Sziasztok! Keresgéltem egy maszk rendszert, letöltöttem átírtam stb...
Beírom h /maszkfel, és felrakja a maszkot, de egybõl le is szedi. Ugyan ez a sisaknál. Mi lehet a baja?
CMD:maszkfel(playerid,params[])
{
if(PlayerInfo[playerid][pMaszk] == 0) return SendClientMessage(playerid,HPIROS,\"De hol a maszkod?\");
if(PlayerInfo[playerid][pMaszk] == 1)
{
switch(GetPlayerSkin(playerid))
{
#define SPAO{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 19038, 2, (%0), (%1), (%2), (%3), (%4), (%5));
case 0, 65, 74, 149, 208, 273: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
case 7, 10: SPAO{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 9: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 11..13: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 15: SPAO{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 17..21: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 40: SPAO{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 50, 100..103, 148, 150..189, 222: SPAO{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 51..54: SPAO{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 59..62: SPAO{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 77: SPAO{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
case 85, 88, 89: SPAO{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
case 90..97: SPAO{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 132: SPAO{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 144..146: SPAO{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 220: SPAO{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 223, 246: SPAO{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
case 224..245: SPAO{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 294: SPAO{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
case 295: SPAO{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
case 296..298: SPAO{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 299: SPAO{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
}
return 1;
}
if(PlayerInfo[playerid][pMaszk] == 2)
{
switch(GetPlayerSkin(playerid))
{
#define SPAO1{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 19037, 2, (%0), (%1), (%2), (%3), (%4), (%5));
case 0, 65, 74, 149, 208, 273: SPAO1{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO1{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
case 7, 10: SPAO1{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 9: SPAO1{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 11..13: SPAO1{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 15: SPAO1{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 17..21: SPAO1{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO1{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 40: SPAO1{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 50, 100..103, 148, 150..189, 222: SPAO1{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 51..54: SPAO1{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO1{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 59..62: SPAO1{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 77: SPAO1{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
case 85, 88, 89: SPAO1{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
case 90..97: SPAO1{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 132: SPAO1{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 144..146: SPAO1{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 220: SPAO1{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 223, 246: SPAO1{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
case 224..245: SPAO1{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 294: SPAO1{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
case 295: SPAO1{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
case 296..298: SPAO1{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 299: SPAO1{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
}
return 1;
}
if(PlayerInfo[playerid][pMaszk] == 3)
{
switch(GetPlayerSkin(playerid))
{
#define SPAO2{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 19036, 2, (%0), (%1), (%2), (%3), (%4), (%5));
case 0, 65, 74, 149, 208, 273: SPAO2{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO2{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
case 7, 10: SPAO2{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 9: SPAO2{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 11..13: SPAO2{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 15: SPAO2{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 17..21: SPAO2{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO2{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 40: SPAO2{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 50, 100..103, 148, 150..189, 222: SPAO2{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 51..54: SPAO2{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO2{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 59..62: SPAO2{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 77: SPAO2{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
case 85, 88, 89: SPAO2{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
case 90..97: SPAO2{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 132: SPAO2{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 144..146: SPAO2{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 220: SPAO2{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 223, 246: SPAO2{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
case 224..245: SPAO2{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 294: SPAO2{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
case 295: SPAO2{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
case 296..298: SPAO2{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 299: SPAO2{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
}
return 1;
}
return 1;
}
CMD:sisakfel(playerid,params[])
{
if(PlayerInfo[playerid][pSisak] == 0) return SendClientMessage(playerid,HPIROS,\"De hol a sisakod?\");
if(PlayerInfo[playerid][pSisak] == 1)
{
switch(GetPlayerSkin(playerid))
{
#define SPAO3{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18979, 2, (%0), (%1), (%2), (%3), (%4), (%5));
case 0, 65, 74, 149, 208, 273: SPAO3{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO3{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
case 7, 10: SPAO3{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 9: SPAO3{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 11..13: SPAO3{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 15: SPAO3{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 17..21: SPAO3{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO3{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 40: SPAO3{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 50, 100..103, 148, 150..189, 222: SPAO3{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 51..54: SPAO3{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO3{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 59..62: SPAO3{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 77: SPAO3{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
case 85, 88, 89: SPAO3{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
case 90..97: SPAO3{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 132: SPAO3{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 144..146: SPAO3{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 220: SPAO3{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 223, 246: SPAO3{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
case 224..245: SPAO3{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 294: SPAO3{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
case 295: SPAO3{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
case 296..298: SPAO3{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 299: SPAO3{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
}
return 1;
}
if(PlayerInfo[playerid][pSisak] == 2)
{
switch(GetPlayerSkin(playerid))
{
#define SPAO4{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18978, 2, (%0), (%1), (%2), (%3), (%4), (%5));
case 0, 65, 74, 149, 208, 273: SPAO4{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO4{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
case 7, 10: SPAO4{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 9: SPAO4{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 11..13: SPAO4{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 15: SPAO4{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 17..21: SPAO4{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO4{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 40: SPAO4{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 50, 100..103, 148, 150..189, 222: SPAO4{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 51..54: SPAO4{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO4{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 59..62: SPAO4{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 77: SPAO4{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
case 85, 88, 89: SPAO4{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
case 90..97: SPAO4{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 132: SPAO4{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 144..146: SPAO4{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 220: SPAO4{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 223, 246: SPAO4{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
case 224..245: SPAO4{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 294: SPAO4{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
case 295: SPAO4{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
case 296..298: SPAO4{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 299: SPAO4{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
}
return 1;
}
if(PlayerInfo[playerid][pSisak] == 3)
{
switch(GetPlayerSkin(playerid))
{
#define SPAO5{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18977, 2, (%0), (%1), (%2), (%3), (%4), (%5));
case 0, 65, 74, 149, 208, 273: SPAO5{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO5{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
case 7, 10: SPAO5{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 9: SPAO5{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 11..13: SPAO5{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 15: SPAO5{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 17..21: SPAO5{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO5{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 40: SPAO5{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 50, 100..103, 148, 150..189, 222: SPAO5{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 51..54: SPAO5{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO5{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 59..62: SPAO5{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 77: SPAO5{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
case 85, 88, 89: SPAO5{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
case 90..97: SPAO5{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 132: SPAO5{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 144..146: SPAO5{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 220: SPAO5{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 223, 246: SPAO5{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
case 224..245: SPAO5{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 294: SPAO5{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
case 295: SPAO5{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
case 296..298: SPAO5{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 299: SPAO5{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
}
return 1;
}
if(PlayerInfo[playerid][pSisak] == 4)
{
switch(GetPlayerSkin(playerid))
{
#define SPAO7{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18645, 2, (%0), (%1), (%2), (%3), (%4), (%5));
case 0, 65, 74, 149, 208, 273: SPAO7{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO7{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
case 7, 10: SPAO7{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 9: SPAO7{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 11..13: SPAO7{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 15: SPAO7{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 17..21: SPAO7{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO7{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 40: SPAO7{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 50, 100..103, 148, 150..189, 222: SPAO7{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 51..54: SPAO7{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO7{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 59..62: SPAO7{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 77: SPAO7{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
case 85, 88, 89: SPAO7{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
case 90..97: SPAO7{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 132: SPAO7{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 144..146: SPAO7{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 220: SPAO7{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 223, 246: SPAO7{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
case 224..245: SPAO7{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 294: SPAO7{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
case 295: SPAO7{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
case 296..298: SPAO7{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 299: SPAO7{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
}
return 1;
}
return 1;
}
Dupla hozzászólás automatikusan összefûzve. ( 2011. június 24. - 08:11:49 )
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