Bocsi,de most errör a rendszerröl beszélek:
#include <a_samp>
#include <dini>
#include <dudb>
#define regisztracio 0
#define bejelentkezes 1
#define HIBA 0xFF0000FF
new nev[MAX_PLAYER_NAME];
new Belepve[MAX_PLAYERS];
enum JatekosAdatok
{
Penz,
Skin,
Float:X,
Float:Y,
Float:Z,
}
new JatekosInfo[MAX_PLAYERS][JatekosAdatok];
main()
{
print(\"\\n----------------------------------\");
print(\" Blank Gamemode by your name here\");
print(\"----------------------------------\\n\");
}
public OnGameModeInit()
{
// Don\'t use these lines if it\'s a filterscript
SetGameModeText(\"Blank Script\");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new file[256];
GetPlayerName(playerid,nev,sizeof(nev));
format(file,sizeof(file),\"/Karakterek/%s.ini\",nev);
new string[256];
if(!fexist(file))
{
format(string, sizeof string, \"Üdv %s! \\nKérjük regisztrálj! \\n\\nAdd meg a kívánt jelszavadat!\", nev);
ShowPlayerDialog(playerid, regisztracio, DIALOG_STYLE_INPUT, \"Regisztráció\", string, \"Regisztráció\", \"Kilépés\");
}
if(fexist(file))
{
format(string, sizeof string, \"Üdv %s! \\nKérjük jelentkezz be! \\n\\nÍrd be a jelszavadat!\", nev);
ShowPlayerDialog(playerid, bejelentkezes, DIALOG_STYLE_INPUT, \"Bejelentkezés\", string, \"Bejelentkezés\", \"Kilépés\");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new file[256];
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
JatekosInfo[playerid][X] = x;
JatekosInfo[playerid][Y] = y;
JatekosInfo[playerid][Z] = z;
GetPlayerName(playerid,nev,sizeof(nev));
format(file,sizeof(file),\"/Karakterek/%s.ini\",nev);
if(fexist(file) && Belepve[playerid]== 1)
{
dini_IntSet(file,\"Penz\",GetPlayerMoney(playerid));
dini_IntSet(file,\"Skin\",GetPlayerSkin(playerid));
dini_FloatSet(file,\"X\",JatekosInfo[playerid][X]);
dini_FloatSet(file,\"Y\",JatekosInfo[playerid][Y]);
dini_FloatSet(file,\"Z\",JatekosInfo[playerid][Z]);
}
Belepve[playerid]=0;
JatekosInfo[playerid][Penz]= 0;
JatekosInfo[playerid][skin]= 0;
printf(\"%s kilépett.\",nev);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(\"/mycommand\", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == regisztracio)
{
if(response)
{
new file[256];
new string[256];
GetPlayerName(playerid, nev, sizeof(nev));
if(strlen(inputtext) == 0)
{
format(string, sizeof string, \"Üdv %s! \\nKérjük regisztrálj! \\n\\nAdd meg a kívánt jelszavadat!\", nev);
ShowPlayerDialog(playerid, regisztracio, DIALOG_STYLE_INPUT, \"Regisztráció\", string, \"Regisztráció\", \"Kilépés\");
return 0;
}
format(file,sizeof(file),\"/Karakterek/%s.ini\",nev);
if(!fexist(file))
{
dini_Create(file);
dini_IntSet(file, \"Antibug\",0);
dini_IntSet(file, \"Jelszo\",udb_hash(inputtext));
dini_IntSet(file,\"Penz\",0);
format(string, sizeof string, \"Üdv %s! \\nRegisztrálva vagy! \\n\\nÍrd be a jelszavadat!\", nev);
ShowPlayerDialog(playerid, bejelentkezes, DIALOG_STYLE_INPUT, \"Bejelentkezés\", string, \"Belépés\", \"Kilépés\");
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
printf(\"%s regisztrált a szerverre!\",nev);
}
else
{
format(string, sizeof string, \"Üdv %s! \\nRegisztrálva vagy! \\n\\nÍrd be a jelszavadat!\", nev);
ShowPlayerDialog(playerid, bejelentkezes, DIALOG_STYLE_INPUT, \"Bejelentkezés\", string, \"Belépés\", \"Kilépés\");
}
}
}
if(dialogid == bejelentkezes)
{
if(response)
{
new file[256];
new string[256];
GetPlayerName(playerid, nev, sizeof(nev));
if(strlen(inputtext) == 0)
{
format(string, sizeof string, \"Bejelentkezés \\n\\nÜdv %s! \\nRegisztrálva vagy! \\n\\nÍrd be a jelszavadat!\", nev);
ShowPlayerDialog(playerid, bejelentkezes, DIALOG_STYLE_INPUT, \"Bejelentkezés\", string, \"Belépés\", \"Kilépés\");
return 0;
}
format(file,sizeof(file),\"/Karakterek/%s.ini\",nev);
if(fexist(file))
{
new jelszo = dini_Int(file, \"Jelszo\");
if(udb_hash(inputtext) == jelszo)
{
Belepve[playerid] = 1;
ResetPlayerMoney(playerid);
JatekosInfo[playerid][Penz] = dini_Int(file,\"Penz\");
JatekosInfo[playerid][skin] = dini_Int(file,\"Skin\");
JatekosInfo[playerid][X] = dini_Int(file, \"X\");
JatekosInfo[playerid][Y] = dini_Int(file, \"Y\");
JatekosInfo[playerid][Z] = dini_Int(file, \"Z\");
GivePlayerMoney(playerid,JatekosInfo[playerid][Penz]);
SetPlayerSkin(playerid,JatekosInfo[playerid][skin]);
SetSpawnInfo(playerid,JatekosInfo[playerid][Penz],JatekosInfo[playerid][skin],JatekosInfo[playerid][X],JatekosInfo[playerid][Y],JatekosInfo[playerid][Z],0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
else
{
SendClientMessage(playerid, HIBA, \"Rossz jelszó!\");
printf(\"%s bejelentkezése sikertelen volt.\", nev);
Kick(playerid);
}
}
}
else
{
Kick(playerid);
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}