#define FILTERSCRIPT#include <a_samp>#define PRESSED(%0) \\(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) new sorompo;forward close();#if defined FILTERSCRIPTpublic OnFilterScriptInit(){ sorompo = CreateObject(968,0.0,0.0,0.0,0.0,0.0,0.0); CreateObject(0.0,0.0,0.0,0.0,0.0,0.0);}public OnFilterScriptExit(){ return 1;}#endifpublic OnPlayerKeyStateChange(playerid, newkeys, oldkeys){ if(IsPlayerInRangeOfPoint(playerid, 5.0, 0.0, 0.0, 0.0)){ if(PRESSED(KEY_HANDBRAKE)) { MoveObject(sorompo, 0.0, 0.0, 0.0, 1, 0, 0, 90); SetTimer(\"close\", 4000, false); }} return 1;}public close(){ MoveObject(sorompo, 0.0,0.0,0.0, 1, 0, 270, 90); return 1;}
AddTollGate(Float:X, Float:Y, Float:Z, Float:RX, Float:RY, Float:RZ, TollMoney)
// This function is used to add toll-gates to the mapAddTollGate(Float:X, Float:Y, Float:Z, Float:RX, Float:RY, Float:RZ, TollMoney){// Loop through all tollgatesfor (new TollGate; TollGate < MAX_TOLLGATES; TollGate++){// Check if this is an empty entryif (ATollGates[TollGate][GateID] == 0){ // Create a new object for the toll-gate in it\'s closed status CreateObject(966, X, Y, Z, RX, RY, RZ); ATollGates[TollGate][GateID] = CreateObject(968, X, Y, Z+0.8, RX, RY-90.0, RZ); // Set data ATollGates[TollGate][TollPrice] = TollMoney; // Set the price to pay for passing the toll-gate ATollGates[TollGate][GateStatus] = 0; // Set the status to CLOSED ATollGates[TollGate][TollX] = X; // Save the X coordinates ATollGates[TollGate][TollY] = Y; // Save the Y coordinates ATollGates[TollGate][TollZ] = Z; // Save the Z coordinates ATollGates[TollGate][TollRX] = RX; // Save the RX coordinates ATollGates[TollGate][TollRY] = RY; // Save the RY coordinates ATollGates[TollGate][TollRZ] = RZ; // Save the RZ coordinates // Count the total amount of refuelstations that have been created TollGateLoad++; break; // Stop the for-loop}}}
// Setup a custom type that holds all data about toll-boots (les peages jaune)enum TTollGate{GateID, // Holds the object-id of the gateTollPrice, // Holds the price for passing the gateGateStatus, // Holds the status of the gate (open = 1, closed = 0)Float:TollX, // Holds the coordinates when the gate is openedFloat:TollY, // Holds the coordinates when the gate is openedFloat:TollZ, // Holds the coordinates when the gate is openedFloat:TollRX, // Holds the coordinates when the gate is closedFloat:TollRY, // Holds the coordinates when the gate is closedFloat:TollRZ // Holds the coordinates when the gate is closed}
PPC_TollCode:// This file holds all functions for the toll-systemforward Toll();public Toll(){// Loop through all players for(new playerid; playerid < MAX_PLAYERS; playerid++){// If the player isn\'t connected, skip to the next player if(APlayerData[playerid][LoggedIn] == false) continue;// Check if the player is the driver of a vehicleif (GetPlayerVehicleSeat(playerid) == 0){ // Loop through all toll-gates for (new TollGate; TollGate < MAX_TOLLGATES; TollGate++) { // Check if this toll-gate exists if (ATollGates[TollGate][GateID] != 0) { // Check if the player is in range of the tollgate if(IsPlayerInRangeOfPoint(playerid, 7.5, ATollGates[TollGate][TollX], ATollGates[TollGate][TollY], ATollGates[TollGate][TollZ])) { // Check if the toll-gate is closed if(ATollGates[TollGate][GateStatus] == 0) { // Open the gate MoveObject(ATollGates[TollGate][GateID], ATollGates[TollGate][TollX], ATollGates[TollGate][TollY], ATollGates[TollGate][TollZ]+0.82, 0.04, ATollGates[TollGate][TollRX], ATollGates[TollGate][TollRY], ATollGates[TollGate][TollRZ]); // Set status to OPEN ATollGates[TollGate][GateStatus] = 1; if (ATollGates[TollGate][TollPrice] != 0) { // Let the player pay the toll RewardPlayer(playerid, -ATollGates[TollGate][TollPrice], 0); new string[50]; format(string, sizeof(string), TXT_PlayerPaysToll, ATollGates[TollGate][TollPrice]); GameTextForPlayer(playerid, string, 3000, 4); } // Start a timer that closes the gate after 5 seconds SetTimerEx(\"CloseGate\", 5000, false, \"i\", TollGate); } } } }} }}forward CloseGate(TollGate);public CloseGate(TollGate){ // Close the gateMoveObject(ATollGates[TollGate][GateID], ATollGates[TollGate][TollX], ATollGates[TollGate][TollY], ATollGates[TollGate][TollZ]+0.82, 0.04, ATollGates[TollGate][TollRX], ATollGates[TollGate][TollRY]-90.0, ATollGates[TollGate][TollRZ]);// Set status to CLOSEDATollGates[TollGate][GateStatus] = 0;}
http://kepfeltoltes.hu/view/150218/asdd_www.kepfeltoltes.hu_.png és ha kitörlöm ezt a sort akkor pedig felcsapódik