string, \"Jetmax\")) return 493;
else if (!strcmp(string, \"Hotring Racer\")) return 494;
else if (!strcmp(string, \"Sandking\")) return 495;
else if (!strcmp(string, \"Blista Compact\")) return 496;
else if (!strcmp(string, \"Police Maverick\")) return 497;
else if (!strcmp(string, \"Boxville\")) return 498;
else if (!strcmp(string, \"Benson\")) return 499;
else if (!strcmp(string, \"Mesa\")) return 500;
else if (!strcmp(string, \"RC Goblin\")) return 501;
else if (!strcmp(string, \"Hotring Racer\")) return 502;
else if (!strcmp(string, \"Hotring Racer\")) return 503;
else if (!strcmp(string, \"Bloodring Banger\")) return 504;
else if (!strcmp(string, \"Rancher\")) return 505;
else if (!strcmp(string, \"Super GT\")) return 506;
else if (!strcmp(string, \"Elegant\")) return 507;
else if (!strcmp(string, \"Journey\")) return 508;
else if (!strcmp(string, \"Bike\")) return 509;
else if (!strcmp(string, \"Mountain Bike\")) return 510;
else if (!strcmp(string, \"Beagle\")) return 511;
else if (!strcmp(string, \"Cropduster\")) return 512;
else if (!strcmp(string, \"Stuntplane\")) return 513;
else if (!strcmp(string, \"Tanker\")) return 514;
else if (!strcmp(string, \"Roadtrain\")) return 515;
else if (!strcmp(string, \"Nebula\")) return 516;
else if (!strcmp(string, \"Majestic\")) return 517;
else if (!strcmp(string, \"Buccaneer\")) return 518;
else if (!strcmp(string, \"Shamal\")) return 519;
else if (!strcmp(string, \"Hydra\")) return 520;
else if (!strcmp(string, \"FCR-900\")) return 521;
else if (!strcmp(string, \"NRG-500\")) return 522;
else if (!strcmp(string, \"HPV1000\")) return 523;
else if (!strcmp(string, \"Cement Truck\")) return 524;
else if (!strcmp(string, \"Towtruck\")) return 525;
else if (!strcmp(string, \"Fortune\")) return 526;
else if (!strcmp(string, \"Cadrona\")) return 527;
else if (!strcmp(string, \"FBI Truck\")) return 528;
else if (!strcmp(string, \"Willard\")) return 529;
else if (!strcmp(string, \"Forklift\")) return 530;
else if (!strcmp(string, \"Tractor\")) return 531;
else if (!strcmp(string, \"Combine Harvester\")) return 532;
else if (!strcmp(string, \"Feltzer\")) return 533;
else if (!strcmp(string, \"Remington\")) return 534;
else if (!strcmp(string, \"Slamvan\")) return 535;
else if (!strcmp(string, \"Blade\")) return 536;
else if (!strcmp(string, \"Freight (Train)\")) return 537;
else if (!strcmp(string, \"Brownstreak (Train)\")) return 538;
else if (!strcmp(string, \"Vortex\")) return 539;
else if (!strcmp(string, \"Vincent\")) return 540;
else if (!strcmp(string, \"Bullet\")) return 541;
else if (!strcmp(string, \"Clover\")) return 542;
else if (!strcmp(string, \"Sadler\")) return 543;
else if (!strcmp(string, \"Firetruck LA\")) return 544;
else if (!strcmp(string, \"Hustler\")) return 545;
else if (!strcmp(string, \"Intruder\")) return 546;
else if (!strcmp(string, \"Primo\")) return 547;
else if (!strcmp(string, \"Cargobob\")) return 548;
else if (!strcmp(string, \"Tampa\")) return 549;
else if (!strcmp(string, \"Sunrise\")) return 550;
else if (!strcmp(string, \"Merit\")) return 551;
else if (!strcmp(string, \"Utility Van\")) return 552;
else if (!strcmp(string, \"Nevada\")) return 553;
else if (!strcmp(string, \"Yosemite\")) return 554;
else if (!strcmp(string, \"Windsor\")) return 555;
else if (!strcmp(string, \"Monster \\\"A\\\"\")) return 556;
else if (!strcmp(string, \"Monster \\\"B\\\"\")) return 557;
else if (!strcmp(string, \"Uranus\")) return 558;
else if (!strcmp(string, \"Jester\")) return 559;
else if (!strcmp(string, \"Sultan\")) return 560;
else if (!strcmp(string, \"Stratum\")) return 561;
else if (!strcmp(string, \"Elegy\")) return 562;
else if (!strcmp(string, \"Raindance\")) return 563;
else if (!strcmp(string, \"RC Tiger\")) return 564;
else if (!strcmp(string, \"Flash\")) return 565;
else if (!strcmp(string, \"Tahoma\")) return 566;
else if (!strcmp(string, \"Savanna\")) return 567;
else if (!strcmp(string, \"Bandito\")) return 568;
else if (!strcmp(string, \"Freight Flat Trailer (Train)\")) return 569;
else if (!strcmp(string, \"Streak Trailer (Train)\")) return 570;
else if (!strcmp(string, \"Kart\")) return 571;
else if (!strcmp(string, \"Mower\")) return 572;
else if (!strcmp(string, \"Dune\")) return 573;
else if (!strcmp(string, \"Sweeper\")) return 574;
else if (!strcmp(string, \"Broadway\")) return 575;
else if (!strcmp(string, \"Tornado\")) return 576;
else if (!strcmp(string, \"AT400\")) return 577;
else if (!strcmp(string, \"DFT-30\")) return 578;
else if (!strcmp(string, \"Huntley\")) return 579;
else if (!strcmp(string, \"Stafford\")) return 580;
else if (!strcmp(string, \"BF-400\")) return 581;
else if (!strcmp(string, \"Newsvan\")) return 582;
else if (!strcmp(string, \"Tug\")) return 583;
else if (!strcmp(string, \"Petrol Trailer\")) return 584;
else if (!strcmp(string, \"Emperor\")) return 585;
else if (!strcmp(string, \"Wayfarer\")) return 586;
else if (!strcmp(string, \"Euros\")) return 587;
else if (!strcmp(string, \"Hotdog\")) return 588;
else if (!strcmp(string, \"Club\")) return 589;
else if (!strcmp(string, \"Freight Box Trailer (Train)\")) return 590;
else if (!strcmp(string, \"Article Trailer 3\")) return 591;
else if (!strcmp(string, \"Andromada\")) return 592;
else if (!strcmp(string, \"Dodo\")) return 593;
else if (!strcmp(string, \"RC Cam\")) return 594;
else if (!strcmp(string, \"Launch\")) return 595;
else if (!strcmp(string, \"Police Car (LSPD)\")) return 596;
else if (!strcmp(string, \"Police Car (SFPD)\")) return 597;
else if (!strcmp(string, \"Police Car (LVPD)\")) return 598;
else if (!strcmp(string, \"Police Ranger\")) return 599;
else if (!strcmp(string, \"Picador\")) return 600;
else if (!strcmp(string, \"S.W.A.T.\")) return 601;
else if (!strcmp(string, \"Alpha\")) return 602;
else if (!strcmp(string, \"Phoenix\")) return 603;
else if (!strcmp(string, \"Glendale Shit\")) return 604;
else if (!strcmp(string, \"Sadler Shit\")) return 605;
else if (!strcmp(string, \"Baggage Trailer \\\"A\\\"\")) return 606;
else if (!strcmp(string, \"Baggage Trailer \\\"B\\\"\")) return 607;
else if (!strcmp(string, \"Tug Stairs Trailer\")) return 608;
else if (!strcmp(string, \"Boxville\")) return 609;
else if (!strcmp(string, \"Farm Trailer\")) return 610;
else if (!strcmp(string, \"Utility Trailer\")) return 611;
return -1;
}
// Fix the compiler crash when both the PAWN and Plugin versions of sscanf are
// found by renaming the old version at declaration.  (fixes.inc compatible
// naming scheme: \"BAD_Function()\").
#define sscanf(%0:...) BAD_sscanf(%0:...)

 
fixchars.h :
 
//------------------------------------------------------------------------------
// Ez a függvénykönyvtár jaívtja a hibás magyar karaktereket a képernyõre megje-
// lenõ szövegekben (lásd GameText,TextDraw stb), tesztelve lett, és mûködik.
//
// Készítette Gamestar 2010/JAN/20
// FRISSÍTVE 2010 FEBRUÁR 28
//------------------------------------------------------------------------------
static chlist[][0]={
\"¨\",\"‘\",\"ö\",\"Ö\",
    \"¬\",\"\",\"ü\",\"Ü\",
\"¦\",\"¬\",\"ó\",\"Ó\",
\"§\",\"\",\"õ\",\"Õ\",
\"ª\",\"“\",\"ú\",\"Ú\",
\"¾\",\"‡\",\"é\",\"É\",
\"˜\",\"\",\"á\",\"Á\",
\"«\",\"·\",\"û\",\"Û\",
\"¢\",\"‹\",\"í\",\"Í\"
};
stock fixchars_GameTextForPlayer(playerid,text[],time,style)
{
return GameTextForPlayer(playerid,FixGameString(text),time,style);
}
#define GameTextForPlayer fixchars_GameTextForPlayer
//*******************
stock fixchars_GameTextForAll(text[],time,style)
{
return GameTextForAll(FixGameString(text),time,style);
}
#define GameTextForAll fixchars_GameTextForAll
//*******************
stock Text:fixchars_TextDrawCreate(Float:x, Float:y, text[])
{
return TextDrawCreate(x,y,FixGameString(text));
}
#define TextDrawCreate fixchars_TextDrawCreate
//*******************
stock Menu:fixchars_CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0)
{
return CreateMenu(FixGameString(title),columns,x,y,col1width,col2width);
}
#define CreateMenu fixchars_CreateMenu
//*******************
stock fixchars_SetMenuColumnHeader(Menu:menuid, column, const columnheader[])
{
return SetMenuColumnHeader(menuid, column, FixGameString(columnheader));
}
#define SetMenuColumnHeader fixchars_SetMenuColumnHeader
//*******************
stock fixchars_AddMenuItem(Menu:menuid, column, const menutext[])
{
return AddMenuItem(menuid, column, FixGameString(menutext));
}
#define AddMenuItem fixchars_AddMenuItem
//*******************
stock fixchars_TextDrawSetString(Text:text, string[])
{
return TextDrawSetString(text,FixGameString(string));
}
#define TextDrawSetString fixchars_TextDrawSetString
//*******************
stock FixGameString(const string[])
{
// Tárolók létrehozása
new index,
    dest[256];
// Karakterlánc átmásolása
strmid(dest,string,0,strlen(string),sizeof dest);
// Végiglépkedünk a karaktereken
for(index = 0; index < strlen(dest); index++)
{
    // Végiglépkedünk a karaktertömbön
for(new idx = 0; idx < sizeof(chlist); idx++)
{
    // Ha az indexelt karakterek egyeznek
    if(dest[index] == chlist[idx][0])
    {
        // Javítjuk
        dest[index] = chlist[idx-2][0];
   }
}
}
// Visszatérés
return dest;
}

Nem elérhető kurta999

  • 2759
  • Éllő fédisznó
    • Profil megtekintése
sscanf2.ic és fixhchars.h >segítség<
« Válasz #6 Dátum: 2013. Április 07. - 11:15:42 »
0 Show voters
Valószinûleg a módba lesz egy globális változó \"string\" névvel, vagy valami más .inc-be ezek elõtt és azért figyelmeztet ezekbe a sorokba. Írd át azt a globális \"string\" változót ahol van, vagy ebbe az .inc-be ahol hibázik.

Nem elérhető ZyZu.

  • Globális moderátor
  • 8939
  • my turbo diesel forum
  • Discord: ZyZu.
    • Profil megtekintése
sscanf2.ic és fixhchars.h >segítség<
« Válasz #7 Dátum: 2013. Április 07. - 12:09:19 »
0 Show voters

/* 
*  Version: MPL 1.1

*  The contents of this file are subject to the Mozilla Public License Version
*  1.1 (the \"License\"); you may not use this file except in compliance with
*  the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/

*  Software distributed under the License is distributed on an \"AS IS\" basis,
*  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
*  for the specific language governing rights and limitations under the
*  License.

*  The Original Code is the sscanf 2.0 SA:MP plugin.

*  The Initial Developer of the Original Code is Alex \"Y_Less\" Cole.
*  Portions created by the Initial Developer are Copyright (C) 2010
*  the Initial Developer. All Rights Reserved.

*  Contributor(s):

*  Special Thanks to:

*      SA:MP Team past, present and future
*/
#if defined _inc_a_npc
        #pragma library sscanf
#elseif !defined _inc_a_samp
        #error Please include <a_npc> or <a_samp> first.
#endif
#define SSCANF:%0(%1) sscanf_%0(%1);public sscanf_%0(%1)
#if defined sscanf
        #error sscanf (possibly the PAWN version) already defined.
#endif
native sscanf(const data[], const format[], {Float,_}:...);
native unformat(const data[], const format[], {Float,_}:...) = sscanf;
native SSCANF_Init(players, invalid, len);
native SSCANF_Join(playerid, const name[], npc);
native SSCANF_Leave(playerid);
native SSCANF_Option(const name[], value);
stock const
        SSCANF_QUIET[] = \"SSCANF_QUIET\",
        OLD_DEFAULT_NAME[] = \"OLD_DEFAULT_NAME\",
        MATCH_NAME_PARTIAL[] = \"MATCH_NAME_PARTIAL\",
        CELLMIN_ON_MATCHES[] = \"CELLMIN_ON_MATCHES\",
        OLD_DEFAULT_KUSTOM[] = \"OLD_DEFAULT_KUSTOM\",
        OLD_DEFAULT_CUSTOM[] = \"OLD_DEFAULT_CUSTOM\";
static stock
        bool:SSCANF_gInit = false,
        SSCANF_g_sPlayers[MAX_PLAYERS char];
#if defined _inc_a_npc
        forward SSCANF_PlayerCheck();
       
        /*
          OnNPCModeInit
          Called when the script starts if it is a NPC mode, sets up the system,
          then calls the \"real\" OnNPCModeInit (using the new ALS 2 hook method).
        */
       
        public OnNPCModeInit()
        {
                SSCANF_Init(MAX_PLAYERS, INVALID_PLAYER_ID, MAX_PLAYER_NAME);
                #if !defined SSCANF_NO_PLAYERS
                        // Initialise the system.
                        SSCANF_PlayerCheck();
                        SetTimer(\"SSCANF_PlayerCheck\", 1, 1);
                #endif
                #if defined SSCANF_OnNPCModeInit
                        SSCANF_OnNPCModeInit();
                #endif
                return 1;
        }
       
        #if defined _ALS_OnNPCModeInit
                #undef OnNPCModeInit
        #else
                #define _ALS_OnNPCModeInit
        #endif
        #define OnNPCModeInit SSCANF_OnNPCModeInit
        #if defined SSCANF_OnNPCModeInit
                forward SSCANF_OnNPCModeInit();
        #endif
       
        /*
          SSCANF_PlayerCheck
          NPC modes have no \"OnPlayerConnect callback, so we need to simulate one.
        */
       
        #if !defined SSCANF_NO_PLAYERS
                public SSCANF_PlayerCheck()
                {
                        for (new i = 0; i != MAX_PLAYERS; ++i)
                        {
                                if (IsPlayerConnected(i))
                                {
                                        if (!SSCANF_g_sPlayers{i})
                                        {
                                                new
                                                        name[MAX_PLAYER_NAME];
                                                GetPlayerName(i, name, sizeof (name));
                                                // We have no way to know if they are an NPC or not!
                                                SSCANF_Join(i, name, 0);
                                                SSCANF_g_sPlayers{i} = 1;
                                        }
                                }
                                else
                                {
                                        if (SSCANF_g_sPlayers{i})
                                        {
                                                SSCANF_Leave(i);
                                                SSCANF_g_sPlayers{i} = 0;
                                        }
                                }
                        }
                }
        #endif
#else
        /*
          OnFilterScriptInit
          Called when the script starts if it is a filterscript, sets up the system,
          then calls the \"real\" OnFilterScriptInit (using the new ALS 2 hook
          method).
        */
       
        public OnFilterScriptInit()
        {
                SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
                SSCANF_gInit = true;
                #if defined SSCANF_OnFilterScriptInit
                        SSCANF_OnFilterScriptInit();
                #endif
                return 1;
        }
       
        #if defined _ALS_OnFilterScriptInit
                #undef OnFilterScriptInit
        #else
                #define _ALS_OnFilterScriptInit
        #endif
        #define OnFilterScriptInit SSCANF_OnFilterScriptInit
        #if defined SSCANF_OnFilterScriptInit
                forward SSCANF_OnFilterScriptInit();
        #endif
       
        /*
          OnGameModeInit
          Called when the script starts if it is a gamemode.  This callback is also
          called in filterscripts so we don\'t want to reinitialise the system in
          that case.
        */
       
        public OnGameModeInit()
        {
                if (!SSCANF_gInit)
                {
                        SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
                        SSCANF_gInit = true;
                }
                #if defined SSCANF_OnGameModeInit
                        SSCANF_OnGameModeInit();
                #endif
                return 1;
        }
       
        #if defined _ALS_OnGameModeInit
                #undef OnGameModeInit
        #else
                #define _ALS_OnGameModeInit
        #endif
        #define OnGameModeInit SSCANF_OnGameModeInit
        #if defined SSCANF_OnGameModeInit
                forward SSCANF_OnGameModeInit();
        #endif
       
        /*
          OnPlayerConnect
          Called when a player connects.  Actually increments an internal count so
          that if a script ends and \"OnPlayerDisconnect\" is called then \"sscanf\"
          still knows that the player is really connected.  Also stores their name
          internally.
        */
       
        public OnPlayerConnect(playerid)
        {
                new
                        name[MAX_PLAYER_NAME];
                GetPlayerName(playerid, name, sizeof (name));
                SSCANF_Join(playerid, name, IsPlayerNPC(playerid));
                #if defined SSCANF_OnPlayerConnect
                        SSCANF_OnPlayerConnect(playerid);
                #endif
                return 1;
        }
       
        #if defined _ALS_OnPlayerConnect
                #undef OnPlayerConnect
        #else
                #define _ALS_OnPlayerConnect
        #endif
        #define OnPlayerConnect SSCANF_OnPlayerConnect
        #if defined SSCANF_OnPlayerConnect
                forward SSCANF_OnPlayerConnect(playerid);
        #endif
       
        /*
          OnPlayerDisconnect
          Called when a player disconnects, or when a script is ended.
        */
       
        public OnPlayerDisconnect(playerid, reason)
        {
                #if defined SSCANF_OnPlayerDisconnect
                        SSCANF_OnPlayerDisconnect(playerid, reason);
                #endif
                SSCANF_Leave(playerid);
                return 1;
        }
       
        #if defined _ALS_OnPlayerDisconnect
                #undef OnPlayerDisconnect
        #else
                #define _ALS_OnPlayerDisconnect
        #endif
        #define OnPlayerDisconnect SSCANF_OnPlayerDisconnect
        #if defined SSCANF_OnPlayerDisconnect
                forward SSCANF_OnPlayerDisconnect(playerid, reason);
        #endif
#endif
#define SSCANF_Init
#define SSCANF_Join
#define SSCANF_Leave
#define extract%0->%1; EXTRN%1;unformat(_:EXTRZ:EXTRV:EXTRX:%0,##,%1,,);
#define unformat(_:EXTRZ:EXTRV:EXTRX:%0,##,%1);%2else if (unformat(_:EXTRV:EXTRX:%0,##,%1))
#define EXTRV:EXTRX:%0<%3>##,%9new%1,%2) EXTRY:%0##P<%3>,|||%1|||%2)
#define EXTRX:%0##,%9new%1,%2) EXTRY:%0##,|||%1|||%2)
#define EXTRY: EXTR8:EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:
#define EXTR8:EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3=%9|||%4) %6_EXTRO:%0##%1,%2|||%3=%9|||%4)
#define EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%3=%9|||%4) __EXTRO:%0##%1,%2|||%3=%9|||%4)
#define EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3[%7]|||%4) %6_EXTRW:%0##%1,%2|||%3[%7]|||%4)
#define EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%3[%7]|||%4) __EXTRW:%0##%1,%2|||%3|||%4)
#define EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3|||%4) %6_EXTRN:%0##%1,%2|||%3|||%4)
#define EXTR3:EXTR4:%0##%1,,%2||||||%4) %0##%1,%2)
#define EXTR4:%0##%1,%2|||%3|||%4) __EXTRN:%0##%1,%2|||%3|||%4)
// Optional specifiers.
#define __EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1I\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define Float_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1F\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define player_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1U\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define string_EXTRO:%0##%1,%2|||%3[%7]=%9|||%4,%5) EXTRY:%0##%1S\"(\"#%9\")\"#[%7],%2,%3|||%4|||%5)
// Normal specifiers (the double underscore is to work for \"_:\".
#define __EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1i,%2,%3|||%4|||%5)
#define Float_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1f,%2,%3|||%4|||%5)
#define player_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1u,%2,%3|||%4|||%5)
//#define string_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1s[%7],%2,%3|||%4|||%5)
// Array versions of normal specifiers.
#define __EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<i>[%7],%2,%3|||%4|||%5)
#define Float_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<f>[%7],%2,%3|||%4|||%5)
#define player_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<u>[%7],%2,%3|||%4|||%5)
#define string_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1s[%7],%2,%3|||%4|||%5)
// Get rid of excess leading space which causes warnings.
#define EXTRN%0new%1; new%1;
#if !defined striing
   #define striing:
#endif
#define player:
#define hex:
#define hex_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1H\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define hex_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1h,%2,%3|||%4|||%5)
#define hex_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<h>[%7],%2,%3|||%4|||%5)
#define bin:
#define bin_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1B\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define bin_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1b,%2,%3|||%4|||%5)
#define bin_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<b>[%7],%2,%3|||%4|||%5)
#define kustom:%0<%1> %0
#define kustom_EXTRO:%0##%1,%2|||%3<%8>=%9|||%4,%5) EXTRY:%0##%1K<%8>\"(\"#%9\")\"#,%2,%3|||%4|||%5)
#define kustom_EXTRN:%0##%1,%2|||%3<%8>|||%4,%5) EXTRY:%0##%1k<%8>,%2,%3|||%4|||%5)
//#define bin_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<b>[%7],%2,%3|||%4|||%5)
SSCANF:weapon(striing[])
{
        // This function is VERY basic, needs VASTLY improving to detect variations.
        if (\'0\' <= striing[0] <= \'9\')
        {
                new
                        ret = strval(striing);
                if (0 <= ret <= 18 || 22 <= ret <= 46)
                {
                        return ret;
                }
        }
        else if (!strcmp(striing, \"Unarmed\")) return 0;
        else if (!strcmp(striing, \"Brass Knuckles\")) return 1;
        else if (!strcmp(striing, \"Golf Club\")) return 2;
        else if (!strcmp(striing, \"Night Stick\")) return 3;
        else if (!strcmp(striing, \"Knife\")) return 4;
        else if (!strcmp(striing, \"Baseball Bat\")) return 5;
        else if (!strcmp(striing, \"Shovel\")) return 6;
        else if (!strcmp(striing, \"Pool cue\")) return 7;
        else if (!strcmp(striing, \"Katana\")) return 8;
        else if (!strcmp(striing, \"Chainsaw\")) return 9;
        else if (!strcmp(striing, \"Purple Dildo\")) return 10;
        else if (!strcmp(striing, \"White Dildo\")) return 11;
        else if (!strcmp(striing, \"Long White Dildo\")) return 12;
        else if (!strcmp(striing, \"White Dildo 2\")) return 13;
        else if (!strcmp(striing, \"Flowers\")) return 14;
        else if (!strcmp(striing, \"Cane\")) return 15;
        else if (!strcmp(striing, \"Grenades\")) return 16;
        else if (!strcmp(striing, \"Tear Gas\")) return 17;
        else if (!strcmp(striing, \"Molotovs\")) return 18;
        else if (!strcmp(striing, \"Pistol\")) return 22;
        else if (!strcmp(striing, \"Silenced Pistol\")) return 23;
        else if (!strcmp(striing, \"Desert Eagle\")) return 24;
        else if (!strcmp(striing, \"Shotgun\")) return 25;
        else if (!strcmp(striing, \"Sawn Off Shotgun\")) return 26;
        else if (!strcmp(striing, \"Combat Shotgun\")) return 27;
        else if (!strcmp(striing, \"Micro Uzi\")) return 28;
        else if (!strcmp(striing, \"Mac 10\")) return 28;
        else if (!strcmp(striing, \"MP5\")) return 29;
        else if (!strcmp(striing, \"AK47\")) return 30;
        else if (!strcmp(striing, \"M4\")) return 31;
        else if (!strcmp(striing, \"Tec9\")) return 32;
        else if (!strcmp(striing, \"Rifle\")) return 33;
        else if (!strcmp(striing, \"Sniper Rifle\")) return 34;
        else if (!strcmp(striing, \"RPG\")) return 35;
        else if (!strcmp(striing, \"Missile Launcher\")) return 36;
        else if (!strcmp(striing, \"Flame Thrower\")) return 37;
        else if (!strcmp(striing, \"Minigun\")) return 38;
        else if (!strcmp(striing, \"Sachel Charges\")) return 39;
        else if (!strcmp(striing, \"Detonator\")) return 40;
        else if (!strcmp(striing, \"Spray Paint\")) return 41;
        else if (!strcmp(striing, \"Fire Extinguisher\")) return 42;
        else if (!strcmp(striing, \"Camera\")) return 43;
        else if (!strcmp(striing, \"Nightvision Goggles\")) return 44;
        else if (!strcmp(striing, \"Thermal Goggles\")) return 45;
        else if (!strcmp(striing, \"Parachute\")) return 46;
        return -1;
}
SSCANF:vehicle(striing[])
{
        // This function is VERY basic, needs VASTLY improving to detect variations.
        if (\'0\' <= striing[0] <= \'9\')
        {
                new
                        ret = strval(striing);
                if (400 <= ret <= 611)
                {
                        return ret;
                }
        }
        else if (!strcmp(striing, \"Landstalker\")) return 400;
        else if (!strcmp(striing, \"Bravura\")) return 401;
        else if (!strcmp(striing, \"Buffalo\")) return 402;
        else if (!strcmp(striing, \"Linerunner\")) return 403;
        else if (!strcmp(striing, \"Perenniel\")) return 404;
        else if (!strcmp(striing, \"Sentinel\")) return 405;
        else if (!strcmp(striing, \"Dumper\")) return 406;
        else if (!strcmp(striing, \"Firetruck\")) return 407;
        else if (!strcmp(striing, \"Trashmaster\")) return 408;
        else if (!strcmp(striing, \"Stretch\")) return 409;
        else if (!strcmp(striing, \"Manana\")) return 410;
        else if (!strcmp(striing, \"Infernus\")) return 411;
        else if (!strcmp(striing, \"Voodoo\")) return 412;
        else if (!strcmp(striing, \"Pony\")) return 413;
        else if (!strcmp(striing, \"Mule\")) return 414;
        else if (!strcmp(striing, \"Cheetah\")) return 415;
        else if (!strcmp(striing, \"Ambulance\")) return 416;
        else if (!strcmp(striing, \"Leviathan\")) return 417;
        else if (!strcmp(striing, \"Moonbeam\")) return 418;
        else if (!strcmp(striing, \"Esperanto\")) return 419;
        else if (!strcmp(striing, \"Taxi\")) return 420;
        else if (!strcmp(striing, \"Washington\")) return 421;
        else if (!strcmp(striing, \"Bobcat\")) return 422;
        else if (!strcmp(striing, \"Mr Whoopee\")) return 423;
        else if (!strcmp(striing, \"BF Injection\")) return 424;
        else if (!strcmp(striing, \"Hunter\")) return 425;
        else if (!strcmp(striing, \"Premier\")) return 426;
        else if (!strcmp(striing, \"Enforcer\")) return 427;
        else if (!strcmp(striing, \"Securicar\")) return 428;
        else if (!strcmp(striing, \"Banshee\")) return 429;
        else if (!strcmp(striing, \"Predator\")) return 430;
        else if (!strcmp(striing, \"Bus\")) return 431;
        else if (!strcmp(striing, \"Rhino\")) return 432;
        else if (!strcmp(striing, \"Barracks\")) return 433;
        else if (!strcmp(striing, \"Hotknife\")) return 434;
        else if (!strcmp(striing, \"Article Trailer\")) return 435;
        else if (!strcmp(striing, \"Previon\")) return 436;
        else if (!strcmp(striing, \"Coach\")) return 437;
        else if (!strcmp(striing, \"Cabbie\")) return 438;
        else if (!strcmp(striing, \"Stallion\")) return 439;
        else if (!strcmp(striing, \"Rumpo\")) return 440;
        else if (!strcmp(striing, \"RC Bandit\")) return 441;
        else if (!strcmp(striing, \"Romero\")) return 442;
        else if (!strcmp(striing, \"Packer\")) return 443;
        else if (!strcmp(striing, \"Monster\")) return 444;
        else if (!strcmp(striing, \"Admiral\")) return 445;
        else if (!strcmp(striing, \"Squallo\")) return 446;
        else if (!strcmp(striing, \"Seasparrow\")) return 447;
        else if (!strcmp(striing, \"Pizzaboy\")) return 448;
        else if (!strcmp(striing, \"Tram\")) return 449;
        else if (!strcmp(striing, \"Article Trailer 2\")) return 450;
        else if (!strcmp(striing, \"Turismo\")) return 451;
        else if (!strcmp(striing, \"Speeder\")) return 452;
        else if (!strcmp(striing, \"Reefer\")) return 453;
        else if (!strcmp(striing, \"Tropic\")) return 454;
        else if (!strcmp(striing, \"Flatbed\")) return 455;
        else if (!strcmp(striing, \"Yankee\")) return 456;
        else if (!strcmp(striing, \"Caddy\")) return 457;
        else if (!strcmp(striing, \"Solair\")) return 458;
        else if (!strcmp(striing, \"Berkley\'s RC Van\")) return 459;
        else if (!strcmp(striing, \"Skimmer\")) return 460;
        else if (!strcmp(striing, \"PCJ-600\")) return 461;
        else if (!strcmp(striing, \"Faggio\")) return 462;
        else if (!strcmp(striing, \"Freeway\")) return 463;
        else if (!strcmp(striing, \"RC Baron\")) return 464;
        else if (!strcmp(striing, \"RC Raider\")) return 465;
        else if (!strcmp(striing, \"Glendale\")) return 466;
        else if (!strcmp(striing, \"Oceanic\")) return 467;
        else if (!strcmp(striing, \"Sanchez\")) return 468;
        else if (!strcmp(striing, \"Sparrow\")) return 469;
        else if (!strcmp(striing, \"Patriot\")) return 470;
        else if (!strcmp(striing, \"Quad\")) return 471;
        else if (!strcmp(striing, \"Coastguard\")) return 472;
        else if (!strcmp(striing, \"Dinghy\")) return 473;
        else if (!strcmp(striing, \"Hermes\")) return 474;
        else if (!strcmp(striing, \"Sabre\")) return 475;
        else if (!strcmp(striing, \"Rustler\")) return 476;
        else if (!strcmp(striing, \"ZR-350\")) return 477;
        else if (!strcmp(striing, \"Walton\")) return 478;
        else if (!strcmp(striing, \"Regina\")) return 479;
        else if (!strcmp(striing, \"Comet\")) return 480;
        else if (!strcmp(striing, \"BMX\")) return 481;
        else if (!strcmp(striing, \"Burrito\")) return 482;
        else if (!strcmp(striing, \"Camper\")) return 483;
        else if (!strcmp(striing, \"Marquis\")) return 484;
        else if (!strcmp(striing, \"Baggage\")) return 485;
        else if (!strcmp(striing, \"Dozer\")) return 486;
        else if (!strcmp(striing, \"Maverick\")) return 487;
        else if (!strcmp(striing, \"SAN News Maverick\")) return 488;
        else if (!strcmp(striing, \"Rancher\")) return 489;
        else if (!strcmp(striing, \"FBI Rancher\")) return 490;
        else if (!strcmp(striing, \"Virgo\")) return 491;
        else if (!strcmp(striing, \"Greenwood\")) return 492;
        else if (!strcmp(striing, \"Jetmax\")) return 493;
        else if (!strcmp(striing, \"Hotring Racer\")) return 494;
        else if (!strcmp(striing, \"Sandking\")) return 495;
        else if (!strcmp(striing, \"Blista Compact\")) return 496;
        else if (!strcmp(striing, \"Police Maverick\")) return 497;
        else if (!strcmp(striing, \"Boxville\")) return 498;
        else if (!strcmp(striing, \"Benson\")) return 499;
        else if (!strcmp(striing, \"Mesa\")) return 500;
        else if (!strcmp(striing, \"RC Goblin\")) return 501;
        else if (!strcmp(striing, \"Hotring Racer\")) return 502;
        else if (!strcmp(striing, \"Hotring Racer\")) return 503;
        else if (!strcmp(striing, \"Bloodring Banger\")) return 504;
        else if (!strcmp(striing, \"Rancher\")) return 505;
        else if (!strcmp(striing, \"Super GT\")) return 506;
        else if (!strcmp(striing, \"Elegant\")) return 507;
        else if (!strcmp(striing, \"Journey\")) return 508;
        else if (!strcmp(striing, \"Bike\")) return 509;
        else if (!strcmp(striing, \"Mountain Bike\")) return 510;
        else if (!strcmp(striing, \"Beagle\")) return 511;
        else if (!strcmp(striing, \"Cropduster\")) return 512;
        else if (!strcmp(striing, \"Stuntplane\")) return 513;
        else if (!strcmp(striing, \"Tanker\")) return 514;
        else if (!strcmp(striing, \"Roadtrain\")) return 515;
        else if (!strcmp(striing, \"Nebula\")) return 516;
        else if (!strcmp(striing, \"Majestic\")) return 517;
        else if (!strcmp(striing, \"Buccaneer\")) return 518;
        else if (!strcmp(striing, \"Shamal\")) return 519;
        else if (!strcmp(striing, \"Hydra\")) return 520;
        else if (!strcmp(striing, \"FCR-900\")) return 521;
        else if (!strcmp(striing, \"NRG-500\")) return 522;
        else if (!strcmp(striing, \"HPV1000\")) return 523;
        else if (!strcmp(striing, \"Cement Truck\")) return 524;
        else if (!strcmp(striing, \"Towtruck\")) return 525;
        else if (!strcmp(striing, \"Fortune\")) return 526;
        else if (!strcmp(striing, \"Cadrona\")) return 527;
        else if (!strcmp(striing, \"FBI Truck\")) return 528;
        else if (!strcmp(striing, \"Willard\")) return 529;
        else if (!strcmp(striing, \"Forklift\")) return 530;
        else if (!strcmp(striing, \"Tractor\")) return 531;
        else if (!strcmp(striing, \"Combine Harvester\")) return 532;
        else if (!strcmp(striing, \"Feltzer\")) return 533;
        else if (!strcmp(striing, \"Remington\")) return 534;
        else if (!strcmp(striing, \"Slamvan\")) return 535;
        else if (!strcmp(striing, \"Blade\")) return 536;
        else if (!strcmp(striing, \"Freight (Train)\")) return 537;
        else if (!strcmp(striing, \"Brownstreak (Train)\")) return 538;
        else if (!strcmp(striing, \"Vortex\")) return 539;
        else if (!strcmp(striing, \"Vincent\")) return 540;
        else if (!strcmp(striing, \"Bullet\")) return 541;
        else if (!strcmp(striing, \"Clover\")) return 542;
        else if (!strcmp(striing, \"Sadler\")) return 543;
        else if (!strcmp(striing, \"Firetruck LA\")) return 544;
        else if (!strcmp(striing, \"Hustler\")) return 545;
        else if (!strcmp(striing, \"Intruder\")) return 546;
        else if (!strcmp(striing, \"Primo\")) return 547;
        else if (!strcmp(striing, \"Cargobob\")) return 548;
        else if (!strcmp(striing, \"Tampa\")) return 549;
        else if (!strcmp(striing, \"Sunrise\")) return 550;
        else if (!strcmp(striing, \"Merit\")) return 551;
        else if (!strcmp(striing, \"Utility Van\")) return 552;
        else if (!strcmp(striing, \"Nevada\")) return 553;
        else if (!strcmp(striing, \"Yosemite\")) return 554;
        else if (!strcmp(striing, \"Windsor\")) return 555;
        else if (!strcmp(striing, \"Monster \\\"A\\\"\")) return 556;
        else if (!strcmp(striing, \"Monster \\\"B\\\"\")) return 557;
        else if (!strcmp(striing, \"Uranus\")) return 558;
        else if (!strcmp(striing, \"Jester\")) return 559;
        else if (!strcmp(striing, \"Sultan\")) return 560;
        else if (!strcmp(striing, \"Stratum\")) return 561;
        else if (!strcmp(striing, \"Elegy\")) return 562;
        else if (!strcmp(striing, \"Raindance\")) return 563;
        else if (!strcmp(striing, \"RC Tiger\")) return 564;
        else if (!strcmp(striing, \"Flash\")) return 565;
        else if (!strcmp(striing, \"Tahoma\")) return 566;
        else if (!strcmp(striing, \"Savanna\")) return 567;
        else if (!strcmp(striing, \"Bandito\")) return 568;
        else if (!strcmp(striing, \"Freight Flat Trailer (Train)\")) return 569;
        else if (!strcmp(striing, \"Streak Trailer (Train)\")) return 570;
        else if (!strcmp(striing, \"Kart\")) return 571;
        else if (!strcmp(striing, \"Mower\")) return 572;
        else if (!strcmp(striing, \"Dune\")) return 573;
        else if (!strcmp(striing, \"Sweeper\")) return 574;
        else if (!strcmp(striing, \"Broadway\")) return 575;
        else if (!strcmp(striing, \"Tornado\")) return 576;
        else if (!strcmp(striing, \"AT400\")) return 577;
        else if (!strcmp(striing, \"DFT-30\")) return 578;
        else if (!strcmp(striing, \"Huntley\")) return 579;
        else if (!strcmp(striing, \"Stafford\")) return 580;
        else if (!strcmp(striing, \"BF-400\")) return 581;
        else if (!strcmp(striing, \"Newsvan\")) return 582;
        else if (!strcmp(striing, \"Tug\")) return 583;
        else if (!strcmp(striing, \"Petrol Trailer\")) return 584;
        else if (!strcmp(striing, \"Emperor\")) return 585;
        else if (!strcmp(striing, \"Wayfarer\")) return 586;
        else if (!strcmp(striing, \"Euros\")) return 587;
        else if (!strcmp(striing, \"Hotdog\")) return 588;
        else if (!strcmp(striing, \"Club\")) return 589;
        else if (!strcmp(striing, \"Freight Box Trailer (Train)\")) return 590;
        else if (!strcmp(striing, \"Article Trailer 3\")) return 591;
        else if (!strcmp(striing, \"Andromada\")) return 592;
        else if (!strcmp(striing, \"Dodo\")) return 593;
        else if (!strcmp(striing, \"RC Cam\")) return 594;
        else if (!strcmp(striing, \"Launch\")) return 595;
        else if (!strcmp(striing, \"Police Car (LSPD)\")) return 596;
        else if (!strcmp(striing, \"Police Car (SFPD)\")) return 597;
        else if (!strcmp(striing, \"Police Car (LVPD)\")) return 598;
        else if (!strcmp(striing, \"Police Ranger\")) return 599;
        else if (!strcmp(striing, \"Picador\")) return 600;
        else if (!strcmp(striing, \"S.W.A.T.\")) return 601;
        else if (!strcmp(striing, \"Alpha\")) return 602;
        else if (!strcmp(striing, \"Phoenix\")) return 603;
        else if (!strcmp(striing, \"Glendale Shit\")) return 604;
        else if (!strcmp(striing, \"Sadler Shit\")) return 605;
        else if (!strcmp(striing, \"Baggage Trailer \\\"A\\\"\")) return 606;
        else if (!strcmp(striing, \"Baggage Trailer \\\"B\\\"\")) return 607;
        else if (!strcmp(striing, \"Tug Stairs Trailer\")) return 608;
        else if (!strcmp(striing, \"Boxville\")) return 609;
        else if (!strcmp(striing, \"Farm Trailer\")) return 610;
        else if (!strcmp(striing, \"Utility Trailer\")) return 611;
        return -1;
}
// Fix the compiler crash when both the PAWN and Plugin versions of sscanf are
// found by renaming the old version at declaration.  (fixes.inc compatible
// naming scheme: \"BAD_Function()\").
#define sscanf(%0:...) BAD_sscanf(%0:...)

 


//------------------------------------------------------------------------------
// Ez a függvénykönyvtár jaívtja a hibás magyar karaktereket a képernyõre megje-
// lenõ szövegekben (lásd GameText,TextDraw stb), tesztelve lett, és mûködik.
//
// Készítette Gamestar 2010/JAN/20
// FRISSÍTVE 2010 FEBRUÁR 28
//------------------------------------------------------------------------------
static chlist[][0]={
        \"¨\",\"&#8216;\",\"ö\",\"Ö\",
    \"&#172;\",\"\",\"ü\",\"Ü\",
        \"&#166;\",\"¬\",\"ó\",\"Ó\",
        \"§\",\"\",\"õ\",\"Õ\",
        \"ª\",\"&#8220;\",\"ú\",\"Ú\",
        \"¾\",\"&#8225;\",\"é\",\"É\",
        \"˜\",\"\",\"á\",\"Á\",
        \"&#171;\",\"&#183;\",\"û\",\"Û\",
        \"¢\",\"&#8249;\",\"í\",\"Í\"
};
stock fixchars_GameTextForPlayer(playerid,text[],time,style)
{
        return GameTextForPlayer(playerid,FixGameString(text),time,style);
}
#define GameTextForPlayer fixchars_GameTextForPlayer
//*******************
stock fixchars_GameTextForAll(text[],time,style)
{
        return GameTextForAll(FixGameString(text),time,style);
}
#define GameTextForAll fixchars_GameTextForAll
//*******************
stock Text:fixchars_TextDrawCreate(Float:x, Float:y, text[])
{
        return TextDrawCreate(x,y,FixGameString(text));
}
#define TextDrawCreate fixchars_TextDrawCreate
//*******************
stock Menu:fixchars_CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0)
{
        return CreateMenu(FixGameString(title),columns,x,y,col1width,col2width);
}
#define CreateMenu fixchars_CreateMenu
//*******************
stock fixchars_SetMenuColumnHeader(Menu:menuid, column, const columnheader[])
{
        return SetMenuColumnHeader(menuid, column, FixGameString(columnheader));
}
#define SetMenuColumnHeader fixchars_SetMenuColumnHeader
//*******************
stock fixchars_AddMenuItem(Menu:menuid, column, const menutext[])
{
        return AddMenuItem(menuid, column, FixGameString(menutext));
}
#define AddMenuItem fixchars_AddMenuItem
//*******************
stock fixchars_TextDrawSetString(Text:text, striing[])
{
        return TextDrawSetString(text,FixGameString(striing));
}
#define TextDrawSetString fixchars_TextDrawSetString
//*******************
stock FixGameString(const striing[])
{
        // Tárolók létrehozása
        new index,
            dest[256];
       
        // Karakterlánc átmásolása
        strmid(dest,striing,0,strlen(striing),sizeof dest);
        // Végiglépkedünk a karaktereken
        for(index = 0; index < strlen(dest); index++)
        {
            // Végiglépkedünk a karaktertömbön
                for(new idx = 0; idx < sizeof(chlist); idx++)
                {
                    // Ha az indexelt karakterek egyeznek
                    if(dest[index] == chlist[idx][0])
                    {
                        // Javítjuk
                        dest[index] = chlist[idx-2][0];
                        }
                }
        }
        // Visszatérés
        return dest;
}

 
javítottam.

Nem elérhető pisti525

  • 906
  • One Shot, One Kill
    • Profil megtekintése
sscanf2.ic és fixhchars.h >segítség<
« Válasz #8 Dátum: 2013. Április 07. - 17:04:17 »
0 Show voters
Köszönöm! :)

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal