new startObject,
endObject;
startObject = CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
CreateObject(...)
endObject = CreateObject(...)
new i = startObject - 1;
for(;++i < endObject;)
if(GetObjectModel(i) == 230)
//ide a textúrázásod