public OnPlayerSpawn( playerid ){SetPlayerSpecialAction ( playerid , SPECIAL_ACTION_DANCE3 );return 1;}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){ if (PRESSED( KEY_FIRE | KEY_SPRINT | KEY_JUMP )) { ClearAnimations(playerid); }return 1;}
if (PRESSED( KEY_FIRE || KEY_SPRINT || KEY_JUMP ))
if (PRESSED( KEY_JUMP ))
Probáld így akkor most jó: if (PRESSED( KEY_JUMP ))